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Upuaut
Acolyte
USA
16 Posts |
Posted - 31 Dec 2003 : 05:24:02
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so.. as I've mentioned elsewhere, I'm creating a persistent world campaign for Neverwinter nights. I'm developing a couple of hamlets located within a dale, tucked into a mountain setting.
I guess my first question to anyone out there who might know is: What canon has been established on the area Greypeak Mountains and Southwood?
my second question is, what is a standard caravan travel time for an area where there are no roads to follow? i.e. Remote Marches
As above, so below Upuaut
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"When the white eagle of the North is flying overhead And the browns, reds and gold of autumn lie in the gutter, dead. Remember then the summer bird with wings of fire flaying Come to witness spring's new hope, born of leaves decaying." |
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The Sage
Procrastinator Most High
Australia
31772 Posts |
Posted - 31 Dec 2003 : 07:14:26
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Aside from what is written in the 3e FRCS, the 2e tomes The Savage Frontier, The North, and a little sidebar in the 3e tome Silver Marches, very little information has been published on the "Graypeak Mountains".
I also think there was something in Volo's Guide to the North, but I don't have access to that tome at the moment to check for a reference.
As for the Southwood...well, as I said, I don't have my books with me at the moment, so could you refresh my memory on where it is located?.
As for the standard caravan travel time...again not having the books with me, I can't remember...maybe somebody here at the moment has access to the FR Atlas. Or simply use the map scale for Faerun, and then determine the average speed of a caravan over rough terrain, and work it from there...it's not really that difficult.
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Arivia
Great Reader
Canada
2965 Posts |
Posted - 31 Dec 2003 : 09:25:29
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You can collect The Savage Frontier and The North tomes here for free. |
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Upuaut
Acolyte
USA
16 Posts |
Posted - 01 Jan 2004 : 05:02:05
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Thanks so much for the sources. I'll check em out tonight.
The southwood, at least on the map I have of the Sword Coast, boarders the southwestern edge of the Grey Peak Mountains.
I'm glad that there are area's which have not yet been detailed fully. It will be easier if I don't have to work around communities that are already established. |
"When the white eagle of the North is flying overhead And the browns, reds and gold of autumn lie in the gutter, dead. Remember then the summer bird with wings of fire flaying Come to witness spring's new hope, born of leaves decaying." |
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Dracandos the Spellsage
Senior Scribe
466 Posts |
Posted - 02 Jan 2004 : 03:28:27
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quote: Originally posted by Upuaut
what is a standard caravan travel time for an area where there are no roads to follow? i.e. Remote Marches
i have a program that calculates distance and travel time on different kinds of terrain n other stuff, its pretty cool. i dont really know how acurate it is but...i thought i dl it of off the WotC dowloads page, but i looked n didnt c it. sorry, i tried |
Death strips away the masks men don to hide their true nature - The Slayer's Guide to Undead
The Lord of Murder shall perish, but in his doom he shall spawn a score of mortal progeny. Chaos shall be sown from their passage - So Sayeth the Wise Alaundo
Whenever magic one doth weave, 'tis never ever wise to deceive - Elminster
Strength and power come from knowing and controlling what others do not, but never reveal all that you know - Vecna
I have been known to cast a blue mage spell now and again - Dracandos the Spellsage |
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Arivia
Great Reader
Canada
2965 Posts |
Posted - 02 Jan 2004 : 08:30:20
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I believe the resource of which you speak is in these halls, here, Dracandros. I, in my recent befuddlement, had forgotten about it. |
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Dracandos the Spellsage
Senior Scribe
466 Posts |
Posted - 03 Jan 2004 : 18:55:40
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yep thats it Arivia, blast y didnt i check the halls of the great library of Candlekee??? of course!!! jeeze...so does any1 know how acurate it is? |
Death strips away the masks men don to hide their true nature - The Slayer's Guide to Undead
The Lord of Murder shall perish, but in his doom he shall spawn a score of mortal progeny. Chaos shall be sown from their passage - So Sayeth the Wise Alaundo
Whenever magic one doth weave, 'tis never ever wise to deceive - Elminster
Strength and power come from knowing and controlling what others do not, but never reveal all that you know - Vecna
I have been known to cast a blue mage spell now and again - Dracandos the Spellsage |
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The Sage
Procrastinator Most High
Australia
31772 Posts |
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Shadowlord
Master of Realmslore
USA
1298 Posts |
Posted - 04 Jan 2004 : 03:08:49
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Too true, my sagely friend |
The Chosen of Vhaeraun "Nature is governed by certain immutable rules. By virtue of claw and fang, the lion will always triumph over the goat.Given time, the pounding of the sea will wear away the stone. And when dark elves mingle with the lighter races, the offspring invariably take after the dark parent. It is all much the same. That which is greater shall prevail. Our numbers increase steadily, both through birth and conquest. The dark elves are the dominant race, so ordained by the gods." Ka'Narlist of the Ilythiiri. |
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Upuaut
Acolyte
USA
16 Posts |
Posted - 04 Jan 2004 : 05:13:18
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New question (thanks for all the great resources people. very useful.)
What happens in AD&D 3e when a character acts so far outside of their alignment as to actually change alignments? What penalties are incured?
They have no particular rules set in NWN for this, and I'd like to customize my own game to be as similar to the real 3e rules. |
"When the white eagle of the North is flying overhead And the browns, reds and gold of autumn lie in the gutter, dead. Remember then the summer bird with wings of fire flaying Come to witness spring's new hope, born of leaves decaying." |
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SiriusBlack
Great Reader
USA
5517 Posts |
Posted - 04 Jan 2004 : 16:54:56
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quote: Originally posted by Upuaut
What happens in AD&D 3e when a character acts so far outside of their alignment as to actually change alignments? What penalties are incured?
From the 3e DMG, pg. 144:
"Most characters suffer no game penalty for changing alignment, but you should keep a few points in mind:"
You're in Control: Basically as DM/Overlord, you have final say on alignment changes. Please make sure the player's actions dictate the change and are not a whimsical notion. Additionally, if such actions are evident, dont as a DM choose not to allow a logical alignment change.
Alignment Change is Gradual: Nothing is fast when it comes to alignment changing. If a character experiences something natural that might alter an alignment, there should be plenty of time for the character to process what has happened and begin the change. (Halisstra from the WOTSQ series is an excellent example of a character that is most likely going to change alingment based on what she's experienced).
Time Requirements: Related to the above...don't let characters change alignment back and forth like people switch long distance companies.
Indecisiveness Indicates Neutrality: If you're wishy-washy, you're neutral. If someone keeps changing alingment every gaming session, their character is neutral most likely.
Exceptions: Disregard everything said above if you wish something to work in your world. After all, the villian that shows a noble side at a crucial moment is a great plot device if done properly (Think Elaith experiecing what he thought were his last moments of life in Elfsong).
Enjoy. I hope that helps...I was feeling LG today...or maybe LN....I haven't decided yet. |
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Dracandos the Spellsage
Senior Scribe
466 Posts |
Posted - 04 Jan 2004 : 19:30:30
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quote: Originally posted by The Sage
Dracandos, that resource is about as accurate as Manshoon is evil...and that's no understatement .
well thats pretty accurate then isnt it |
Death strips away the masks men don to hide their true nature - The Slayer's Guide to Undead
The Lord of Murder shall perish, but in his doom he shall spawn a score of mortal progeny. Chaos shall be sown from their passage - So Sayeth the Wise Alaundo
Whenever magic one doth weave, 'tis never ever wise to deceive - Elminster
Strength and power come from knowing and controlling what others do not, but never reveal all that you know - Vecna
I have been known to cast a blue mage spell now and again - Dracandos the Spellsage |
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Upuaut
Acolyte
USA
16 Posts |
Posted - 05 Jan 2004 : 05:21:59
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Thanks Sirius,
I'm not too sure how the alignment changing will come about. The NWN game does shift your alignment when actions are taken, or not in some cases. I just haven't seen anything happen when it does. This seems in union with what you just read. I assume that a Paladine however, would see a greater effect upon changing from LG, than a theif would from say CN to CE. I'll have to think about this.
I plan on having a strong god connection to players. I'm not going to make everyone a chosen or anything like that, but I feel that there needs to be a strong showing of the gods in the realm. It wasn't that long ago that they actually walked the earth. Sounds to me like people would believe.. most people would beleive. :) What do you guys think? Are gods an important part of everyday life in Faerun, or are they only important to Clerics and Paladine? |
"When the white eagle of the North is flying overhead And the browns, reds and gold of autumn lie in the gutter, dead. Remember then the summer bird with wings of fire flaying Come to witness spring's new hope, born of leaves decaying." |
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SiriusBlack
Great Reader
USA
5517 Posts |
Posted - 05 Jan 2004 : 13:33:06
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quote: Originally posted by Upuaut
What do you guys think? Are gods an important part of everyday life in Faerun, or are they only important to Clerics and Paladine?
To steal a quote from a popular FR author...with the large amount of gods within Faerun, I'd surprised each church doesn't have a pamphlet printed out listing the reasons a person should follow their deity. |
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