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The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 17 Mar 2004 :  11:58:17  Show Profile Send The Sage a Private Message  Reply with Quote  Delete Topic
Well, with all the discussion about templates, PrCs, and Half-Dragons...I finally decided to put the finishing touches to another 'little' project that I've been working on. Now, before you start guessing, no, it's not my 'Talonite'-inspired PrC, nor my Mistress of Daggers class.

It's something from my own campaign world of Gateway, and while it serves a unique purpose on the world of Amasaria, I hope that a fellow Realms-gamer will find some use for this PrC in their own games.

So, here we go...Allow me to introduce you to my...



Heir of the Seven Crowns

"And there appeared another wonder in heaven; and behold a
great red dragon, having seven heads and ten horns, and
seven crowns upon his heads."

-Revelation 12:3

There exists little in this world that can claim to not be awed and terrified by the mere thought of a dragon. Feral savagery and ancient wisdom made flesh, these scaley behemoths both captivate the mind and revolt it, for they are an equal measure of good and evil, divided by racial boundaries.

However, a select group of mortals, those bearing the ancient, potent blood of these beasts, have set out on a quest to isolate that power and give it to themselves, to usurp the dizzying heights of majesty that the dragons bear, and take their powers for themselves.

Calling themselves the Heirs of the Seven Crowns, these spellcasters scour the world in search for draconic lore and dragons themselves, learning what they can, destroying that which evades them. For the most part they are seen as extremists of the least worrisome sort, save for dragons, who despise these upstarts.

But what terrifies most people most of all about the Heirs is that, despite the ire of the ancient and near omnipotent dragonkind, they continue their quests.

Hit Dice: Special

Requirements
In order to become an Heir of the Seven Crowns (H7C) a character must fill all of the following criteria:
Alignment: Any Nongood
Race: Any Nondragon
Skills: Alchemy 8 ranks, Knowledge (Arcana) 8 ranks
Spellcasting: Must be able to cast arcane spells of at least 3rd level.
Feats: Ancient Blood
Special: Must create and drink a special draught made from a mixture of his blood and the blood of a dragon of the type his bloodline traces to. Rumour says that if an Heir makes this draught with the blood of his actual forefather, he will become even more dangerous than a normal Heir.

Class Skills
The Heir of the Seven Crowns' class skills, and the relevant ability score for each skill, are as follows:
Alchemy (Int), Concentration (Con), Craft (Int), Gather Information (Cha), Intimidate (Cha), Knowledge (All) (Int), Listen (Wis), Scry (Int), and Spellcraft (Int)
Skill points for each level: 2+ Intelligence Modifier

Class Features

Base Attack Bonus: As Wizard (1/2 HD)
Save Progression: As Cleric (Fort/Will good)

----Level-----------Spellcasting Progression
-----1-------------------+1 to Arcane Spellcasting Class
-----2--------------------------------------------------
-----3-------------------+1 to Arcane Spellcasting Class
-----4--------------------------------------------------
-----5-------------------+1 to Arcane Spellcasting Class
-----6--------------------------------------------------
-----7-------------------+1 to Arcane Spellcasting Class
-----8--------------------------------------------------
-----9-------------------+1 to Arcane Spellcasting Class
----10--------------------------------------------------

----Level------------Benefit
-----1-------------------Horn of Resilience (d6), Crown of Iron
-----2-------------------Horn of Might, Crown of Fangs
-----3-------------------Horn of Inner Cauldron
-----4-------------------Horn of Resilience (d8 ), Horn of Might
-----5-------------------Crown of the Skies
-----6-------------------Horn of Resilience (d10), Crown of Steel
-----7-------------------Horn of Resistance
-----8-------------------Horn of Inner Furnace, Crown of Scales
-----9-------------------Horn of Resilience (d12), Crown of the Scholar
----10-------------------Horn of Inner Inferno, Final Crown

Horn of Resilience (Ex): The natural near-invulnerability of the dragons in his lineage suffuses the Heir, making them more resistant to blows. The HD the Heir gains for this class (and this class ONLY) are changed to the listed die type. The change is retroactive - a level 9 Heir has 9d12 HD from this class, just as a level 6 Heir has 6d10.

Crown of Iron (Ex): The skin of an Heir hardens with time, as the draught begins to make him more and more like a dragon. At level 1, the Heir gains a natural armor bonus equal to +1.

As a side effect of the unnatural nature of the Heir's transformation, this can be controlled- the Heir can will his skin to return to its normal 'fleshy' texture and revert it at will, if he needs to pass for a 'normal' member of his race. These changes both require a standard action, and do not provoke an attack of opportunity.

Horn of Might (Ex): The Heir's muscles swell with the power of his ancestors, allowing him to have surprising strength for his size and race. Every time this power is gained (Levels 2 and 4), the Heir's strength is increased by two points. This bonus stacks with itself and is considered a racial bonus.

Crown of Fangs (Ex): The Heir's treatments stir his dragon side, and his mind now tells his body, backed with arcane and alchemical power, that it should have natural weapons. The Heir gains claw and bite attacks if he did not already possess them.

As a side effect of the of the unnatural nature of the Heir's transformation, this can be controlled- the Heir can chose to retract his claws and revert his teeth to their 'natural' state at will, and can resprout them when he wishes. These changes both require a standard action, and do not provoke an attack of opportunity.

---Heir Size-----Claw Damage-----Bite Damage
----Small-----------1d4-------------1d6
----Medium---------1d6-------------1d8
----Large-----------1d8-------------1d10

Horn of Inner Cauldron (Su): The Heir's treatment settles in his stomach, creating a small 'pocket' of energy harnessed from his blood that the Heir can breath forth as a terrifying weapon similar to the breath of a true dragon.

As the Heir is in more control of his artificial changes than the dragon is of its breath, the Heir can choose to breath as a line or cone of energy, dealing 2d8 damage of the appropriate elemental type for the Heir's draconic blood (Fire for red dragon blood, coldfor white, etc.)

Those affected by this power may make a Reflex Save (DC of 10+ Heir's class level + Constitution modifier) for half damage. For the purpose of this power, a 'line' is always 5 feet high, 5 feet wide, and 60 feet long, and a cone is always 30 feet long.

The Heir may use this ability (1 + Constitution Modifier) times a day.

Crown of the Skies (Ex): The Heir's treatments forms a set of new clavicles on his back, and he grows wings. The Heir may now fly at his base speed, with average maneuverability.

As a side effect of the unnatural nature of the Heir's transformation, this can be controlled- the Heir can will the wings to fold back into his body (They are not infact 'absorbed' but rather arcanely 'stored') or cause them to sprout. These changes both require a standard action, and do not provoke an attack of opportunity.

Crown of Steel (Ex): The Heir's skin further hardens, and his natural armor bonus from Crown of Iron increases to +2. As before, he can will his skin to lose its rigidity.

Horn of Resistance (Ex): The Heir's treatment is so ingrained in his being now that his very being in strengthened and made more resistant. The Heir's Constitution score increases by two points. This is treated as a racial bonus.

Horn of Inner Furnace (Su): The Heir's breath weapon becomes more potent as his alchemical treatment gestates longer, allowing him to store more energy. The damage dealt by his breath weapon increases to 4d8 points of the appropriate type, and he may now use the power (2 + Constitution Modifier) times a day.

Crown of Scales (Ex): The Heir's skin hardens to the point that it fragments, becoming dozens of small scales. The Heir's natural armor bonus from Crown of Iron increases to +3. As before, he can will his skin to lose its rigidity.

Crown of the Scholar (Ex): The Heir begins to manifest a bit of the massive intellect that dragons are famous for, becoming more capable at problem-solving and wizardly magic. His Intelligence score increases by two points. This is treated as a racial bonus.

Horn of Inner Inferno (Ex): The Heir's treatment's gestation in his stomach reaches its end, and he is capable of storing massive amounts of energy. The damage dealt by the Heir's breath weapon increases to 6d8 points of the appropriate type, and he may use the power (3 + Constitution Modifier) times a day.

Final Crown: The Heir's transfromation draws to a close, and he is so far from where he started that he is no longer a humanoid. The Heir's type changes to Dragon, and his Strength increases by 4 points, his Charisma increasing by 2. These attribute bonuses are treated as racial bonuses, and stack with any existing bonuses of this type. The Heir's natural armor increases to +4, and he gains all the attributes of the dragon type, and immunity to the type of damage his breath weapon deals.

Additionally, the Heir's life span is greatly increased- he adds 250 years to every age category for his race. The Heir's control of his transformations is now sealed, and he can will all of his traits (Armor, claws, wings, etc.) into operation as a single standard action, and remove them with the same.

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Edited by - The Sage on 20 Mar 2004 04:28:33

The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 17 Mar 2004 :  11:59:52  Show Profile Send The Sage a Private Message  Reply with Quote
And, before I forget...



Ancient Blood
You possess and can harness some draconic bloodline passed on from your ancestors.

Prerequisites: Arcane spellcaster, Cha 15+

Benefit: You must chose a dragon variety (Red, gold, White, etc.) when you gain this feat. You trace your lineage to that variety of dragon, and gain energy resistance 5 against the form of energy your forebear is immune to. You also cast spells of your ancestor's descriptor (fire for Red dragons, cold for White, etc.) at +1 caster level.

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-- Candlekeep Forum Code of Conduct

Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

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Shadowlord
Master of Realmslore

USA
1298 Posts

Posted - 18 Mar 2004 :  03:48:10  Show Profile  Visit Shadowlord's Homepage Send Shadowlord a Private Message  Reply with Quote
Ah, Sage! You've truly outdone yourself this time! I've been interested in "Dragon-Type" templates and PrC's ever since I saw the Red Dragon Disciple from NWN: Hordes of the Underdark. I extremely like the ability to "will away", as you put it, their draconic features to pass as a normal member of society. Very useful, if you ask me. The only problem I can find is that I don't think their type should be changed to a full-blooded Dragon at 10th level. Maybe it's just me, but that seems a bit over-powered. Well, here's my review, I look forward to using this class in the future, if such an opportunity arises. All in all, Well Done!

The Chosen of Vhaeraun
"Nature is governed by certain immutable rules. By virtue of claw and fang, the lion will always triumph over the goat.Given time, the pounding of the sea will wear away the stone. And when dark elves mingle with the lighter races, the offspring invariably take after the dark parent. It is all much the same. That which is greater shall prevail. Our numbers increase steadily, both through birth and conquest. The dark elves are the dominant race, so ordained by the gods." Ka'Narlist of the Ilythiiri.
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The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 18 Mar 2004 :  04:07:27  Show Profile Send The Sage a Private Message  Reply with Quote
Thanks Shadowlord....

The PrC's ability to "will away" their draconic features was mainly a fluff element taken from Gateway. On Amasaria (as on many other worlds), there are those cities and/or societies who view anything non-human as a threat. And, no where is this subjective belief more true, than in the far northern realm of Myth'Tyir. The ruling God-Emperor recently passed a holy decree (called the Third Holy Dictate) listing all non-humans as inherently evil and impure (part of an evolving three-year plotline). This has lead to a mass exodus of non-humans who are hurrying to leave the country...Fleeing in fear of the God-Emperor and his martial guard called the Infinites.



Shadowlord said -
quote:
The only problem I can find is that I don't think their type should be changed to a full-blooded Dragon at 10th level. Maybe it's just me, but that seems a bit over-powered.
I agree, at least to an extent. This was done mainly to accomodate those fans of the Dark Sun setting, but also as another piece of fluff, since such beings will be necessary in my campaign soon...

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Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 18 Mar 2004 :  13:22:30  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
Hmm . . . better than the standard Dragon Diciple, I'd say. Of course, I'd prefer something that a good character could do, but hey.

One thing I should point out, though -- shouldn't that feat require that a character take it at first level?



And I have to ask: are the God-Emperor's "Infinities" based on the Persian empire's "Immortals"?

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

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The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 18 Mar 2004 :  13:53:12  Show Profile Send The Sage a Private Message  Reply with Quote
I'd considered using the Persian 'Immortals' as a basis for my 'Infinites', however a king's personal bodyguard of 10,000 men really didn't fit with what I was trying to create. There's only 1,000 'Infinites' and there mostly responsible for hunting down those deemed impure. They're mostly influenced by a similar group from a dark/gothic graphic novel I read several years ago.

Although now that I think about it, the Persian kings would often keep at least 1,000 men of the 'Immortals' as his elite personal guard.

The 'Infinites' do however, make up for losses in their divisions by promotions from other units in the Myth'Tyirian military. Again, something the Persian 'Immortals' were known for.



The feat requirement at first level was included in my final draft, but was obviously left off when I posted it here. I'll correct that.

Thanks for catching that Bookwyrm...

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Candlekeep - The Library of Forgotten Realms Lore
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-- Candlekeep Forum Code of Conduct

Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 18 Mar 2004 :  14:00:22  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
quote:
Originally posted by The Sage

The 'Infinites' do however, make up for losses in their divisions by promotions from other units in the Myth'Tyirian military. Again, something the Persian 'Immortals' were known for.



That was the main reason the possible similarity caught my attention. The Immortals were "immortal" only in the idea that the number was fixed; if any fell, he'd be immediately replaced so that the core of the army was kept intact.

It was the only possible reason I could think of to call them "Infinities."

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The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 18 Mar 2004 :  14:17:34  Show Profile Send The Sage a Private Message  Reply with Quote
The name 'Infinite' is a label placed upon them by their targets, and their enemies. They're called this because they are well-known for being highly motivated, and are often "seen" everywhere in Myth'Tyir, and sometimes beyond. They are a constant reminder to the population that their God-Emperor is watching, and waiting...

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Candlekeep - The Library of Forgotten Realms Lore
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-- Candlekeep Forum Code of Conduct

Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
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Shadowlord
Master of Realmslore

USA
1298 Posts

Posted - 19 Mar 2004 :  00:56:15  Show Profile  Visit Shadowlord's Homepage Send Shadowlord a Private Message  Reply with Quote
quote:
Originally posted by The Sage

Thanks Shadowlord....

The PrC's ability to "will away" their draconic features was mainly a fluff element taken from Gateway. On Amasaria (as on many other worlds), there are those cities and/or societies who view anything non-human as a threat. And, no where is this subjective belief more true, than in the far northern realm of Myth'Tyir. The ruling God-Emperor recently passed a holy decree (called the Third Holy Dictate) listing all non-humans as inherently evil and impure (part of an evolving three-year plotline). This has lead to a mass exodus of non-humans who are hurrying to leave the country...Fleeing in fear of the God-Emperor and his martial guard called the Infinites.



Shadowlord said -
quote:
The only problem I can find is that I don't think their type should be changed to a full-blooded Dragon at 10th level. Maybe it's just me, but that seems a bit over-powered.
I agree, at least to an extent. This was done mainly to accomodate those fans of the Dark Sun setting, but also as another piece of fluff, since such beings will be necessary in my campaign soon...



Necessary beings? I trust your PC's are epic? Otherwise, that might be a bit over-powered.

The Chosen of Vhaeraun
"Nature is governed by certain immutable rules. By virtue of claw and fang, the lion will always triumph over the goat.Given time, the pounding of the sea will wear away the stone. And when dark elves mingle with the lighter races, the offspring invariably take after the dark parent. It is all much the same. That which is greater shall prevail. Our numbers increase steadily, both through birth and conquest. The dark elves are the dominant race, so ordained by the gods." Ka'Narlist of the Ilythiiri.
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The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 19 Mar 2004 :  04:23:59  Show Profile Send The Sage a Private Message  Reply with Quote
Most of the PCs are of Epic-Levels yes, as this part of the continent is currently involved in a state of war. They've specially prepared these characters for this adventure series though, since we're taking a break from our regular FR campaign.

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Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
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Shadowlord
Master of Realmslore

USA
1298 Posts

Posted - 20 Mar 2004 :  03:23:06  Show Profile  Visit Shadowlord's Homepage Send Shadowlord a Private Message  Reply with Quote
Sage, would it be alright if I took some of your "will-away" ideas, and blend them into my PrC, the Tainted Ones? I have a grand idea, but it will only come to fruition if you grant me leave to use your ideas... I shall give you the credit you deserve, of course.

The Chosen of Vhaeraun
"Nature is governed by certain immutable rules. By virtue of claw and fang, the lion will always triumph over the goat.Given time, the pounding of the sea will wear away the stone. And when dark elves mingle with the lighter races, the offspring invariably take after the dark parent. It is all much the same. That which is greater shall prevail. Our numbers increase steadily, both through birth and conquest. The dark elves are the dominant race, so ordained by the gods." Ka'Narlist of the Ilythiiri.
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The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 20 Mar 2004 :  04:37:36  Show Profile Send The Sage a Private Message  Reply with Quote
You know Shadowlord, I suddenly had the urge to ask you...

The Sage: "Shadowlord, are you pondering what I'm pondering?"
Shadowlord: "I think so Sage, but I still think half-price sounds better than a 60% discount"...



I certainly see no problem in you using anything from the H7C PrC, in fact I had been considering offering the PrC's ability to "will away" certain features as a possible suggestion for your own class.

Good luck, and I look forward to the results...

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
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Shadowlord
Master of Realmslore

USA
1298 Posts

Posted - 20 Mar 2004 :  14:20:37  Show Profile  Visit Shadowlord's Homepage Send Shadowlord a Private Message  Reply with Quote
Thank thee Sage.

I already have the abilities up to 5th level thought out... I'll post them as soon as I'm able.

The Chosen of Vhaeraun
"Nature is governed by certain immutable rules. By virtue of claw and fang, the lion will always triumph over the goat.Given time, the pounding of the sea will wear away the stone. And when dark elves mingle with the lighter races, the offspring invariably take after the dark parent. It is all much the same. That which is greater shall prevail. Our numbers increase steadily, both through birth and conquest. The dark elves are the dominant race, so ordained by the gods." Ka'Narlist of the Ilythiiri.
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