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 The capoerist, or the dancing monk
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Zimeros
Learned Scribe

Brazil
121 Posts

Posted - 29 Jan 2004 :  15:53:37  Show Profile  Visit Zimeros's Homepage Send Zimeros a Private Message  Reply with Quote  Delete Topic
I was creating this class, it is the first class that I created.
Please, look it and tell me what you think about it.
The capoerist

The Capoera is a fight with a dance that was created by slaves, they had to fight, but their masters couldnt see it, so they disguise their fight with a dance. The slaves didnt have weapons to fight, then they fight unarmed like the monks. Currently the slaves that can be capoerist was barbars that come from tropical jungles or desert land, in some places some civilized countries have colonies in some tropical lands, and men of these countries can hunt native tribes in their colonies to catch slaves from their people, but in this situation the slaves arent pacific. In the realms the capoerist can be from Chult jungles, or from Maztica, in all cases the DM can decide it.
Adventures: All capoerists, slaves or sans of slaves, love the freedom, they will be in adventures to rescue their freedom, or freedom of others, if they be good.
Alignment: Any chaotic, capoerists are chaotics, because they disagree with the rules and the system that slave them, and their ancient life when they was free was chaotic.
Races: Currently capoerists are humans or dwarves of savage lands that was hunted and now are slaves. Capoerists of other races is rare because the elves, halflings and gnomes currently can escape from their masters, and half-orcs or half-elves are helped by their friends elves or orcs.
Other Classes: They like to be with paladins that want to help them, with rogues that can free them from dungeons, and with clerics for bless them, but they dont like arcane magic or who have slaves.
Hit dice: d8
Skills: the capoerist skills are:
Balance(dex) climb(str) concentration (con) craft(int) escape artist (dex) hide(dex) jump(str) knowledge (nature)(int) listen(wis) move silently(dex) perform (cha) profession(wis) swin(str) tumble(dex).
Proficiencies: The capoerist fight unarmed, but they can use any simple weapons, but they cant use armors or shields.
Like the monk, they receives bonus in armor class in high levels.
Capoerist Abilities:
Unarmed attack, like the monk.
Fight music, theyve a bonus when they fight with a music, or when they listen music few time before the battle like the bard abilitie. This bonus is +1 in 1st level, +2 in 3rd , +4 in 9th, +6 in 12th, +8 in 15th, and + 12 in 20th.
Evasion and improved evasion of capoerist work like monk evasion and improved evasion.
No fear: capoerist receives a bonus against intimidate or similar effects.
Acrobatic fall: The capoerist can do a test with difficult 15 when he fall in determined height that is greater in each level.
Precise attack: it creates a decisive success for capoerist attacks, this decisive is:
PA 1 (20, x2) PA 2 (19, 20 x2) PA 3 (18-20, x3)
Difficult death: As each level Capoerist wins a bonus in his saves, but it is not very exactly, then it is a dice, not a exactly number.
Defensive reflex: When a enemy attack the capoerist and miss the attack, the capoerist can do a test to win a opportunity attack, the difficult is 10 + the dex of the enemy.
New life: when the capoerist is in 20th level, he is a master in his art, free for any master and in harmony with his ancestrals, so when he falls in combat ( 0 hp) he can do a test of charism ( difficult 18) to receives a bless from his deity and his ancestrals, for go back to life with a half of his hp.
The capoerist's base attack, saves, speed, unarmed attack, unarmed AC bonus and speed are identic of the monk, and the special are:

Special
01 unarmed strike, fight music +1, evasion
02 no fear +1
03 fight music +1
04 acrobatic fall 20 ft
05 dificut death 1d4
06 acrobatic fall 30 ft
07 dificult death 2d6
08 no fear +2, acrobatic fall 40ft
09 improved evasion, fight music +4
10 precise attack 1
11 dificult death 3d8
12 fight music +6
13 defensive reflex +2
14 mortal attack
15 precise attack 2, fight music +8
16 no fear +4
17 dificult death 4d10
18 precise attack 3, impossible capture
19 dificult death 5d12
20 dificult death 6d20, music fight +12, new life

This is the capoeris, I hope you like it, any question or suggestion, please call me.
Zimeros.
Zimeros@hotmail.com

"Gods protect children and drunks"

Bayne
Seeker

USA
86 Posts

Posted - 29 Jan 2004 :  20:31:19  Show Profile  Visit Bayne's Homepage Send Bayne a Private Message  Reply with Quote
quote:
Originally posted by Zimeros

I was creating this class, it is the first class that I created.
Please, look it and tell me what you think about it.
The capoerist

The Capoera is a fight with a dance that was created by slaves, they had to fight, but their masters couldnt see it, so they disguise their fight with a dance. The slaves didnt have weapons to fight, then they fight unarmed like the monks. Currently the slaves that can be capoerist was barbars that come from tropical jungles or desert land, in some places some civilized countries have colonies in some tropical lands, and men of these countries can hunt native tribes in their colonies to catch slaves from their people, but in this situation the slaves arent pacific. In the realms the capoerist can be from Chult jungles, or from Maztica, in all cases the DM can decide it.
Adventures: All capoerists, slaves or sans of slaves, love the freedom, they will be in adventures to rescue their freedom, or freedom of others, if they be good.
Alignment: Any chaotic, capoerists are chaotics, because they disagree with the rules and the system that slave them, and their ancient life when they was free was chaotic.
Races: Currently capoerists are humans or dwarves of savage lands that was hunted and now are slaves. Capoerists of other races is rare because the elves, halflings and gnomes currently can escape from their masters, and half-orcs or half-elves are helped by their friends elves or orcs.
Other Classes: They like to be with paladins that want to help them, with rogues that can free them from dungeons, and with clerics for bless them, but they dont like arcane magic or who have slaves.
Hit dice: d8
Skills: the capoerist skills are:
Balance(dex) climb(str) concentration (con) craft(int) escape artist (dex) hide(dex) jump(str) knowledge (nature)(int) listen(wis) move silently(dex) perform (cha) profession(wis) swin(str) tumble(dex).
Proficiencies: The capoerist fight unarmed, but they can use any simple weapons, but they cant use armors or shields.
Like the monk, they receives bonus in armor class in high levels.
Capoerist Abilities:
Unarmed attack, like the monk.
Fight music, theyve a bonus when they fight with a music, or when they listen music few time before the battle like the bard abilitie. This bonus is +1 in 1st level, +2 in 3rd , +4 in 9th, +6 in 12th, +8 in 15th, and + 12 in 20th.
Evasion and improved evasion of capoerist work like monk evasion and improved evasion.
No fear: capoerist receives a bonus against intimidate or similar effects.
Acrobatic fall: The capoerist can do a test with difficult 15 when he fall in determined height that is greater in each level.
Precise attack: it creates a decisive success for capoerist attacks, this decisive is:
PA 1 (20, x2) PA 2 (19, 20 x2) PA 3 (18-20, x3)
Difficult death: As each level Capoerist wins a bonus in his saves, but it is not very exactly, then it is a dice, not a exactly number.
Defensive reflex: When a enemy attack the capoerist and miss the attack, the capoerist can do a test to win a opportunity attack, the difficult is 10 + the dex of the enemy.
New life: when the capoerist is in 20th level, he is a master in his art, free for any master and in harmony with his ancestrals, so when he falls in combat ( 0 hp) he can do a test of charism ( difficult 18) to receives a bless from his deity and his ancestrals, for go back to life with a half of his hp.
The capoerist's base attack, saves, speed, unarmed attack, unarmed AC bonus and speed are identic of the monk, and the special are:

Special
01 unarmed strike, fight music +1, evasion
02 no fear +1
03 fight music +1
04 acrobatic fall 20 ft
05 dificut death 1d4
06 acrobatic fall 30 ft
07 dificult death 2d6
08 no fear +2, acrobatic fall 40ft
09 improved evasion, fight music +4
10 precise attack 1
11 dificult death 3d8
12 fight music +6
13 defensive reflex +2
14 mortal attack
15 precise attack 2, fight music +8
16 no fear +4
17 dificult death 4d10
18 precise attack 3, impossible capture
19 dificult death 5d12
20 dificult death 6d20, music fight +12, new life

This is the capoeris, I hope you like it, any question or suggestion, please call me.
Zimeros.
Zimeros@hotmail.com



Being a capoerist, I admire your attempt to integrate such a beautiful martial art into D&D.

Congratulations

Nindyn vel'uss kyorl nind ratha thalra elyhinn dal lil alust
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Lord Rad
Great Reader

United Kingdom
2080 Posts

Posted - 29 Jan 2004 :  20:54:09  Show Profile  Visit Lord Rad's Homepage Send Lord Rad a Private Message  Reply with Quote
This is great, Zimeros! I love the idea of this! Is it actually based on a real-life art? I have never actually heard of it but it sounds very feasable and even more so judging by Bayne's response.

Lord Rad

"What? No, I wasn't reading your module. I was just looking at the pictures"
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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 29 Jan 2004 :  21:34:17  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
My first suggestion is that the writing needs cleaning up. I know you don't speak English. All I'm saying is that you might want to use the way these things are laid out in official books. If you don't have an English copy, I suggest you download the SRD from the Wizards website for an example.

Now, the second point I want to make is tied into the first. Even though I can usually understand non-English speakers pretty well, I'm having trouble with this one. I think there're a few things wrong with it (such as that increasing threat range and critical multiplier), but I'll have to wait until I have the opportunety to look at it more closely.

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Dracandos the Spellsage
Senior Scribe

466 Posts

Posted - 29 Jan 2004 :  22:55:35  Show Profile  Visit Dracandos the Spellsage's Homepage Send Dracandos the Spellsage a Private Message  Reply with Quote
interesting, not bad

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Whenever magic one doth weave, 'tis never ever wise to deceive - Elminster

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Bayne
Seeker

USA
86 Posts

Posted - 30 Jan 2004 :  01:25:54  Show Profile  Visit Bayne's Homepage Send Bayne a Private Message  Reply with Quote
What about the berimbou? Could you make that his weapon of choice, or something?

Nindyn vel'uss kyorl nind ratha thalra elyhinn dal lil alust
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The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 30 Jan 2004 :  02:24:12  Show Profile Send The Sage a Private Message  Reply with Quote
An interesting class Zimeros. It's always nice to see something that comes from the southern reaches of the Realms...or even Maztica.

I do have a few questions though, about some of the Capoerist's abilities, although that may be due entirely to the poor format and organisation of the text. I'll try a copy-and-paste method into my own notepad and clean it up, before I talk about the abilities I see some problems with.

Good job though... Are you thinking about creating any more classes?.

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Zimeros
Learned Scribe

Brazil
121 Posts

Posted - 30 Jan 2004 :  15:51:11  Show Profile  Visit Zimeros's Homepage Send Zimeros a Private Message  Reply with Quote
Thank you. I'll create more,if you like this. I'm with an english teacher, to create a new text, for answer some questions. About berimbou(in original version it is berimbau), the capoera's music must to have berimbou sound, with sounds of barrel and voices of other capoerists, but berimbou isn't a weapon, it is musical instrument. I'll find a picture of a berimbou, to you.

"Gods protect children and drunks"
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Zimeros
Learned Scribe

Brazil
121 Posts

Posted - 30 Jan 2004 :  17:40:07  Show Profile  Visit Zimeros's Homepage Send Zimeros a Private Message  Reply with Quote
Sorry I've found a wrong, in my text.
About Capoerist's defensive reflex, the correct is:
Defensive reflex: When a enemy attack the capoerist and miss the attack, the capoerist can do a test to win a opportunity attack, the difficult is 10 + the dex bonus of the enemy.
And I forgott to write about impossible capture:
The Capoerist receives a bonus + 15 in any test of escape artist.

"Gods protect children and drunks"

Edited by - Zimeros on 30 Jan 2004 17:50:39
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RogueAssassin
Learned Scribe

USA
207 Posts

Posted - 30 Jan 2004 :  21:57:23  Show Profile  Visit RogueAssassin's Homepage Send RogueAssassin a Private Message  Reply with Quote
Looks pretty good to me..

-Rogue

"Spirit. Its a Heros strength, a mothers resiliance, and the poor mans armor. It cannot be broken and it cannot be taken away. This i must belive"---Drizzt Do'Urden
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Lina
Senior Scribe

Australia
469 Posts

Posted - 31 Jan 2004 :  09:29:27  Show Profile  Visit Lina's Homepage Send Lina a Private Message  Reply with Quote
Very interesting. Someone with creative thinking at last!
But by being a slave wouldn't that limit their adventures? Unless they kill their slavers but then they wouldn't be classified as slaves anymore. They could however lead a double life like Sibohan in the Crimson Shadow series. She was a slave but also a member of a thieving band 'The Cutters'. Well that's if the character starts off being a slave anyway.

“Darkness beyond twilight, crimson beyond blood that flows! Buried in the flow of time. In thy great name. I pledge myself to darkness. All the fools who stand in our way shall be destroyed…by the power you and I possess! DRAGON SLAVE!!!”

"Thieves? Ah, such an ugly word... look upon them as the most honest sort of merchant."
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Zimeros
Learned Scribe

Brazil
121 Posts

Posted - 31 Jan 2004 :  11:23:35  Show Profile  Visit Zimeros's Homepage Send Zimeros a Private Message  Reply with Quote
You're right, Lina, a slaves could have a limited adventure, but they learn Capoera exactly for escape, they can escape with a lot of slaves, and create a Quilombo(it is portuguese, I think there isn't translation). Quilomobos are fortress or cities with wall and defenses, created by slaves, and they're in lands of dificult acess, like mountains tops, or in center of jungles or forest, it means what you said.

"Gods protect children and drunks"
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Naroon Shimmerflow
Learned Scribe

Norway
104 Posts

Posted - 31 Jan 2004 :  13:57:59  Show Profile Send Naroon Shimmerflow a Private Message  Reply with Quote
Good work Zimeros

there is one thing I would have add to the class. I have been training Martial Arts myself for 8 years and have tried Capoeira. I`m no master or even novice in the capoeira arts but i know that the Capoiera style needs some space to be effective.

I think the Monk should have some sort of penalty for fighting with his martial arts in small or narrow places. i know that it`s very hard to do that kind of martial arts in small places, because you need a lot of room to move on.

anyway it`s just a suggestion, it is up to you what you think is most realistic for your class.

Good dice rolls, beats good tactics anytime[/size=1]
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Bayne
Seeker

USA
86 Posts

Posted - 31 Jan 2004 :  16:37:26  Show Profile  Visit Bayne's Homepage Send Bayne a Private Message  Reply with Quote
But berimbaus could have been used as weapons, and they occassionally were. I know that it's original purpose was as an instrument, but there were cases of it being used as a weapon.

Anyways, once again, good job.

Nindyn vel'uss kyorl nind ratha thalra elyhinn dal lil alust
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Lina
Senior Scribe

Australia
469 Posts

Posted - 01 Feb 2004 :  02:30:52  Show Profile  Visit Lina's Homepage Send Lina a Private Message  Reply with Quote
Fighting in narrow spaces can have it's disadvantages. But I'm sure that Zimeros could come up with ways to deal with this Naroon. Such as giving the class more initiative (intelligence and wisdom) necessary for survival being a slave and all. Therefore they don't get caught in tight places too easily when fighting. Maybe more dexterity and speed to for running, I'm sure that when you first start off in a class you use a lot of hit and run tactics. I know I do.

“Darkness beyond twilight, crimson beyond blood that flows! Buried in the flow of time. In thy great name. I pledge myself to darkness. All the fools who stand in our way shall be destroyed…by the power you and I possess! DRAGON SLAVE!!!”

"Thieves? Ah, such an ugly word... look upon them as the most honest sort of merchant."
-Oglar the Thieflord
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Naroon Shimmerflow
Learned Scribe

Norway
104 Posts

Posted - 01 Feb 2004 :  06:35:15  Show Profile Send Naroon Shimmerflow a Private Message  Reply with Quote
that`s very true Lina, I do

Zimeros i like youre class alot and the more i read it, the better it is

Good dice rolls, beats good tactics anytime[/size=1]
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Matungo
Acolyte

Brazil
2 Posts

Posted - 07 Feb 2004 :  01:33:20  Show Profile  Visit Matungo's Homepage Send Matungo a Private Message  Reply with Quote
E ae feio, beleza? Deixa eu tentar falar em ingles para ficar mais bonito...

Ahn, I don't read all this class, but it's "bacana"... Ahn, the "alligment" of they is chaotic, ya? but, why they like to be with paladins?

My english is "grotesco"



Whow...


Edited by - Alaundo on 07 Feb 2004 09:42:33
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Zimeros
Learned Scribe

Brazil
121 Posts

Posted - 09 Feb 2004 :  14:18:25  Show Profile  Visit Zimeros's Homepage Send Zimeros a Private Message  Reply with Quote
Matungo, it's "sacanagem". Please let's speak english, here. My english was it(grotesco) when I enter here, but after some time it be good.
Thank you, my friends of candlekeep, I'll create more...
About berimbau, I never saw any capoarist using it like a weapon, but I think it can. And, they like paladins because always paladins want to free them, capoerists can live with people that have diferent ideas, but want to free the slaves.

"Gods protect children and drunks"

Edited by - Zimeros on 09 Feb 2004 14:20:35
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Zimeros
Learned Scribe

Brazil
121 Posts

Posted - 13 Feb 2004 :  13:04:45  Show Profile  Visit Zimeros's Homepage Send Zimeros a Private Message  Reply with Quote
Opitional rules for capoerist:
3rd level Special: Ginga (there isn't translations, it is like the dance): Capoerist can use his dex bonus to meele attack bonus, but in damage he uses str bonus yet, capoerist are masters of skills, dance and dexterity, not of strong, some beginners don't understand it, but when they come to 3rd level, they must to learn "Capoera ginga".
Capoera Feats:
Angola Capoera:
requeriments: dex 17, base attack bonus +4 or more, unnarmed strike.
Capoerist can be one turn without attack, but in next turn he can attack with a double of his attack bonus, because he uses a precise attack.



"Gods protect children and drunks"
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Matungo
Acolyte

Brazil
2 Posts

Posted - 14 Feb 2004 :  00:49:46  Show Profile  Visit Matungo's Homepage Send Matungo a Private Message  Reply with Quote
quote:
Angola Capoera:
requeriments: dex 17, base attack bonus +4 or more, unnarmed strike.
Capoerist can be one turn without attack, but in next turn he can attack with a double of his attack bonus, because he uses a precise attack.



Whow, this is very "apeletion" (<-haha), it's possible do to infinites combos with this... Aprimore this, put in the "description", this... "" only in unarmed atacks...""

Ahn, imagine this... Capoerist with "patas de aranha", or with "area escorregadia"...

Uhn, but, the Paladin must obey any rule... I will talk with you tomorrow...

English???? what??

Whow...

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Zimeros
Learned Scribe

Brazil
121 Posts

Posted - 14 Feb 2004 :  16:19:55  Show Profile  Visit Zimeros's Homepage Send Zimeros a Private Message  Reply with Quote
Okay, matungo, you're right, only with unnarmed attacks, and only for capoerist. Okay, I can understand you, about paladins they can be with capoerist like they can be with carachters good and chaotic in their group, and capoerist always see them like heros that break free slaves.

"Gods protect children and drunks"
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Zimeros
Learned Scribe

Brazil
121 Posts

Posted - 15 Mar 2004 :  15:22:16  Show Profile  Visit Zimeros's Homepage Send Zimeros a Private Message  Reply with Quote
I've found a wrong in capoerist's informations, the "dificult death" is able only one by day.
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Silas the mariner
Acolyte

United Kingdom
4 Posts

Posted - 21 Mar 2004 :  18:45:33  Show Profile  Visit Silas the mariner's Homepage Send Silas the mariner a Private Message  Reply with Quote
I think that the class shound be a PrC (specialised monk)

and alignment should stay Lawful as any martial art (especially this one) involves learning many difficult combinations of body movement... you'd have to be able to follow rules to be able to fight in the capoeira style effectively.

It's not the stone you see that trips you... unless you're a complete idiot.
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Zimeros
Learned Scribe

Brazil
121 Posts

Posted - 22 Mar 2004 :  15:31:14  Show Profile  Visit Zimeros's Homepage Send Zimeros a Private Message  Reply with Quote
I think you didn't understand, Silas, you're right about another martial arts, but Capoera has dance with martial art style, the capoerists couldn't be lawfull because they was slaves, and they didn't have a master to show them dicipline and order, they did fight with their knowledge of their body, and with a song, so they shouldn't have dicipline only, but a free mind of any master, remember, for any slave, his freedom is priority, and in this fight style, his freedom starts by alignment. The most lawfull slaves agreed with their master and the slaves that play Capoera didnt't teach them to fight.
Maybe, it sholud be a "Prc", but when I created it I thinked a new class.
And About "ginga" I've found "good words" to show you what it is:
When you see any football game, that the teams of Brazil, Senegal, or another places that have decendents of africans playing, you can see their body moves, different that european style, their seem dancing when they try to take the ball or when they try to don't lost the ball. I hope you understand.

"Gods protect children and drunks"
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