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 Elven aasimar + Human = ??
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imthedci
Acolyte

USA
5 Posts

Posted - 25 Sep 2013 :  21:36:09  Show Profile Send imthedci a Private Message  Reply with Quote  Delete Topic
It's an offspring question...

A elven aasimar has a child with a human. What would the child be?

1.) Half-Elf
2.) Human
3.) Aasimars can't breed.
4.) Something completely different

Any help would be appreciated.

xaeyruudh
Master of Realmslore

USA
1853 Posts

Posted - 26 Sep 2013 :  03:26:36  Show Profile  Visit xaeyruudh's Homepage Send xaeyruudh a Private Message  Reply with Quote
Which edition are you referring to?

If 3e, aasimar are human-based planetouched and an elven version would have a different name and more elf-related details. As far as I know, it hasn't been described in 3e rules (fey'ri are elven tieflings, but I haven't seen elven versions of the other planetouched races), and you're on your own to define it for your own games.

I don't see any unusual issues with a half-something offspring, given that humans and outsiders are apparently cross-fertile with pretty much everything, including elves. I would start with a half-elf and add some minor celestial-based details in the physical description. Maybe a +2 to Cha. Not much in the way of magical abilities, unless you want to add a Level Adjustment.

Just my thoughts.
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Wooly Rupert
Master of Mischief
Moderator

USA
36910 Posts

Posted - 26 Sep 2013 :  05:53:51  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by xaeyruudh

If 3e, aasimar are human-based planetouched and an elven version would have a different name and more elf-related details. As far as I know, it hasn't been described in 3e rules (fey'ri are elven tieflings, but I haven't seen elven versions of the other planetouched races), and you're on your own to define it for your own games.


That is not quite correct. In Dragon 350, there was an article that gave us demihuman planetouched, including celadrin. The article was "Legacies of Ancient Empires" by Eric L. Boyd.

The article was Realms-specific, and covered four types of Faerūnian planetouched: azerbloods (shield dwarves and azers), celadrin (elven worshippers of Hanali Celanil and eladrins (usually firre)), d'hin (singular d'hin'ni, lightfoot halflings and djinni), and worghests (barghests and goblins).

Oh, and Sean K. Reynolds had something similar to celadrins on his website: eladree. His eladree are the same basic concept as celadrin, but rather predate them. I'd allow either, if I was DM'ing.

There was also a third-party book of planetouched called Children of the Planes; it may have been pdf-only. That book had Bralinsidhe (elf and bralani) and korali (elf and succubus).

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xaeyruudh
Master of Realmslore

USA
1853 Posts

Posted - 26 Sep 2013 :  06:12:07  Show Profile  Visit xaeyruudh's Homepage Send xaeyruudh a Private Message  Reply with Quote
Cool! I had missed those, thanks for the pointers Wooly.
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TBeholder
Great Reader

2482 Posts

Posted - 26 Sep 2013 :  06:41:31  Show Profile Send TBeholder a Private Message  Reply with Quote
In-'verse, most likely, a mix, i.e. Half-elf with Aasimar traits. But possibly one set of traits is dominant, and defines what the character is as a magical creature.
Now, how to model it...

  • In AD&D2, you either take a default human-based Aasimar and add half-elf traits (looks tough, but they somewhat overlap, then again, you had an Elven Aasimar in the first place), or simply say "traits from this set are completely dominant".

  • In PO:S&P ("AD&D2.5") you do the same, but since all traits are picked in CP-based constructor, it's best to allow both sets without worrying about balance: take Half-Elf traits, then add Aasimar (+Planar common, if appropriate) picks on top and observe how fast the character points pool is drying.
    Half-elf: 25 CP; standard skill package: Infravision 60'(10); Sleep/Charm Resistance 30% (5); Detect Secret Doors (5); Languages* (free); +5.
    Aasimar: 40 CP; standard skill package: Cold resistance (5), Fire resistance (5), Infravision 60'(5)(shouldn't it be 30'/5?), Magic resistance 10% (10), Mental fortitude +2 (5), Surprise bonus (5); +5. +up to 4*5 from racial weaknesses.
    Mix: Either take a Half-elf with one lesser ability from Aasimar list (with one weakness, 2*5 or 10), or Aasimar with 20 CP pre-spent on Half-elf traits (but again, they overlap).

  • In 3.x you can use templates, or add Bloodline levels (Celestial) of the strength you consider appropriate for remoteness and HD of the Celestial ancestor.
    Or if the ancestor's exact subrace is known, devise your own variant of Celestial Bloodline - because e.g. manifestations of Firre blood could be... peculiar.


People never wonder How the world goes round -Helloween
And even I make no pretense Of having more than common sense -R.W.Wood
It's not good, Eric. It's a gazebo. -Ed Whitchurch
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Lord Bane
Senior Scribe

Germany
479 Posts

Posted - 26 Sep 2013 :  09:04:37  Show Profile Send Lord Bane a Private Message  Reply with Quote
As for a third party product, maybe Aasimar & Tieflings: A guidebook to the Planetouched by Robert J. Schwalb from Green Ronin does help you a bit aswell.

The driving force in the multiverse is evil, for it forces good to act.
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Zireael
Master of Realmslore

Poland
1190 Posts

Posted - 26 Sep 2013 :  10:07:19  Show Profile  Visit Zireael's Homepage Send Zireael a Private Message  Reply with Quote
What's "PO:S&P"? It sounds interesting...

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Wooly Rupert
Master of Mischief
Moderator

USA
36910 Posts

Posted - 26 Sep 2013 :  12:56:32  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Zireael

What's "PO:S&P"? It sounds interesting...



Player's Option: Skills & Powers.

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-- Candlekeep Forum Code of Conduct

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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 26 Sep 2013 :  13:02:38  Show Profile Send Markustay a Private Message  Reply with Quote
I'd go with a half-elf with a celestial bloodline myself.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone

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TBeholder
Great Reader

2482 Posts

Posted - 26 Sep 2013 :  13:30:42  Show Profile Send TBeholder a Private Message  Reply with Quote
quote:
Originally posted by Zireael

What's "PO:S&P"? It sounds interesting...
Player's Option: Skills & Powers. Of course, PO kind of failed exactly because S&P was its core and the most raw book and, well, the one where chief designer was not Richard Baker, but this doesn't make S&P useless. I rate psionics as "borked", but character points system only "to be used with care", i.e. needs an attentive GM. In Dragon articles there were expansions, including rules for character generation in other settings - Dark Sun, Ravenloft, Planescape - including planar races, of course.

People never wonder How the world goes round -Helloween
And even I make no pretense Of having more than common sense -R.W.Wood
It's not good, Eric. It's a gazebo. -Ed Whitchurch
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imthedci
Acolyte

USA
5 Posts

Posted - 26 Sep 2013 :  14:17:38  Show Profile Send imthedci a Private Message  Reply with Quote
Hmmm, very interesting. Thank you all very much for your replies! ^_^
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