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Pluddon
Seeker

57 Posts

Posted - 22 Mar 2014 :  00:59:35  Show Profile Send Pluddon a Private Message  Reply with Quote  Delete Topic
Hello, I am interested in running a jungle themed campaign (hopefully) in the realms. I've done some light research on chult, but that seems to be too lightly populated to run a potentially long term game. Advise and perhaps some source books would be appreciated.

sfdragon
Great Reader

2285 Posts

Posted - 22 Mar 2014 :  01:28:47  Show Profile Send sfdragon a Private Message  Reply with Quote
http://forgottenrealms.wikia.com/wiki/Tashalar

http://forgottenrealms.wikia.com/wiki/Chult

http://forgottenrealms.wikia.com/wiki/Maztica

serpent empires for 3e , for other sections such as maztica would be 2e... and I dont have any of those......

why is being a wizard like being a drow? both are likely to find a dagger in the back from a rival or one looking to further his own goals, fame and power


My FR fan fiction
Magister's GAmbit
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sleyvas
Skilled Spell Strategist

USA
12194 Posts

Posted - 22 Mar 2014 :  12:01:14  Show Profile Send sleyvas a Private Message  Reply with Quote
there was the Malatra, living jungle, RPGA campaign... but honestly the name is the extent of what I know about it.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Bladewind
Master of Realmslore

Netherlands
1280 Posts

Posted - 22 Mar 2014 :  14:21:56  Show Profile Send Bladewind a Private Message  Reply with Quote
An example of some common monster types in jungle environments in the realms:

Vermin: Harriers and their larvae, Giant Spiders (Hairy, Sword, Jaguar, Red Widow and Goliath variants see this thread), Giant Wasps, Giant Dragonflies, Giant Stagbeetles
Giants: Ogre-kin, Jungle (Green) Giants, Fog Giants
Saurials: Bladeback, Finhead, Flyer, Hornhead
Abberations: Will'o'Wisps and variants (such as Moondancers/Firestars), Ettercap
Vipers: Vine Vipers, various venomous and constrictor snakes
Animals: as expected, plus dinosaur (thunderlizards)
Dragons: coatl, green, coiled (oriental), various drake types and wyverns
Undead: drowned zombies, mummies, ghouls

My campaign sketches

Druidic Groves

Creature Feature: Giant Spiders
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Drustan Dwnhaedan
Learned Scribe

USA
324 Posts

Posted - 22 Mar 2014 :  19:58:26  Show Profile Send Drustan Dwnhaedan a Private Message  Reply with Quote
Um... Since when are saurials found anywhere besides the Lost Vale? (I'll admit, I still don't know as much about the Realms as some other scribes here, so I could be mistaken, but I'm pretty sure the only saurial settlement on Abeir-Toril is in the Lost Vale.)
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 22 Mar 2014 :  22:01:44  Show Profile Send Markustay a Private Message  Reply with Quote
Saurials are native to the Malatra region, just south of Kara-Tur.

That was part of the Living Jungle RPGA campaign, and the little-known 6th official D&D setting on Toril.

EDIT: As for the OP, I highly recommend Razor Coast by Frog God games - its a decent-enough fit on the eastern 'face' of the Chultan peninsula. Some great fun to be had there - lots of plot-hooks to run with.

EDIT2: How could I have forgotten Savage Tide? That adventure path even had an official FR conversion (which should still be available on the Paizo site... maybe).


"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 22 Mar 2014 22:08:29
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George Krashos
Master of Realmslore

Australia
6688 Posts

Posted - 22 Mar 2014 :  22:35:58  Show Profile Send George Krashos a Private Message  Reply with Quote
If you can dig up the old Greyhawk "Isle of the Ape" module, that has the best rules for adventuring in a jungle environment.

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
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Wooly Rupert
Master of Mischief
Moderator

USA
36968 Posts

Posted - 23 Mar 2014 :  01:04:39  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Markustay

Saurials are native to the Malatra region, just south of Kara-Tur.



Um... Saurials are not native to Toril at all. They can't be native to Malatra.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
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-- Candlekeep Forum Code of Conduct

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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 23 Mar 2014 :  17:41:09  Show Profile Send Markustay a Private Message  Reply with Quote
They are, according to the material in the Living Jungle campaign, which is canon.

Although I am sure you will argue about how you are right and I am wrong, as per usual. Its why Candlekeep is no longer my start page.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone

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Demzer
Senior Scribe

893 Posts

Posted - 23 Mar 2014 :  19:41:23  Show Profile Send Demzer a Private Message  Reply with Quote
quote:
Originally posted by Markustay
They are, according to the material in the Living Jungle campaign, which is canon.



Does it establish any link between the Lost Vale (or whatever was called the valley with Moander worshipping saurials) and Malatra? Like a portal built by Moander or something?
I would love more links/portals/passages between the various subcontinents of Toril.
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 23 Mar 2014 :  20:14:45  Show Profile Send Markustay a Private Message  Reply with Quote
None.

I had a plethora of great (official) material thats pretty-much impossible to get anymore (that some folks sent me in bits & pieces while I was working on the K-T project), that detailed the region and the campaign, including available character classes, which included the saurials. I can't remember the precise details, but the history was very sparse where the saurials were concerned - just that there all four groups were native to the region.

Notice I said 'native' rather 'aboriginal', because someone (here at the 'Keep) told me that the were originally from 'elsewhere' - however NONE of the material that I had corroborated that, so I do not know where he got his information from (possibly Polyhedron?) I also no longer have any of that material, sadly, and have no way of getting it again, so I can't even double-check the info I did have.

EDIT: I did manage to find something on the net, although its hard to tell if it was THE official product, or someone's rewrite. In Malatra they are called Lacerials, and "the claim to come from another world". It never actually states that they do, so I guess its one of those things left-open for the DM. It still works just fine with my theory that the Saurial 'homeworld' was really Abeir (or that the Saurials were rally part of a greater sauroid race - that included the Sarrukh - and that they were on the united Abeir-Toril before the world was sundered).

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 23 Mar 2014 20:26:45
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sfdragon
Great Reader

2285 Posts

Posted - 23 Mar 2014 :  20:41:48  Show Profile Send sfdragon a Private Message  Reply with Quote
http://forgottenrealms.wikia.com/wiki/Saurials
ummmm... yeah.... you both right and you both wrong.....

have a nice day

why is being a wizard like being a drow? both are likely to find a dagger in the back from a rival or one looking to further his own goals, fame and power


My FR fan fiction
Magister's GAmbit
http://steelfiredragon.deviantart.com/gallery/33539234
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 23 Mar 2014 :  21:17:06  Show Profile Send Markustay a Private Message  Reply with Quote
quote:
Originally posted by Markustay

EDIT: As for the OP, I highly recommend Razor Coast by Frog God games - its a decent-enough fit on the eastern 'face' of the Chultan peninsula. Some great fun to be had there - lots of plot-hooks to run with.
Oh, and just to show how well it worked, here's another bit of my mash-up campaign map -althought the Razor Coast bits aren't labeled yet.

Chult + Razor Coast

Compare that to the Razor Coast map - you can see a low-rez version of that HERE.

Lots of great ways to use all the combined lore, especially if you also use Savage Tide (and Isle of the Ape as Krash suggested). Don't worry about those locales in the lower right corner... those are part of Sargava, which is part of the Golarion/Pathfinder setting (I DID say this was part of my Misbegotten Realms).

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 23 Mar 2014 21:18:53
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Wooly Rupert
Master of Mischief
Moderator

USA
36968 Posts

Posted - 23 Mar 2014 :  21:30:59  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Markustay

They are, according to the material in the Living Jungle campaign, which is canon.


The original material about saurials explicitly stated they were from another world. This is also made quite clear in the book Song of the Saurials.

quote:
Originally posted by Markustay

Although I am sure you will argue about how you are right and I am wrong, as per usual. Its why Candlekeep is no longer my start page.



Wow, I don't even know where to begin with this one... Other than to say I don't call someone on saying something is wrong unless it is, in fact, wrong. I don't single anyone out or go out of my way to look for mistakes; I just call the mistakes when I see them, and if I'm not sure, I either ask for a canon reference, first, or do the research myself.

I suppose the fact that I've never called you on anything on your maps has escaped your notice... But I haven't. I know how meticulous you are about cartography, and so I assume everything on your maps is backed by canon.

I apologize if this clashes with your opinion of me.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
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-- Candlekeep Forum Code of Conduct

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Drustan Dwnhaedan
Learned Scribe

USA
324 Posts

Posted - 24 Mar 2014 :  00:15:56  Show Profile Send Drustan Dwnhaedan a Private Message  Reply with Quote
Nwaaa... I'm beginning to think I should have kept my big mouth shut. (And I would have, if I knew asking a simple question was going to cause this much trouble...)
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sfdragon
Great Reader

2285 Posts

Posted - 24 Mar 2014 :  06:10:29  Show Profile Send sfdragon a Private Message  Reply with Quote
quote:
Originally posted by Drustan Dwnhaedan

Nwaaa... I'm beginning to think I should have kept my big mouth shut. (And I would have, if I knew asking a simple question was going to cause this much trouble...)

I wouldn't worry about it, some of the most honored scribes here often get into heated debates amongst all the lore. It gets amusing at times.....

why is being a wizard like being a drow? both are likely to find a dagger in the back from a rival or one looking to further his own goals, fame and power


My FR fan fiction
Magister's GAmbit
http://steelfiredragon.deviantart.com/gallery/33539234
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 24 Mar 2014 :  14:03:16  Show Profile Send Markustay a Private Message  Reply with Quote
Its not a 'heated debate', just a difference on someone's definitions - there is a big difference between 'native' and 'aboriginal', which I pointed-out in another post above. The Lacerials in Malatra are natives - they've been there long-enough for everyone else in the region to remember them having "always been there". They have legends that they came from elsewhere, which doesn't make it true - it just means you can spin it either way.

My point is that they could possibly be BOTH... if, in fact, the Saurials were part of the original Sauroid creator race of Abeir-Toril. According to the newer, 4e lore, Abeir-Toril was ANOTHER WORLD - one that no longer exists. Thus, depending on how you look at it, they can be considered either, because Toril (and Abeir) are made-up of parts of that original world.

All of which, of course, is just more supposition. The fact that Saurials (lacerial) are native to Malatra is not. Unlike the newer group that arrived in Faerūn, they have been there a very long time (which could even date back to The Sundering - we just don't know).

EDIT: On another note - no-one liked how I attached The Razor Coast to Chult? The scale is way-off, though; The Razor Coast is at least twice that size when using its own scale. Chult needs a little love - its been ignored for too long. Edit Again: Just realized I messed-up with that river -it makes no sense. That was me, not Razor Coast - my bad. A river is not supposed to have more then one mouth.



"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 24 Mar 2014 14:11:39
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Lothlos
Learned Scribe

USA
111 Posts

Posted - 24 Mar 2014 :  21:45:15  Show Profile Send Lothlos a Private Message  Reply with Quote
@markustay Nice map thanks for the Razor Coast suggestion.

The Road goes ever on and on
Down from the door where it began.
Now far ahead the Road has gone,
And I must follow, if I can,
Pursuing it with eager feet,
Until it joins some larger way
Where many paths and errands meet.
And whither then? I cannot say.
-J.R.R. Tolkien

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Drustan Dwnhaedan
Learned Scribe

USA
324 Posts

Posted - 24 Mar 2014 :  21:50:47  Show Profile Send Drustan Dwnhaedan a Private Message  Reply with Quote
I liked your map, MarkusTay (so much so that I didn't notice the little problem with the river), I just got a bit hung up on the fact that a question I asked seemed to cause an argu- er, never mind.

Anyways, let's get back to the original subject; a setting for a jungle-themed campaign. I find the idea interesting, and potentially quite helpful in designing some of the regions of my own home-brew world.
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 25 Mar 2014 :  04:00:28  Show Profile Send Markustay a Private Message  Reply with Quote
No arguments. This site seems to get very... confrontational... these days. It use to be my #1 'go-to' site, but now its like #5 (and falling). Maybe its just me, but I'm just not getting that sense of community anymore.

ANYHOW... realized something weird with that map - in my original, I used the low-rez map I linked to (of The Razor Coast) which does indeed have the weirdness with the river! That map was a pre-release 'sneak-Peak' by Frog-God games, but on the map that came with the product (because I bought the product, I like what heard so much) the small bit that connects the lake to the coast is gone. Thus, they must have caught the problem themselves before going to final production. So just ignore that small bit of river below the lake. When I get back to that map, I'll probably do something different - I like the river there - I'll probably break it off from the other two at some point further north, in the jungle (making two different rivers coming from the mountains).

There is a second bit of weirdness with that river near the two northern river mouths, but that is the same on both official maps, so I assume that peninsula there is actually an island.

Or you can just say "it magic!" and use it as-is.
Anyhow, I thought it was a really good fit. The Golarion 'isle of assassins' (Mediogalti) is just off the right edge of the map as well (another thing I liked very much from the PF setting). There are a total of 5 major pirate regions in my campaign, along with a dozen or more smaller areas... I do so love sea adventures (and since all the seas are connected now, they can all go all over the place - its a pirate's world!) Every single pirate that has every lived - real or imaginary - exists in my setting. Who needs Spelljammer when I brought it all down to earth?

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 25 Mar 2014 04:05:05
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