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 What would you like to run or play?
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Caladan Brood
Senior Scribe

Norway
410 Posts

Posted - 07 Apr 2013 :  21:34:29  Show Profile  Visit Caladan Brood's Homepage Send Caladan Brood a Private Message  Reply with Quote  Delete Topic
I guess I'm not alone in having more things I'd wish to run/play than time to actually do it. But a man can dream... In that spirit, what would you have liked to run if you had the time and/or people to play with?

I just finished reading the 2nd edition supplement 'The Dalelands' and it really made me want to run a game in you guessed it the Dales, possibly traveling the roads and trails so as to explore most of them; perhaps the characters are on an errand where they need to speak in person to the leader of each Dale. Sight-seeing for the win.

I've always wanted to run a Waterdeep-centered game but for some reason it hasn't come to pass. I'd love to run a game in Tethyr during the novel "War in Tethyr" with the PCs becoming part of Zaranda Star's endeavors. And I wouldn't mind running a party of Elves traveling from Evermeet on behalf of Queen Amlaruil on some quest to the mainland and the PCs would never have set foot outside Evermeet before this.

Edited by - Caladan Brood on 07 Apr 2013 21:39:44

MalariaMoon
Learned Scribe

324 Posts

Posted - 08 Apr 2013 :  17:33:17  Show Profile  Visit MalariaMoon's Homepage Send MalariaMoon a Private Message  Reply with Quote
Good topic! I think I could live for 1000 years without coming close to running half the campaigns I'd like to set in the Realms! Especially as I prefer PbPs to traditional gaming.

A few ideas floating near the surface at the moment . . .

I always loved how a lot of adventuring bands mentioned in Ed's writing were really big. So a game with 10 players all in the same party could be fun (and logistically nearly possible via PbP).

On the other side of the coin, I like 1-on-1 games. I've already run a Harper campaign in this vein, and I'd like to do the same with a Cormyrean Highknight; a medieval 007 if you will. Another 1-on-1 game I'd love to try would be one in which the PC is the newly appointed Magister (although canon doesn't allow much space for that).

In more traditional party set ups I fancy a longrunning Underdark campaign could be fun, either with subterranean races for the PCs, or perhaps with a surface adventuring party accidentally gated to the lowest depths and having to find a way back to the light.

Crownpost in Cormyr sounds like a potential megadungeon that doesn't get as much press as Undermountain . . .

The much maligned post Spellplague Realms as not much to my tastes, but peversely I feel rather compelled to run a campaign there, as I believe its the players that bring the spirit of the Realms to the game rather than the sourcebooks.

I'll probably have another half dozen ideas come bubbling to the surface by tomorrow!
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sleyvas
Skilled Spell Strategist

USA
12094 Posts

Posted - 08 Apr 2013 :  19:11:32  Show Profile Send sleyvas a Private Message  Reply with Quote
My dream campaign to run would be set back in time. I'd use 3.5 rules. It would revolve around the formation of Thay, such that the players may know some of the outcome. However, I'd like to do it as a military campaign with no mention of the word Thay (the area would be known as the Priador). The players would just get caught up in this rebellion against their Mulhorandi oppressors. It'd start with a public execution of a mage for not reporting to duty as ordered, though in the man's defense he was in the middle of a tricky experiment that had gone wrong and he needed the extra time to close it out safely. The soldiers however invaded his house, forcing him to lose his concentration, and as a result an elemental was let loose and killed the soldiers. Other soldiers came, a trial was held, and the mage was found guilty. During the trial, it was discovered that the mage also worshipped a heretical deity (Kossuth). The church finds this a crime against the government and gathers all of his apprentices as well. Ideally, two of the players are the mage's apprentices and the campaign starts with them being thrown into prison and their master helps them escape. Their master then pulls them into involvement with the rebellion.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Renin
Learned Scribe

USA
290 Posts

Posted - 10 Apr 2013 :  15:02:00  Show Profile Send Renin a Private Message  Reply with Quote
quote:
Originally posted by Caladan Brood

I've always wanted to run a Waterdeep-centered game but for some reason it hasn't come to pass.



Agreed!

I've really gotten the itch to run a city centered campaign; instead of doing the Tolkien thing of the continual quest, having the PCs have 'their city'. They protect it from outside incursions, take up forays to the wild, or even accidentally stumble on some smuggling ring in an old warehouse in the Dock Ward. And afterwards? They head for their favorite bar or tavern, or try out new restaurants, or meet newly acquired friends in 'their city.'

I've also always had the itch to see a pseudo-'Stargate' themed series of adventures occur in Mulhurand/Unther. Make the PCs really stand behind their godkings, go to war for them, and perhaps learn that they really aren't "truly" gods, and see where it goes from.
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sleyvas
Skilled Spell Strategist

USA
12094 Posts

Posted - 10 Apr 2013 :  15:37:07  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by Renin


I've also always had the itch to see a pseudo-'Stargate' themed series of adventures occur in Mulhurand/Unther. Make the PCs really stand behind their godkings, go to war for them, and perhaps learn that they really aren't "truly" gods, and see where it goes from.



That's interesting to me as it could be the reverse side of what I was talking about above with the Thayan uprising. That could be another unique path of involvement, especially if they see the incarnations of the gods being killed off all over the place.

Another semi-special piece that could come into play with the pre-Thay campaign is that the established cities in the Priador haven't been established yet. So, you have a lot of leeway to destroy things. You can also bring in some nearby forces that we didn't know about till late in 3rd edition (the drow of Undrek'Thoz, Pholzubbalt (the mausoleum city aka the boneyard) which was filled with Mulhorandi necromancers, and possibly some classes that were around and maybe didn't survive the intervening years as well as the wizards <binders, warlocks, warmages, dread necromancers, etc...>)

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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MalariaMoon
Learned Scribe

324 Posts

Posted - 12 Apr 2013 :  05:53:28  Show Profile  Visit MalariaMoon's Homepage Send MalariaMoon a Private Message  Reply with Quote
A few other ideas that ran through my head recently . . .

PCs are the command crew of a Cormyrean Freesail, buccaneering action hunting the pirates of Fallen Stars!

Another one-on-one campaign with the PC as a spellfire wielder, perhaps in the post-Spellplague Realms.

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Caladan Brood
Senior Scribe

Norway
410 Posts

Posted - 28 May 2013 :  11:28:19  Show Profile  Visit Caladan Brood's Homepage Send Caladan Brood a Private Message  Reply with Quote
Ack, I'm sitting here in the office and I'm positively hungering for a group of people around the table armed with dice and maps and rulebooks. I need my fix! (Or I could do some work, obviously). I'm constantly tinkering with the campaign but the players haven't had time for months and I so want to be in the Realms. I feel like I'm ten sessions ahead of the game, which is bad because the more I tinker with it the less interesting actual play becomes (for me as GM/DM at any rate).
So I've been thinking to write an adventure just for the fix, or play around some more with the toolset engines of the Neverwinter Nights games (but I always quit because you can't possibly give places that unique look because you're limited to certain textures and models - I know you can download haks but still, you'd need a world of haks to make a world come to life as it is imagined in the books), and this has led me to think of many scenarios. Opening any sourcebook I think "Ow that would be nice to run," or "I'd love to be a player in that game". Just a simple image like, say, traders with poles attached to their backs with caskets attached to the top because it is so crowded on the Wide (the Baldur's Gate marketplace), is enough to want me to live the adventure and gets me missing "the good old days" when I had many players nearby and at least one session a week.

All that off my chest, I've been dreaming of a story wherein all the players are part of the Flaming Fist Mercenary Company, exploring the jungles of Chult and/or being shipped to Maztica (yeah I keep to 2nd edition, more than enough lore for me), then being stranded alone in the wilderness, kind of a survival story with many possibilities for strange encounters.. anyone run something like that?
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Renin
Learned Scribe

USA
290 Posts

Posted - 28 May 2013 :  12:05:13  Show Profile Send Renin a Private Message  Reply with Quote
quote:
Originally posted by Caladan Brood

I feel like I'm ten sessions ahead of the game, which is bad because the more I tinker with it the less interesting actual play becomes (for me as GM/DM at any rate).


*laughs* My first job out of college, I lived 3 hours away from home and friends. Being so alone, but not too far away, all I did was write adventures and errata for those adventures, short stories for the NPCs I was using/creating, and lore for the Chondath area that I wanted/needed expanded upon. It got long, so very long! To quote the Terminator "I have detailed files."

quote:

All that off my chest, I've been dreaming of a story wherein all the players are part of the Flaming Fist Mercenary Company, exploring the jungles of Chult and/or being shipped to Maztica (yeah I keep to 2nd edition, more than enough lore for me), then being stranded alone in the wilderness, kind of a survival story with many possibilities for strange encounters.. anyone run something like that?



I like the stranded idea, but my friends and I have never liked Maztica. That said, my next groupings of adventures is going to be starting a party in the Post-Campaign timeline of my Realms, exploring the Sea of Fallen Stars, and following up on clues to Thay's involvement to my prior campaign as they sail to see all the lands that border the Sea.
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The Arcanamach
Master of Realmslore

1883 Posts

Posted - 06 Aug 2013 :  00:38:09  Show Profile Send The Arcanamach a Private Message  Reply with Quote
I've had numerous ideas for story lines I would like to run or play in.

1. A slave campaign wherein the PCs gain their freedom and free thousands more and eventually establish a home for themselves.
2. I've had the Stargate idea as well but implementation would be difficult methinks.
3. A time travelling campaign based on my primary NPC (my game's 'Elminster'). An enigmatic character who pops in all over the Realms doing things that most people don't understand.
4. An all elf campaign based on the rebuilding of Myth Drannor...only I really don't WANT the city rebuilt so likely will never do it.
5. I forget the name of it, but there is another extensive dungeon in Waterdeep that I would like to explore...if it would just get published.

I have a dream that one day, all game worlds will exist as one.
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Kryal
Acolyte

9 Posts

Posted - 07 Aug 2013 :  21:46:57  Show Profile  Visit Kryal's Homepage Send Kryal a Private Message  Reply with Quote
quote:
Originally posted by Renin

quote:
Originally posted by Caladan Brood

I've always wanted to run a Waterdeep-centered game but for some reason it hasn't come to pass.



Agreed!

I've really gotten the itch to run a city centered campaign; instead of doing the Tolkien thing of the continual quest, having the PCs have 'their city'. They protect it from outside incursions, take up forays to the wild, or even accidentally stumble on some smuggling ring in an old warehouse in the Dock Ward. And afterwards? They head for their favorite bar or tavern, or try out new restaurants, or meet newly acquired friends in 'their city.'



Yeah, this is my newest campaign idea. I'm a very planning based DM so i put so much effort into backstory and storyline (not as much as some here!) but it still takes a lot of time. To make it easier on myself i made a "guild" in Waterdeep called Watchwolf that serves as a mission hub for adventurers, and if you do well you can join the guild which gives you access to other missions. Makes it easy to run a city adventure while also giving access to some travelling adventures and the players choose what they want to do. Also very good if you want to change DM's and players. Everyone's got their different take on stuff.


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Kyrel
Learned Scribe

151 Posts

Posted - 17 Aug 2013 :  14:40:41  Show Profile  Visit Kyrel's Homepage Send Kyrel a Private Message  Reply with Quote
Personally I would really really love to play in a Drow campaign in Menzoberranzan prior to the birth of Drizzt Do'Urden. I so want to play as one of the nobles of a low ranking house, and have the campaign be about the struggles and machinations to survive and improve in status. Personal as well as for the House as a whole. Unfortunately I have noone in my circle of friends who have neither the knowledge to GM such a game, nor the desire to play in one. I could GM it myself, but I would so much rather experience it as a player.

Another game I'd like to get to play, would be a long(ish) running campaign, where you'd get to play from something like levels 1-30, starting out as absolutely unknown individuals, and then have them go through the phase of establishing their reputation, and to attaining actual power and official status as local rulers. I have better odds of that happening, but most of my friends prefer more regular games ranging from level 3-14.
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Aytros
Acolyte

USA
35 Posts

Posted - 19 Aug 2013 :  17:41:44  Show Profile Send Aytros a Private Message  Reply with Quote
Waterdeep seems to popular here...I also would love to run a Waterdeep campaign. I've always like the idea of a party setting up shop in one location and eventually becoming local legends. For Waterdeep I really would like to pretty much flesh out undermountain as completely as possible...really have the PC's make it their own. Then do the same with Bloodstone lands, Icewind Dale, Cormyr, etc. When one group of PC's get high enough, set them aside and start a new group in a different location.

I've also had an idea to expand on an idea of Toril being a central hub for other planes like Greyhawk, Ebberon, maybe even other story settings. But make it more like Sliders. The PC's go PLane-hopping but can't control the journey.
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Dalor Darden
Great Reader

USA
4216 Posts

Posted - 20 Aug 2013 :  05:37:25  Show Profile Send Dalor Darden a Private Message  Reply with Quote
More than anything, I've been wanting to play IN A GAME that is IN PERSON with some awesome people...but life keeps me from it.

I want to play either a remake of Aerik "Stormraven" Bandaerson (a Fighter turned thief that hates the Zhentarim) or a remake of Grayson Haeldreth ("Retired" War Wizard of Cormyr bent on shaping a Realm Apart from Cormyr).

The other game I would like to play in would be in Greyhawk actually. I would like to play a Grey Elven Fighter/Magic-User from the Vesve forest area who is hell bent on taking it to the humanoids of Iuz's realm in the north.

I've also thought it would be fun to play a Dwarven Fighter/Thief who makes it his business to "acquire" dwarven made items in the wrong hands and hand them back over to dwarves (if he has no use for it!).

Only other game I would like to play in would be possibly as an evil Wizard within the ranks of the Zhentarim or Cloaks of Mulmaster.

What I'm working on now is rebuilding my deleted Obsidian Portal games.

The Old Grey Box and AD&D for me!
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hashimashadoo
Master of Realmslore

United Kingdom
1155 Posts

Posted - 07 Nov 2013 :  06:12:53  Show Profile  Visit hashimashadoo's Homepage Send hashimashadoo a Private Message  Reply with Quote
* Eastern Invasion - The Dragonwall turns back into Pao Hu who returns to the ocean, creating a new link through the southern Quoya Desert between Kara-Tur and Faerun. Shou Lung makes the surprising move of using this route to invade eastern Faerun, smashing through Murghom and devastating eastern Thay. The PCs have to make the decision of whether to let Thay fall and hope that Aglarond won't be next or defend that foul nation against the alien aggressors.
* Franchise Wars - Portals begin opening all over Faerun through which come large numbers of confused peoples armed with phasers, lightsabers and other trademarked pieces of equipment and abilities, which find their way into the hands of the Realms natives. A lot of work but sure to be fun ("My wizard/Jedi will beat the crud out of your Klingon cyborg cleric!").
* I allow my players to be evil with no limits to their behaviour. They can do whatever they like as long as they can survive the repurcussions (I get bugged to do this kind of game a lot by more than one of the groups I've played with. I just think they'll end up turning on each other in the first game session, ruining whatever adventure prep I've done).
* Birthright, Forgotten Realms edition - A game of realm management loosely based on the 2e Birthright rules. Unfortunately a bit too complex for most of the folks I play with.

When life turns it's back on you...sneak attack for extra damage.

Head admin of the FR wiki:

https://forgottenrealms.fandom.com/

Edited by - hashimashadoo on 07 Nov 2013 06:17:19
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