Author |
Topic  |
|
jordanz
Senior Scribe
  
556 Posts |
Posted - 28 Jul 2013 : 05:02:40
|
A Role playing game set in the Realms with great gameplay, and an authentic Realms feel.
I would love a to see another game come out that basically covers all of the realms AND outer planes, an incredibly huge game that could yield anywhere from low level fantasy to truly EPIC near demigod level campaigns.
I still hold out hope...
|
|
sfdragon
Great Reader
    
2285 Posts |
Posted - 28 Jul 2013 : 06:07:40
|
well there is that Nevewinter online game, but its boring |
why is being a wizard like being a drow? both are likely to find a dagger in the back from a rival or one looking to further his own goals, fame and power
My FR fan fiction Magister's GAmbit http://steelfiredragon.deviantart.com/gallery/33539234 |
 |
|
Thauranil
Master of Realmslore
   
India
1591 Posts |
Posted - 28 Jul 2013 : 14:40:33
|
I hope there is. If it turns out to be even half as good as Baldurs Gate it will still be success. |
 |
|
Markustay
Realms Explorer extraordinaire
    
USA
15724 Posts |
Posted - 28 Jul 2013 : 15:20:42
|
quote: Originally posted by sfdragon
well there is that Nevewinter online game, but its boring
I think the main problem with the game is that they tried marketing the wrong type of game to the wrong audience. Its visually (and gameplay) made to appeal to the MORPG crowd, and yet, the 'buy kewl stuff' paradigm works best with the 'casual gamer' (think Facebook games). Despite my perpetual poverty, I find myself putting money on my accounts for stuff like kewl mounts, etc. Seriously, who wouldn't spend $5 to get a sword that glows (so that other players look at you with envy)?
What they need to do is scrap the visual elements they have and approach Kingsisle - no one does CASUAL games better. That will not be what WE want (another BG), but it will appeal to THE MASSES, which is just what they need right now. People who don't normally go in for D&D, RPGs, and/or fantasy will fall in love with the setting and want to know more. Right now, the only folks playing that Neverwinter game are old fans hoping for an 'FR feel' game, and NOT getting it.
Kingsisle games are highly addictive, despite the silly elements. Their visuals are freakin' amazing! If they ever produced a game sans the silliness, I think it would be a blockbuster hit of phenomenal proportions. The key is simple-to-learn gameplay - thats how you get new fans. Neverwinter is just a mess in that regard - I still don't know how to use any of my powers (I just swing my sword like crazy and hope for the best).
Kingsisle + Hasbro = pure WIN... I'd bank on that. They used the wrong company to produce a casual game - can't believe everyone involved completely missed that. |
"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone
|
Edited by - Markustay on 28 Jul 2013 15:21:49 |
 |
|
carbos
Acolyte
14 Posts |
Posted - 28 Jul 2013 : 21:14:53
|
quote: Originally posted by jordanz
A Role playing game set in the Realms with great gameplay, and an authentic Realms feel.
I would love a to see another game come out that basically covers all of the realms AND outer planes, an incredibly huge game that could yield anywhere from low level fantasy to truly EPIC near demigod level campaigns.
I still hold out hope...
Not unless Hasbro/WotC change way in which they handle license. For example Inxile in the beginning wanted to get Planescape license to make Planescape: Torment spiritual sequel. Only after Hasbro/WotC refused they asked Numenera guys.
There was supposed to be RPG based on 3.5e OGL but it died due to conflict between developer and publisher.
Currently it is more likely we will get something interesting from Pathfinder than D&D. |
 |
|
Dark Wizard
Senior Scribe
  
USA
830 Posts |
Posted - 28 Jul 2013 : 21:27:40
|
On the other front, besides appealing to the casual gamers using the D&D Brands (D&D, FR, Eberron, etc) with lighter, fun games but without the mechanical underpinning of any edition of D&D, they should be putting out an occasional traditional RPG like inXile's Wasteland II & Torment: ToN or Obsidian's Project Eternity.
In fact, now that both companies are adept at make pseudo-isometric games (having covered the learning overhead with their own games) risks for a license game should be reduced. It was really foolish for WotC to refuse the Planescape license to inXile or to not pursue a FR or Eberron license with Obsidian. Either will be a sure sell, not MMO or FPS numbers, but respectable sales to keep their brands and characters at the forefront of audiences.
WotC may have their hands tied with prior license agreements though, which is unfortunate. |
 |
|
carbos
Acolyte
14 Posts |
Posted - 28 Jul 2013 : 22:02:25
|
quote: Originally posted by Dark Wizard
On the other front, besides appealing to the casual gamers using the D&D Brands (D&D, FR, Eberron, etc) with lighter, fun games but without the mechanical underpinning of any edition of D&D,
They do? I mean as far as I'm aware Neverwinter isn't exactly popular and Daggerdale was so bad that even video gaming journalists admitted it was awful. Honestly to me it looks like they aren't appealing to anyone.
quote: Originally posted by Dark WizardWotC may have their hands tied with prior license agreements though, which is unfortunate.
I think Hasbro recently won their license back from Atari. |
 |
|
Dark Wizard
Senior Scribe
  
USA
830 Posts |
Posted - 28 Jul 2013 : 22:43:03
|
quote: Originally posted by carbos
quote: Originally posted by Dark Wizard
On the other front, besides appealing to the casual gamers using the D&D Brands (D&D, FR, Eberron, etc) with lighter, fun games but without the mechanical underpinning of any edition of D&D,
They do? I mean as far as I'm aware Neverwinter isn't exactly popular and Daggerdale was so bad that even video gaming journalists admitted it was awful. Honestly to me it looks like they aren't appealing to anyone.
Meant the attempt to appeal obviously. Felt the line of discussion was clear enough.
quote: Originally posted by carbos
quote: Originally posted by Dark Wizard WotC may have their hands tied with prior license agreements though, which is unfortunate.
I think Hasbro recently won their license back from Atari.
Maybe, but certainly not soon enough, much like the D&D movie license sitting for perpetuity with another party. Even if it just returned, it will be some years before they can make games with it given game development times, and more for a good game to arise from this new-found freedom, unless they have a savvy license supervisor with a plan to contact specific capable partners. |
 |
|
silverwolfer
Senior Scribe
  
789 Posts |
Posted - 28 Jul 2013 : 23:25:20
|
Kill D&D Movies with FIRE!! FIRE!!!!
*tweedles thumbs* I ...sorta want to see drizzit made into a movie |
 |
|
Ze
Learned Scribe
 
Italy
147 Posts |
Posted - 29 Jul 2013 : 07:39:27
|
quote: Originally posted by Dark Wizard It was really foolish for WotC to refuse the Planescape license to inXile or to not pursue a FR or Eberron license with Obsidian. Either will be a sure sell, not MMO or FPS numbers, but respectable sales to keep their brands and characters at the forefront of audiences.
I agree that Obsidian's PE will be a sell and I'm one of those who would happily pay for such a game if it were set in the Realms, but I may also understand that in the current videogame market the Companies strategies should be focused, and WotC's decision to focus on MMORPG cannot be totally criticized - as you say yourself, MMOs still sell more, and let me add that they target a wider base of users, not necessarily drawn to the game by its being in the Realms or by BG nostalgia. My personal hope is that the next stage may be our best bet - when/if the MMORPG market will be saturated AND Project Eternity will sell amazingly, only then we will be entitled to wish for a new isometric game set in the Realms. Crossing my fingers I know, yes, so what?

|
 |
|
sfdragon
Great Reader
    
2285 Posts |
Posted - 29 Jul 2013 : 07:46:46
|
the nvw business model stinks though.
why do I want to pay some 60.00 just for the moon elf....
yeah its not FR though, the shroud of the avatar forsaken virtues might be interesting
https://www.shroudoftheavatar.com/ |
why is being a wizard like being a drow? both are likely to find a dagger in the back from a rival or one looking to further his own goals, fame and power
My FR fan fiction Magister's GAmbit http://steelfiredragon.deviantart.com/gallery/33539234 |
Edited by - sfdragon on 29 Jul 2013 07:47:58 |
 |
|
Irennan
Great Reader
    
Italy
3811 Posts |
Posted - 29 Jul 2013 : 10:47:28
|
quote: Originally posted by Markustay
quote: Originally posted by sfdragon
well there is that Nevewinter online game, but its boring
I think the main problem with the game is that they tried marketing the wrong type of game to the wrong audience. Its visually (and gameplay) made to appeal to the MORPG crowd, and yet, the 'buy kewl stuff' paradigm works best with the 'casual gamer' (think Facebook games). Despite my perpetual poverty, I find myself putting money on my accounts for stuff like kewl mounts, etc. Seriously, who wouldn't spend $5 to get a sword that glows (so that other players look at you with envy)?
What they need to do is scrap the visual elements they have and approach Kingsisle - no one does CASUAL games better. That will not be what WE want (another BG), but it will appeal to THE MASSES, which is just what they need right now. People who don't normally go in for D&D, RPGs, and/or fantasy will fall in love with the setting and want to know more. Right now, the only folks playing that Neverwinter game are old fans hoping for an 'FR feel' game, and NOT getting it.
Kingsisle games are highly addictive, despite the silly elements. Their visuals are freakin' amazing! If they ever produced a game sans the silliness, I think it would be a blockbuster hit of phenomenal proportions. The key is simple-to-learn gameplay - thats how you get new fans. Neverwinter is just a mess in that regard - I still don't know how to use any of my powers (I just swing my sword like crazy and hope for the best).
Kingsisle + Hasbro = pure WIN... I'd bank on that. They used the wrong company to produce a casual game - can't believe everyone involved completely missed that.
Yes, they went off road while making that game. It would have been better if they set for some action game or single player RPG IMO, as the only part of the game that I kinda enjoyed was doing quests, while the main MMO traits are implemented quite badly (character builds include basically no customization or choice -you can have all the skills at max level-; dungeons are repetitive; pvp is kind of screwed -or so I heard- and so on...). Add to this the fact that the game is full of glitches and the only good part left is the quest editor.
Tbh, I'm not sure that a casual game would be engaging enough to involve people in the Realms. I decided to check the setting out after playing the BG and NW series because they actually managed to drag me into their world, not because kewl stuff or pretty visuals (maybe that's just me, tho). |
Mathematics is the art of giving the same name to different things. |
 |
|
Dark Wizard
Senior Scribe
  
USA
830 Posts |
Posted - 29 Jul 2013 : 21:07:25
|
quote: Originally posted by Ze
quote: Originally posted by Dark Wizard It was really foolish for WotC to refuse the Planescape license to inXile or to not pursue a FR or Eberron license with Obsidian. Either will be a sure sell, not MMO or FPS numbers, but respectable sales to keep their brands and characters at the forefront of audiences.
I agree that Obsidian's PE will be a sell and I'm one of those who would happily pay for such a game if it were set in the Realms, but I may also understand that in the current videogame market the Companies strategies should be focused, and WotC's decision to focus on MMORPG cannot be totally criticized - as you say yourself, MMOs still sell more, and let me add that they target a wider base of users, not necessarily drawn to the game by its being in the Realms or by BG nostalgia. My personal hope is that the next stage may be our best bet - when/if the MMORPG market will be saturated AND Project Eternity will sell amazingly, only then we will be entitled to wish for a new isometric game set in the Realms. Crossing my fingers I know, yes, so what?

MMOs have a greater market, but also crowded by numerous high-quality, multi-million dollar productions funded by industry heavy-weights and developed by top-tier professionals with decades of experience in the genre. In short, "cutthroat competition" is an understatement.
The market is also constantly shifting in new directions. The standard subscription-based MMORPG pioneered by Ultima Online, DAoC, Everquest and exemplified by WoW is fading. WoW is bleeding subscribers, a number of players most games could subsist on if they were instead subscribers for their games.
The new "it" games are free-to-play, semi-casual MMOs, some are traditional level-grind RPGs, others are MOBA which are based on a Warcraft III multiplayer map, others are just adventure games with some RPG elements.
A new channel of activity is 'e-sports' where people who are spectators of such games actually have built a community around such events.
Whatever WotC is doing with their licenses, if they're putting out standard MMOs and playing with yester-decades MMO genre, they probably missed the latest train towards relevancy.
A well-made isometric traditional RPG is something none of these MMOs can do well. Even over a decade after the Infinity Engine games, those games are still talked about in reverence.
Personally, I feel IWD, BG and PS:T played a large role in introducing gamers of that time to tabletop RPGs and inducted them into the interaction-oriented mindset of TTRPGs rather than the tactical battlescape of most MMOs. They were the video game equivalent to the Solo-Adventure/Choose-Your-Path books that introduced many players to PnP RPGs in the decades before computer games became common. |
 |
|
|
Topic  |
|
|
|