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 contact other planes 3.5
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maltor ramus
Acolyte

Canada
12 Posts

Posted - 05 Apr 2016 :  05:34:31  Show Profile Send maltor ramus a Private Message  Reply with Quote  Delete Topic
i need to know the intelligence & charisma lost in the spell contact other plane can it be negated by a greater restoration spell or something similar

thx in advance

sfdragon
Great Reader

2285 Posts

Posted - 05 Apr 2016 :  08:52:40  Show Profile Send sfdragon a Private Message  Reply with Quote
don't know, does it say its perm loss? well regardless umm I want to say yes it can, cause even if the description says permanent, it can still be undone by magical means... or at least it means it can to me.

if it cant however, wish should do it. though imo just throw out its negative affects.

why is being a wizard like being a drow? both are likely to find a dagger in the back from a rival or one looking to further his own goals, fame and power


My FR fan fiction
Magister's GAmbit
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see
Learned Scribe

235 Posts

Posted - 05 Apr 2016 :  12:41:16  Show Profile Send see a Private Message  Reply with Quote
quote:
Originally posted by maltor ramus

i need to know the intelligence & charisma lost in the spell contact other plane can it be negated by a greater restoration spell or something similar

I assume you've noticed that it's not described as damage, drain, or explicitly declared a magical effect, which is why it's not actually clear if it is affected by greater restoration. Unfortunately, there was never an explicit ruling in 3rd edition or 3.5 made on whether greater restoration or something similar would work.

But, the effect as described is similar to a weakened version of the feeblemind spell, which can be cured by the heal spell in each of AD&D 1st edition, AD&D 2nd edition, BECMI D&D, Rules Cyclopedia D&D, D&D 3rd, D&D 3.5, and D&D 5th. Further, the negative effect of the spell in AD&D, AD&D 2nd, B/X, BECMI, Rules Cyclopedia, and D&D 5th is described as "insanity", which heal could also cure in all of AD&D 1st edition, AD&D 2nd edition, BECMI D&D, Rules Cyclopedia D&D, D&D 3rd edition, and D&D 3.5.

So my personal opinion is that heal will fix the effects. Obviously, other DMs may disagree.

(Stickler Warding: Yes, the spell involved is contact higher plane in B/X and contact outer plane in BECMI and the Rules Cyclopedia, and the heal spell is called cureall in BECMI and the Rules Cyclopedia. B/X didn't have any 6th level cleric spells, and so had no equivalent of heal.)
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Wrigley
Senior Scribe

Czech Republic
605 Posts

Posted - 06 Apr 2016 :  11:06:16  Show Profile  Visit Wrigley's Homepage Send Wrigley a Private Message  Reply with Quote
As many scribes here I would think about reasons for this penalty in your setting and act accordingly. In this case I think it is a overload of your mind from diefic source so it should be curable. If it would be a lesson from diety for asking dumb questions I would still let it be curable but with atonement or by help from different god.
Rules are here for the game not the other way around.
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sleyvas
Skilled Spell Strategist

USA
12022 Posts

Posted - 07 Apr 2016 :  00:28:51  Show Profile Send sleyvas a Private Message  Reply with Quote
The spell specifies a time period that you suffer. Therefore, I'd say hells no to any player that thought "well, I'll just try it... and if I'm hurt my buddy will cure me". Its meant to make players go... "ok, should I try this and risk getting ****ed up for days OR should I just do a little more studying".

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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George Krashos
Master of Realmslore

Australia
6680 Posts

Posted - 07 Apr 2016 :  01:01:33  Show Profile Send George Krashos a Private Message  Reply with Quote
Lots of roleplaying opportunities, I think. The spell is used, someone gets adversely affected and then a cleric is asked to cast greater restoration to simply "fix" the issue. I think before that cleric cast the spell, the DM should send him some sort of sign from his deity (who is granting the greater restoration spell) that they don't want to get involved in another deity's/entity's business. If that sign is ignored ... well, like I said, lots of roleplaying opportunities.

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
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sleyvas
Skilled Spell Strategist

USA
12022 Posts

Posted - 07 Apr 2016 :  14:06:28  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by George Krashos

Lots of roleplaying opportunities, I think. The spell is used, someone gets adversely affected and then a cleric is asked to cast greater restoration to simply "fix" the issue. I think before that cleric cast the spell, the DM should send him some sort of sign from his deity (who is granting the greater restoration spell) that they don't want to get involved in another deity's/entity's business. If that sign is ignored ... well, like I said, lots of roleplaying opportunities.

-- George Krashos



Good point, but in my mind's eye, I can already see what will happen next. They'll find some item that can be used by someone with "use magic device" such that no specific deity is being involved with the spell's casting. Then you as DM have to make some ruling like "if you try to tamper with the repercussions of this spell, it spreads to the person doing tampering". Better to just call it and say "this is something that happens and is beyond mortal magic to restore". Otherwise these greater entities won't get any sleep because adventurers everywhere will continually bug them asking where they left their panties (being facetious there, but you get my drift).... after all, the only reason you don't specifically ask a god and instead ask a lesser being is that asking more powerful entities is more likely to hamstring you for a long time. That's why the DC is only 7 for asking an elemental being with a week repercussion if you fail (and what 9th lvl wizard is going to fail a DC 7 intelligence check in most circumstances)... versus DC16 and 5 weeks for contacting a greater deity. If the repercussions are just as easy to restore for a greater deity's slap as some lesser elemental entity.... not good... easier just to state up front, no workaround and be sure you want to bug greater powers with something that the spell specifically says they resent before you use it.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Wrigley
Senior Scribe

Czech Republic
605 Posts

Posted - 07 Apr 2016 :  17:55:38  Show Profile  Visit Wrigley's Homepage Send Wrigley a Private Message  Reply with Quote
btw it is wizard's spell if I am correct. Those are different from cleric's as they are not prepared to handle this kind of communication. If you do not want your players to be able to cure it, you could easily say they need higher level spellpower that that of diety's reprisal... it is possible if you know some epic level cleric.
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