Candlekeep Forum
Candlekeep Forum
Home | Profile | Register | Active Topics | Active Polls | Members | Private Messages | Search | FAQ
Username:
Password:
Save Password
Forgot your Password?

 All Forums
 Forgotten Realms Journals
 Running the Realms
 Ideas for role playing when PCs "level up"
 New Topic  New Poll New Poll
 Reply to Topic
 Printer Friendly
Author Previous Topic Topic Next Topic  

Cards77
Senior Scribe

USA
747 Posts

Posted - 06 Sep 2013 :  01:11:02  Show Profile Send Cards77 a Private Message  Reply with Quote  Delete Topic
I was wondering how you have been handling leveling up in your campaigns. In particular, when druids gain wildshaping. I'd like to role play something meaningful with the player, rather than just "hey you get to wild shape now". I've glossed over other classes in the past ie fighters training etc.

Also, have you ever used a pay for training system in your campaigns? I'm considering leveling PCs up as normal, but to get the special abilities like evasion, they need to get training somehow.

Any thoughts on how you've handled this in a RP fashion is much appreciated. Thanks.

Ayrik
Great Reader

Canada
7989 Posts

Posted - 06 Sep 2013 :  01:50:26  Show Profile Send Ayrik a Private Message  Reply with Quote
I've had characters suddenly strike a heroic pose, numinous in a shaft of divine radiance shining down from yonder, while the rest of the world momentarily pauses in this dazzling spectacle. Instant and tangible rewards from your deity, it's been said.

I've had characters go through training, demonstrating consistent effort and practice over a considerable time ... and paying dearly for the services of a more accomplished peer, perhaps in gold and silver, perhaps with spells or magical items, perhaps through quests and missions and (worst of all!) special "favours" reserved for future use.
A variant on this was to force characters to earn XP at half their normal rate unless under the tutelage of a trainer, and this really hurts high-level PCs who seek to earn levels when no trainer is affordable or available. While, of course, characters who afford to spent time and resources can "buy XP" by constantly training and training without any actual adventure or risk, if the DM allows.

Most times, I have characters who are awarded XP from the last session at the beginning of the next session, so they kinda end of just levelling up while "idle" in town and guzzling cheap ale at the ubiquitous tavern.

[/Ayrik]
Go to Top of Page

Cards77
Senior Scribe

USA
747 Posts

Posted - 06 Sep 2013 :  01:57:08  Show Profile Send Cards77 a Private Message  Reply with Quote
I've been doing it like you where the just level up during down time. My problem is, a druid doesn't just sit around a tavern and then EUERKA I CAN WILDSHAPE. I'm thinking of having her go back to her grove in the Moonwood, seek a mentor....something meaningful to do and role play to experience getting the ability as a character, not just a paper exercise.
Go to Top of Page

Kris the Grey
Senior Scribe

USA
422 Posts

Posted - 06 Sep 2013 :  02:08:32  Show Profile Send Kris the Grey a Private Message  Reply with Quote
Cards,

I'm with you. Although it isn't 'fair' to make players pay over and above XP costs and training times in order to gain new level based special abilities their class entitles them to, there still has to be some rational relationship to events in the world and their sudden gain of heroic/magical/divine powers. Otherwise you might as well just be playing WoW... So, I usually require some training time with someone else who has/can do the ability in question along with a rational explanation as to why the PC has been selected to acquire it (if it isn't just a trainable power). To keep it from being too burdensome I never charge too much more than standard training costs and times, you don't want lengthy special quests putting them at a disadvantage vis a vis other character classes. Your mentor plan sounds solid.

Kris the Grey - Member in Good Standing of the Watchful Order of Magists and Protectors, the Arcane Guild of Silverymoon, and the Connecticut Bar Association
Go to Top of Page

Cards77
Senior Scribe

USA
747 Posts

Posted - 06 Sep 2013 :  02:15:26  Show Profile Send Cards77 a Private Message  Reply with Quote
I think especially the way the Pathfinder rules really beef up the core classes, that it doesn't hurt anyone at all to have a special role playing session to make the player feel invested in the character, and to make the ability to wild shape feel "special" because it IS. And more so than probably any other class ability. I'm not above doing a short special solo quest for something like this. I've done it before for players trying to get into a certain PrC or whatever.
The training method is also a good way to make sure the PCs don't get too much gold especially my group is only 3 PCs.

I'm just looking for some cool ideas on how other DM's have done it in the past.
Go to Top of Page

Lord Bane
Senior Scribe

Germany
479 Posts

Posted - 06 Sep 2013 :  09:07:31  Show Profile Send Lord Bane a Private Message  Reply with Quote
Have an event occure. Primal spirits crossing paths with the druid during some undertaking, have them reason and talk and after some task for them they agrees to "blend in" with the druid and thus he gains the ability to shift to the form of the spirits. (This may be more suited for a shaman though....)

Have indeed a mentor of a druid grove calling on his inner instincts and his observation of nature around him and have him meditate until he manages through selfreflection and emotions to shift.

Short simple route, have him contract a weredisease

The driving force in the multiverse is evil, for it forces good to act.
Go to Top of Page

Gary Dallison
Great Reader

United Kingdom
6405 Posts

Posted - 06 Sep 2013 :  09:54:10  Show Profile Send Gary Dallison a Private Message  Reply with Quote
Levelling for me depends on what is happening.

During the adventure if there is no opportunity for downtime or returning to town etc and the level is crucial to their survival then the learning of wildshape has been through the course of the adventure and i just add it to the list of abilities they can use.

If there is downtime then typically the player has to visit a trainer or someone who is of the same or similar class that can teach them. This involves some roleplay a few skill challenges and ends with them levelling and learning new abilities.

Prestige classes i view as a unique type of levelling and require the player in question to undergo a unique quest or challenge specific to learning that prestige class, of course this usually requires the quest being woven into the campaign or adventure so that they have the opportunity to gain the prestige class that they want.

Forgotten Realms Alternate Dimensions Candlekeep Archive
Forgotten Realms Alternate Dimensions: Issue 1
Forgotten Realms Alternate Dimensions: Issue 2
Forgotten Realms Alternate Dimensions: Issue 3
Forgotten Realms Alternate Dimensions: Issue 4
Forgotten Realms Alternate Dimensions: Issue 5
Forgotten Realms Alternate Dimensions: Issue 6
Forgotten Realms Alternate Dimensions: Issue 7
Forgotten Realms Alternate Dimensions: Issue 8
Forgotten Realms Alternate Dimensions: Issue 9

Alternate Realms Site
Go to Top of Page

Gary Dallison
Great Reader

United Kingdom
6405 Posts

Posted - 06 Sep 2013 :  09:56:23  Show Profile Send Gary Dallison a Private Message  Reply with Quote
More specifically to your question i would have the druid either meet with the local circle and undertake some instruction such as spending time as an animal (under a polymorph type spell).

Some wild empathy checks to learn how animals are feeling.

Some survival checks to track animals (and learning to travel undetected.

Maybe survival checks to survive in the wilderness with nothing but his/her skills.

Forgotten Realms Alternate Dimensions Candlekeep Archive
Forgotten Realms Alternate Dimensions: Issue 1
Forgotten Realms Alternate Dimensions: Issue 2
Forgotten Realms Alternate Dimensions: Issue 3
Forgotten Realms Alternate Dimensions: Issue 4
Forgotten Realms Alternate Dimensions: Issue 5
Forgotten Realms Alternate Dimensions: Issue 6
Forgotten Realms Alternate Dimensions: Issue 7
Forgotten Realms Alternate Dimensions: Issue 8
Forgotten Realms Alternate Dimensions: Issue 9

Alternate Realms Site
Go to Top of Page

Diffan
Great Reader

USA
4471 Posts

Posted - 06 Sep 2013 :  15:29:20  Show Profile Send Diffan a Private Message  Reply with Quote
In my 3rd Edition games I'd allow for mechanical increases to be instantaneous such as HP, Saving Throws, BAB, lay on hands, and Skill points to name a few. Class features that might require special training (gaining another spell level, wild shape, a particular feat, a prestige class feature) often requires a bit more work in the roleplay department. As such they usually gain these effects when they're not in immediate danger. They might be able to aquire this positon while inside a dungeon if it's well fortified and they expect to spend a few days there or perhaps there's a stronghold of allies nearby they can hole up for a few days. In that loose timeframe it's easier to narrate how one gains these abilities instead of just saying "Ok, *poof* you now know that you have a Celestial Steed at your beck and call".

Diffan's NPG Generator: FR NPC Generator
Go to Top of Page

idilippy
Senior Scribe

USA
417 Posts

Posted - 06 Sep 2013 :  16:26:06  Show Profile Send idilippy a Private Message  Reply with Quote
I do pretty much the exact same thing as Diffan. Hit dice, BAB, saving throws all immediately are the new number. New spells, feats, and class abilities require that the party be in a safe place out of immediate danger to rest and reflect on their experiences. This works in my preferred semi- or full on sandbox games where the party can decide to take a break after an immediate threat is ended and there is no driving plot that requires them to immediately charge ahead into the next situation. If I were running a linked adventure path where the party wouldn't get a chance for much, or any, downtime after gaining a level (some published adventures might have the party gain 2 or more levels between rest stops) I would probably ignore this preference and have the party learn everything they need to when they rest for a night or something.
Go to Top of Page

sleyvas
Skilled Spell Strategist

USA
12096 Posts

Posted - 06 Sep 2013 :  16:46:05  Show Profile Send sleyvas a Private Message  Reply with Quote
I make this loud DING sound and then say "YOU HAVE LEVELED" in a deep baritone :-)

Alavairthae, may your skill prevail

Phillip aka Sleyvas
Go to Top of Page

Lord Bane
Senior Scribe

Germany
479 Posts

Posted - 06 Sep 2013 :  17:04:28  Show Profile Send Lord Bane a Private Message  Reply with Quote
Involve the "leveling up" with roleplay. Come up with ideas how you can describe how a character gained the new level and some flavor on the feats/spells he got.

For example a fighter was involved in a battle and saw someone do heavier blows with more power and he decided to do the same, if the one doing the heavy blows survived the fighter approached and asked about how he did it followed by a short lesson in which he leanrs the feat Powerstrike. This means you need to be in touch with the player and he has to inform you what he intends to get upon the next level. That way you can weave it into the story and it feels much more immersive than the instant "You got level! Weeeeeeeeeeeee" Game mechanics can be blended into the story if one just puts enough effort into it.

The driving force in the multiverse is evil, for it forces good to act.
Go to Top of Page
  Previous Topic Topic Next Topic  
 New Topic  New Poll New Poll
 Reply to Topic
 Printer Friendly
Jump To:
Candlekeep Forum © 1999-2025 Candlekeep.com Go To Top Of Page
Snitz Forums 2000