Candlekeep Forum
Candlekeep Forum
Home | Profile | Register | Active Topics | Active Polls | Members | Private Messages | Search | FAQ
Username:
Password:
Save Password
Forgot your Password?

 All Forums
 Forgotten Realms Products
 D&D Core Products
 New 5e Playtest Document
 New Topic  New Poll New Poll
 Reply to Topic
 Printer Friendly
Next Page
Author Previous Topic Topic Next Topic
Page: of 5

Dalor Darden
Great Reader

USA
4211 Posts

Posted - 25 May 2012 :  02:25:23  Show Profile Send Dalor Darden a Private Message  Reply with Quote  Delete Topic
Ok, I thought I'd see if folks had comments already on the new Playtest document.

Anyone?

I would comment, but I think WotC is so swamped with requests from folks trying to download that I can't get it yet!

The Old Grey Box and AD&D for me!

coach
Senior Scribe

USA
479 Posts

Posted - 25 May 2012 :  03:37:56  Show Profile Send coach a Private Message  Reply with Quote
i cant get it either

Bloodstone Lands Sage
Go to Top of Page

Hawkins
Great Reader

USA
2131 Posts

Posted - 25 May 2012 :  03:54:45  Show Profile  Visit Hawkins's Homepage Send Hawkins a Private Message  Reply with Quote
There is a thread that gives a few different options, and if none of those works, tells you to contact customer service. So I ran through the options and none of them worked. I then tried to contact customer service just to get the same "Bad Request" error I get when trying to download the packet.

EDIT: Sweet! After spamming the email link off and on for hours, it finally worked!!!

Errant d20 Designer - My Blog (last updated January 06, 2016)

One, two! One, two! And through and through
The vorpal blade went snicker-snack!
He left it dead, and with its head
He went galumphing back. --Lewis Carroll, Through the Looking-Glass

"Mmm, not the darkness," Myrin murmured. "Don't cast it there." --Erik Scott de Bie, Shadowbane

* My character sheets (PFRPG, 3.5, and AE versions; not viewable in Internet Explorer)
* Pathfinder Roleplaying Game Reference Document (PFRPG OGL Rules)
* The Hypertext d20 SRD (3.5 OGL Rules)
* 3.5 D&D Archives

My game design work:
* Heroes of the Jade Oath (PFRPG, conversion; Rite Publishing)
* Compendium Arcanum Volume 1: Cantrips & Orisons (PFRPG, designer; d20pfsrd.com Publishing)
* Compendium Arcanum Volume 2: 1st-Level Spells (PFRPG, designer; d20pfsrd.com Publishing)
* Martial Arts Guidebook (forthcoming) (PFRPG, designer; Rite Publishing)

Edited by - Hawkins on 25 May 2012 04:04:35
Go to Top of Page

coach
Senior Scribe

USA
479 Posts

Posted - 25 May 2012 :  04:08:40  Show Profile Send coach a Private Message  Reply with Quote
ok i got the download ... i didnt use the email from wizards i went to this link and cliked on the link in the OP

http://community.wizards.com/dndnext/go/thread/view/75882/29135447/Packet_Download_Issues_and_Work_Arounds!_(IMPORTANT)?pg=1

Bloodstone Lands Sage
Go to Top of Page

Diffan
Great Reader

USA
4460 Posts

Posted - 25 May 2012 :  05:39:30  Show Profile Send Diffan a Private Message  Reply with Quote
Requested it, waited for a half hour and got an e-mail. E-mail had a link, clicked and downloaded the whole thing (even put a new Folder in my D&D-documents for it).

My very first impression, a slimmed version of 3.5 with 4E elements and some 2E stuff thrown in (but that's from other's talk, not my own experience). Since we're givine pre-generated characters we don't really have a clue yet what goes into character crafting (or customization). We know that Backgrounds are tied into Skills and Themese are tied into Feat-bundles. I have a feeling that in later up-dates we'll see more bundles of both in addition to a ala-carté style.

Wizards and Clerics get Cantrips/Orisions (respectfully) and they work as your "at-will" powers (a notion from 4E). You then gain X-amount of spell slots as you level. Spells either have an attack roll or a Saving Throw, though the attack roll is d20 + attack stat (Int for Wizards, Wis for Clerics) vs. AC. No more 'touch AC'. Additionally, Saving Throws aren't a derived stat. No more Fort, Ref, Will as the DM (or more specifically a spells description) will stat what Ability score bonus you roll for a Saving Throw. So a Fireball would be a Dexterity save, a Poison dart would be a Constitution save, the Sleep spell is a Wisdom save.

Critical Hits are like they were in 4E, no Confirmation roll and the attack deals Max-damage.

Ability scores and the modifers play out exactly the same as it always has.

No word on a increase in attack rolls via leveling. Meaning, there hasn't been any talk of an attack progression (and hopefully, it'll be minimal).

The melee-centric classes seem to appear very much like their 3E counterparts, with nothing flashy or unique. Just a simple attack that deals damage (can't say I'm happy about that, for now).

Rapier's back down to a d6 again and no 2d6 weapons at all. Greatsword is now 1d12 (alongside the Greataxe) and the Bastard Sword is 1d8, non-exotic but has a special property that, if used in two hands, increases it's die to 1d10.

Rituals are present, but it doesn't go into a lot of detail about them (*sigh* again). Also of note, spells don't have ties to classes in their description. The Sleep spell is a 1st-level enchantment (but has no class descriptor). Also, Turn Undead is a spell that the clerics obtain for free.


Diffan's NPG Generator: FR NPC Generator
Go to Top of Page

Dalor Darden
Great Reader

USA
4211 Posts

Posted - 25 May 2012 :  05:47:08  Show Profile Send Dalor Darden a Private Message  Reply with Quote
Well, I'm impressed.

It actually combines some of my most favorite aspects of various versions of the game...so far!

Simple, streamlined...and the classes actually do seem balanced at this stage!

So far so good!

EDIT:

Forgot to mention: big monsters have BIG Hit Points! They balance this a bit with them not having horribly great attack ability; but they essentially become a dangerous foe that doesn't drop too easily. I like the idea.

The Old Grey Box and AD&D for me!

Edited by - Dalor Darden on 25 May 2012 05:52:53
Go to Top of Page

Diffan
Great Reader

USA
4460 Posts

Posted - 25 May 2012 :  05:58:00  Show Profile Send Diffan a Private Message  Reply with Quote
quote:
Originally posted by Dalor Darden

Well, I'm impressed.

It actually combines some of my most favorite aspects of various versions of the game...so far!

Simple, streamlined...and the classes actually do seem balanced at this stage!

So far so good!



Yes, but there are still a LOT of gaps that need sewing up long before actual release. I'm excited to be apart of it and I hope our group has a really fun time with the mechanics. It took 8 years, but WotC made some fun options for fighters with the Tome of Battle. So lets hope we can get some great options like that right out of the box.

Couple of other thigns:

Skills~ So far, your Background helps out with skill benefits but there are no ranks (so far). Actually, it's all based on your Ability scores. If you want to climb something, roll your Strength mod, take away any penalties, add any benefits and ta-da! There's about ten or so Skills in the DM guide for the playtest that cover most of the exploration aspect of the game. I'll expect we'll see more in future updates, but for now no Skill ranks.

Monsters~ I think out of the whole reading so far, this is the one that sort of 'irks' me the most. Apparently they've gone back to a more "make Monsters like you make PCs" approach, but we won't know fully yet. And what's worse, they list the monster's spell like in 3E, so you'd have to go and look them up mid-battle to see what they do. Sure, it's not a problem now as they're only 20 or so spells, but when that number is 200 or 2,000......that'll bog down a lot of prep-time for the DM. And it's not so much that they're taking them from PCs, it's the fact that it's not present in the monster stat-block.

Diffan's NPG Generator: FR NPC Generator
Go to Top of Page

Dalor Darden
Great Reader

USA
4211 Posts

Posted - 25 May 2012 :  06:08:42  Show Profile Send Dalor Darden a Private Message  Reply with Quote
I like the Dwarven Fighter in the box...mostly I like the ability that even when he "misses" he still causes minor damage. This style of combat is better for me because it represents that not every swing of a weapon is actually represented in the single attack. Instead, it is a flurry of blows that has a chance to land one good hit; but if it doesn't, the enemy is still somewhat battered.

Also, the Fighter ability to take two actions twice a day at level 2 (perhaps this will expand and represent multiple attacks?) is nice. Also at level three the fighter's weapons do +1 more point of damage...which hints that as a fighter becomes higher level his skill with his weapons increases.

I still haven't found anything I truly dislike. As Diffan said, it would help if they detailed the monsters just a bit more; but this may be something that comes about in time.

EDIT: change that, I did find something I don't like. I have not liked the way experience is handled since 3.0 came along, and it seems that will continue for me. For a meager goblin to be worth 100 experience, a wizard to be able to put NUMEROUS goblins to sleep (a 20' radius) can essentially enable a wizard to "DING" with the casting of a Sleep spell a couple of times. The Sleep does allow a Will Save; but Goblins are going to suck at this! Also, at 100 xp each, level two will come far too quickly for a group of adventurers in my opinion!

The Old Grey Box and AD&D for me!

Edited by - Dalor Darden on 25 May 2012 06:17:21
Go to Top of Page

Dalor Darden
Great Reader

USA
4211 Posts

Posted - 25 May 2012 :  06:25:12  Show Profile Send Dalor Darden a Private Message  Reply with Quote
I wanted to devote a bit to talking about Experience Points.

I think giving larger amounts of experience for monsters is a major flaw of recent incarnations of D&D. I understand that "every X encounters should result in a level" that is well to be said; but it sucks!

A goblin who provides little fight should not net 100 xp. A party fighting ten goblins just netted 250 xp each for a party of four...that is one of eight encounters! To me, a Goblin should be worth only 10 XP! Yep, I said it.

My reasoning is this: if you have an "easy" time of Goblins, you won't go back to them to Farm XP (and this DOES HAPPEN). Instead, the Goblin only gains you a trivial amount in and of himself...what gets you the larger amount of experience is "How hard was that fight anyway?"

An Easy Fight for the party...base monster xp.
A Moderate Fight for the party...double the monster's xp.
A Common Fight for the party...triple the monster's xp.
A Difficult Fight for the party...quadruple the monster's xp.
A Challenging Fight for the party...etc.

I'm not mechanics expert; but I think a method like this would be far better than a Rogue sneaking through an orc village and picking off one orc at a time until he gained a level of experience! And by the by, orcs are worth 125 xp...so the Rogue would only have to backstab 16 orcs and he has gained level 2!!!

The Old Grey Box and AD&D for me!
Go to Top of Page

Diffan
Great Reader

USA
4460 Posts

Posted - 25 May 2012 :  06:40:01  Show Profile Send Diffan a Private Message  Reply with Quote
Sleep has always been a pretty potent spell (regardless of Edition) and a 20' radius (or burst) is a little too excessive IMO. But even if you hit 10 goblins with that, I have a feeling that not all 10 are going to fail their saving thow. But to make sure this doesn't happen every battle, I believe it might work better if a Wizard is limited a bit in his spell memorization (meaning, a spell can only be memorized once). Sure, a Wizard might be able to disable an entire fleet of goblins with Sleep, but he's only doing it once for the day.

Diffan's NPG Generator: FR NPC Generator
Go to Top of Page

George Krashos
Master of Realmslore

Australia
6680 Posts

Posted - 25 May 2012 :  06:51:58  Show Profile Send George Krashos a Private Message  Reply with Quote
I got my packet late in the am last night and didn't have a chance to look at all of it. I didn't find any startling revelations or "wow, that's different" mechanics - in fact I thought it was all a bit ... safe. Not that that's a bad thing, but given the significant changes from 3E to 4E perhaps I was expecting something radical again.

Will have a better look tonight.

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
Go to Top of Page

Bluenose
Learned Scribe

United Kingdom
134 Posts

Posted - 25 May 2012 :  11:09:19  Show Profile  Visit Bluenose's Homepage Send Bluenose a Private Message  Reply with Quote
Things I like so far:

Advantage/Disadvantage - reduces the number of modifiers, the way they've done it. Very neat.
Lack of Advancement for BAB, skills, etc. You start off a competent professional and get better by being more versatile rather than having bigger numbers.
Backgrounds and Themes. They seem like an interesting way to make characters different, without being metagamable.
The Intoxicated condition.

Things I don't like:
Monsters. The biggest thing wrong in my opinion. I like that they've put in an habitat and society section, and that they discuss the tactics they use. I really, really, dislike that if they follow those tactics they gain very little advantage, and if they disregard them they're hardly at a disadvantage.
The Fighter. It's terrible. Just a beatstick with a weapon and hit points, that can't do things that are routine in a fight without the GM's permission. The thing that makes it "the best in combat", as we were promised, seems to be +2 to damage rolls.
Spells. I've had enough of D&D editions where the largest section in every book is the spell lists and descriptions. Especially when the wording is vague enough to make it easy for them to be more powerful than intended, not that vague wording particularly suggests what is intended.

These, in the day when heaven was falling,
The hour when earth's foundations fled,
Followed their mercenary calling
And took their wages and are dead.

Their shoulders held the sky suspended;
They stood, and earth's foundations stay;
What God abandoned, these defended,
And saved the sum of things for pay.

Edited by - Bluenose on 25 May 2012 11:42:46
Go to Top of Page

Dalor Darden
Great Reader

USA
4211 Posts

Posted - 25 May 2012 :  13:49:56  Show Profile Send Dalor Darden a Private Message  Reply with Quote
This is just an initial release folks. We have no idea what is behind the mechanics of character creation or advancement right now. The fighter we see here is just one path that is available right now...

The Old Grey Box and AD&D for me!
Go to Top of Page

The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 25 May 2012 :  15:28:58  Show Profile Send The Sage a Private Message  Reply with Quote
I tried to apply, but then I was told the server was experiencing above-average levels of activity, so my application could not be processed at that time.

I'll try again later.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
Go to Top of Page

Bakra
Senior Scribe

628 Posts

Posted - 25 May 2012 :  15:46:27  Show Profile Send Bakra a Private Message  Reply with Quote

I made several attempts throughout the day (24th of May) to get the packet. I didn't succeed until early this morning the 25th.

My only tips:

1)Try during low peak times for the area you live in.
2)Make sure you log in first. It doesn't matter if you log in at the D&D website or the D&D forums.
3)Use the link provided in the 'Packet Download Issues and Work Around' thread. (The link Coach provided takes you to the right spot.)
4)Make sure you have Winzip & Adobe reader up to date.

What happens when you click on the work around link:
It should take you straight to the page. Read the brief paragraph, take the survey (less than three minutes to complete), then download the packet. The playtest material is in a zip file and with a good connection should download in a few seconds.


I hope Candlekeep continues to be the friendly forum of fellow Realms-lovers that it has always been, as we all go through this together. If you don’t want to move to the “new” Realms, that doesn’t mean there’s anything wrong with either you or the “old” Realms. Goodness knows Candlekeep, and the hearts of its scribes, are both big enough to accommodate both. If we want them to be.
(Strikes dramatic pose, raises sword to gleam in the sunset, and hopes breeches won’t fall down.)
Enough for now. The Realms lives! I have spoken! Ale and light wines half price, served by a smiling Storm Silverhand fetchingly clad in thigh-high boots and naught else! Ahem . .
So saith Ed. <snip>
love to all,
THO
Go to Top of Page

JohnnyGrognard
Acolyte

USA
19 Posts

Posted - 25 May 2012 :  16:09:29  Show Profile Send JohnnyGrognard a Private Message  Reply with Quote
I received the play test packet and I am pretty pleased. As stated previously in this thread, there are many gaps and parts that need attention.

But with that said, so far, they have done a good job incorporating elements from all editions. And with a closer examination of the play test, they picked several of the best parts from each edition. So it doesn't feel like "Hey toss this rule on to appease the 4th Ed players". It actually feels like they went through each edition of the game and picked what worked best.

In my opinion, if they keep at it and don't do anything too drastic or silly, it will be a great version of D&D.

Door, Room, Monster, Treasure!
Go to Top of Page

Faraer
Great Reader

3308 Posts

Posted - 25 May 2012 :  16:16:10  Show Profile  Visit Faraer's Homepage Send Faraer a Private Message  Reply with Quote
quote:
Originally posted by Bluenose
The Fighter. It's terrible. Just a beatstick with a weapon and hit points, that can't do things that are routine in a fight without the GM's permission.
No character can ever do anything without the DM's 'permission', if you want to see it in those terms. As I posted on EN World,
quote:
This is the line between those who like variety of action to be represented by human narration and improvisation, and those who want it encoded in micromanaging rules. This game is evidently trying to serve both, and as a very experienced player who has not the least wish to choose between rules-defined manoeuvres each round of combat, this is the first new official D&D that I feel some enthusiasm for in quite a while.
I've yet to study every word of this, but much of what I'm reading -- including statements like the one to the effect that rules and dice are a tool to keep the action moving -- is quite heartening, both in terms of what I like in D&D and what would work transparently with the Realms.
Go to Top of Page

Eli the Tanner
Learned Scribe

United Kingdom
149 Posts

Posted - 25 May 2012 :  17:20:33  Show Profile  Visit Eli the Tanner's Homepage Send Eli the Tanner a Private Message  Reply with Quote
Not sure what to think about it yet...a lot of stuff is obviously still missing (numbers don't quite add up on attacks, no talk of how progression works etc).

Things I think are positive/I like the sound of:

-Automatic success on skills if ability scores are high enough (though I'd like it to be more closely related numerically rather than within 5 points maybe).
-Backgrounds and Themes seem to give the characters a lot more depth from 1st level without feeling like you are sacrificing anything.
-Ablity scores appear far more relevant.
-Feats are shaping up to be more like pathfinder's or Saga talents giving greater options and abilities in combat rather than simply +1.
-Monsters looks as if they work abit more like PC's again
-Addition of rituals is a good idea coupled with the Vancian spellcasting. Best of both worlds!

Things I'm less positive about:
-Lack of information on how characters progress. I find the progression of characters an important mechanic in a game. Will it expand upward or outward? Is the progression tied to level (like base attack), feats, ability scores etc.? How much choice/flexibility will there be? Are we talking Achetypes or Talent trees?
-Monster need to be fleshed out more.
-Skill develoment seems...un-developed.

All in all it seems very bare bones. I can see this going well if they embrace the core ability scores heavily...supplenting the base mechanic with rerolls and dynamic/interesting abilities or feats. I worry the central design will be over-shadowed by numerous +X to atk/dmg/skill check powers and magic items rather than some of the more promising mechanics. I concur with Bluenose's worry too that the fighter may just become a simple 1-hit wonder rather than the masterful and versatile combatant it should be.

All in all it looks good. Streamlined but not homogenous, dynamic but not over-loaded. I hope to plytest it with my group soon. Looks positive.

Moderator of /r/Forgotten_Realms

Edited by - Eli the Tanner on 25 May 2012 17:22:08
Go to Top of Page

Hawkins
Great Reader

USA
2131 Posts

Posted - 25 May 2012 :  17:30:04  Show Profile  Visit Hawkins's Homepage Send Hawkins a Private Message  Reply with Quote
From first look, I can see how it might be better 4e, but I am definitely too invested in Pathfinder to honestly consider switching. On a postive note, I think it will be more compatible with 3.x (and therefore Pathfinder) that 4e was.

Errant d20 Designer - My Blog (last updated January 06, 2016)

One, two! One, two! And through and through
The vorpal blade went snicker-snack!
He left it dead, and with its head
He went galumphing back. --Lewis Carroll, Through the Looking-Glass

"Mmm, not the darkness," Myrin murmured. "Don't cast it there." --Erik Scott de Bie, Shadowbane

* My character sheets (PFRPG, 3.5, and AE versions; not viewable in Internet Explorer)
* Pathfinder Roleplaying Game Reference Document (PFRPG OGL Rules)
* The Hypertext d20 SRD (3.5 OGL Rules)
* 3.5 D&D Archives

My game design work:
* Heroes of the Jade Oath (PFRPG, conversion; Rite Publishing)
* Compendium Arcanum Volume 1: Cantrips & Orisons (PFRPG, designer; d20pfsrd.com Publishing)
* Compendium Arcanum Volume 2: 1st-Level Spells (PFRPG, designer; d20pfsrd.com Publishing)
* Martial Arts Guidebook (forthcoming) (PFRPG, designer; Rite Publishing)
Go to Top of Page

Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 25 May 2012 :  18:29:53  Show Profile Send Markustay a Private Message  Reply with Quote
quote:
Originally posted by coach

ok i got the download ... i didnt use the email from wizards i went to this link and cliked on the link in the OP

http://community.wizards.com/dndnext/go/thread/view/75882/29135447/Packet_Download_Issues_and_Work_Arounds!_(IMPORTANT)?pg=1

None of this works for me - was I supposed to sign up for something first?

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone

Go to Top of Page

Diffan
Great Reader

USA
4460 Posts

Posted - 25 May 2012 :  19:10:36  Show Profile Send Diffan a Private Message  Reply with Quote
quote:
Originally posted by Eli the Tanner


-Addition of rituals is a good idea coupled with the Vancian spellcasting. Best of both worlds!


This is one of the things that I really dislike, actually. Rituals in 4E were great because they didn't require sacrifice of sacred spell slots mainly used for combat. I have no problem with Vancian spellcasting being applied to combative spells, but I really don't know who's going to prepare Alarm as one of their 3 only 1st levels spells when going into a dungeon. Sure, it's nice to have I guess but not at the cost of being a spell slot.

I might just houserule that any spell that can be used as a Ritual does not require a spell slot, but must be used as a Ritual during the casting process (and might require other things like GP, materials, etc.)

EDIT: Just re-read the part where it says that a Ritual can be used without memorization *yay!!* so no worries. Carry on.

quote:
Originally posted by Eli the Tanner


Things I'm less positive about:
-Lack of information on how characters progress. I find the progression of characters an important mechanic in a game. Will it expand upward or outward? Is the progression tied to level (like base attack), feats, ability scores etc.? How much choice/flexibility will there be? Are we talking Achetypes or Talent trees?


Since it's the first playtest, we're given pre-gen characters to try out the mechanics. As time quickly passes, we'll be updated further for character creation methods and other rules such as Multiclass. As for progression, I've been told by many that there really isn't an "attack" progression like we've seen for nearly every edition of D&D. 2E had THAC0, 3E/v3.5/PF uses BAB, and 4E uses +1/2 level. It appears that they want to keep the math "flatter". I'm sure character will progress with some of their stuff, but it might be at a much slower rate.

Something that I read was that Attacks come from 2 stats, Strength and Dexterity. I really don't like this aspect. I know, I know it's supposed to 'facilitate realism ' but something that I found to be a pretty big problem with v3.5 is that classes that are designed for both spellcasting and combat really got hosed in v3.5, something called MAD (Multiple Attribute Dependency). So my cleric of Tempus now needs a good Strength score (to keep up in combat), a good Constitution score (so he doesn't die after 2 hits), and a Great Wisdom score (so his spells actually have the ability to hit and make it harder to save against). He might even need a decent Charisma score so that some feats or aspects will be available to him. This is just something that makes me *facepalm* from a mechanics aspect and wonder how bad it's going to be when we get additional classes that are supposed to blend magic/fighting together (Swordmage, Bladesinger, Duskblade, Bard). Seems like we might be going back to All Dex, all the time because there are more benefits and derived stats from that score than Strength.

Diffan's NPG Generator: FR NPC Generator

Edited by - Diffan on 25 May 2012 19:29:22
Go to Top of Page

Ayrik
Great Reader

Canada
7989 Posts

Posted - 25 May 2012 :  19:48:51  Show Profile Send Ayrik a Private Message  Reply with Quote
You and I seem to be opposed, Diffan.

I'm personally all for forcing a mage to use up his spell slots on spells - even the utility sorts of spells which are "useless" in combat. Certainly a PC mage could memorize magic missile (4), flaming sphere (2), fireball (2) and be more potent in terms of rolling damage dice. But I don't believe every challenge should involve combat (especially at low levels!) and there's plenty of spells like invisibility, levitate, dispel magic, and fly which are versatile both in and out of combat. If alarm is not "worth" a spell slot, it is only because the spell is poorly written or poorly applied. I would actually think the vast majority of spells should be noncombative in nature, since wizards as a class are (or at least used to be) generally known as bookish nerdy wimps instead of as mighty battlemages who blast their way to power and knowledge across the smoldering corpses of enemy armies.

Multiple Attribute Dependency ... well, fighters and wizards are entirely opposite extremes. It makes sense for only the most extraordinary individuals (with highest stats) to be able to excel superhumanly at both careers simultaneously. A fighter and thief have some overlap, like a body-builder and gymnast would, but a fighter and wizard are more akin to an athlete and physicist. I'm not at all saying it's impossible for people to excel at anything they want, and I'm sure examples of athletic physicists can be found ... but most people don't have exceptional strength and exceptional dexterity and exceptional constitution and exceptional intelligence, so most people who become fighter/mages are just not going to be able to do it as well as they could pursue a multiclass combo which has better overlap or synergies.

It's all just preference. I personally disfavour the modern notion that wizards are blasters, that everybody and anybody can multiclass into anything they like, that fighter/mage combinations of any sort should be commonplace, and that everybody should have "balanced" stats with a healthy bunch of bonuses in everything they do.

[/Ayrik]
Go to Top of Page

Lord Karsus
Great Reader

USA
3746 Posts

Posted - 25 May 2012 :  21:28:07  Show Profile Send Lord Karsus a Private Message  Reply with Quote
-Seems very much like 3e with some extra doohickeys and bells and whistles added on, most from 4e rules that were generally well received and meshed well with a 3e game. To be honest, I was expecting that 5e would have moved further away from the 3e (and 4e) base. When the new rules are so easily compatible, there doesn't seem much impetus to switch, as opposed to adapt. But, this is all test stuff, so...

(A Tri-Partite Arcanist Who Has Forgotten More Than Most Will Ever Know)

Elves of Faerūn
Vol I- The Elves of Faerūn
Vol. III- Spells of the Elves
Vol. VI- Mechanical Compendium
Go to Top of Page

Hawkins
Great Reader

USA
2131 Posts

Posted - 25 May 2012 :  22:11:48  Show Profile  Visit Hawkins's Homepage Send Hawkins a Private Message  Reply with Quote
quote:
Originally posted by Markustay

quote:
Originally posted by coach

ok i got the download ... i didnt use the email from wizards i went to this link and cliked on the link in the OP

http://community.wizards.com/dndnext/go/thread/view/75882/29135447/Packet_Download_Issues_and_Work_Arounds!_(IMPORTANT)?pg=1

None of this works for me - was I supposed to sign up for something first?

You have to have a wizards account, then go here to sign up for the playtest. Then they should send you an email eventually with a link to the playtest packet.

Errant d20 Designer - My Blog (last updated January 06, 2016)

One, two! One, two! And through and through
The vorpal blade went snicker-snack!
He left it dead, and with its head
He went galumphing back. --Lewis Carroll, Through the Looking-Glass

"Mmm, not the darkness," Myrin murmured. "Don't cast it there." --Erik Scott de Bie, Shadowbane

* My character sheets (PFRPG, 3.5, and AE versions; not viewable in Internet Explorer)
* Pathfinder Roleplaying Game Reference Document (PFRPG OGL Rules)
* The Hypertext d20 SRD (3.5 OGL Rules)
* 3.5 D&D Archives

My game design work:
* Heroes of the Jade Oath (PFRPG, conversion; Rite Publishing)
* Compendium Arcanum Volume 1: Cantrips & Orisons (PFRPG, designer; d20pfsrd.com Publishing)
* Compendium Arcanum Volume 2: 1st-Level Spells (PFRPG, designer; d20pfsrd.com Publishing)
* Martial Arts Guidebook (forthcoming) (PFRPG, designer; Rite Publishing)
Go to Top of Page

Dalor Darden
Great Reader

USA
4211 Posts

Posted - 25 May 2012 :  22:38:20  Show Profile Send Dalor Darden a Private Message  Reply with Quote
I'm not sure some will agree, but I'm seeing quite a bit from "Basic" D&D and original AD&D in this game!

Even the monster descriptions of the humanoids goes quite a bit back to the days of AD&D!

I'm a sucker for hints of nostalgia!

The Old Grey Box and AD&D for me!
Go to Top of Page

The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 26 May 2012 :  01:45:46  Show Profile Send The Sage a Private Message  Reply with Quote
Finally got through. Now I'm just waiting for my email.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
Go to Top of Page

Dalor Darden
Great Reader

USA
4211 Posts

Posted - 26 May 2012 :  02:03:18  Show Profile Send Dalor Darden a Private Message  Reply with Quote
quote:
Originally posted by The Sage

Finally got through. Now I'm just waiting for my email.



I don't know if you have to wait Sage...not sure; but try:

http://community.wizards.com/dndnext/go/thread/view/75882/29135447/Packet_Download_Issues_and_Work_Arounds!

It worked for me...

The Old Grey Box and AD&D for me!
Go to Top of Page

Dalor Darden
Great Reader

USA
4211 Posts

Posted - 26 May 2012 :  02:09:24  Show Profile Send Dalor Darden a Private Message  Reply with Quote
An related news, my sons Blake and Gavin, my daughter Raegan, my nephew Steven and my Niece Emily were OBLITERATED when they picked the wrong cave and the Minotaur pretty much made minced meat out of the whole group very quickly!

I'm looking at this again with adults tmr to see if the same thing happens...but I think it will. The Caves of Chaos are dangerous things!

The children will be restarting Sunday with the same characters, and I'm sure they will listen now when I say "sneaking around is a good thing guys!"

The Old Grey Box and AD&D for me!
Go to Top of Page

Fellfire
Master of Realmslore

1965 Posts

Posted - 26 May 2012 :  03:11:39  Show Profile Send Fellfire a Private Message  Reply with Quote
Can someone give me a rundown before I bother? It seems as if a simple conversion of an ongoing campaign is impossible. From my reading here, I gather character advancement is not covered at all. What exactly IS included? This doesn't sound much like Paizo's playtests at all.

Misanthorpe

Love is a lie. Only hate endures. Light is blinding. Only in darkness do we see clearly.

"Oh, you think darkness is your ally? You merely adopted the dark. I was born in it, molded by it. I didn't see the light until I was already a man, by then it was nothing to me but.. blinding. The shadows betray you because they belong to me." - Bane The Dark Knight Rises

Green Dragonscale Dice Bag by Crystalsidyll - check it out

Go to Top of Page

Dalor Darden
Great Reader

USA
4211 Posts

Posted - 26 May 2012 :  03:16:24  Show Profile Send Dalor Darden a Private Message  Reply with Quote
quote:
Originally posted by Fellfire

Can someone give me a rundown before I bother? It seems as if a simple conversion of an ongoing campaign is impossible. From my reading here, I gather character advancement is not covered at all. What exactly IS included? This doesn't sound much like Paizo's playtests at all.



I'm glad to hit on a couple of points:

There IS character advancement; however it is toward an end already picked for the five characters presented. You can advance, as of right now, from 1st to 3rd level.

As of right now, NO...I don't recommend even considering a campaign conversion. It is still too underdeveloped.

Honestly, if you have ever played D&D from the "Red Box" (not the 4e Red Box, but the "Basic" Red Box) then you will have a measurable feel for how this game is at this point. Very simple in mechanics.

The Old Grey Box and AD&D for me!
Go to Top of Page

The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 26 May 2012 :  03:38:58  Show Profile Send The Sage a Private Message  Reply with Quote
quote:
Originally posted by Dalor Darden

quote:
Originally posted by The Sage

Finally got through. Now I'm just waiting for my email.



I don't know if you have to wait Sage...not sure; but try:

http://community.wizards.com/dndnext/go/thread/view/75882/29135447/Packet_Download_Issues_and_Work_Arounds!

It worked for me...

I only had to wait a few minutes. The email came through shortly thereafter. Downloading now.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
Go to Top of Page
Page: of 5 Previous Topic Topic Next Topic  
Next Page
 New Topic  New Poll New Poll
 Reply to Topic
 Printer Friendly
Jump To:
Candlekeep Forum © 1999-2025 Candlekeep.com Go To Top Of Page
Snitz Forums 2000