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 Question for Ed Bonny about Imaskari Portal Lord
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redking
Learned Scribe

141 Posts

Posted - 14 Nov 2017 :  21:29:14  Show Profile Send redking a Private Message  Reply with Quote  Delete Topic
The Imaskari Portal Lord is here.

http://www.candlekeep.com/library/articles/leof_ipl.htm

The IPL gains the ability to make permanent the refuge and maze spells. I am having trouble working out how this would work in practice. I suppose you could make refuge a once a day type thing, but maze has a special duration that ends when the person subject to the spell manages to escape. So how do these spells work when permanent?

Wooly Rupert
Master of Mischief
Moderator

USA
36804 Posts

Posted - 14 Nov 2017 :  21:45:15  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
I'm not sure Ed Bonny has appeared here, any kind of recently.

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redking
Learned Scribe

141 Posts

Posted - 14 Nov 2017 :  21:47:45  Show Profile Send redking a Private Message  Reply with Quote
Wooly - that's a shame. Maybe we can try to work out what he was thinking.
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Gary Dallison
Great Reader

United Kingdom
6361 Posts

Posted - 14 Nov 2017 :  22:12:39  Show Profile Send Gary Dallison a Private Message  Reply with Quote
Thankyou for reminding me where i read about the amethyst sodality.

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redking
Learned Scribe

141 Posts

Posted - 14 Nov 2017 :  22:48:46  Show Profile Send redking a Private Message  Reply with Quote
Since we are unlikely to see Ed Bonny come in for a fix, I will offer my own.

Permanent Insight (Ex): A portal lord can make the following spells permanent using the permanency spell. The portal lord does not have to research the use of permanency on these spells. The knowledge of how teleportation and extradimensional space magic works grants this knowledge automatically.

Rope Trick - 1,000XP
Mordekainen's magnificent mansion - 3,500XP
guards and wards - 3,000XP
maze - 4,000XP
refuge - 4,500XP

Mordenkainen's Capable Caravel - 4,000XP
Teleportation Circle - at half normal cost 2,250XP
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Brimstone
Great Reader

USA
3287 Posts

Posted - 14 Nov 2017 :  23:24:07  Show Profile Send Brimstone a Private Message  Reply with Quote
The last time Ed responded to his "Ask Scroll" was in 2007.

"These things also I have observed: that knowledge of our world is
to be nurtured like a precious flower, for it is the most precious
thing we have. Wherefore guard the word written and heed
words unwritten and set them down ere they fade . . . Learn
then, well, the arts of reading, writing, and listening true, and they
will lead you to the greatest art of all: understanding."
Alaundo of Candlekeep
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 15 Nov 2017 :  20:51:07  Show Profile Send Markustay a Private Message  Reply with Quote
I would put some sort of limit on how many can be made/maintained. Like perhaps they have to permanently 'burn' a spell slot for it (keep it 'open' for the permanency to stay in effect - if they want the spell slot back, they have to will the 'permanent' construct away).

Otherwise, you can have a guy just going around making thousands of refuges.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone

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redking
Learned Scribe

141 Posts

Posted - 16 Nov 2017 :  13:38:20  Show Profile Send redking a Private Message  Reply with Quote
Markustay - he could providing that he has the experience points to burn. That seems fair to me.
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cpthero2
Great Reader

USA
2286 Posts

Posted - 01 Mar 2020 :  17:53:10  Show Profile  Visit cpthero2's Homepage Send cpthero2 a Private Message  Reply with Quote
Seeker redking,

Yeah, I think that would suffice. The upperbound would be experience points such that he can even cast those spells.

You could consider some sort of requisite stat, temporary drop for a period of time due to "stress" of doing what he's doing with these spells, i.e. have the INT drop by a point after the first 'x' refuges and it continues to drop with a certain number of casts. The INT drop, though temporary, would prevent certain level spells being cast after a certain point as well.

Thoughts?

Best regards,




quote:
Originally posted by redking

Markustay - he could providing that he has the experience points to burn. That seems fair to me.


Higher Atlar
Spirit Soaring
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