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 [Pathfinder] Deific Obediences of Faerun
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LordofBones
Master of Realmslore

1536 Posts

Posted - 03 Feb 2016 :  15:04:24  Show Profile Send LordofBones a Private Message  Reply with Quote  Delete Topic
So, Pathfinder has a feat - and three prestige classes - that revolve around boons obtained by worshipping a deity. While I can't guarantee I'll do all the gods, here's my try at the obediences and boons for worshipers of the Faerunian pantheon who take up the DEific Obedience feat with an eye towards the Exalted, Evangelist or Sentinel Classes.

MYRKUL
Lord of the Dead, Lord of Bones, the Reaper, Old Lord Skull
God of the dead, corruption, wasting, exhaustion, dusk, decay, parasites, old age, and autumn
Alignment NE
Domains Darkness, Death, Evil, Luck, Plant, Repose Weather
Subdomains Ancestors, Corruption, Daemon, Decay*, Fate, Fear, Night, Plague, Psychopomp, Seasons, Souls, Undead
Favored Weapon Scythe
Nationality Murghomi
Centers of Worship Eastern Shaar, Mere of Dead Men, Murghom, Sea of Swords, Skullport, Thay, Tulmon, Waterdeep, Western Heartlands
Symbol A white human skull face-on against a black field or a reaching white skeletal hand in white on a black field, (in recent years, either symbol usually shown on an inverted black shield with a continuous border of white, stylized human fingerbones)
Sacred animal Raven
Sacred colour Black and bone-white
Obedience Mix grave dust, bone shards and the remains of a cremated creature in a small brass bowl while chanting prayers to Myrkul. At the start of the ritual and when all the ingredients have been ground to a fine dust, ring a small copper bell three times. Gain a +4 bonus to your effective level when channeling negative energy.

Deific Boons

Evangelist

1. Grave Lore (Sp) ray of enfeeblement 3/day, defending bone 2/day, or accursed glare 1/day.
2. Quench the Spirit (Su) When you slay a creature, you may immediately expend a swift action to reanimate the creature as per animate dead. You cannot exceed your limits for creating and controlling undead with this ability.
3. Elder Doom (Su) When you cast a spell with the death descriptor that deals damage based on your caster level, add one-half your evangelist level to the base damage. You may exceed the normal damage cap. If you do not have the ability to cast spells, you instead gain the ability to use finger of death once per day as a spell-like ability.

Exalted

1. My Hand Is Everywhere (Sp) chill touch 3/day, pox pustules 2/day, or fear 1/day.
2. One Foot In (Su) Whenever you channel negative energy, you can expend one additional use of your channel energy ability to increase the damage dice by one step, and two additional uses to increase the damage done by 50%, as the Empower Spell feat.
3. Reaper (Sp) You have earned the interest of the Lord of Bones himself, and his servants answer your call. Once per day as a standard action, you may either summon a kere or a minor reaper. You gain telepathy with the summoned creature to a range of 100 feet. The creature follows your commands perfectly for 1 minute for every Hit Die you possess before vanishing back to its home. It doesn’t obey commands that would make it defy the commandments of Myrkul, and such instructions could cause it to attack you if they are particularly egregious.

Sentinel

1. Reap the Harvest (Sp) true strike 3/day, unholy ice weapon 2/day, or reaper's coterie 1/day.
2. Scythe Master (Ex) You have trained extensively with the scythe that is Myrkul's own preferred weapon. You gain a +2 bonus on attack and damage rolls with the scythe only. If you have the weapons training class feature, you also gain a +1 bonus to attack and damage with heavy blades.
3. Hand of Myrkul (Su) Once per day, you may wreathe your hands in the gray-black fires of the Gray Waste. Hereafter, when you strike a living creature with your touch or with your scythe, it must succeed at a Fortitude saving throw or immediately drop to -1 hit point for every two class levels you have. The flames persist for one round per class level, but dissipate as soon as a living creature fails its saving throw. Undead are instead destroyed outright.

Edited by - LordofBones on 04 Jun 2016 13:10:41

Misereor
Learned Scribe

164 Posts

Posted - 03 Feb 2016 :  22:08:50  Show Profile Send Misereor a Private Message  Reply with Quote

I like flavor of the the Obedience. :)
Could definetely use more of that sort of thing for campaign spice.


What is dead may never die, but rises again, harder, stronger, in a later edition.
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