Author |
Topic |
Joebing
Learned Scribe
USA
202 Posts |
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Joebing
Learned Scribe
USA
202 Posts |
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Joebing
Learned Scribe
USA
202 Posts |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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Joebing
Learned Scribe
USA
202 Posts |
Posted - 15 Jan 2016 : 19:49:30
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Looking into maps now. LOTS of questions involving that. I'm checking on the old Map-A-Week archives as well.
As far as old Dragon & Dungeon issues, I'll ask, but I do believe some showed up in Encyclopedia Magicas and Spell Compendiums in AD&D.
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Now plugging away on mass conversion to 5e, as well as my imprint J. Halk Games.
http://www.facebook.com/JHalkGames
First adventure on DM Guild: Lair of Elaacrimalicros |
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Joebing
Learned Scribe
USA
202 Posts |
Posted - 15 Jan 2016 : 19:51:07
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Exclusivity question was posted, slightly altered (3.5 version still sold, 5e in DM guild as FR) went unanswered.
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Now plugging away on mass conversion to 5e, as well as my imprint J. Halk Games.
http://www.facebook.com/JHalkGames
First adventure on DM Guild: Lair of Elaacrimalicros |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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Joebing
Learned Scribe
USA
202 Posts |
Posted - 15 Jan 2016 : 19:55:10
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Artwork: The Map-A-Week maps that will be allowed are being released on the DMGuild site free. Not all of them are allowed.
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Now plugging away on mass conversion to 5e, as well as my imprint J. Halk Games.
http://www.facebook.com/JHalkGames
First adventure on DM Guild: Lair of Elaacrimalicros |
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sno4wy
Senior Scribe
USA
466 Posts |
Posted - 15 Jan 2016 : 19:57:55
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dazzlerdal, are you thinking of putting up your FR Alternate Dimensions stuff on the DMGuild? :D |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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Joebing
Learned Scribe
USA
202 Posts |
Posted - 15 Jan 2016 : 20:24:33
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I have 20+ adventures RTG, just waiting on response from Mike on a few specific maps and the Dragon/Dungeon part. Do you have any information on what issues had the problems Dazzlerdal? I used items from Dungeon 80 in one (firetrap lance, beartrap paddle, firebirds, etc. - all from Frothing Miscreant adventure). |
Now plugging away on mass conversion to 5e, as well as my imprint J. Halk Games.
http://www.facebook.com/JHalkGames
First adventure on DM Guild: Lair of Elaacrimalicros |
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Eilserus
Master of Realmslore
USA
1446 Posts |
Posted - 15 Jan 2016 : 20:26:08
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Best response I've read yet to a question: "Heck yeah gnolls should have rights... Gnolls have the right to pillage, loot, and kill anyone they want... Gnolls have the right to worship Yeenoghu ALL NIGHT LONG... Gnolls have the right to feed on the living and cuddle with the dead. GO GNOLLS!!!" |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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Joebing
Learned Scribe
USA
202 Posts |
Posted - 15 Jan 2016 : 20:30:38
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They are on lunch break, but will be back later this afternoon. I will post more relevant news as it comes in. |
Now plugging away on mass conversion to 5e, as well as my imprint J. Halk Games.
http://www.facebook.com/JHalkGames
First adventure on DM Guild: Lair of Elaacrimalicros |
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Eilserus
Master of Realmslore
USA
1446 Posts |
Posted - 15 Jan 2016 : 20:49:11
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quote: Originally posted by Joebing
The Rule Of Thumb: If it has the FR logo on it, it's fair game. https://www.reddit.com/r/DnD/comments/413uu7/dd_ama_with_mike_mearls_and_chris_lindsay_115/cyzgumz
This is good. The somewhat contradiction we have is in regards to art for monsters from Realms products, Monster Manuals etc. Or even the maps in said products. They ARE owned by WotC, but in the same line there's a quote that states only use art we own the license to or that is provided by the DM's Guild. Unless the DM's guild means Realms related stuff, which would make sense.
If I update a magic item can I use the art from the Realms related book with it? Same with monsters or city maps etc. Unless I'm not understanding, I'd like that crystal clear. |
Edited by - Eilserus on 15 Jan 2016 20:50:28 |
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Joebing
Learned Scribe
USA
202 Posts |
Posted - 15 Jan 2016 : 20:51:51
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Eilserus, from what I've gathered, all DMs Guild is, is the Realms. Map, adventures, sourcebooks, etc, all for the Realms and building the Realms alone. So, yes, the DMs Guild means Realms-related stuff. |
Now plugging away on mass conversion to 5e, as well as my imprint J. Halk Games.
http://www.facebook.com/JHalkGames
First adventure on DM Guild: Lair of Elaacrimalicros |
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Eilserus
Master of Realmslore
USA
1446 Posts |
Posted - 15 Jan 2016 : 22:00:48
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Good to know, thanks. Didn't want to update something, use an old source book pic and get in trouble. hehe |
Edited by - Eilserus on 15 Jan 2016 22:10:31 |
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Joebing
Learned Scribe
USA
202 Posts |
Posted - 15 Jan 2016 : 22:29:38
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The art part is still hazy. Still waiting on a response on that and the magazines. They took a lunch break and did some other work.
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Now plugging away on mass conversion to 5e, as well as my imprint J. Halk Games.
http://www.facebook.com/JHalkGames
First adventure on DM Guild: Lair of Elaacrimalicros |
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Joebing
Learned Scribe
USA
202 Posts |
Posted - 15 Jan 2016 : 22:43:33
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If I don't get a response before the end of the AMA, I'll shoot a tweet to Mearls on these. |
Now plugging away on mass conversion to 5e, as well as my imprint J. Halk Games.
http://www.facebook.com/JHalkGames
First adventure on DM Guild: Lair of Elaacrimalicros |
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Joebing
Learned Scribe
USA
202 Posts |
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Joebing
Learned Scribe
USA
202 Posts |
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Joebing
Learned Scribe
USA
202 Posts |
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Eilserus
Master of Realmslore
USA
1446 Posts |
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Joebing
Learned Scribe
USA
202 Posts |
Posted - 16 Jan 2016 : 01:00:59
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There are quite a few free-to-use art packages on DMGuild now, mainly of monsters. Hopefully they give us some scenes, or else I might have to invest in either my artistic ability (never good at people) or commissioning artwork. |
Now plugging away on mass conversion to 5e, as well as my imprint J. Halk Games.
http://www.facebook.com/JHalkGames
First adventure on DM Guild: Lair of Elaacrimalicros |
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Wooly Rupert
Master of Mischief
USA
36798 Posts |
Posted - 16 Jan 2016 : 04:00:50
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So was anything said about material that is mostly or entirely lore, without any rules content?
And what about fiction? |
Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
I am the Giant Space Hamster of Ill Omen! |
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Ashe Ravenheart
Great Reader
USA
3243 Posts |
Posted - 16 Jan 2016 : 04:14:34
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quote: Originally posted by Wooly Rupert
So was anything said about material that is mostly or entirely lore, without any rules content?
And what about fiction?
My question went unanswered in regards to this, I saw some questions about fiction, but it may take me a bit to sort through.
In the meantime, here's the transcript: D&D AMA with Mike Mearls and Chris Lindsay |
I actually DO know everything. I just have a very poor index of my knowledge.
Ashe's Character Sheet
Alphabetized Index of Realms NPCs |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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Wooly Rupert
Master of Mischief
USA
36798 Posts |
Posted - 16 Jan 2016 : 16:25:19
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quote: Originally posted by dazzlerdal
As for lore only I'm sure if you stuck in a few conversion notes to 5e at the end you could claim it is for 5e. I'm going to do regional sourcebooks and put in a few 5e magic items and maybe note what class and level. A few npcs are then claim it's 5e. It will be 99 percent lore.
I'm not a rules guy, though -- I'm all about concept and backstory. I want the who and the how, not the what.
The stuff I've in mind focuses on those things. One of my current projects has many, many NPCs -- and not one of them has an assigned level or class. There is "this person is a wizard" and "this one is a former thief," but that's it. I'm not even doing the minimal 2E block (W17 hm NG, INT 19) because these folks are all background NPCs.
I don't own any of the 5E rule books, either, and have barely flipped thru them. Sure, there's the SRD, but I'm not going to throw in some gaming references just to have them there.
For me, part of what makes the setting is the NPCs. And that's my focus. |
Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
I am the Giant Space Hamster of Ill Omen! |
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Gyor
Master of Realmslore
1624 Posts |
Posted - 16 Jan 2016 : 16:47:57
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So far as I can tell the subsettings within FR that are allowed are Faerun, Zakahara, Kara Tur, Katashaka, Osse, Anchrome, Returned Abier, Mazatica.
Planar wise FR and 5e core planes are allowed according to Mearls so that means the parrell Planes Feywild and Shadowfell (given that they are Parrells of all of Toril that means that the Toril, Feywild and Shadowfell have potentially 8 contients each as well), Elemental Planes of Earth, Water, Fire, Air (including border regions with all 8 continients), Elemental Chaos, Astral Plane/Sea, Ethereal Plane including border regions with the elemental and Parrell Planes, and the Deeper Ethereal, Demiplanes, the Far Realms, the outer planes including the Core planes of Aborea, Ysguard, Elysium, Bytopia, Celestia, Beastlands, Arcadia, Limbo, Mechanus, Archeron, Pandemonium, Hades, Ghenna, Carceri, Abyss, Outlands, and the World Tree Planes of Brightwater, Arvandor, Green Fields, Golden Hills, House of Knowledge, House of the Triad, Dwarfhome, Dweamorheart, Gates of the Moon, Warrior's Rest, House of Nature, Dragon's Eryie, Heliopolis, Fury's Heart, Hammergrim, Barrens of Doom and Despair, Nishrek, Supreme Throne, Demonweb Pits, Blood Rift, Clangor, Deep Caverns, Fated Depths, Jotunheim, Cynosure, Fugue. Oh and the energy planes Negative and Positive.
I don't know if FR planets like Glyph are allowed,although if they appeared in a FR logoed suppliment and are unique to FR again like Glyth then I think its likely (and if so Glyth would likely have its own Feywild and Shadowfell as well as border elemental regions, making FR even more massive a setting). |
Edited by - Gyor on 16 Jan 2016 16:53:08 |
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Gyor
Master of Realmslore
1624 Posts |
Posted - 16 Jan 2016 : 18:29:41
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Reading my post I'm thinking of writing a manual of the planes type book for FR, but with the twist of including rules for Paradigm shifting.
An idea of the table of contents for this book would be.
Preface Chapter 1. Competeing Paradigms Would include an explaination of Paradigms World Tree and its variants, World Axis, Great Wheel and its variants as well as the concept of Paradigm Shifters, as well as the Planeswalker Background and the Elemental Compass and Planar Gyroscope tools for navitating shifts between paradigms. Chapter 2. Parrell Planes would cover the Shadowfell, Feywild, and Ethereal Plane including the parrell planes on other continients, for example maybe Osse is cominigious with the Feywild causing what the inhabitants call the Dreamlands as well as the Shadow Druid subclass which views undead as a natural but invasive species from the Shadowfell and Negative Energy Planes, and Beauty Domain for Clerics that draws power from the Feywild as well as they're Gods, and the Ethereal Raider Rogue subclass, Ur-Priest AntiDomain for Clerics.
Chapter 3. Elemental and Energy Planes, would take about the elemental planes, they place in various paradigms and how confusion between paradigms in regards to the elemental planes is a result of directs unique to the elemental planes (not just north,south,west, east, up, and down, but also Deeper,Border,ect...), catogazation, and the side effect of Githzeria colonization of parts of the para and Quasi elemental planes causing the elemental chaos to reform. Primordial Elemental Paladin Oath and Sha'ir Wizard tradition.
Chapter 3. Astral and Outer Planes, which will include all FR planes well as rules for using paradigm shifting to movr between outer plane paradigms. Also an explaination as to how Domains are the finite parts of the infinate planes that mortals can see. Planar Druid, Beastlander Ranger, Oath of Liberation Paladin, Screaming Barbarian (channels the screaming winds of Pandinium and related planes during a rage), College of Faith Bard, Burocract (Modron Pact) as well as new chainlock familiars, Empyrean Blooded Sorceror. Chapter 4 Weird Planes, covering the Far Realms, Demiplanes, and the hypotetical nature of the Plane of Dreams. Dreamlords Class (not subclass)
Chapter 5 The Solar System, places like Glyph andd their effects on the planes.
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
Posted - 16 Jan 2016 : 20:55:06
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quote:
I'm not a rules guy, though -- I'm all about concept and backstory. I want the who and the how, not the what.
The stuff I've in mind focuses on those things. One of my current projects has many, many NPCs -- and not one of them has an assigned level or class. There is "this person is a wizard" and "this one is a former thief," but that's it. I'm not even doing the minimal 2E block (W17 hm NG, INT 19) because these folks are all background NPCs.
I don't own any of the 5E rule books, either, and have barely flipped thru them. Sure, there's the SRD, but I'm not going to throw in some gaming references just to have them there.
For me, part of what makes the setting is the NPCs. And that's my focus.
Well that's what other people can help with. Ask for someone to help you with the rules and then they can get recognition for their work and you can get recognition for yours and overall a better product is delivered (and you can release it on the guild which you might not be able to do otherwise without some 5e rules).
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Forgotten Realms Alternate Dimensions Candlekeep Archive Forgotten Realms Alternate Dimensions: Issue 1 Forgotten Realms Alternate Dimensions: Issue 2 Forgotten Realms Alternate Dimensions: Issue 3 Forgotten Realms Alternate Dimensions: Issue 4 Forgotten Realms Alternate Dimensions: Issue 5 Forgotten Realms Alternate Dimensions: Issue 6 Forgotten Realms Alternate Dimensions: Issue 7 Forgotten Realms Alternate Dimensions: Issue 8 Forgotten Realms Alternate Dimensions: Issue 9
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