Candlekeep Forum
Candlekeep Forum
Home | Profile | Register | Active Topics | Active Polls | Members | Private Messages | Search | FAQ
Username:
Password:
Save Password
Forgot your Password?

 All Forums
 Forgotten Realms Journals
 Running the Realms
 To "be" a dead magic zone
 New Topic  New Poll New Poll
 Reply to Topic
 Printer Friendly
Author Previous Topic Topic Next Topic  

Marco Volo
Learned Scribe

France
205 Posts

Posted - 06 Jul 2014 :  07:40:17  Show Profile Send Marco Volo a Private Message  Reply with Quote  Delete Topic
Well met to you all,

I'd like to have a wizard NPC to enter in a very magic-protected place and I was wandering : is there a spell or another way to "steal" the power from a dead-magic zone and be encircling by an aura of dead magic ? It could allow such a wizard to enter in the place and annihilate all its protections.

All ideas are welcomed.

Have a nice day !

Jeremy Grenemyer
Great Reader

USA
2717 Posts

Posted - 06 Jul 2014 :  09:07:16  Show Profile Send Jeremy Grenemyer a Private Message  Reply with Quote
I've heard of dead magic that's tied to objects, so that if you carry the object you are protected from spells and spell-like effects.

I have not heard of a spell or magic item that can borrow the power of a dead magic zone and apply it somewhere else.

Look for me and my content at EN World (user name: sanishiver).
Go to Top of Page

Delwa
Master of Realmslore

USA
1272 Posts

Posted - 06 Jul 2014 :  12:01:42  Show Profile  Visit Delwa's Homepage Send Delwa a Private Message  Reply with Quote
Juvenile idea. Use Wish to replicate Antimagic Field, but modified to be cast on an object that can be carried with you and fits your requirements.

- Delwa Aunglor
I am off to slay yon refrigerator and spoil it's horde. Go for the cheese, Boo!

"The Realms change; seldom at the speed desired of those who strive, but far too quickly for those who resist." - The Simbul, taken from the Forgotten Realms Campaign Conspectus
Go to Top of Page

Wooly Rupert
Master of Mischief
Moderator

USA
36968 Posts

Posted - 06 Jul 2014 :  13:21:25  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Jeremy Grenemyer

I've heard of dead magic that's tied to objects, so that if you carry the object you are protected from spells and spell-like effects.


I've heard of the idea, but I've not seen canon examples of it.

I also don't think it should work like that. If I pick up a stone that was at the bottom of the ocean, it's not going to keep me wet just because it spent the last 10000 years underwater.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

I am the Giant Space Hamster of Ill Omen!
Go to Top of Page

The Arcanamach
Master of Realmslore

1885 Posts

Posted - 06 Jul 2014 :  13:39:11  Show Profile Send The Arcanamach a Private Message  Reply with Quote
That's because the stone wasn't affected by magic. But if it were a magical wet stone it just might.

Anyway, there is a 'canon' source for the idea in one of the FR novels. I can't remember which one but I think it was in the Lady Penitent series. It was a stone kept in a sealed box and when it was opened it's dead magic was released/exposed.

I have a dream that one day, all game worlds will exist as one.
Go to Top of Page

TBeholder
Great Reader

2511 Posts

Posted - 06 Jul 2014 :  13:55:54  Show Profile Send TBeholder a Private Message  Reply with Quote
quote:
Originally posted by Marco Volo

I'd like to have a wizard NPC to enter in a very magic-protected place and I was wandering : is there a spell or another way to "steal" the power from a dead-magic zone
What "power"? A magic-dead zone is simply an area where Weave doesn't work. It's like recharging something with blackout.
quote:
and be encircling by an aura of dead magic ?
What's wrong with antimagic shell?
quote:
It could allow such a wizard to enter in the place and annihilate all its protections.
While wrapped in a dead-magic zone? How?

quote:
Originally posted by Wooly Rupert

quote:
Originally posted by Jeremy Grenemyer

I've heard of dead magic that's tied to objects, so that if you carry the object you are protected from spells and spell-like effects.
I've heard of the idea, but I've not seen canon examples of it.
There were mentions of materials caught in Helmlands that remained antimagical themselves - e.g. a knife in Councelors and Kings. There was a wrap-in-antimagic ring somewhere, but it came from a priestess of Shar, so no bet on "natural occurence".

People never wonder How the world goes round -Helloween
And even I make no pretense Of having more than common sense -R.W.Wood
It's not good, Eric. It's a gazebo. -Ed Whitchurch
Go to Top of Page

Wooly Rupert
Master of Mischief
Moderator

USA
36968 Posts

Posted - 06 Jul 2014 :  15:36:00  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
I can dig items that are themselves permanently and totally resistance to magic. But portable holes in the Weave? Nope, does not work for me. Dead magic areas are places where the Weave was damaged -- that should not be something portable.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

I am the Giant Space Hamster of Ill Omen!
Go to Top of Page

Delwa
Master of Realmslore

USA
1272 Posts

Posted - 06 Jul 2014 :  16:01:39  Show Profile  Visit Delwa's Homepage Send Delwa a Private Message  Reply with Quote
According to this article on the FR Wiki, there is a gem mentioned in Siege of Darkness that did something similar to what you're looking for.

- Delwa Aunglor
I am off to slay yon refrigerator and spoil it's horde. Go for the cheese, Boo!

"The Realms change; seldom at the speed desired of those who strive, but far too quickly for those who resist." - The Simbul, taken from the Forgotten Realms Campaign Conspectus
Go to Top of Page

Demzer
Senior Scribe

893 Posts

Posted - 06 Jul 2014 :  17:03:58  Show Profile Send Demzer a Private Message  Reply with Quote
I vaguely remember Ed telling us about an assassin sent from the Zhentarim or from the Red Wizards to kill a mage (or Dove?) of the Knights of Myth Drannor employing a magic negating stone to gain the upper end but failing in his quest because it attacked the wrong lady Knight.
Go to Top of Page

hobbitfan
Learned Scribe

USA
164 Posts

Posted - 06 Jul 2014 :  17:21:29  Show Profile Send hobbitfan a Private Message  Reply with Quote
What if you had an NPC who was cursed to be unaffected (good and bad) by one type of magic (arcane or divine)?

Go to Top of Page

Delwa
Master of Realmslore

USA
1272 Posts

Posted - 06 Jul 2014 :  18:01:36  Show Profile  Visit Delwa's Homepage Send Delwa a Private Message  Reply with Quote
quote:
Originally posted by hobbitfan

What if you had an NPC who was cursed to be unaffected (good and bad) by one type of magic (arcane or divine)?





I think I recall reading about someone like that. I'm not sure if it was a scroll here or something in Elminster's Forgotten Realms, or if I'm blending Legend of the Seeker with my Realmslore. I'm fairly sure I'm not blending, though because I remember reading about it and thinking it was like that child in the TV series.

- Delwa Aunglor
I am off to slay yon refrigerator and spoil it's horde. Go for the cheese, Boo!

"The Realms change; seldom at the speed desired of those who strive, but far too quickly for those who resist." - The Simbul, taken from the Forgotten Realms Campaign Conspectus
Go to Top of Page

TBeholder
Great Reader

2511 Posts

Posted - 06 Jul 2014 :  18:39:42  Show Profile Send TBeholder a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

I can dig items that are themselves permanently and totally resistance to magic. But portable holes in the Weave? Nope, does not work for me. Dead magic areas are places where the Weave was damaged -- that should not be something portable.

Why? The Weave permeats everything, so when it get damaged, anything or everything that happened to be around can become a part of the problem.
Moving invisible dead-magic and wild-magic "bubbles" are very much canon and almost standard effects, too.

People never wonder How the world goes round -Helloween
And even I make no pretense Of having more than common sense -R.W.Wood
It's not good, Eric. It's a gazebo. -Ed Whitchurch
Go to Top of Page

Marco Volo
Learned Scribe

France
205 Posts

Posted - 06 Jul 2014 :  19:49:43  Show Profile Send Marco Volo a Private Message  Reply with Quote
Thanks!

It seems I have to be more specific : some people wants to steal artifacts over-protected in the depth of Mystra's temple in Waterdeep. I was thinking an antimagic shell wouldn't be sufficient. So I moved directly to "someone who "carry" a dead magic zone to annihilate any kind of magic he encountered.

1/ How is that possible ? Maybe there's another (simplier) way ?

The "people" are disciples of an ancient god who wants to get those artifacts at any cost.

2/ I've asumed the founder of the temple (an incantatrix, if that's allowed by Mystra's church) still lives in the dungeon because she's a lich. Is this credible ?

Thanks for your previous replies.

Edited by - Marco Volo on 06 Jul 2014 19:52:12
Go to Top of Page

Ayrik
Great Reader

Canada
8035 Posts

Posted - 06 Jul 2014 :  20:07:58  Show Profile Send Ayrik a Private Message  Reply with Quote
Methinks such misguided magical experiments are what lead to the creation of Spheres of Annihilation. You might indeed create something of a magical black hole which fits in your pocket ... but then what?

[/Ayrik]
Go to Top of Page

Delwa
Master of Realmslore

USA
1272 Posts

Posted - 06 Jul 2014 :  21:36:21  Show Profile  Visit Delwa's Homepage Send Delwa a Private Message  Reply with Quote
quote:
Originally posted by Marco Volo

Thanks!

It seems I have to be more specific : some people wants to steal artifacts over-protected in the depth of Mystra's temple in Waterdeep. I was thinking an antimagic shell wouldn't be sufficient. So I moved directly to "someone who "carry" a dead magic zone to annihilate any kind of magic he encountered.

1/ How is that possible ? Maybe there's another (simplier) way ?

The "people" are disciples of an ancient god who wants to get those artifacts at any cost.

2/ I've asumed the founder of the temple (an incantatrix, if that's allowed by Mystra's church) still lives in the dungeon because she's a lich. Is this credible ?

Thanks for your previous replies.


The FR Wiki article I linked to mentioned that Priests of Shar have Secrets to create Dead Magic zones, and referenced Anauroch: Empire of the Shade, also mentioning that Shade used those techniques to cover the surface of the Anauroch with a dead magic zone.
I'm away from books at present, so I can't validate the source, but if that's correct, I imagine if the character had gained such secrets before from one of Shar's clergy (perhaps not legitimately) then a portable object might not be that difficult.

- Delwa Aunglor
I am off to slay yon refrigerator and spoil it's horde. Go for the cheese, Boo!

"The Realms change; seldom at the speed desired of those who strive, but far too quickly for those who resist." - The Simbul, taken from the Forgotten Realms Campaign Conspectus
Go to Top of Page

Wooly Rupert
Master of Mischief
Moderator

USA
36968 Posts

Posted - 06 Jul 2014 :  23:13:40  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by TBeholder

quote:
Originally posted by Wooly Rupert

I can dig items that are themselves permanently and totally resistance to magic. But portable holes in the Weave? Nope, does not work for me. Dead magic areas are places where the Weave was damaged -- that should not be something portable.

Why? The Weave permeats everything, so when it get damaged, anything or everything that happened to be around can become a part of the problem.


The Weave is everywhere in the Realms, indeed... And wild and dead magic areas are created in specific locations, where something happened to damage the Weave. It is the damage to the Weave that cause the effect -- and the Weave is not a portable thing.

It's like a pothole in a road. That hole is in one specific spot in the road. I can take a rock out of that pothole and move it elsewhere -- but I'm not moving the pothole itself.

quote:
Originally posted by TBeholder

Moving invisible dead-magic and wild-magic "bubbles" are very much canon and almost standard effects, too.



There are effects that cause magic to not function in an area, or to go awry in an area -- but those are magic effects that affect other uses of magic, they are not damage to the Weave itself.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

I am the Giant Space Hamster of Ill Omen!
Go to Top of Page

sleyvas
Skilled Spell Strategist

USA
12194 Posts

Posted - 07 Jul 2014 :  13:20:39  Show Profile Send sleyvas a Private Message  Reply with Quote
anti-magic shell.... anti-magic aura...

Might like my mystical disperser prestige class

Alavairthae, may your skill prevail

Phillip aka Sleyvas
Go to Top of Page

The Masked Mage
Great Reader

USA
2420 Posts

Posted - 07 Jul 2014 :  23:41:26  Show Profile Send The Masked Mage a Private Message  Reply with Quote
As far as being unaffected by a certain school of magic, there are countless examples of this from the past. The simplest canon example you could pull into your own campaign would be the elixirs section of all things magical which.... but there is only a slight change of the elixir having that effect - other effects are quite painful.
Go to Top of Page
  Previous Topic Topic Next Topic  
 New Topic  New Poll New Poll
 Reply to Topic
 Printer Friendly
Jump To:
Candlekeep Forum © 1999-2025 Candlekeep.com Go To Top Of Page
Snitz Forums 2000