Author |
Topic |
Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
Posted - 04 Nov 2018 : 20:55:25
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Encountered a slight issue with naming. The House of Tholaunt is one of the noble houses of Mulhorand (now equated with the church of thoth, and likely the noble house Thoth founded).
The Divine Incarnation of Thoth is currently a man called Tholaunt and he has a cousin called Derlaunt.
Now either Mulhorand allows for some strange names and the Divine Incarnation's full name is Tholaunt Tholaunt, and his cousin is called Derlaunt Tholaunt. Or these are their family names and the first names are missing. I've chosen the latter and Tholaunt now has a first name and his family name is Tholaunt. Derlaunt also has a first name and is from a different noble house (the House of Derlaunt) and thus Derlaunt is his family name.
Also noted that Rezim, the vizier is uncle to the pharaoh. It specifically says that Rezim is not an incarnation so I'm starting to wonder why. From a skill/ability point of view Rezim is easily divine incarnation material. Intelligence and ambition wise he likely would have courted the power if it was desirable to him so why is he not the Divine Incarnation.
Could it be that Rezim was unsuitable. I'm discounting the divine selection process because I don't allow direct divine intervention. However I am of the opinion that the process of becoming a Divine Incarnation is fraught with danger and unsuccessful candidates are killed or altered (thus people believe the gods choose the successful candidate - although whether they do or not is not of import to me). Rezim does not seem to be altered by any curse from failing to become a divine incarnation.
That means that either Rezim was viewed as being unworthy to be pharaoh because of his personality traits (but they somehow viewed him suitable to become Rezim and the true power behind the throne) or Rezim refused to become Pharaoh. That would make him incredibly shrewd and noteworthy as I bet not many people refuse the chance to become king of a nation.
Or, because the title of Mulhorand seems to be at least partially hereditary (at least in recent years), then perhaps Rezim's dad was the younger son but had children earlier than his elder brother who did become pharaoh (unlikely as most kings are encouraged / forced to sire heirs as soon as possible - it is still a possibility though).
Any thoughts on Rezim. Also noted that according to Powers and Pantheons Rezim was removed as Vizier (presumably for his plots and machinations that brought shame to himself) in favour of Kalarzim (potentially a relative due to his name). |
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George Krashos
Master of Realmslore
Australia
6666 Posts |
Posted - 05 Nov 2018 : 00:47:59
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I've always thought that there is "the" incarnation of each Mulhorandi deity with all the powers set out in FR10, but that there are also lesser incarnations who have a few abilities, boosted stats, etc. which make them above average. These lesser incarnations are all screened when "the" incarnation moves on, and is then replaced from their ranks. This is usually across familial lines, naturally. So it may well have been that Horustep III had a bunch of older brothers, cousins, etc. who for whatever reason weren't considered appropriate to receive the divine energy from the manifestation to make them "the" incarnation.
-- George Krashos |
"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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sleyvas
Skilled Spell Strategist
USA
11830 Posts |
Posted - 05 Nov 2018 : 22:46:25
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quote: Originally posted by George Krashos
I've always thought that there is "the" incarnation of each Mulhorandi deity with all the powers set out in FR10, but that there are also lesser incarnations who have a few abilities, boosted stats, etc. which make them above average. These lesser incarnations are all screened when "the" incarnation moves on, and is then replaced from their ranks. This is usually across familial lines, naturally. So it may well have been that Horustep III had a bunch of older brothers, cousins, etc. who for whatever reason weren't considered appropriate to receive the divine energy from the manifestation to make them "the" incarnation.
-- George Krashos
Yeah, this is what I have been leaning towards the last so many years, because of the strange references at times to "killed all the incarnations of Horus-Re" etc...
Also, the creation of an incarnation involves the priesthood and a ritual of some sort. I'd bet that this ritual involves the manifestation. So, I'm picturing something along the lines of the priesthood actually entering the place where the manifestation lives a few times per generation and being led in some kind of cooperative magic ritual that ends up endowing a member of the royal family with the power of a lesser incarnation. Probably when "the" incarnation has to be raised from a lesser incarnation it involves another ritual. This would work well as a pair of templates... or if using the pathfinder ruleset, the mythic levels from mythic adventures would seem tailored to this.
That being said, it might also be interesting if there are also "minor" incarnations as well, wherein royalty are infused as youngsters and this actually turns them into aasimar or tiefling via a ritual (in addition to those actually birthed via mating with a manifestation). |
Alavairthae, may your skill prevail
Phillip aka Sleyvas |
Edited by - sleyvas on 05 Nov 2018 23:05:55 |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
Posted - 06 Nov 2018 : 21:04:26
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So a few conundrums today.
1 - Weapon technology advanced greatly between -700 DR and -200 DR in Mulhorand. Why? What did the Mulan discover that prompted such experimentation and advancement. This snippet is mentioned in a paragraph regarding exploration of the ruins of Sekras so perhaps whatever they discovered is in that area or beyond it.
I'm leaning towards perhaps the Mulan coming into contact with gold dwarves again (I figure that the dwarves long since abandoned the Mulhorand region and headed north to Dareth - the godkings don't seem to have been all that nice to demihumans). Around -700 DR is when Gilgeam becomes godking of Unther and around -690 DR I have him expanding south into the Shaar again to retake lost territory. This expansion destroyed aboveground dwarven outposts (like a southern High Shanatar) and drove many dwarves north into Mulhorand - the Great Rift is full - this is why the Great Rift hates Unther). The dwarves don't reveal themselves immediately, they insinuate themselves into Mulhorand society by re-establishing the Church of Bes and mixing with the family of the Church of Geb).
2 - Southern Magic. I get that its a new magic script created to protect the secrets of Mulhorand's magic from Thayan wizards. What I don't get is how it can possibly succeed.
All spells must be written in this new script, all legitimate wizards in Mulhorand must therefore know the script and how to write and translate it. That's several thousand individuals at least who know this script and potentially ever other wizard and priest in service to other churches in Mulhorand, it is also widely used in Unther as well and some in Chessenta. How on Toril can a secret code known by 20000+ individuals remain a secret for 400 years from Thay and the rest of Faerun. How does the Church of Thoth control a magic script that is used outside of its own country.
At first I was thinking that perhaps the magic is written in normal magic script (priests of Thoth must know both Read Magic and Read Southern Magic before they join) and then it is coded into Southern Magic script. But that would limit its usefulness and availability and prevent wizards from using their spells.
So anyone have any ideas how this magic script is so widespread and yet so secret. I'm just having trouble reconciling it into something useful and functional. Its a bit like coming up with Esperanto, teaching it to thousands of linguists and then trying to keep it secret from linguists in the UK (although that is probably a bad analogy because Esperanto is ultimately unknown in this country). |
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Demzer
Senior Scribe
877 Posts |
Posted - 06 Nov 2018 : 23:01:16
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quote: Originally posted by dazzlerdal
2 - Southern Magic. I get that its a new magic script created to protect the secrets of Mulhorand's magic from Thayan wizards. What I don't get is how it can possibly succeed.
All spells must be written in this new script, all legitimate wizards in Mulhorand must therefore know the script and how to write and translate it. That's several thousand individuals at least who know this script and potentially ever other wizard and priest in service to other churches in Mulhorand, it is also widely used in Unther as well and some in Chessenta. How on Toril can a secret code known by 20000+ individuals remain a secret for 400 years from Thay and the rest of Faerun. How does the Church of Thoth control a magic script that is used outside of its own country.
At first I was thinking that perhaps the magic is written in normal magic script (priests of Thoth must know both Read Magic and Read Southern Magic before they join) and then it is coded into Southern Magic script. But that would limit its usefulness and availability and prevent wizards from using their spells.
So anyone have any ideas how this magic script is so widespread and yet so secret. I'm just having trouble reconciling it into something useful and functional. Its a bit like coming up with Esperanto, teaching it to thousands of linguists and then trying to keep it secret from linguists in the UK (although that is probably a bad analogy because Esperanto is ultimately unknown in this country).
Just going off memory but the crux of the problem here is that originally Southern Magic was not just a way to code the spells but actually a blending of divine and arcane magic. It was never further developed in canon so it's interpretation devolved into the one that raises your logical questions.
To try and keep it in line with the original you may want to have the Church of Thoth (and those of Isis and Set? don't know ...) actually controlling the thing through rituals that bind southern's practitioners of magic to the church (kind of like a low intensity geas/quest effect, maybe?). Schematically the whole thing may be setup like this: - in Mulhorand all practitioners of the Art have to register with the Church of Thoth; - when they do they are taught the code, given coded spellbooks and the binding is imposed, to use their spellbooks they have to recite orisons or perform minor rituals to appease Thoth, failure to do so means failure in translating the code (think of it like clerics that have to pray "for spells" at certain times). Furthermore all arcane scripts of Mulhorand follow the code, so either the Mulhorandi spellcaster follow suits or goes away; - this way the Church of Thoth (and Thoth himself, but you will not like this) can withhold magic from any one Mulhorandi spellcaster on a whim, obviously the Church of Thoth doesn't care about monitoring each and every single spellcaster of the country, they are satisfied with the boost in prayer/recognition and take action only when the spellcasters actually go rogue on Mulhorand or mess up in other big ways (in other words, they actually don't have complete control over all spellcasters); - for historical and religious reasons, Southern Magic in this implementation is completely out of reach from the Red Wizards (Thoth himself ... or the binding imposed by the clergy as safeguards on the system, deny the Red Wizards the possibility to understand the code reliably); - some spellcasters of Chessenta and Unther adopt the same strategy by throwing their lot with the local branch of the Church of Thoth under his regional aliases because it's as good a technique as any to keep their secrets from the enemies, with the added bonus of being outside Mulhorand proper and thus evading much of the strictures and scrutiny enforced by the Church of Thoth; - Mystra can stuff her complaints where the sun doesn't shine because the Mulhorandi pantheon is indipendent (cue "haha!" from Nelson of the Simpsons); [BONUS: Mystra and Azuth secretly work with a fraction of Red Wizards to actually crack the code and break the Thothian bindings] [BONUS: the prayer-like thing would work for spontaneous spellcasting classes too (thus avoiding the problem of Mulhorandi sorcerers actually being able to cast spells without the code but somehow requiring it for writing scrolls), the merging of arcane and divine would help explaining some of the 3.X (prestige) classes that had spells from cleric/fvs and sorcerer/wizard lists, druids in Mulhorand, mystic theurges and all the weirdos that populate the Church of Isis in my Realms and maybe dread necromancers of Osiris too ... ops ...]
This is just a random series of thought, ignore it or otherwise do with it as you please |
Edited by - Demzer on 06 Nov 2018 23:08:21 |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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sleyvas
Skilled Spell Strategist
USA
11830 Posts |
Posted - 07 Nov 2018 : 21:12:39
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Halruaans already cracked the code on southern magic back in 2nd edition.
2nd edition Shining South - page 8 Twenty years ago, the necromancer Random ignited the latest influx of magic. This strange wizard had finally cracked the Southern Magic puzzle. He returned to Halruaa with a copy of the spell read Southern Magic. Over the next five years he made and sold numerous copies of the spell before he abruptly dropped out of sight. Most people believe Random is mad, and the country is better off without him. There is, however, concern that he may reveal secret and powerful Halruan magic. A team of mages has been dispatched by the Council of Elders to either fetch him back, or silence him forever. |
Alavairthae, may your skill prevail
Phillip aka Sleyvas |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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George Krashos
Master of Realmslore
Australia
6666 Posts |
Posted - 08 Nov 2018 : 13:40:38
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With "read magic" being discarded by latter editions of the game, wizards really got a free kick in terms of learning new spells. Southern magic is really just a group of spells written in a different arcane style. As such, in terms of 5E game mechanics, without the requisite training in "Southern Magic" I would have an attempt to transcribe a Southern magic spell from a spellbook into your spellbook require an Intelligence (Arcana) check just like when you try and transcribe a spell from a scroll into your spellbook (DMG, p.200). If trying to transcribe a Southern magic spell from a scroll into your spellbook, I would give you disadvantage on the check if you don't have the requisite training. Of course the issue that then arises is what does that "training" entail? Would it be an arcane tradition? A feat? Or maybe it's just some sort of ritual where you "charge" the player XP for the training. An interesting topic given the changes in the game mechanics.
-- George Krashos |
"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus |
Edited by - George Krashos on 08 Nov 2018 13:41:00 |
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sleyvas
Skilled Spell Strategist
USA
11830 Posts |
Posted - 08 Nov 2018 : 14:48:16
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quote: Originally posted by dazzlerdal
Good spot, I think it's also a quest hook in the old empires book that someone might have copies of that spell for sale.
I would imagine many copies have been stolen over the centuries, it's amazing it hasn't been cracked already. Enigma lasted only a couple of years before it was cracked by an enemy. I suppose read southern magic is written in thothian script which makes it more difficult but of it were just a linguistic cipher alone it wouldn't have lasted two decades.
Bear in mind, reading magic in earlier editions wasn't so much a learned skill as a casting of a spell to allow interpreting of the arcane symbology. In essence, I would see it somewhat in comparison to Apple and Microsoft some 30 years ago. How many Microsoft people were dying to port over apple apps (and by apps, I mean PC apps, not the phone stuff that DID take off)? Not that many. They had more than enough Microsoft PC apps that they didn't need apple's apps. Meanwhile, the apple people were touting their stuff and saying how great they were... and noone cared until they came out with an iPOD and their other I stuff 15 years later. Other companies similar to Apple (such as commodore) died out due to lack of interest.
Same thing. Sure, the Mulan wizards had their own spells... but the vast majority of wizards had hundreds of other spells that they needed to worry about getting ahold of and scribing. So, when you add on top of it that they had to get ahold of another version of read magic just to interpret the Mulan spells, a lot of them were probably like "screw it, I'm gonna go learn spelltrap". Meanwhile, just like the apple people were... those Mulans were touting how GREAT their system was.... meanwhile they were also busily learning both standard and "southern" magic. Eventually someone actually took an interest in their system, much as hackers are in our own society, and he decided to port their stuff over just to cheese them off.
Oh, and just to also bear in mind... man, when these spell system references were written in 2nd edition... guess which O/S's were competing hot and heavy? Gaming often mirrors reality in strange ways. |
Alavairthae, may your skill prevail
Phillip aka Sleyvas |
Edited by - sleyvas on 08 Nov 2018 14:53:18 |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
Posted - 08 Nov 2018 : 14:52:24
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I made my own mechanics that deals with skills slightly differently.
Your skill in languages as a number applies to your general aptitude. If you are clever you can probably pick out the odd word from languages that are closely related which is a base dc 10 for a single word. If the language is from a different family then the dc increases. If you are trying to translate a saying the dc increases, a whole sentence it increases again.
If you are trained in linguistics you get a bonus to your checks but this only applies to languages that you are specialised in (pick a specialisation when you are trained, others you acquire through use or training).
so a normal person would be very unlikely to recognise a single word of thothian arcane script. Someone trained in languages might recognise a word or two of thothian script but a whole sentence would be difficult. Someone specialised in southern magic with high enough skill doesn't even need to make the check because they already know how to read and write in that language.
Now read magic like a languages spell should boost the skill check of the recipient so he is able to understand more than he normally would. But given how read magic and read southern magic worked originally it is still very easy for someone to break the southern magic code.
I'm wondering a few things. Magic script is inherently magical, mage sigils can have unique properties and meanings and cause problems if used falsely. What if the Weave has the option to define a magic script within it. It certainly seems possible that one can add spells into the weave (Netheril added many and then lost access to them), the numeral script is different to normal arcane script and attuned to illusion magic. What if Thoth found a way to create a new magical script within the weave (imaskarcana) and part of having that script work correctly is one of these religious phrases or names or power words common to the Mulan language.
Thus a read southern magic spell on it's own or skill with languages on it's own wouldn't work unless someone also adhered to the Mulan customs and language. That would protect it more from foreigners trying to steal it.
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sleyvas
Skilled Spell Strategist
USA
11830 Posts |
Posted - 08 Nov 2018 : 15:04:56
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quote: Originally posted by George Krashos
With "read magic" being discarded by latter editions of the game, wizards really got a free kick in terms of learning new spells. Southern magic is really just a group of spells written in a different arcane style. As such, in terms of 5E game mechanics, without the requisite training in "Southern Magic" I would have an attempt to transcribe a Southern magic spell from a spellbook into your spellbook require an Intelligence (Arcana) check just like when you try and transcribe a spell from a scroll into your spellbook (DMG, p.200). If trying to transcribe a Southern magic spell from a scroll into your spellbook, I would give you disadvantage on the check if you don't have the requisite training. Of course the issue that then arises is what does that "training" entail? Would it be an arcane tradition? A feat? Or maybe it's just some sort of ritual where you "charge" the player XP for the training. An interesting topic given the changes in the game mechanics.
-- George Krashos
I like this version of mechanic for 5e. This is a very good use of disadvantage in my book. Throwing in a penalty as well could very much make sense, just to really make it seem alien. This could come in two parts A) disadvantage because they use different symbology in the form of how they do their spell "math" and then B) maybe a second penalty comes in if you don't know how to read the Mulhorandi language itself, which is an entirely different style of language since its hieroglyphic.
So, in essence, a really smart person may figure out the "math" symbol conversations, but he can't understand the "language" itself which may give verbal warnings or specify things in a context that pure spell "math" doesn't quantify. Another person may be able to read the language, but have troubles with the "math". Using something like comprehend languages might help easily remove the penalty but not the disadvantage as well. Combining the two might explain away why so few people actually gave a damn enough to actually interpret their spells, and since they were already taught the Mulhorandi language it also would mean that they wouldn't suffer at least part of the penalty and would just need to understand the "math" symbol conversions. |
Alavairthae, may your skill prevail
Phillip aka Sleyvas |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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sleyvas
Skilled Spell Strategist
USA
11830 Posts |
Posted - 13 Nov 2018 : 23:20:51
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quote: Originally posted by dazzlerdal
Thinking up of a name for the variant of reptileman that I'm creating for okoth that is a bit like yuan-ti in its creation, but is otherwise unrelated.
I'm thinking of making them sandy coloured and a bit like a desert viper (for the abominations).
I might name them oko-ti or roko-ti or perhaps even something that is sarrukh for snake man (perhaps ti means man).
Lamia nobles definitely have the look. In early D&D they had the name Lamara.
Lillend have the look but are good (but are they all?)
wereserpents fit quite well since they have both a humanoid, serpent, and a hybrid form. Also, their entry says "A wereserpent is a humanoid or giant that can transform itself into a snake form and a hybrid snake-human form." This would lend one to think that a giant which transforms into snake form MIGHT be a giant snake (after all in the 3.5 we see an entry for a Hill Giant Dire Wereboar). This can make for some interesting mixtures when one considers what all is a giant (troll wereserpent, ettin wereserpent, etc..).
Sarrukh
marilith have the look and might produce similar half-demon offspring
greater medusa fit the look
From other 3.5 game worlds that aren't WotC
asaathi
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Alavairthae, may your skill prevail
Phillip aka Sleyvas |
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George Krashos
Master of Realmslore
Australia
6666 Posts |
Posted - 14 Nov 2018 : 00:00:09
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I'm intrigued by the idea that medusae and maedar are sarrukh creations ...
-- George Krashos |
"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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sleyvas
Skilled Spell Strategist
USA
11830 Posts |
Posted - 20 Nov 2018 : 01:03:45
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good point about the Turmish and Mulhorandi traditions of dots. I'd originally thought it to be a southern tradition, but it does seem related to areas where the Turami have been. I can see the Mulans adopting the tradition in order to elevate themselves in Turami society.
On the priests slaughtering animals, one thing to consider is that this is a way for the government to control the people. If they want meat, the government controls who gets it and when. Thus, it can be a means to grant favoritism to those who perform well, or to punish those who don't perform well. |
Alavairthae, may your skill prevail
Phillip aka Sleyvas |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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George Krashos
Master of Realmslore
Australia
6666 Posts |
Posted - 20 Nov 2018 : 22:58:38
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I like that idea but not the one where the actual priests are responsible for essentially abattoir work. I would see the priests "blessing" a particular group of individuals to oversee what would in reality be the work of slaves, involving use of holy incense, chants and prayers, etc.
-- George Krashos |
"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus |
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