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 Ghosts of Dragonspear--What Would You Add?
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KnightErrantJR
Great Reader

USA
5402 Posts

Posted - 12 Jul 2014 :  01:54:51  Show Profile  Visit KnightErrantJR's Homepage Send KnightErrantJR a Private Message  Reply with Quote  Delete Topic
I'm planning on running Ghosts of Dragonspear Castle for some friends online, and as I have been away from the Realms for a while, I want to jump back in with both feet.

For anyone that has run or read through this, what would you add to up the Realms spices in the recipe? Even if you haven't, if you have a group that is only nominally familiar with the Realms, what themes should I be hitting on for them?

As homework I'm already rereading Ed Greenwood Presents Elminster's Forgotten Realms, so I've got a good head start, anyway. ;)

KnightErrantJR
Great Reader

USA
5402 Posts

Posted - 13 Jul 2014 :  07:11:01  Show Profile  Visit KnightErrantJR's Homepage Send KnightErrantJR a Private Message  Reply with Quote
I know to start the adventure I was hoping to have a job to bring the adventurers together as a framing device. I was thinking of having them all answer a request by Luc Sunbright to recover a book for the temple of Amaunator. Its just a temple history, but it looks big and impressive, and it was stolen because the thief thinks it contains divine mysteries of the God of the Sun. Luc wants it back because it's clearly an indignity to lose a relic from the temple, even if it is "just" the temple history.

I'm thinking this will lead the PCs to some local younger children of Waterdhavian nobility, probably a Brossfeather, a Melshimber, and a Zulpair. A member of their "secret cult" stole the book for them to impress them, and they are performing services and holding court to impress some of the local merchant's children and to make themselves look more important. To tie this in to the rest of the adventure, the nobles' cult worships the Princes of Elemental Evil, although they are only doing so for the shock value.

If any arms are raised, they will admit as much, even though it disappoints some of the locals that have fallen in with them. Killing a noble or treating them badly at this juncture will earn the PC a hard time as their own little side story as the adventures progress.

I'm also thinking one of the admiring hangers on will not actually be just a merchant's child trying to attach themselves to Waterdhavian nobility, but is also a spy for some power group wondering what the Red Wizards are up to. I'm not sure if I want the spy to work for the Zhentarim or the Shadovar, although I'm leaning towards the latter.
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