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                 Nicolai Withander 
                Master of Realmslore 
                     
                 
                
		                  
                Denmark 
                1093 Posts  | 
                
                  
                    
                      
                       Posted - 25 May 2013 :  21:40:04
                        
                 
                        
                        
                      
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                       Hi... 
  Have any of you ever played with to opportunity, to switch feats or change feats? Some feat might be good at low level, which in turn are utter useless when the characters become epic level. 
  Anyone ever allowed players to trade, switch or change "old" useless feats for new and better? 
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                 xaeyruudh 
                Master of Realmslore 
                     
                 
                
		                  
                USA 
                1853 Posts  | 
                
                  
                    
                      
                       Posted - 25 May 2013 :  21:58:06
                        
                        
                 
                        
                      
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                       I house-ruled the Toughness feat to read "increases your Constitution by 2 points for the purposes of hit points only" mere moments after first reading it; I think a lot of us did.  As written, it's probably the weakest feat ever published.
  I have also adopted player edits of feats for various game sessions... I had smart players.  
  Exchanging or modifying old feats should be possible, imo, on a long interval like every 10 levels or so.  In particular, the transition from "normal" rules to "epic" rules should prompt a rewrite of the character sheet.  But I imagine that's controversial.
  I just think the character sheet, and the rules, should not be allowed to get in the way of (A) fun or (B) allowing the players to do at least some of the cool things they want to do with their characters.  And tying up feat slots with no-longer-useful feats is a bottomless bog of annoyance.
  My 2 cents. | 
                     
                    
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                 Diffan 
                Great Reader 
                      
                 
                
		                  
                USA 
                4489 Posts  | 
                
                  
                    
                      
                       Posted - 26 May 2013 :  06:03:17
                        
                 
                        
                      
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                      |  Yep, I allow changing of feats at level ups. Often this is because a feat sounds good on paper but when used in practice, often doesn't work like the Player thought or doesn't come up often to be deserved as a feat OR the player just gets bored with it. | 
                     
                    
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                 Emma Drake 
                Learned Scribe 
                   
                 
                
		                  
                USA 
                206 Posts  | 
                
                  
                    
                      
                       Posted - 27 May 2013 :  04:10:39
                        
                        
                 
                        
                      
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                      |  My campaign allows for limited alteration of feats at times when a player has a significant change - in class, outlook, race (due to reincarnation, for example), etc.  But it is always connected to the story and always takes weeks of in-game "training" time. | 
                     
                    
                        "I am always here, all about you. You are never truly alone. I flow wherever life flows, wherever winds blow and water runs and the sun and moon chase each other, for there is magic in all things."
  - Mystra (Ed Greenwood, Silverfall) | 
                     
                    
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