Author |
Topic |
|
redking
Learned Scribe
141 Posts |
Posted - 14 Nov 2017 : 21:29:14
|
The Imaskari Portal Lord is here.
http://www.candlekeep.com/library/articles/leof_ipl.htm
The IPL gains the ability to make permanent the refuge and maze spells. I am having trouble working out how this would work in practice. I suppose you could make refuge a once a day type thing, but maze has a special duration that ends when the person subject to the spell manages to escape. So how do these spells work when permanent?
|
|
Wooly Rupert
Master of Mischief
USA
36804 Posts |
|
redking
Learned Scribe
141 Posts |
Posted - 14 Nov 2017 : 21:47:45
|
Wooly - that's a shame. Maybe we can try to work out what he was thinking. |
|
|
Gary Dallison
Great Reader
United Kingdom
6361 Posts |
|
redking
Learned Scribe
141 Posts |
Posted - 14 Nov 2017 : 22:48:46
|
Since we are unlikely to see Ed Bonny come in for a fix, I will offer my own.
Permanent Insight (Ex): A portal lord can make the following spells permanent using the permanency spell. The portal lord does not have to research the use of permanency on these spells. The knowledge of how teleportation and extradimensional space magic works grants this knowledge automatically.
Rope Trick - 1,000XP Mordekainen's magnificent mansion - 3,500XP guards and wards - 3,000XP
maze - 4,000XP refuge - 4,500XP Mordenkainen's Capable Caravel - 4,000XP Teleportation Circle - at half normal cost 2,250XP |
|
|
Brimstone
Great Reader
USA
3287 Posts |
Posted - 14 Nov 2017 : 23:24:07
|
The last time Ed responded to his "Ask Scroll" was in 2007. |
"These things also I have observed: that knowledge of our world is to be nurtured like a precious flower, for it is the most precious thing we have. Wherefore guard the word written and heed words unwritten and set them down ere they fade . . . Learn then, well, the arts of reading, writing, and listening true, and they will lead you to the greatest art of all: understanding." Alaundo of Candlekeep |
|
|
Markustay
Realms Explorer extraordinaire
USA
15724 Posts |
Posted - 15 Nov 2017 : 20:51:07
|
I would put some sort of limit on how many can be made/maintained. Like perhaps they have to permanently 'burn' a spell slot for it (keep it 'open' for the permanency to stay in effect - if they want the spell slot back, they have to will the 'permanent' construct away).
Otherwise, you can have a guy just going around making thousands of refuges. |
"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone
|
|
|
redking
Learned Scribe
141 Posts |
Posted - 16 Nov 2017 : 13:38:20
|
Markustay - he could providing that he has the experience points to burn. That seems fair to me. |
|
|
cpthero2
Great Reader
USA
2286 Posts |
Posted - 01 Mar 2020 : 17:53:10
|
Seeker redking,
Yeah, I think that would suffice. The upperbound would be experience points such that he can even cast those spells.
You could consider some sort of requisite stat, temporary drop for a period of time due to "stress" of doing what he's doing with these spells, i.e. have the INT drop by a point after the first 'x' refuges and it continues to drop with a certain number of casts. The INT drop, though temporary, would prevent certain level spells being cast after a certain point as well.
Thoughts?
Best regards,
quote: Originally posted by redking
Markustay - he could providing that he has the experience points to burn. That seems fair to me.
|
Higher Atlar Spirit Soaring |
|
|
|
Topic |
|