Candlekeep Forum
Candlekeep Forum
Home | Profile | Register | Active Topics | Active Polls | Members | Private Messages | Search | FAQ
Username:
Password:
Save Password
Forgot your Password?

 All Forums
 Forgotten Realms Journals
 Running the Realms
 Blood/Ritual Magic
 New Topic  New Poll New Poll
 Reply to Topic
 Printer Friendly
Author Previous Topic Topic Next Topic  

MisterX
Learned Scribe

Germany
118 Posts

Posted - 22 Jun 2013 :  23:16:37  Show Profile Send MisterX a Private Message  Reply with Quote  Delete Topic
Hi there!

Can you supply me with lore concerning the dark arts of blood and/or ritual magic? If possible: 3e-Crunch. ;)

The latter would include the "neutral" and "good" forms of ritual or circle magic, too, so with "ritual magic" I would refer to any form of cooporative spellcasting.

I know that the Red Wizards of Thay have developed a form of circle magic, but that's basically all lore I'm aware of.

Thanks in advance!

I've lost track of recent realmslore, since my campaigns are still in the 1370ies. :-)
---
When talking about rules (and related stuff) I always refer to 3.5e unless explicitly noted.

TBeholder
Great Reader

2421 Posts

Posted - 23 Jun 2013 :  02:05:33  Show Profile Send TBeholder a Private Message  Reply with Quote
"And/or"? Those are two fairly big and mostly separate subjects.
Just from a quick search by spell names, blood-based magic includes Blood Dragon (High Magic; <"Elminster in Myth Drannor", Dragon Annual #2), Blood Link (<"Volo's Guide to All Things Magical"), Bloodburn (dragonmagic, <"The Cult of the Dragon"), Beltyn's Burning Blood, Blood Lightning (<Seven Sisters), Bloodbriars (<Fall of Myth Drannor), Bloodstars (<Dragon #200), blood tracer (< Elminster mentioned casting it in Dragon #213)...

People never wonder How the world goes round -Helloween
And even I make no pretense Of having more than common sense -R.W.Wood
It's not good, Eric. It's a gazebo. -Ed Whitchurch
Go to Top of Page

Kentinal
Great Reader

4687 Posts

Posted - 23 Jun 2013 :  02:32:48  Show Profile Send Kentinal a Private Message  Reply with Quote
Thought about this a bit. I can not supply lore, however offer:

Blood based magic has two sides, gaining power or offer of healing power.

Blood transfusions can aid healing, with magic a drop of blood clearly can do that.

Draining blood for food or other powers from a captive clearly is a different matter.

"Small beings can have small wisdom," the dragon said. "And small wise beings are better than small fools. Listen: Wisdom is caring for afterwards."
"Caring for afterwards ...? Ker repeated this without understanding.
"After action, afterwards," the dragon said. "Choose the afterwards first, then the action. Fools choose action first."
"Judgement" copyright 2003 by Elizabeth Moon
Go to Top of Page

sleyvas
Skilled Spell Strategist

USA
11808 Posts

Posted - 23 Jun 2013 :  04:20:07  Show Profile Send sleyvas a Private Message  Reply with Quote
there's been several "blood mage" prestige classes put out by different people (WotC, Sword & Sorcery, etc...). I'd recommend looking those over.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
Go to Top of Page

TBeholder
Great Reader

2421 Posts

Posted - 23 Jun 2013 :  15:10:48  Show Profile Send TBeholder a Private Message  Reply with Quote
On the second pass - "Elminster in Myth Drannor" mentioned elven blood magic (in this case, used to reinforce mind control over a difficult subject), there were lots of other spells requiring or using as components the caster's or other creature' blood - to take from just a few FR sources, Animate Skeletons, Animate Zombies, Bladethirst, Bone Javelin, Daltims Proof Against Fire, Elminsters Evasion, Evolve, Fellblade, Immunity to Undeath, Lich Touch, Mummy Touch, Negative Plane Protection, Nulathoe's Ninemen, Phezults Sleep of Ages, Repel Undead, Revenance, Semipermanency.

The Master of Necromancy of Sshamath is called Tsabrak "of the Blood", which may or may not mean anything, seeing as this guy is a vampire anyway.

Alchemy, obviously, widely uses of some or other critter's blood, or the subject's own (e.g.: making a homunculus).

People never wonder How the world goes round -Helloween
And even I make no pretense Of having more than common sense -R.W.Wood
It's not good, Eric. It's a gazebo. -Ed Whitchurch
Go to Top of Page

Bladewind
Master of Realmslore

Netherlands
1280 Posts

Posted - 23 Jun 2013 :  16:48:04  Show Profile Send Bladewind a Private Message  Reply with Quote
One of my personal favorite FR novels, Bloodwalk, detailes Morgynn, a resurrected narfellian blood magus of the Order of Twilight (a devil cult of Gargauth). She does some horrific things with her own and other's blood through her arcane mastery of blood magic. To her, it's both a powerful component of most of her spells as the medium through wich she can inflict pain, jump short distances or shape new life in the form of abominable homunculi.

My campaign sketches

Druidic Groves

Creature Feature: Giant Spiders
Go to Top of Page

MisterX
Learned Scribe

Germany
118 Posts

Posted - 23 Jun 2013 :  18:40:05  Show Profile Send MisterX a Private Message  Reply with Quote
Thanks for both your research and your law!

What I'm particularly looking for is a method to "duplicate" the effects of spells. I thought of co-operative spellcasting (rituals, in circles or something like that) or sacrificing lifepower (blood magic).

The Prestige-Classes sleyva supplied were useful for that task. Thank you for that!

Maybe you are aware of mechanisms that can be a "last resort" for spellcasters? Nothing they would use but in the most urgent need or to gain effects so mighty one caster alone could not handle the magic by her own?

I've lost track of recent realmslore, since my campaigns are still in the 1370ies. :-)
---
When talking about rules (and related stuff) I always refer to 3.5e unless explicitly noted.
Go to Top of Page

hashimashadoo
Master of Realmslore

United Kingdom
1150 Posts

Posted - 24 Jun 2013 :  12:32:33  Show Profile  Visit hashimashadoo's Homepage Send hashimashadoo a Private Message  Reply with Quote
'Fraid I can't think of any crunch. The only relevant bit of lore I can remember off the top of my head is a small section in Prayers from the Faithful about malarites using blood sacrifices to fuel some kind of teleportation magic to escape justice.

When life turns it's back on you...sneak attack for extra damage.

Head admin of the FR wiki:

https://forgottenrealms.fandom.com/
Go to Top of Page

George Krashos
Master of Realmslore

Australia
6662 Posts

Posted - 25 Jun 2013 :  01:03:56  Show Profile Send George Krashos a Private Message  Reply with Quote
I had thought a long while back about a new feat which I (in very original fashion) had named "Bloodspell".

The idea of this feat was that you could substitute hps for higher level spell slots in the context of adding a metamgic feat to a spell. Sorcerers would use it automatically (i.e. pay the price as they cast the spells), while wizards, with pre-prepared spell slots would pay the price when preparing spells (with the caveat that no natural or magical healing could replace that hp loss until the spell was cast). My thoughts were that the hp cost would be 1d4 per level of metamagic increase, so a quickened fireball would drain the caster of 4d4 hps.

I'm not sure if this "works" mechanically and I'm hoping that someone like Sleyvas can chime in to say whether this is balanced and usable. If so, I might have some more stuff to post on my thread ...

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
Go to Top of Page

MisterX
Learned Scribe

Germany
118 Posts

Posted - 25 Jun 2013 :  01:46:01  Show Profile Send MisterX a Private Message  Reply with Quote
@George Krashos: I actually thought of a similar mechanics.

My idea was to rule that a caster could get extra spell-slots while losing (temporary) hitpoints in return. This would also result in higher caster-time (thus hard to use in combat). Actually, I also thought of 1D4 damage per spell-level. I also thought of moreā€¦ permanent damage like hitpoint-loss that can only heal by time (one per day or something like that). Even constitution-damage would be possible to think of.

Any ideas concerning balance?

I've lost track of recent realmslore, since my campaigns are still in the 1370ies. :-)
---
When talking about rules (and related stuff) I always refer to 3.5e unless explicitly noted.
Go to Top of Page

Wooly Rupert
Master of Mischief
Moderator

USA
36797 Posts

Posted - 25 Jun 2013 :  05:31:28  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
Pathfinder has some sorcerers who think that since magic is in the blood, more blood means more magic.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

I am the Giant Space Hamster of Ill Omen!
Go to Top of Page

MisterX
Learned Scribe

Germany
118 Posts

Posted - 25 Jun 2013 :  10:34:07  Show Profile Send MisterX a Private Message  Reply with Quote
Thanks, Wooly!

Any hint for me where exactly to search for that?

I've lost track of recent realmslore, since my campaigns are still in the 1370ies. :-)
---
When talking about rules (and related stuff) I always refer to 3.5e unless explicitly noted.
Go to Top of Page

Wooly Rupert
Master of Mischief
Moderator

USA
36797 Posts

Posted - 25 Jun 2013 :  12:57:26  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
Here's some info: http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/a-b/bloatmage

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

I am the Giant Space Hamster of Ill Omen!
Go to Top of Page

Brin
Acolyte

17 Posts

Posted - 28 Jun 2013 :  20:22:37  Show Profile  Visit Brin's Homepage Send Brin a Private Message  Reply with Quote
I remember reading something about a blood mage, but I thought it was a base class not a prestige class. Oh how memory is fickle.

Also in regards to the power of blood, I read that Karsus used some Tarrasque blood in his avatar spell.

And in regards to ritual or group casting, the only time I've seen such is when people are casting high magic. From the way I've understood it unless you're an outsider you need a circle to cast high magic.
Go to Top of Page

sleyvas
Skilled Spell Strategist

USA
11808 Posts

Posted - 04 Jul 2013 :  00:50:26  Show Profile Send sleyvas a Private Message  Reply with Quote
I'd mentioned there was a blood mage by sword and sorcery. I just was looking that up again, and I'm wrong.... its the blood witch and its in the relics and rituals book. Basically, involves someone affected by very powerful blood (the blood of titans aka primordial) who then learns to metamagically enhance their spells using willing or sometimes unwilling blood sacrifices. I'd definitely include it as an alternative class for Thay with a slightly different take on class entry restrictions (i.e. no need to "form a link with the titans".... but perhaps they need the blood of a being of divine rank... such as an incarnation of the Mulhorandi deities). It could be interesting to allow both the blood mage and blood witch prestige classes in the same campaign, since they're similar but different.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
Go to Top of Page

MisterX
Learned Scribe

Germany
118 Posts

Posted - 04 Jul 2013 :  13:35:31  Show Profile Send MisterX a Private Message  Reply with Quote
Relics & Rituals also includes detailed Rules for Rituals. THANKS a lot, sleyvas!

I've lost track of recent realmslore, since my campaigns are still in the 1370ies. :-)
---
When talking about rules (and related stuff) I always refer to 3.5e unless explicitly noted.
Go to Top of Page

Quale
Master of Realmslore

1757 Posts

Posted - 07 Jul 2013 :  18:54:00  Show Profile Send Quale a Private Message  Reply with Quote
Blood Mage prestige class from Spells and Magic by Bastion Press.

There's also maho shugenja from Oriental Adventures that could be used combined with the taint system from Heroes of Horror.

Giants of Xendrik practiced blood magic, but I don't remember any rules about it.

Kobold Quarterly #6 has blood spells, and Earthdawn Player's Guide.

Liber Vampyr by Necromancers of the Northwest
Go to Top of Page
  Previous Topic Topic Next Topic  
 New Topic  New Poll New Poll
 Reply to Topic
 Printer Friendly
Jump To:
Candlekeep Forum © 1999-2024 Candlekeep.com Go To Top Of Page
Snitz Forums 2000