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Knightfall
Learned Scribe
 
Canada
148 Posts |
Posted - 16 Jul 2013 : 19:10:28
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I wasn't sure if this was the right place or not to post this concept. I've already begun the development on a thread on The Piazza. (See here.)
The introduction I posed on The Piazza was the initial idea, but as I've developed the concept more in my mind, it has become less about creating a wasteland (like, say, Gamma World) and more about creating an alternate version of the Forgotten Realms that I can place in my main homebrewed cosmology: The Mirrored Cosmology
This won't be an alternate version of the Spellplague, and I'm building the homebrewed version of Toril based off of the 3rd Edition sourcebooks, although I do like a lot of what was done for AD&D 2E.
The starting point will be "50 years later," but I haven't decided on when the apocalyptic events begin. It will definitely be near 1372 DR, but I don't know, yet, if I want to begin right at that date or little bit later.
Anyway, I just wanted to share some of the details here.
Cheers!
Knightfall
FYI... I'm in the middle of creating a customized hex map of The Fallen Realms. I've already posted a version to my From Faerūn to Kara-Tur Yahoo! Group, but it's been change slightly since. I still have to put all the place name on the maps.
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Joebing
Learned Scribe
 
USA
202 Posts |
Posted - 16 Jul 2013 : 19:47:47
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| Interested in seeing how this turns out. REALLY despised the Spellplague. |
Now plugging away on mass conversion to 5e, as well as my imprint J. Halk Games.
http://www.facebook.com/JHalkGames
First adventure on DM Guild: Lair of Elaacrimalicros |
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Wooly Rupert
Master of Mischief

    
USA
36965 Posts |
Posted - 16 Jul 2013 : 20:48:13
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As a potential source of inspiration... During one of the many discussions expressing discontent with the Spellplague, someone pointed out that it have made more sense if it had been caused by the death of Ao. I don't recall who put forth that idea, but I think it was originally on the WotC forums.
I've really no idea how to credibly kill off Ao, but I am tossing out that idea, in case you like it.
Though I never completed the idea (partially because Mystra was brought back, at least in part), I posited my own variant Spellplague, one that rebuilt Mystra, reunified the Weaves, and diminished the numbers of Chosen serving Mystra. My idea didn't involve the widescale changes that are canon for the 4E Realms; I was instead looking at a couple of the stated design objectives and trying to accomplish them in a way that was less disruptive to the setting and that, in my mind, fit better with prior lore. |
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Gary Dallison
Great Reader
    
United Kingdom
6445 Posts |
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Ze
Learned Scribe
 
Italy
147 Posts |
Posted - 16 Jul 2013 : 22:28:24
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quote: Originally posted by dazzlerdal It was also hinted that Gargauth was never really banished from hell but sent to become a god of Faerun so that he could gain enough power to pull the realms into Baator as another layer.
Would you please share a specific reference for that?
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Knightfall
Learned Scribe
 
Canada
148 Posts |
Posted - 16 Jul 2013 : 23:16:33
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quote: Originally posted by Joebing
Interested in seeing how this turns out. REALLY despised the Spellplague.
While I didn't hate the Spellplague idea, I didn't like how the designers left loopholes that allowed the iconic NPCs to migrate into the future of the world. (I'm I getting that right? I haven't studied the 4E books in detail.)
Also, I didn't like how they handwaved in new places from Abeir in order to incorporate the 4E races, although I did like some of the new lands. They "might" end up on my new world, but elsewhere.
Deleting Maztica from the world was really annoying, although my version won't have it either. (I've placed Maztica on another world set in my cosmology, so I don't want to duplicate it as part of The Fallen Realms.)
I've already placed a new, small continent to the west of Faerun, but it is closer than Anchorome and Maztica. A lot closer. I haven't decided on a plan for it yet. |
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Knightfall
Learned Scribe
 
Canada
148 Posts |
Posted - 16 Jul 2013 : 23:46:41
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FYI... one of the stranger aspects of this new PA-version of Toril is that I'm using random dice rolls for determining the Fate of deities and NPCs. I've already done this for The Faerūnian Pantheon, with dramatic results...
Gods that died... Auril, Azuth *, Bane *, Chauntea *, Deneir *, Eldath *, Gargauth *, Hoar, Kelemvor *, Lathander, Lliira, Lurue *, Shar *, Sharess *, Sune *, Talona *, Tempus *, Torm, Tyr **, Ulutiu *, Uthgar *, Valkur, and Velsharoon *.
For the deities marked with an asterisk, their portfolios (and power) have been passed on to another god or to an ascended mortal. (I haven't decided which mortals will become gods, yet.) Tyr is a special case. He died during Ragnarok at an earlier point in my cosmology's (recent) history. Was his death a moment of Fate that drove Toril into darkness? Unlikely.
Gods that have descended from godhood to become powerful, Epic-level mortals... Gond (NE), Helm (LE), Mask (LN), Nobanion (LN), Savras (NE), Selūne (CN), Shaundakul (standard AL), Siamorphe (LE), Talos (LG), and Waukeen (CE).
Each of these, now, mortal survivors have gone through a lot and most have gone through an alignment shift as a result. Many of the surviving gods also suffered an alignment shift, as well as a power shift (+/- Divine Rank #).
Hmm, I just realized that when I went through the gods, I forgot to roll for Cyric. That gives me an EVIL idea... |
Edited by - Knightfall on 16 Jul 2013 23:49:42 |
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Knightfall
Learned Scribe
 
Canada
148 Posts |
Posted - 16 Jul 2013 : 23:54:42
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quote: Originally posted by Wooly Rupert
As a potential source of inspiration... During one of the many discussions expressing discontent with the Spellplague, someone pointed out that it have made more sense if it had been caused by the death of Ao. I don't recall who put forth that idea, but I think it was originally on the WotC forums.
Well, I had already decided that Ao disappeared before the apocalyptic events unfold. I might do something similar to what I did for my Realmsian Dragonstar story. He betrays the gods (for some reason), destroys the Weave, and abandons the world.
Of course, that a very simple way of looking at it. |
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Gary Dallison
Great Reader
    
United Kingdom
6445 Posts |
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Ze
Learned Scribe
 
Italy
147 Posts |
Posted - 18 Jul 2013 : 00:14:19
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Ok, I found something in F&P and in P&P, but it looks like I should consult some old Dragon magazines too (#28 and #91 were referenced), if I'll get to put hands on them. Ok, forgive this slight hijacking.

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Knightfall
Learned Scribe
 
Canada
148 Posts |
Posted - 23 Jul 2013 : 07:10:00
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FYI... I've started posting my revised Faerūnian Pantheon for the Fallen Realms over at The Piazza.
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Knightfall
Learned Scribe
 
Canada
148 Posts |
Posted - 23 Jul 2013 : 07:10:52
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| Grr! Double post. |
Edited by - Knightfall on 23 Jul 2013 07:11:39 |
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Markustay
Realms Explorer extraordinaire
    
USA
15724 Posts |
Posted - 23 Jul 2013 : 15:08:04
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Love the idea of Ao dieing causing a setting-reboot - I hadn't heard that idea before. Its the most open-ended, lore-driven way of moving forward, IMO. We get rid of the ultimate McGuffin, and they get to rebuild the Realms the way it should be (problem is, everyone has a different idea of HOW it 'should be').
Rolling dice to see what god lives or dies just goes against my grain. For your world, you can do it any way you want, but I'm a control freak, and leaving my entire campaign to chance is just too... uncomfortable?
I figure the stories flows from the history, and the gods are part of that history.
quote: Originally posted by Knightfall
Hmm, I just realized that when I went through the gods, I forgot to roll for Cyric. That gives me an EVIL idea...
Cyric stole the dice?  |
"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone
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Wooly Rupert
Master of Mischief

    
USA
36965 Posts |
Posted - 23 Jul 2013 : 15:36:45
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quote: Originally posted by Markustay
Love the idea of Ao dieing causing a setting-reboot - I hadn't heard that idea before. Its the most open-ended, lore-driven way of moving forward, IMO. We get rid of the ultimate McGuffin, and they get to rebuild the Realms the way it should be (problem is, everyone has a different idea of HOW it 'should be').
I personally don't have a problem with Ao, but I think his death would have been a far better explanation for the Spellplague -- depending on how he was killed off, of course. |
Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
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Markustay
Realms Explorer extraordinaire
    
USA
15724 Posts |
Posted - 23 Jul 2013 : 15:58:43
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It could still be used....
Suppose Ao's power has been 'stretched thin' because of the existence of Abeir. This may be why he had to hand the Sphere's 'physics field' (set of rules) to another god - Mystra/Mystryl. The Weave is magic, but it could also be the set of rules the Crystal Sphere must abide by (and presumably every sphere has one, so long as it has an Overgod directing things). Just as Mystra (and other deities) place parts of their power in mortal vessels, so to does Ao in gods - that is his weakness. Mystra probably carried the largest percentage of that power with her control over the Weave.
Bringing down the Weave may have been like giving Ao cancer - as the physics of the sphere degrades, he loses power - he is 'leaking'. The Spellplague (the 'lost century'/Wailing Years) could have been Ao 'bleeding out'. 5e could begin with the death of Ao.. and a 'brave new world' (and no Abeir - his power is what kept the worlds apart). Abeir gets re-merged, Ao is gone, and the designers get to do an in-story, lore-driven reset.
They could also leave it tenuous - is Ao really dead, or was his putting the worlds back together his only recourse (to save himself), and he has gone back to anonymity? Everyone can get to decide what happened to Ao for their own games, if they spin it that way.
EDIT: I even thought of a name for all this... The Un-Sundering!  |
"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone
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Edited by - Markustay on 23 Jul 2013 19:57:52 |
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Knightfall
Learned Scribe
 
Canada
148 Posts |
Posted - 23 Jul 2013 : 23:28:32
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quote: Originally posted by Markustay
Rolling dice to see what god lives or dies just goes against my grain. For your world, you can do it any way you want, but I'm a control freak, and leaving my entire campaign to chance is just too... uncomfortable?
I figure the stories flows from the history, and the gods are part of that history.
I wasn't sure how involved I was going to become in the process, so I figured I'd let the dice decide instead of having to wrack my brain with which gods would stay and which ones would go. However, since I'd already "added-in" several of the Realmsian gods to my Mirrored Cosmology, those deities automatically got a pass from the random dice rolls. (I also made a few choices, myself, after I'd done the rolls.)
And since I'd already done the same thing to Mystara and liked the results, I figured just go for it. Anyway, here's the current list of deities for the pantheon before adding in ascended mortals...
Roll Call of the Gods
Note the various shifts in alignment.  |
Edited by - Knightfall on 23 Jul 2013 23:29:15 |
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idilippy
Senior Scribe
  
USA
417 Posts |
Posted - 24 Jul 2013 : 00:16:45
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It's your world so awesome if that works for you, but I couldn't handle a system where CG Tymora, goddess of good fortune, becomes LE, Waukeen the goddess of trade becomes CE, Gond is NE and the Red Knight is LE but Mask becomes a Lawful (?!) neutral mortal and Malar becomes CN. How are you planning, or are you planning, to reconcile their new and wildly out of character alignments with their old ones? Particularly the 180 turn Tymora took and the nearly as drastic shift Waukeen made. I don't want to criticize, it's homebrew and there's no reason to stick to the old gods if you don't want in your own world, but even as a DM who loves rolling random tables and improv-ing something cool from the result I have no idea how I'd manage such crazy results.
Edit: saw Waukeen and Gond are mortals too, still interested in anything you want to throw out about how they shifted alignment but not so interested compared to Tymora's story or the Red Knight's (a favorite deity of mine in her LN form). |
Edited by - idilippy on 24 Jul 2013 00:22:04 |
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Knightfall
Learned Scribe
 
Canada
148 Posts |
Posted - 24 Jul 2013 : 03:55:04
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quote: Originally posted by idilippy
It's your world so awesome if that works for you, but I couldn't handle a system where CG Tymora, goddess of good fortune, becomes LE, Waukeen the goddess of trade becomes CE, Gond is NE and the Red Knight is LE but Mask becomes a Lawful (?!) neutral mortal and Malar becomes CN. How are you planning, or are you planning, to reconcile their new and wildly out of character alignments with their old ones? Particularly the 180 turn Tymora took and the nearly as drastic shift Waukeen made. I don't want to criticize, it's homebrew and there's no reason to stick to the old gods if you don't want in your own world, but even as a DM who loves rolling random tables and improv-ing something cool from the result I have no idea how I'd manage such crazy results.
Edit: saw Waukeen and Gond are mortals too, still interested in anything you want to throw out about how they shifted alignment but not so interested compared to Tymora's story or the Red Knight's (a favorite deity of mine in her LN form).
I haven`t really decided how the gods shifted alignments, but the changes to them were (mostly) involuntary. My main thought is that when Ao left, he stripped away a lot of the power of the deities. Also, when he left, he ruined the Weave as well.
Chaos ensured. A few of the deities banded together while others (like Cyric) either hid away hoping to ride out the storm or attacked and killed others to steal power. You could call it Time of Troubles II, I guess, although the gods weren't forced to exist on the Material Plane.
When the world began to unravel as well, the stress (strain) of so many deaths and prayers drove a some of the gods to madness. and then gods from beyond Toril started to make their presence felt on the world and small skirmishes turned into full-scale battles.
Time also began to unravel, which brought about the resurrection of several of the dead gods. A few of the more powerful old gods reasserted their dominance by "taking heads," but not all could stand against the winds of time. A few were swept away again, and in their desperation they doomed a few of the current deities to be lost in time as well.
Thoughts? |
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Knightfall
Learned Scribe
 
Canada
148 Posts |
Posted - 24 Jul 2013 : 04:06:49
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Example #1: Kelemvor was one of the first to be destroyed. (Set in motion by Ao, perhaps?) As he came apart, he managed to pass on most of his remaining power to Lathander who, for a very short time, became Lord of the Dead. However, the strain was too much for Lathander and he began to go insane. Dead mortals were being left unjudged, which caused even more chaos on Toril. It was only when time began to shift and break that Amaunator returned to the cosmos. He came back stronger than his successor and subsumed Lathander into himself.
As a result, Amaunator not only has his own portfolio but also some of Kelemvor's portfolio. (He gave the rest of it to Jergal.) Most of Lathander's uniqueness was lost to the winds of time. |
Edited by - Knightfall on 24 Jul 2013 04:07:57 |
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Knightfall
Learned Scribe
 
Canada
148 Posts |
Posted - 24 Jul 2013 : 04:31:13
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Example #2: After Mystryl was restored, she began a purge of the magic deities to try to gain supreme control over the Weave. She quickly dominated and consumed Velsharoon, which gave her more than enough strength to take on Shar. Initially, she didn't care much about Mystra. Mystryl assumed that once she had brought in all the other magic of the world into herself that Mystra would willing merge with her.
However, after Mystryl subsumed Shar into herself instead of destroying the Dark Goddess completely, Mystra began to see Mystryl as a threat (*). Mystra convinced Azuth, who was quickly fading away, to merge with her. (Mystra remains the dominate voice but she does have a male aspect called Mystrazuth.) However, Mystra's time might be numbered since Mystryl continues to grow in power while Mystra's power continues to decline. She has so far refused to force other gods to merge with her. Mystra's strongest ally is the god Baldur, although she also works well with Sharess.
As long as the two deities both exist and are at odds with each other, the power of the Weave remains divided and uncertain. Wild magic has begun to take hold across much of Faerūn, especially in the regions devastated by divine battles (past and present). Wild magic isn't a part of either of the goddesses' portfolios, yet. Mystra might have no choice but to "claim it" if she hopes to stand against Mystryl in the future. But if she does, will her alignment shift even more?
The power of the gods in this universe is an uncertain thing at the best of times. If a god subsumes too much of the wrong thing, the power will change the deity forever.
*It didn't help that Mystryl agreed to pass some of Velsharoon's portfolio to a restored Moander (who also consumed Talona). |
Edited by - Knightfall on 24 Jul 2013 04:36:27 |
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idilippy
Senior Scribe
  
USA
417 Posts |
Posted - 24 Jul 2013 : 17:42:06
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Losing divinity can certainly give free license to change things around, and a post-apocalyptic madness among gods is another ready made explanation. I just was curious if you were going to come up with reasons behind each of the changes caused by the random dice roller because it seemed similar to my improving of random rolled encounters, events, and situations when I DM.
Your Kelemvor to Amaunator explanation is interesting. I'd have figured on Jergal gaining Kelemvor's portfolio's over Lathander if K bit the dust but with the results you rolled up that's an interesting way of explaining how Amaunator is both returned and in charge of some of Kelemvor's portfolio.
The Mystryl being an evil "subjugate all magic gods" deity is really odd to me. Was that something you chose to play out that way or a result of the dice? A world with two opposed greater gods of magic, one good and one evil, could be interesting, but it looks to me like Mystra as a result of your dice is now a Lesser deity while Mystryl is a greater one. Doesn't seem like there'd be much of a contest there, Mystryl would seem to be the de facto goddess of magic. What if Mystra shifted towards CN with the grabbing up of Wild Magic and her association with Sharess, or even stayed CG, and Mystryl moved towards LE or even LN. One for the tight control of magic, the harnessing of all magical power in a tightly ordered system (Mystryl who has started this already with the subjugation of all other magic deities under herself) and one for the free spread of magic, raw, primal, unchained magic with little or no restrictions or order to it (a firmly Chaotic Mystra, especially one with Wild Magic under her portfolio). If they were both intermediate or greater deities they'd be more on par with each other, Mystra could be a little weaker but rely on allies among the gods and her more chaotic nature to survive the struggle while Mystara could be stronger but be all about the consolation of power within herself in an increasingly rigid personality, making allies harder to come by. |
Edited by - idilippy on 24 Jul 2013 17:44:12 |
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Knightfall
Learned Scribe
 
Canada
148 Posts |
Posted - 24 Jul 2013 : 19:09:46
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quote: Originally posted by idilippy
The Mystryl being an evil "subjugate all magic gods" deity is really odd to me. Was that something you chose to play out that way or a result of the dice? A world with two opposed greater gods of magic, one good and one evil, could be interesting, but it looks to me like Mystra as a result of your dice is now a Lesser deity while Mystryl is a greater one. Doesn't seem like there'd be much of a contest there, Mystryl would seem to be the de facto goddess of magic. What if Mystra shifted towards CN with the grabbing up of Wild Magic and her association with Sharess, or even stayed CG, and Mystryl moved towards LE or even LN. One for the tight control of magic, the harnessing of all magical power in a tightly ordered system (Mystryl who has started this already with the subjugation of all other magic deities under herself) and one for the free spread of magic, raw, primal, unchained magic with little or no restrictions or order to it (a firmly Chaotic Mystra, especially one with Wild Magic under her portfolio). If they were both intermediate or greater deities they'd be more on par with each other, Mystra could be a little weaker but rely on allies among the gods and her more chaotic nature to survive the struggle while Mystara could be stronger but be all about the consolation of power within herself in an increasingly rigid personality, making allies harder to come by.
Mystryl and Mystra's new alignments were based on rolls of the dice. The deaths of Shar and Velsharoon were determined the same way, as was Mystra's new status as a lesser deity. (A change to Intermediate might be needed to make the story work better. I don't know yet.)
I'm trying to build the resulting story around the die results, but none of it is written in stone, yet. Once I decide upon which mortals ascend to become gods, I'll have a better understanding of how everything all fits together.
If, for example, one of Mystra's Chosen becomes a deity, Mystra will likely have an ally to help offset Mystryl's power. |
Edited by - Knightfall on 24 Jul 2013 19:11:17 |
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Knightfall
Learned Scribe
 
Canada
148 Posts |
Posted - 24 Jul 2013 : 19:14:04
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BTW, here are some of my ideas for how to approach the Fate of the most important NPCs of the Realms.
Ideas for NPC Fate Table Age normally* Age normally* but corrupted [alignment shift] Ascendancy to godhood [mainly Epic-level NPCs [alignment shift likely]] Ascendancy to paragon [good NPCs only] Corrupted into fiend Death (from natural causes) Death (violent) [will be the most common result] Death and Reincarnation [95% chance of having a new race; 50% chance of NPC's gender changing] Disappeared without a trace Turned to stone [character still intact but lost "somewhere"] Undeath [intelligent types]
* NPC adds 50 years to his/her age. If the character would normally succumb to old age (say, 75+), then "Age normally" becomes "Death (from natural causes)" while "Age normally but corrupted" becomes "Corrupted into fiend" or "Undeath." |
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idilippy
Senior Scribe
  
USA
417 Posts |
Posted - 24 Jul 2013 : 20:02:13
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| Cool, yeah sorry kinda went off on a tangent that strayed from your gods as rolled. Playing the entire campaign as it lies is certainly ambitious, best of luck with the results and coordinating them into the finished product. |
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Knightfall
Learned Scribe
 
Canada
148 Posts |
Posted - 25 Jul 2013 : 00:47:04
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quote: Originally posted by idilippy
Cool, yeah sorry kinda went off on a tangent that strayed from your gods as rolled. Playing the entire campaign as it lies is certainly ambitious, best of luck with the results and coordinating them into the finished product.
Thanks for your good wishes. It will be quite the challenge to re-build the Realms in this way, but I'm a world building addict, so I'll enjoy every minute of it. |
Edited by - Knightfall on 25 Jul 2013 00:48:24 |
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Knightfall
Learned Scribe
 
Canada
148 Posts |
Posted - 25 Jul 2013 : 00:50:17
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| To keep the process as simply as possible, I'm just going to say that the start point for The Fallen Realms is 50 years after 1372 DR. |
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Knightfall
Learned Scribe
 
Canada
148 Posts |
Posted - 29 Jul 2013 : 08:11:08
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I've made an important decision about NPCs for the Fallen Realms... any character that has lived well beyond his or her normal life expectancy through magic will not exist as is in this homebrewed version of the Realms. For those NPCs, I will not let the dice decide their Fates. I will decide. Most will die; however, I see reincarnation being an important theme for the Fallen Realms.
Elminster will likely become a Quasi-Deity or will go through reincarnation. He's already a godlike figure in the Realms, so I'm leaning towards divine ascension. Perhaps he becomes Mystra's consort?
If a character died during the 3E era of the Realms, before the Spellplague hit, the NPC will likely suffer the same fate for the Fallen Realms. (Khelben comes to mind.) However, reincarnation or resurrection (not true res.) will be possible. |
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Markustay
Realms Explorer extraordinaire
    
USA
15724 Posts |
Posted - 29 Jul 2013 : 14:27:13
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I'm still in love with the idea of a 'morning after' campaign - you can cherry-pick the lore you want from every edition.  |
"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone
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Knightfall
Learned Scribe
 
Canada
148 Posts |
Posted - 30 Jul 2013 : 08:09:30
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quote: Originally posted by Markustay
I'm still in love with the idea of a 'morning after' campaign - you can cherry-pick the lore you want from every edition. 
Plus, add in anything else that I want that isn't official Realmslore.
I'd feel funny trying to shoehorn in, say, d20 System material into a canonical version of the Realms, but don't have any such concerns for the Fallen Realms. (I've already added in one deity from a 3PP sourcebook.)
As well, I'll likely add in other d20/OGL deities and races, but twisting them to fit the Realms.
Also, I'll likely add in the new races from Races of Destiny, Races of Stone, Races of the Dragon *, and Races of the Wild, but I'm not sure about Races of Eberron.
*I do have a homebrewed version of the Dragonborn (similar to the 4E Dragonborn) that I already use in my homebrewed cosmology, so I'll be using it for the Fallen Realms. However, they will not be added in like how they were in the 4E version of the Realms. Instead, they will likely come from one of the "open" continents of Toril or from another world (through Wildspace or a planar portal). |
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Wooly Rupert
Master of Mischief

    
USA
36965 Posts |
Posted - 30 Jul 2013 : 12:56:41
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quote: Originally posted by Knightfall
Also, I'll likely add in the new races from Races of Destiny, Races of Stone, Races of the Dragon *, and Races of the Wild, but I'm not sure about Races of Eberron.
Some of the Eber-whatsit races would be easy to work in. Shifters? They're descended from lycanthropes, but didn't get full lycanthropy themselves. Changelings? The offspring and descendants of half-doppelgangers. Warforged? See my thread for Realms-based versions, Wooly's Warforged. |
Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
I am the Giant Space Hamster of Ill Omen!  |
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Knightfall
Learned Scribe
 
Canada
148 Posts |
Posted - 30 Jul 2013 : 22:21:49
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quote: Originally posted by Wooly Rupert
quote: Originally posted by Knightfall
Also, I'll likely add in the new races from Races of Destiny, Races of Stone, Races of the Dragon *, and Races of the Wild, but I'm not sure about Races of Eberron.
Some of the Eber-whatsit races would be easy to work in. Shifters? They're descended from lycanthropes, but didn't get full lycanthropy themselves. Changelings? The offspring and descendants of half-doppelgangers. Warforged? See my thread for Realms-based versions, Wooly's Warforged.

{PDFs downloaded}
I'll try to slot them in to my list of things to read (there is a lot). |
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