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blade020877
Seeker

Ireland
72 Posts

Posted - 21 Apr 2013 :  19:55:49  Show Profile Send blade020877 a Private Message  Reply with Quote  Delete Topic
I am in a bit of a tough game at the moment, hunted by an army, blacked for murder of 6 soldiers, have a tough well equipped evil high level group chasing me and causing lots of trouble.
So I thought of an idea but don’t know if it would work, I am an epic level cleric.
Plan is let them find me. Where I am buffed up as much as I can.
Cast Spell Immunity, Greater, have antimagic field as my immunity and then cast antimagic field on myself. So my thought is the field still works but doesn’t not affect me and I can then take the fight to the group and kick the crap out of them lol
Am I pulling at straws??

Lord Bane
Senior Scribe

Germany
479 Posts

Posted - 21 Apr 2013 :  20:04:48  Show Profile Send Lord Bane a Private Message  Reply with Quote
What does this evil group consist of? What army chases you? What area are you currently in?

The driving force in the multiverse is evil, for it forces good to act.
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blade020877
Seeker

Ireland
72 Posts

Posted - 21 Apr 2013 :  20:23:04  Show Profile Send blade020877 a Private Message  Reply with Quote
i have the cormyr after me cause it was 6 purple dragons murder and i was framed for it. i was a purple dragon but left cos i seen corruption at high levels of the courts. the evil group is cleric wizard, rogue, and fighter x2 one of the fighter is very very tough. i am in the archdale are the moment looking for hunter of vengeance for help. oo and before i forget the group used my nehpew as a trap on me, poisoned him and i went to care for him ( i knew it was a trap but cleric of torm) had my first encounter, was getting the upper hand till fighters turned up.
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TBeholder
Great Reader

2482 Posts

Posted - 21 Apr 2013 :  20:28:39  Show Profile Send TBeholder a Private Message  Reply with Quote
Spell immunity affects the subject on whom it's cast, not any outgoing spells, thrown objects, etc. Probably not attached area effects either. I don't think spells should pass through antimagic even if they can be cast there in the first place. Thus, in average interpretation spell immunity would do nothing at all due to being suppressed - as well as the spells that would otherwise affect the subject, anyway. At worst, it would only allow incoming immediately targetted spells, and at best, also allow to cast at oneself.

Also, FR passed antimagic shell in its magical "arms race" long ago. It's tough, but for high-level wizards isn't such a big deal. Aside of simply moving mundane dangers (stones, burning oil) into it, there are ways of destroying it outright: Cleaving (lesser version 7 level; "Secrets of the Magister"), Spell Shear (?; "Elminster in Myth Drannor"), Unbinding (9 level; "The Cult of the Dragon"). It can also be scrambled with a wild magic stone (like a red wizard did in "Silverfall").

People never wonder How the world goes round -Helloween
And even I make no pretense Of having more than common sense -R.W.Wood
It's not good, Eric. It's a gazebo. -Ed Whitchurch

Edited by - TBeholder on 21 Apr 2013 20:35:59
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sleyvas
Skilled Spell Strategist

USA
12090 Posts

Posted - 21 Apr 2013 :  23:19:15  Show Profile Send sleyvas a Private Message  Reply with Quote
Been a long time since I thought through 2nd edition logic, so take this with a grain of salt. It should work if basically you're looking to buff yourself and not use offensive magics. So, if you can melee your opponents and your worry is about incoming magic, good idea. If that's not your end goal, it may debilitate you too much. My uses of spell immunity with anti-magic were geared more toward getting through magically trapped areas, making sure I'm not scried upon, for facing opponents who can't melee me, etc...

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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blade020877
Seeker

Ireland
72 Posts

Posted - 22 Apr 2013 :  00:06:33  Show Profile Send blade020877 a Private Message  Reply with Quote
Well we play 3.5, what I have done is turned my cleric in to very strong fighter. For the start I picked metmagic feats, quicken, extend, empower, once I hit epic I picked feats to get me to 13 level spell slots and make my spells 24 hours. The big disadvantage the dm puts me up against npc that are super powerful. So what mostly happens is they try to dispel me or in silence all the time or both. If I am dispelled I am screw. The guys I am fighting, one has ac 73 Rogue), fighter has over 70 to hit and does some big damage too. They all have teleport as free action and all telepathic bond. I am always walking into their traps even when I know it’s a trap. So I need to separate them and take out the cleric first, have to get rid of the healer and buffer.... but how? So that why I was asking about anti magic field. Thought if might work, I need to stop him dispelling me all the time
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Gyor
Master of Realmslore

1628 Posts

Posted - 22 Apr 2013 :  00:57:59  Show Profile Send Gyor a Private Message  Reply with Quote
My advice use his magic somehow to fake your own death.
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sleyvas
Skilled Spell Strategist

USA
12090 Posts

Posted - 22 Apr 2013 :  18:33:25  Show Profile Send sleyvas a Private Message  Reply with Quote
to my knowledge, they fixed the broken nature of using spell immunity with anti-magic field in 3rd edition. Basically, the greater spell immunity spell works if spell resistance applies, and in the case of anti-magic field in 3rd edition, the only mention of spell resistance is with summoned creatures. Give that the "spell resistance" entry on anti-magic field only says "see text" and not "yes", it implies that you can't use spell resistance to cast spells while in an anti-magic field.

Now, in 2nd edition, this did work based on the wording of the spells.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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sleyvas
Skilled Spell Strategist

USA
12090 Posts

Posted - 22 Apr 2013 :  18:44:32  Show Profile Send sleyvas a Private Message  Reply with Quote
btw, if you're interested in this concept, you may be interested in a prestige class I had developed years ago called the mystical disperser.

http://forum.candlekeep.com/topic.asp?TOPIC_ID=5529

also, if you are interested in magical trickery, you might like my take on "the mantle bearer" prestige class

http://forum.candlekeep.com/topic.asp?TOPIC_ID=17010

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Aulduron
Learned Scribe

USA
343 Posts

Posted - 22 Apr 2013 :  18:55:51  Show Profile Send Aulduron a Private Message  Reply with Quote
Hunt them down.

"Those with talent become wizards, Those without talent spend their lives praying for it"

-Procopio Septus
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sleyvas
Skilled Spell Strategist

USA
12090 Posts

Posted - 22 Apr 2013 :  20:48:43  Show Profile Send sleyvas a Private Message  Reply with Quote
just another straw against this in 3rd edition, there's a 9th level spell (invoke magic) that enables you to cast within dead magic or anti-magic field for a single round. Its in lords of madness. Higher level spell, a lot less duration, and a lot less versatile. Definitely one spell worth extending with a rod or something.

If you're a mystic theurge in service to Mystra, there's also the initiate of Mystra feat.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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