Author |
Topic |
Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
|
Gary Dallison
Great Reader
United Kingdom
6361 Posts |
|
Gary Dallison
Great Reader
United Kingdom
6361 Posts |
|
Gary Dallison
Great Reader
United Kingdom
6361 Posts |
|
Gary Dallison
Great Reader
United Kingdom
6361 Posts |
|
Gary Dallison
Great Reader
United Kingdom
6361 Posts |
|
Gary Dallison
Great Reader
United Kingdom
6361 Posts |
|
Gary Dallison
Great Reader
United Kingdom
6361 Posts |
|
Gary Dallison
Great Reader
United Kingdom
6361 Posts |
|
Gary Dallison
Great Reader
United Kingdom
6361 Posts |
|
sleyvas
Skilled Spell Strategist
USA
11830 Posts |
Posted - 20 Dec 2018 : 14:46:24
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quote: Originally posted by dazzlerdal
Also noticed catacombs on the map of Skuld, there is also a mention of catacombs in the old empires writeup.
So first thing wrong with this is that Mulan bury their dead in pyramids, not underground. Now I've dealt with this a bit by explaining that the pyramid custom is as a result of Ras death and his will stated he was to be buried in the land of the dead in a ziggurat. So before the death of Ra, people were buried in a small hole in the ground with their personal effects. I'm rationalizing this as being part turami custom and part inherited from imaskari (they would chuck the slaves into a communal grave pit).
This means the catacombs are very very old. I could date them back to the beginning of Skuld founding and they would be used to house the dead children of the godkings as well as normal folk. I could also date the catacombs back even further and have them as turami tombs as well.
Plenty of scope for a hidden subrace of turami who fled enslavement by the imaskari and who only emerge at night to take the gifts placed by grieving relatives.
They bury the dead of the rich in pyramids. Perhaps they bury the dead of their common Mulans or slaves in catacombs. They may do this as a means to store bodies in preserved form for eventual reanimation in the form of mummies or somesuch to protect the realm. They may not see the animation of skeletons as an evil act. I can see certain Mulhorandi religions viewing the creation of the following corporeal undead as not necessarily a "wrong" act (for instance, Osiris is noted as using zombies, skeletons, and "special" non-evil mummies):
crawling claws (possibly created from hands of thieves?) crypt thing Flameskull Mummy Skeleton Skeleton Warriors created from Osirian paladins and monks of the realm archlich of say priests, bards, or wizards dedicated to the church salt mummy (MM3) spellstitched creature template added to mummies, flameskulls, skeleton warriors, archlich, etc...
They may have catacombs beneath the pyramids or temples as well. Also, some gods may favor catacombs (for instance Geb as a god of the earth). Just a thought. |
Alavairthae, may your skill prevail
Phillip aka Sleyvas |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
|
Gary Dallison
Great Reader
United Kingdom
6361 Posts |
|
Gary Dallison
Great Reader
United Kingdom
6361 Posts |
Posted - 23 Dec 2018 : 10:41:43
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Random thoughts today are about the sarrukh which involves the old empires region a fair bit.
I've never really liked their pantheon story about worshipping a world serpent and he breaks up into many other gods. It's a bit too forced to imagine it happening naturally over time.
However I did note that all the creator races appear to have an original batch of gods who then break apart and new gods appear and the races ultimately suffer some calamity
George's awesome article on Jergal alludes to this being normal operating procedure for the baetith. They infiltrate empires, give them cheap and easy magic then help break those empires up.
I also noted with the sarrukh that super beings keep appearing who are hailed almost as gods themselves or powerful servants of the gods.
So latest thought is this. What if the sarrukh worshipped the world serpent and it was like any other god-parishioner relationship (unrequited). Then the baetith come along and brings the awesomely easy power of the weave and elevates a few select individuals to archangel of Netheril type status as Jergal did in Netheril.
Cue a supermassive ritual to imbue these super beings with divinity and what actually happens is they become linked to the weave (like dragons and elves - it means they get spelllike abilities). This new amalgamated being is called merrshaulk and look s a bit like a yuanti abomination with many extra heads and limbs and all the personalities of these super beings exist within him.
This monstrous creature is the defector ruler of the sarrukh for a thousand years, but over time his personalities have a falling out and he literally rips himself apart.
Sseth, sshartrisune, mdaess, and the others are the sarrukh who formed merrshaulk and they flee with their clans to different parts of faerun.
So while they were worshipped as gods they were actually real beings (demigods) and some might still survive. Dendar could be one, Sshartrisune could still be alive and slumbering in a demiplane accessed from the forest of wyrms and that's how shar is derived from sshartrisune.
This pattern of imbujng super beings and allowing them to fall out and destroy their own empires is what happened to the aearee and batrachii and dragons and Netheril. |
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Alternate Realms Site |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
|
Gary Dallison
Great Reader
United Kingdom
6361 Posts |
|
Gary Dallison
Great Reader
United Kingdom
6361 Posts |
|
Gary Dallison
Great Reader
United Kingdom
6361 Posts |
|
sleyvas
Skilled Spell Strategist
USA
11830 Posts |
Posted - 03 Jan 2019 : 13:21:42
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quote: Originally posted by dazzlerdal
Guardians of the Weave. It establishes a base of operations in Skuld.
I realize this organization is first established in 1373 DR and that is 17 years beyond the current time, but I like to begin setting up lore that is tied in later.
First thing I'm thinking about is the name Guardians of the Weave. It sounds very much like a Ba'etith derived name to me. I wonder if the Ba'etith survived in any form to the present day.
I'm wondering that perhaps the sarrukh of Okoth that fled to the planes included a number of Ba'etith agents in their number and perhaps that organization survived on the outer planes. With the Sarrukh of Okoth's return there is a considerable number to reinvigorate the ancient organization and it begins anew. The Guardians of the Weave are just the latest human incarnation.
Other alternatives are that the Yuan-ti include the last few surviving remnants of the Ba'etith (as the only widespread, numerous, and magically accomplished creator race derivative that I can think of). Their penchant for cabals may include one dedicated to preserving the weave (something Olo for a name).
What resource is guardians of the weave from. Just because something involves the weave doesn't mean I'd say it involves the ba'etith. It could be followers of Isis and Thoth working together. I can't see that organization being around this many millenia later without some kind of trickery. That being said, the Mulhorandi DO specifically have some kind of item dealing with time travel (was it the font of time?) that let people go into the past.
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Alavairthae, may your skill prevail
Phillip aka Sleyvas |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
|
sleyvas
Skilled Spell Strategist
USA
11830 Posts |
Posted - 04 Jan 2019 : 00:09:25
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quote: Originally posted by dazzlerdal
The guardians of the weave is from champions of valid and it originates in waterdeep before spreading out presumably and having an outpost in Skuld. It's backed by the church of Mystra and seeks to stop organisations and individuals dominating magic like the zhentarim and red wizards do.
That's a bit too top down for me and rather than it be about magic I'd rather it be about the weave and control of the weave anchors.
I'm working on the Cult of Set being infiltrated by the sarrukh of okoth and I'm thinking they use knowledge of the weave anchors to try and gain more power thus if they could get into this organisation they might be able to wrest control of a few weave anchors which are sought after by the church of mystra
Gotcha, that group that was a prestige class. I knew it sounded very familiar and thought it was that, but you were tying it to the old empires and the ba'etith, so I thought maybe you had some new reference. Some of this stuff, it feels like you're recreating the wheel, just to recreate the wheel. |
Alavairthae, may your skill prevail
Phillip aka Sleyvas |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
|
Gary Dallison
Great Reader
United Kingdom
6361 Posts |
|
Gary Dallison
Great Reader
United Kingdom
6361 Posts |
|
Demzer
Senior Scribe
877 Posts |
Posted - 02 Jun 2019 : 17:25:34
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Minor necromancy here, just poking the thread with a stick should be enough: any idea for a suitable Mulhorandi name for Siamorphe?
Also I can't remember if there is a Mulhorandi Lexicon anywhere, you can point me to it in case you know. |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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Demzer
Senior Scribe
877 Posts |
Posted - 02 Jun 2019 : 18:10:03
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I'm still pondering if she'll adopt a new name but in my campaign she is worming herself in the power vacuum of Mulhorand where lot of stuff happened and the local pantheon is basically disappearing after ... lot of stuff happening ... and the pressure of the ever-hungry Faerunian deities.
Oh and about the lexicon it would be very nice to have but I'm not in dire or urgent need so if it's an inconvenience to the interested parties no worries, I can live without it. |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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