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Arivia
Great Reader

Canada
2965 Posts

Posted - 08 Mar 2004 :  05:13:38  Show Profile  Reply with Quote  Delete Topic
Icemaiden

Icemaidens are Auril's most trusted mortal servants. They further her aims upon Faerun, and possibly beyond.
Icemaidens are cold, unfeeling creatures, savage and blunt. They live in cold wilderness, where they oft hatch plots to bring snow early to the south...
They are often clerics or druids, and occasionally rangers or barbarians. No arcane spellcaster has ever belonged to this group; this is by decree of Auril herself.
Hit Die: d8.

Requirements


To become an icemaiden, a character must fulfill all the following requirements:

Alignment: Neutral evil, chaotic neutral, or lawful neutral.
Skills: Concentration 9 ranks, knowledge(religion) 9 ranks.
Feats: Iron Will, Weapon Focus(battleaxe),Weapon Proficiency(battleaxe)
Spells: Ability to cast 3rd level divine spells.
Patron: Auril
Special: Must not possess the ability to cast arcane spells.

Class Skills
The icemaiden's class skills are: Climb(Str), Concentration(Con), Craft(Int) Heal(Wis), Intuit Direction(Wis), Knowledge(nature)(Int), Knowledge(planes)(Int), Knowledge(religion)(Int), Spellcraft(Int),Swim(Str), Wilderness Lore(Wis)
Skill Points at Each Level: 2+Int modifier

Class Features


The following are the class features of the icemaiden prestige class.

Weapon and Armor Proficiency: An icemaiden gains no weapon or armor proficiency.
Spells per Day/Spells Known: At each icemaiden level indicated on the chart, the icemaiden gains new spells per day(and new spells known, if applicable) as if she had also gained a level in a divine spellcasting class she belonged to before adding the prestige class level. She does not, however, gain any other benefit a member of that class would have gained. If she possesed more than one divine spellcasting class before gaining a level, she must choose what class to apply this to.
Energy Focus: At first level, the icemaiden gains Energy Focus(cold) as a bonus feat.
Prestige Domain: At first level, the icemaiden gains access to the Cold prestige domain(detailed below). A cleric adds this domain to her list of domains, and chooses spells from it like any other domain. A druid, paladin, or ranger does not gain this benefit.
Lesser resistances(Ex): At second level, an icemaiden gains cold and fire resistance 10.
Summon Ice Paralemental(Sp): At third level, an icemaiden gains the ability to summon an ice paraelemental a limited amount of times per day. The ice paraelemental may have a maximum amount of Hit Dice equal to the icemaiden's character level. The statistics for an ice paraelemental can be found on pages 180-185 of Manual of the Planes.
Greater Energy Focus: At 4th level, an icemaiden gains Greater Energy Focus(cold) as a bonus feat.
Auril's Touch(Sp): At 5th level, an icemaiden can use a touch attack fortified by Auril's divine cold. She needs to make a succesful touch attack to use this ability. If she hits, the target takes damage equal to 1d6 times her icemaiden class level in both unholy and cold damage, and is paralyzed for a number of rounds equal to her icemaiden class levels. A successful Fortitude save(DC=10+1/2 icemaiden class levels+icemaiden's Con modifier) halves the damage and negates the paralyzation.
Greater resistances(Ex): An icemaiden's resistance to cold and fire increases to 30.
One with the Storm(Ex): At 10th level, an icemaiden becomes an outsider(cold), with all the benefits and disadvantages that incurs. The icemaiden is considered to be a native outsider to Toril.

Very cut down version of the table...


Base Attack Bonus: Average
Good Saves: Will
Poor Saves: Fort, Ref
Special:
1-Energy Focus, Prestige Domain
2-Lesser Resistances
3-Summon Ice Paraelemental 1/day
4-Greater Energy Focus
5-Auril's Touch 1/day
6-Summon Ice Paraelemental 2/day
7-Auril's Touch 2/day
8-Greater Resistances
9-Summon Ice Paraelemental 3/day, Auril's Touch 3/day
10-One with the Storm

Spells per Day increase: 2-8, 10.

(Sorry if the hacked up table confuses anyone.)

EDIT: Deleted Ride from the class skill list, and added Swim. Made a change to the Summon Ice Paraelemental ability for balance reasons.

Edited by - Arivia on 08 Mar 2004 10:30:14

The Sage
Procrastinator Most High

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Posted - 08 Mar 2004 :  07:00:28  Show Profile Send The Sage a Private Message  Reply with Quote
Very nice Arivia...

I like the way you've incorporated your 'Energy Focus' feat...and it's a bonus.... Aside from some issues with the requirements, the Ride skill, and the ability to summon an ice elemental at third level, I can't see any problems with any of the other stats and abilities.

Let me run the class through a game on Wednesday (since the party is currently located just south of the Spine of the World) and I'll comment further...

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Arivia
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Posted - 08 Mar 2004 :  07:08:49  Show Profile  Reply with Quote
Honestly, any thoughts on the skills and requirements would be appreciated. Both are grab bags(literally) of things I pulled at because I couldn't think of anything else.
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The Sage
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Posted - 08 Mar 2004 :  09:12:08  Show Profile Send The Sage a Private Message  Reply with Quote
Oh I can understand that, I've had problems sometimes when it comes to specific skills for PrC.

For now, I'll just ask why you considered the Ride skill...? I don't see the Aurilites as the type of clergy to make regular use of beasts/creatures for travel. They've always made themselves out to be rather self-sufficient...

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Arivia
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Posted - 08 Mar 2004 :  10:27:41  Show Profile  Reply with Quote
Good question, and one I have no answer for. I think I was trying to tie into that "self-sufficient" theme you mentioned. However, now that I look at it, I realize I left Swim off the list, and that makes much more sense(at least in my eyes), so off goes Ride and on goes Swim..Oh, and something I realized I forgot to post:(If you have Player's Guide to Faerun, you can use the cold domain there in place of the following.)

Prestige Domain: Cold
Granted Power:Damage-dealing spells you cast with the cold descriptor deal an additional point of cold damage.
1-Lesser Cold Orb
2-Snilloc's Snowball Swarm
3-Ice Burst
4-Ice Storm
5-Cone of Cold
6-Otluke's Freezing Sphere
7-Zajimarn's Ice Claw Prison
8-Zajimarn's Field of Icy Razors
9-Zajimarn's Avalanche


Lesser cold orb and ice burst appear in Tome and Blood. Snilloc's snowball swarm appears in the FRCS. All the Zajimarn's... spells appear in Magic of Faerun.

Edited by - Arivia on 20 Mar 2004 00:15:40
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The Sage
Procrastinator Most High

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Posted - 08 Mar 2004 :  12:01:56  Show Profile Send The Sage a Private Message  Reply with Quote
Ah yes, the Swim Skill is much more appropriate.

The Prestige Domain is a good addition as well. Of course, I'm totally biased when it comes to commenting on anything with regards to Auril. I'll admit that ever since the time of the clergy's focus in both IWD and IWD 2, I've been hooked on the Icemaiden. I've been striving for many months to find a campaign worthy of an Aurilite focus, but to no avail. Your PrC class though, has generated a potential hook with regards to my 'Spine of the World' campaign.

And for that, I thank you...

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Arivia
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Canada
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Posted - 12 Mar 2004 :  00:58:27  Show Profile  Reply with Quote
How did this work in play, Sage?

Oh, and the Grovewarden of Eldath is completed. I'll post it Friday morning(in North America, I mean.).
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The Sage
Procrastinator Most High

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Posted - 12 Mar 2004 :  02:02:56  Show Profile Send The Sage a Private Message  Reply with Quote
Arivia, due to time constraints and work committments, my Wednesday game has been postponed to Saturday night (when my usual Ravenloft game would take place...)

I'll let you know how it runs on Sunday morning.

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Graxx Shadowstone
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Posted - 12 Mar 2004 :  02:13:41  Show Profile  Visit Graxx Shadowstone's Homepage Send Graxx Shadowstone a Private Message  Reply with Quote
Hmmm, I'm wondering why arcane spellcasters are forbidden...
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Arivia
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Posted - 12 Mar 2004 :  05:15:23  Show Profile  Reply with Quote
As I've previously said, certain parts of this PrC are a grab bag, where I looked at things, and went "Does this fit?". That was something I considered some way along the process. I've forgotten my reason for even considering it, but it did seem to fit quite well. As the description states, this is by decree of Auril; she may have some reason for doing so, whether it be prophecy, whim, or something else...
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The Sage
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Posted - 12 Mar 2004 :  06:25:55  Show Profile Send The Sage a Private Message  Reply with Quote
Indeed...

In fact, it could be nothing more than a potential hook for a campaign, if used correctly.

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Sarta
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Posted - 12 Mar 2004 :  08:21:42  Show Profile Send Sarta a Private Message  Reply with Quote
quote:
Originally posted by Graxx Shadowstone

Hmmm, I'm wondering why arcane spellcasters are forbidden...


My assumption would be that they are encouraged instead to become Elemental Savants of cold.

Sarta
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Bookwyrm
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Posted - 12 Mar 2004 :  12:10:00  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
Obviously, the reason for this non-arcane limitation is because Auril wants her Icemaidens to depend solely on her power, not magic. (Just tossing that out.)

Considering the name of the class, should it be limited to just females?

You also mentioned that paladins don't get the prestige domain. Well, duh.

Also, I'd extend the domain to any characters. There's precedent for that. And it's not like the granted power's all that much. One extra point of damage? Pff. Not many ranger spells with the cold descriptor.

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Elrond Half Elven
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Posted - 12 Mar 2004 :  18:26:50  Show Profile  Visit Elrond Half Elven's Homepage Send Elrond Half Elven a Private Message  Reply with Quote
Arivia I really like this class. But one point stricks me a a bit odd. The icemaiden recieves both Cold and Fire resistance? I would think, perhaps it should be just Fire...

Hanx
Elrond

Once upon a midnight dreary, while i pondered, weak and weary,
Over many a quaint and curious volume of forgotten lore-
While i nodded, nearly napping, suddenly there came a tapping,
As of some one gently rapping, rapping at my chamber door.
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The Sage
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Posted - 12 Mar 2004 :  23:47:58  Show Profile Send The Sage a Private Message  Reply with Quote
Why is that Elrond?.

Given the multitude of 'cold'-based spells, if would be logical to think that the Goddess of all Things Cold allows her followers some kind of resistance against cold-based attacks whether by spell or magical item...

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Arivia
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Posted - 13 Mar 2004 :  04:36:17  Show Profile  Reply with Quote
quote:
Originally posted by Bookwyrm
Considering the name of the class, should it be limited to just females?



Conceivably, yes. However, there are many PrCs for various deities in the FR that have gender specific titles(Stormlord, anyone?) where the name is a play off of one of the deity's alternate titles. Those aren't gender specific, and I don't believe Auril's that matriarchally minded...

quote:
Originally posted by Bookwyrm
You also mentioned that paladins don't get the prestige domain. Well, duh.

Also, I'd extend the domain to any characters. There's precedent for that. And it's not like the granted power's all that much. One extra point of damage? Pff. Not many ranger spells with the cold descriptor.



These two are tied into each other. I don't have my copies of Unapproachable East or Defenders of the Faith on hand, the books I can think of that deal with prestige domains. I believe there's something odd with that, something along the lines of druids do get the domain, but I'm not sure, which is the reason for the version used above. As for making it a normal domain, the problem doesn't lie in the granted power, but in the power of the spells.
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Elrond Half Elven
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Posted - 13 Mar 2004 :  08:48:19  Show Profile  Visit Elrond Half Elven's Homepage Send Elrond Half Elven a Private Message  Reply with Quote
Sage excuse my moments of madness and typos! (God I look such a fool) What I actually meant was:

I agree with the resistance to Cold based attacks, however I'm not to sure about the Fire Resistance

Doh!

Hanx
Elrond

Once upon a midnight dreary, while i pondered, weak and weary,
Over many a quaint and curious volume of forgotten lore-
While i nodded, nearly napping, suddenly there came a tapping,
As of some one gently rapping, rapping at my chamber door.
-The Raven by Edgar Allan Poe
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The Sage
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Posted - 13 Mar 2004 :  09:03:57  Show Profile Send The Sage a Private Message  Reply with Quote
Ah, I see now.... Still, I think minor fire-resistance would have some relevance for such a class...

Perhaps Arivia can enlighten us as to the knowledge of her decision on this aspect of the Icemaiden PrC?...

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Arivia
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Posted - 13 Mar 2004 :  19:59:54  Show Profile  Reply with Quote
[little bit of conjecture]
If (part of) Auril's domain is cold, wouldn't that make one of her greatest enemies fire? Then, wouldn't it make sense to give her disciples/worshippers/whatever some resistance to her greatest enemies? And if you're expecting them to survive in a frozen environment, wouldn't it make sense to make sense to give them protection against that, also?
[/little bit of conjecture]
I hope that explains it...
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Shadowlord
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Posted - 14 Mar 2004 :  01:16:47  Show Profile  Visit Shadowlord's Homepage Send Shadowlord a Private Message  Reply with Quote
Indeed. I would assume that one of Auril's greatest foes would be Kossuth, so....

The Chosen of Vhaeraun
"Nature is governed by certain immutable rules. By virtue of claw and fang, the lion will always triumph over the goat.Given time, the pounding of the sea will wear away the stone. And when dark elves mingle with the lighter races, the offspring invariably take after the dark parent. It is all much the same. That which is greater shall prevail. Our numbers increase steadily, both through birth and conquest. The dark elves are the dominant race, so ordained by the gods." Ka'Narlist of the Ilythiiri.
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The Sage
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Posted - 16 Mar 2004 :  00:55:03  Show Profile Send The Sage a Private Message  Reply with Quote
...as well as most of the other Elemental Lords of Fire. Remember, there are more than one...and most do not spend their days huddled within the pleasure palace that is the City of Brass...

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Bookwyrm
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Posted - 16 Mar 2004 :  06:56:17  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
Brass? Why brass? That heats up and melts relatively easily. I'd expect a metal with a higher energy threshold . . . .

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The Sage
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Posted - 16 Mar 2004 :  07:35:19  Show Profile Send The Sage a Private Message  Reply with Quote
Indeed, I've wonder the same thing myself...What's even more bizarre is the fact that the 'city' floats just above an ocean of fire. Apparently, from what I've read, the reason the city does not immediately melt is due to the presence of a magical 'Wormhole' [Please note: my use of the term 'Wormhole' is not in any way meant to indicate a kind of topological structure in 'general relativity', where a spacetime "tunnel" links two distant points with a shortcut. It is, in every sense of the word a literal 'worm's hole'].

There is no information on how or why the 'Wormhole' has this effect on the city of Brass, although the technology (strangely not the result an organic creature) used to create the tunnel is assumed to be as old as the Sultans of Flame. It is even suggested that the Mind Flayers are - at least to some degree - involved in it's creation.

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Bookwyrm
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Posted - 16 Mar 2004 :  08:56:48  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
::chalks up yet another "weird pseudoscience" aspect of fantasy . . . . ::

Okay, back on topic. We don't want any bearded moderators poking their bristles in here.

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Shadowlord
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Posted - 16 Mar 2004 :  19:43:18  Show Profile  Visit Shadowlord's Homepage Send Shadowlord a Private Message  Reply with Quote
Yep, after that comment, Bookwyrm, our head moderator is bound to visit.....

The Chosen of Vhaeraun
"Nature is governed by certain immutable rules. By virtue of claw and fang, the lion will always triumph over the goat.Given time, the pounding of the sea will wear away the stone. And when dark elves mingle with the lighter races, the offspring invariably take after the dark parent. It is all much the same. That which is greater shall prevail. Our numbers increase steadily, both through birth and conquest. The dark elves are the dominant race, so ordained by the gods." Ka'Narlist of the Ilythiiri.
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Arivia
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Posted - 20 Mar 2004 :  00:16:53  Show Profile  Reply with Quote
Well, he might after I ask him what format he'd like the final writeup of this PrC to be in(I'm horrible at writing HTML...), assuming the Sage didn't find any problems when playtesting this?
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The Sage
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Posted - 20 Mar 2004 :  04:26:36  Show Profile Send The Sage a Private Message  Reply with Quote
No, there were virtually no base-problems with this PrC Arivia, it's stats and abilities are well balanced, and it play-tested quite well. So well in fact, that some of my players want me to put it into our regular selection list of PrCs for FR campaigns...High praise indeed, especially from this lot...

The only problems that did arise with the class, where mechanic faults, on the part of the DM (me), and several players who did not read through the abilities of the class properly...I've since reworded some of the PrC's abilities, which should now make it clearer for them...

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Arivia
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Posted - 20 Mar 2004 :  04:29:12  Show Profile  Reply with Quote
If you'd care to post the revised wordings, that may be quite helpful..as Alaundo does want to add this to the main library...
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The Sage
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Posted - 20 Mar 2004 :  04:39:35  Show Profile Send The Sage a Private Message  Reply with Quote
Okay then, I'll get to them when I get home...

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Arivia
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Posted - 22 Mar 2004 :  05:38:19  Show Profile  Reply with Quote
Made it home yet, Sage? Oh, and I still don't have any information about the email game...
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The Sage
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Posted - 22 Mar 2004 :  06:17:52  Show Profile Send The Sage a Private Message  Reply with Quote
Sorry about that Arivia, but I had to make several important stops before returning to my place...

Anyway, I'm here now and, looking over what I have revised, I've since now decided to keeping the revised abilities to myself. This is mainly because the changes I made were entirely specific to the campaign your 'Icemaiden' PrC was used in. Since it's first play-testing, the changes I'd made to the PrC's abilities have made the class somewhat 'less-effective' outside of a cold-based environment such as the Spine of the World Mountains.

The changes to the class virtually tied the "Icemaiden" to the land in the Spine of the World, as it served the purpose of the plot I put into place just before I began to utilise the class.

I hope you understand...

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