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Cassie5squared
Acolyte

United Kingdom
33 Posts

Posted - 05 Jun 2012 :  11:18:26  Show Profile Send Cassie5squared a Private Message  Reply with Quote  Delete Topic
I'm currently in a campaign being DMed by a close friend, and the party's on a mission to halt a rather unpleasant person who trades in slaves, drugs, dragon eggs, powerful artefacts, all that sort of nasty stuff. We're going to try infiltrating his organisation to get him stopped, on request from a song dragon who's been trying to halt his activities for some time.

Sadly, while the characters themselves have some ability for intrigue, the players... not so much. Any advice on infiltrating a Big Bad Organisation would be much appreciated. The location is somewhere in northern Amn.

Info on the party itself: Cailas, a half-elven rogue; Dayn, his best friend, a human bard who's just taken his first level in Harper Agent; Caell, a rather naive descendant of Tethyrian nobility and a swashbuckler; Alhana, an avariel wizard; and Rhespen, a fighter and older Harper. We also have Khenut, a baby song dragon, who we rescued from pirates.

So, yeah, any tips on how you guys've busted big evil businesses would be much appreciated.

"Why do any of us get up in the morning? Why, for the joy and fun the day might bring us, if we're awake to see it! Up, then, and find ye fun!" - Elminster of Shadowdale

"And from the flames
As chance would have it
The Soulforged will come into light~" - Blind Guardian, "The Soulforged"

Kentinal
Great Reader

4687 Posts

Posted - 05 Jun 2012 :  12:52:27  Show Profile Send Kentinal a Private Message  Reply with Quote
Well there are many ways. A lot though depends on how good his security is.

The first three ways that occurred to me in making contact with target are
1) Become Purchaser of illegal items.
2) Become a slave
3) Become a supplier of illegal items.

Each of these three if contact is made will provide some information, though becoming a slave holds high risk, ideally the party purchases slave, however person could be sold, killed or otherwise damaged before rescue can be made. he best of course would to become all three, however depending on magic and party public history that might be hard to achieve. Spells like detect magic, alignment could reveal true purposes and of course if the party has been become a local legend of being heroes, infiltration detection could become higher risk. Magic disguise might be detected, by magic detection, and physical detection by search.

A lot depends on how much evil your party might be willing to do as well.

One other way occurs to me that might work, become a friend to target, basically good guy, bad guy ploy. Mug him to steal his money or goods, but have a swashbuckling rescue. Ideally the robbers would be all "killed" and the "hero" of the day becomes friend of the dealer, maybe even get employment as bodyguard.

There is no set best way, it depends on what your part is willing to do and how much target looks to own security.

"Small beings can have small wisdom," the dragon said. "And small wise beings are better than small fools. Listen: Wisdom is caring for afterwards."
"Caring for afterwards ...? Ker repeated this without understanding.
"After action, afterwards," the dragon said. "Choose the afterwards first, then the action. Fools choose action first."
"Judgement" copyright 2003 by Elizabeth Moon
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