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Kilvan
Senior Scribe
  
Canada
896 Posts |
Posted - 15 Feb 2012 : 16:00:03
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I'd go with;
Good Deities
Tyr (LG) Ilmater (LG) Lathander (NG) Tymora (CG) Mielikki (NG)
Neutral Deities
Tempus (CN) Mystra (N) Kelemvor (LN) Helm (LN) Hoar (LN) reborn back into an independant LN deity, and a different name please!
Evil Deities
Bane (LE) Shar (NE) Mask (NE) Talos (CE) Cyric (CE)
This is really hard to do, I feel like all lists in this topic are so incomplete. I'd like a new god for human rogues, maybe something like Erevan Ilesere for humans, or something about helping people out of poverty by stealing from the rich.
Hmm, I forgot Sylvanus, and Oghma, and Sune... |
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Bakra
Senior Scribe
  
628 Posts |
Posted - 15 Feb 2012 : 16:16:17
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quote: Originally posted by Wooly Rupert
quote: Originally posted by Erik Scott de Bie
Also, I really like Tarlyn's list, and yes, non-human deities do need to be included.
I concur, Tarlyn's is a good list.
Tarlyn's list contains all the deities I have seen at our gaming table. Of course, we are talking a spread covering 20+ years. Eeep, I’m old.
Where is the crying smiley icon?
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I hope Candlekeep continues to be the friendly forum of fellow Realms-lovers that it has always been, as we all go through this together. If you don’t want to move to the “new” Realms, that doesn’t mean there’s anything wrong with either you or the “old” Realms. Goodness knows Candlekeep, and the hearts of its scribes, are both big enough to accommodate both. If we want them to be. (Strikes dramatic pose, raises sword to gleam in the sunset, and hopes breeches won’t fall down.) Enough for now. The Realms lives! I have spoken! Ale and light wines half price, served by a smiling Storm Silverhand fetchingly clad in thigh-high boots and naught else! Ahem . . So saith Ed. <snip> love to all, THO
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Kilvan
Senior Scribe
  
Canada
896 Posts |
Posted - 15 Feb 2012 : 16:42:42
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quote: Originally posted by Bakra
Tarlyn's list contains all the deities I have seen at our gaming table. Of course, we are talking a spread covering 20+ years. Eeep, I’m old.
Where is the crying smiley icon?
Or the wrinkled one?  |
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Jakk
Great Reader
    
Canada
2165 Posts |
Posted - 15 Feb 2012 : 18:09:50
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quote: Originally posted by Bakra
quote: Originally posted by Wooly Rupert I concur, Tarlyn's is a good list.
Tarlyn's list contains all the deities I have seen at our gaming table. Of course, we are talking a spread covering 20+ years. Eeep, I’m old.
Where is the crying smiley icon?
I concur on all counts... I would add Ilmater to give us a second LG deity, and he's different enough from Torm to warrant his inclusion. With the inclusion of Ilmater, that also covers all the deities I've seen at my Realms gaming table... and I'm as old as Bakra, apparently. I've been playing and DMing in the Realms since the OGB. 
Edit: Oh, and to the Sage: When I said "all counts," I meant it... where is that crying smiley icon? [:'(] |
Playing in the Realms since the Old Grey Box (1987)... and *still* having fun with material published before 2008, despite the NDA'd lore.
If it's comparable in power with non-magical abilities, it's not magic. |
Edited by - Jakk on 15 Feb 2012 18:11:49 |
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sfdragon
Great Reader
    
2285 Posts |
Posted - 15 Feb 2012 : 18:11:48
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| I'm adding Erevan Ilesere to my list |
why is being a wizard like being a drow? both are likely to find a dagger in the back from a rival or one looking to further his own goals, fame and power
My FR fan fiction Magister's GAmbit http://steelfiredragon.deviantart.com/gallery/33539234 |
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Varl
Learned Scribe
 
USA
284 Posts |
Posted - 15 Feb 2012 : 18:37:30
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quote: Originally posted by Erik Scott de Bie
So what's your list?
All the deities in the holy triad: F&A, P&P, and DD.
I supposed some could be trimmed from that group, but I'd keep most of them. I enjoy my Realms having mucho polytheism. |
I'm on a permanent vacation to the soul. -Tash Sultana |
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Jeremy Grenemyer
Great Reader
    
USA
2717 Posts |
Posted - 15 Feb 2012 : 18:38:00
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My take is that you need Tymora and that's about it. 
I like Erik's list. What concerns me more (and perhaps is a topic just outside the scope of this thread) is that a 5E Player's Guide not be repetitive of what's in a 5E DM's guide.
Where the DM's guide should be fact filled, the Player's guide should be flavorful.
That is, the Player's Guide should discuss what adventurers who keep any deity as a patron from the list in the Player's Guide are known to do to show their faith. What weapons does the deity favor? What colors? What are examples of tokens of faith one might carry?
That sort of thing.
Leave the intense overview of clergy to a future 5E F&P type of book. |
Look for me and my content at EN World (user name: sanishiver). |
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Erik Scott de Bie
Forgotten Realms Author
    
USA
4598 Posts |
Posted - 15 Feb 2012 : 19:13:03
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I guess my working assumption was divinity would be handled thusly:
#1: 5e FR Player's Guide: 15ish "common adventurer deities" for players to pick from (especially for new players). These are the *most likely* deities, and widely worshipped in the Realms. Other deities might be mentioned elsewhere in the text (under culture, etc.), but this is where you get the stats for running your cleric/paladin: deity, portfolio, alignment, favored weapon, domains, and a couple paragraphs about what that deity is all about. All this data fits into around 10 pages, and also serves the "pick a patron deity" that all characters should do.
#2: 5e FR DM's Guide: A comprehensive list of all deities (including the ones from the Player's Guide), which lists gender, alignment, racial affiliation (if any), portfolio, domains, favored weapon. Deities that will be relevant to a standard campaign get as much coverage as they did in the Player's Guide. Same caveat about mentioning gods in cultural sections. This might be more robust if #3 is *not* released.
#3: 5e FR Divinity: An expansion of the data in the DM's FR Guide, but giving a full treatment to each of Faerun's deities, like you'd get in a Faiths and Avatars or Faiths and Pantheons style book. Intense overview of the clergy, some notes about history (particularly if the deity was born recently or died at some point), relationships/alliances/rivalries with other deities, etc. This MIGHT be somewhat redundant, because there are numerous books already out there that contain this information (I just listed two), so maybe this book isn't really necessary. If it doesn't come out, then the section in the DM's guide should be more robust.
So just to make sure there's no misunderstanding: ALL THE DEITIES GET THE LOVE in my vision of 5e FR. But they aren't *overwhelming,* which was the perception that led to the great deicide of 1385. But if you want your books to support ALL eras of the setting, you *have to* cover all the deities.
Cheers |
Erik Scott de Bie
'Tis easier to destroy than to create.
Author of a number of Realms novels (GHOSTWALKER, DEPTHS OF MADNESS, and the SHADOWBANE series), contributor to the NEVERWINTER CAMPAIGN GUIDE and SHADOWFELL: GLOOMWROUGHT AND BEYOND, Twitch DM of the Dungeon Scrawlers, currently playing "The Westgate Irregulars" |
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Kilvan
Senior Scribe
  
Canada
896 Posts |
Posted - 15 Feb 2012 : 19:24:14
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quote: Originally posted by Erik Scott de Bie
#3: 5e FR Divinity: An expansion of the data in the DM's FR Guide, but giving a full treatment to each of Faerun's deities, like you'd get in a Faiths and Avatars or Faiths and Pantheons style book. Intense overview of the clergy, some notes about history (particularly if the deity was born recently or died at some point), relationships/alliances/rivalries with other deities, etc. This MIGHT be somewhat redundant, because there are numerous books already out there that contain this information (I just listed two), so maybe this book isn't really necessary. If it doesn't come out, then the section in the DM's guide should be more robust.
So just to make sure there's no misunderstanding: ALL THE DEITIES GET THE LOVE in my vision of 5e FR. But they aren't *overwhelming,* which was the perception that led to the great deicide of 1385. But if you want your books to support ALL eras of the setting, you *have to* cover all the deities.
Cheers
For the complete divinity sourcebook, I'd prefer the Faith and Avatar approach over the F&P version. Cover all deities, even dead ones, no god stats (completely useless) and more info on the clergy.
I'd like each deity to have some info on the different orders in the church, like those with paladin/ranger/monk specific missions. The F&P prestige classes were an interesting touch. |
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Diffan
Great Reader
    
USA
4487 Posts |
Posted - 15 Feb 2012 : 19:28:40
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For the record, I really hope Torm remains the main god of Justice and Honor in Faerûn. I liked old Grimjaws, but him AND Torm were both a bit redundant. Also, with Torm taking the main title of the Triad, it keeps Bahamut there as well, a deity I care more for than the old Triad (Tyr, Torm, and Ilmater).
Also, I'd like to keep Amaunator rather than bringing back Lathander. For one, I like the direction the whole Three-Face heresy took and I like my Sun gods a bit more strict than the hippy-ish, laid back Lathander I knew. Also, brining back Elistraee in Canon would be nice and learning that Vhaeraun really was an "Aspect" of Mask. I'd like to keep "Aspects" and "Exarch" titles as well.
All the same, I think a mix of Tarlyn and Erik's list would be good. |
Diffan's NPG Generator: FR NPC Generator
E6 Options: Epic 6 Campaign |
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Brian R. James
Forgotten Realms Game Designer
   
USA
1098 Posts |
Posted - 15 Feb 2012 : 19:38:12
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quote: Originally posted by The Sage
quote: Originally posted by Brian R. James
The problem with a limited list like this is that you're emphasizing the human gods of Faerûn over all others. Part of the setting's flavor are its multitude of culturally distinc pantheons and I'd hate to see the downsizing of gods that started with the 4E Realms continued into 5th-Edition.
Which of the demihuman gods would you *like* to see included, Brian?
Instead of framing this list by alignment, I’d suggest instead that class is more important (in a Player’s Guide). When a player sits down to create a character, class and race are at the forefront of the process. Most new players will simply ask “What god is a good choice for my thief?” And honestly, Mask is the best answer regardless of the player’s alignment.
Race is equally important when forming character identity. A dwarven character just “feels” different than a human character. Likewise, no self-respecting dwarf would ever venerate a pansy human deity! Hah! (of course, there are exceptions but that’s outside the scope of this exercise). For this player, the dwarven god Vergadain would be far more appropriate than Mask.
So what I’d suggest for this hypothetical player’s guide is to list a minimum number of deities necessary to cover the core races of the player’s handbook/basic set and the four primary class archetypes (warrior, wizard, priest, and rogue)
Human Warrior – Helm Wizard – Azuth Priest – Tymora Rogue – Mask
Dwarf Warrior – Clangeddin Wizard – Dumathoin Priest – Moradin Rogue – Vergadain
Elf Warrior – Solonor Wizard – Labelas Priest – Corellon Rogue – Erevan
Halfling Warrior – Arvoreen Wizard – Sheela Priest – Yondalla Rogue – Brandobaris
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Brian R. James - Freelance Game Designer
Follow me on Twitter @brianrjames |
Edited by - Brian R. James on 15 Feb 2012 19:42:52 |
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Brian R. James
Forgotten Realms Game Designer
   
USA
1098 Posts |
Posted - 15 Feb 2012 : 19:41:01
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| duplicate |
Brian R. James - Freelance Game Designer
Follow me on Twitter @brianrjames |
Edited by - Brian R. James on 15 Feb 2012 19:42:25 |
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Hawkins
Great Reader
    
USA
2131 Posts |
Posted - 15 Feb 2012 : 19:49:12
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| Wow. I like your list, Brian! |
Errant d20 Designer - My Blog (last updated January 06, 2016)
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"Mmm, not the darkness," Myrin murmured. "Don't cast it there." --Erik Scott de Bie, Shadowbane
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Lirdolin
Learned Scribe
 
Germany
198 Posts |
Posted - 15 Feb 2012 : 20:21:02
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The Thinkers Mystra, Goddess of Magic (N) Elminster the Azuth, God of Magecraft (CN) Oghma, God of Wisdom (N) Gond, God of Tinkers and Technologie (N)
The 'Socials' Mask, God of Rogues and Shadows (CN) Tymora, Goddess of Luck (CG) Sune, Goddess of Love (CG) Sharess, Goddess of Passion (CN)
The Fighters Torm, God of Justice (LG) Helm, God of Guardians (LN) Tempus, God of Battle (CN) Bahamut, God of (pre 4e-)Dragonborn / Paladins (LG)
Elemental Principles of the World Amaunator, God of the Sun (LG) Selûne, Goddess of the Moon (CG) Kelemvor, God of Death (LN) Silvanus, God of Nature (N)
Racial Paragons Corellon, God of Elves (CG) Moradin, God of Dwarves (LG) Yondalla, Goddess of Halflings (NG) Eilistraee the Masked Lady, Goddess of Drow who turned from Lolth (CG) Lolth, Goddess of Drow (CE, although evil I think that she would be a prime deity for many drow PCs at the beginning)
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Edited by - Lirdolin on 15 Feb 2012 20:24:55 |
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Erik Scott de Bie
Forgotten Realms Author
    
USA
4598 Posts |
Posted - 15 Feb 2012 : 20:21:21
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Ooh, smart, Brian! I like your concept.
This seems aligned toward "patron deities" rather than priestly service, which I suppose was my intended direction. Bearing that in mind, it might be nice to have two deities listed for priests, since priests are the ones who are going to need this info the most?
Another thought, seeing as most FR divine focus is on the human pantheon, maybe we could double the number of human deities? (I think we can just keep rogues having Mask as their (encouraged) deity.)
Also, we might reduce some of the demihuman deities (to like 3 each)--I'm mostly concerned that having four deities of each race fosters the inaccurate impression that those deities are as popular/wide-spread as the others.
How about this revision? This is 16 deities, covering four races, all with four class archetypes.
Deities by Race and Class
Human Warrior – Helm, Torm, Tempus Wizard – Azuth, Mystra Priest – Tymora, Selune Rogue – Mask
Dwarf Warrior, Priest – Moradin Wizard, Rogue – Dumathoin
Elf Warrior, Wizard – Corellon Priest - Sehanine Rogue – Erevan
Halfling Warrior – Arvoreen Priest, Wizard – Yondalla Rogue – Brandobaris
Eh?
Cheers |
Erik Scott de Bie
'Tis easier to destroy than to create.
Author of a number of Realms novels (GHOSTWALKER, DEPTHS OF MADNESS, and the SHADOWBANE series), contributor to the NEVERWINTER CAMPAIGN GUIDE and SHADOWFELL: GLOOMWROUGHT AND BEYOND, Twitch DM of the Dungeon Scrawlers, currently playing "The Westgate Irregulars" |
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Apex
Learned Scribe
 
USA
229 Posts |
Posted - 15 Feb 2012 : 20:54:32
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Here's my list:
Auril Azuth Bane Beshaba Bhaal Chauntea Deneir Eldath Gond Helm Ilmater Lathander Leira Lliira Loviatar Malar Mask Mielikki Milil Myrkul Mystra Oghma Selune Shar Silvanus Sune Talona Talos Tempus Torm Tymora Tyr Unmberlee Waukeen
With very brief mentions to the major race gods (Moradin, Clanggedin, Dumathoin, Abbathor, Vergadain, Berronar, Corellon, Rillifane, Aerdrie, Erevan, Solonar, Hannali, Labelas, Yondalla, Sheela, Arvoreen, Cyrrollalee, Garl Glittergold, Baervan, Urdlen, Segojan, Flandal). |
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Jakk
Great Reader
    
Canada
2165 Posts |
Posted - 15 Feb 2012 : 21:03:08
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I like both Brian's original list and Erik's tweaked list... but no love for the gnomes? Are they being 4thEd out? (Sorry, couldn't resist that one.) I love gnomes... the pre-3E type, with the big noses and beards... and no, my female gnomes are not bearded; that's a dwarf thing. Gnomes are not miniature dwarves, nor are they bearded halflings or miniature bearded elves. They're a separate race, with all of the rights and responsibilities accorded thereto. [/rant] 
Seriously... well, moreso... I do like both lists, but we do need a gnomish deity (or two?)... I'd go with Baervan and Garl, although Baravar is one of my favourites. Garl covers the rogues and illusionists, and Baervan covers the rangers and druids, and those are (I think) the most significant classes for gnomes. Anyway, that's my two coppers.  |
Playing in the Realms since the Old Grey Box (1987)... and *still* having fun with material published before 2008, despite the NDA'd lore.
If it's comparable in power with non-magical abilities, it's not magic. |
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Jakk
Great Reader
    
Canada
2165 Posts |
Posted - 15 Feb 2012 : 21:17:56
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quote: Originally posted by Diffan
For the record, I really hope Torm remains the main god of Justice and Honor in Faerûn. I liked old Grimjaws, but him AND Torm were both a bit redundant. Also, with Torm taking the main title of the Triad, it keeps Bahamut there as well, a deity I care more for than the old Triad (Tyr, Torm, and Ilmater).
Also, I'd like to keep Amaunator rather than bringing back Lathander. For one, I like the direction the whole Three-Face heresy took and I like my Sun gods a bit more strict than the hippy-ish, laid back Lathander I knew. Also, brining back Elistraee in Canon would be nice and learning that Vhaeraun really was an "Aspect" of Mask. I'd like to keep "Aspects" and "Exarch" titles as well.
All the same, I think a mix of Tarlyn and Erik's list would be good.
I concur re: Tyr. Apparently he wasn't even in Ed's Realms originally, but he gave in to pressure from one of his players (or so I've heard; Ed or THO can no doubt confirm or deny this.
I also like Amaunator, but I also think Lathander should return as well... the whole myth is that the three aspects coexist with one being dormant, and I think it's time for the dusk aspect to disappear for a while. The sun is up, and I see 5e as a new dawn for FR, so let's continue with that metaphor... besides, if the new FRCS is supporting all eras, both Amaunator and Lathander should be present in some way anyway. As for which of them to include in a "core deities" list, my answer would have to be Lathander. He was the dominant aspect for most of the real-time published life of the setting, if that counts for anything; but then, I'm not sure that either of the sun gods are significant enough to count as "core"... |
Playing in the Realms since the Old Grey Box (1987)... and *still* having fun with material published before 2008, despite the NDA'd lore.
If it's comparable in power with non-magical abilities, it's not magic. |
Edited by - Jakk on 15 Feb 2012 21:21:03 |
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xaeyruudh
Master of Realmslore
   
USA
1853 Posts |
Posted - 15 Feb 2012 : 21:26:45
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Thanks for the new perspective, Brian. Class > Alignment, for sure.
Are we removing gnomes from the list of PC races? Sad day. Edit: sorry, Jakk already pointed this out.
quote: Originally posted by Erik Scott de Bie
These are the *most likely* deities, and widely worshipped in the Realms.
(emphasis mine)
I like the discussion, but I don't think this part of the statement is necessarily true. You're looking for deities whose portfolios are most closely associated with adventurers. The PCs are going to be basically 100% adventurers, but that's not true for the general population of the world. Chauntea might be a greater power, but it's a relatively rare PC who devotes his life and adventuring career to furthering the interests of agriculture. Red Knight (not insisting on adding her, just going for contrast) is only a demipower, but the portfolio is more closely aligned with PC interests. Adventurers are going to go for the Powers who "speak to them" and those won't necessarily be the ones who are commonly worshiped by the commoners who populate most of the world but want nothing to do with those swordswinging spellhurling menaces to society.
Point: I wouldn't start with the list of Greater Powers, or pay any attention at all to the deity's power level or social acceptance. All that matters is their portfolio.
On a tangent (that tangent being my personal take on a Power, in 3e terms) I would think devotees of Helm would stick around in one area to protect a place or a people... emotionless devotion to duty. Defending someone against a particular evil on one occasion, and then leaving town to champion another cause in another town, is more Torm's kind of thing... admirable to a lot of folks, but not to Helm. Helm would not leave his chosen/assigned post... not even for a bathroom break. So PCs devoted to Helm don't make a lot of sense to me, unless they limit themselves to adventuring around a particular town or small region.
Otherwise I like Erik's newest list, other than wishing Shaundakul was on there, and some respect for the gnomes would be awesome. And I still think Mask should be changed to CN instead of NE. Not only is it logical but it also makes him a better (more versatile as well as more positive) choice for PCs.
...and I apologize if I come across like a jerk. I'm actually a nice guy. Just ask my bff Bane.  |
Edited by - xaeyruudh on 15 Feb 2012 21:37:37 |
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Brian R. James
Forgotten Realms Game Designer
   
USA
1098 Posts |
Posted - 15 Feb 2012 : 22:28:15
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Gnomes are called the Forgotten Folk for a reason, are they not?  |
Brian R. James - Freelance Game Designer
Follow me on Twitter @brianrjames |
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Jakk
Great Reader
    
Canada
2165 Posts |
Posted - 15 Feb 2012 : 22:47:02
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quote: Originally posted by Brian R. James
Gnomes are called the Forgotten Folk for a reason, are they not? 
Very well said, Brian. I couldn't have come up with a better excuse myself. Still, if the 5E PHB is going to include all races from all editions, gnomes will be back in the core... so they should be "unforgotten" in the FR core book as well. 
Hang on... if gnomes are the Forgotten Folk, and we're talking about the Forgotten Realms, shouldn't it be all gnomes, all the time? Seriously (well, not really): why aren't gnomes the dominant race, given that terminology?  |
Playing in the Realms since the Old Grey Box (1987)... and *still* having fun with material published before 2008, despite the NDA'd lore.
If it's comparable in power with non-magical abilities, it's not magic. |
Edited by - Jakk on 15 Feb 2012 22:47:57 |
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Eladrinstar
Learned Scribe
 
USA
196 Posts |
Posted - 15 Feb 2012 : 23:12:11
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| But no one in the Realms actually calls it the Forgotten Realms (which kinda makes me wonder why they call it the Realms at all, but whatever). The Gnomes are the Forgotten Folk because compared to some other common (and even not so common) races, they aren't known for making an impact on history, even though they exist in relatively sizable numbers in many lands. They probably do make quite an impact, but it's subtle and not something most Faerunians think about often. |
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Jakk
Great Reader
    
Canada
2165 Posts |
Posted - 15 Feb 2012 : 23:28:17
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quote: Originally posted by Eladrinstar
But no one in the Realms actually calls it the Forgotten Realms (which kinda makes me wonder why they call it the Realms at all, but whatever). The Gnomes are the Forgotten Folk because compared to some other common (and even not so common) races, they aren't known for making an impact on history, even though they exist in relatively sizable numbers in many lands. They probably do make quite an impact, but it's subtle and not something most Faerunians think about often.
Precisely... maybe the gnomes really are in control, and nobody else realizes it... maybe this is why they were banned in 4E core... Okay, I'm going to shut up here now, because I have nothing left to say on topic.  |
Playing in the Realms since the Old Grey Box (1987)... and *still* having fun with material published before 2008, despite the NDA'd lore.
If it's comparable in power with non-magical abilities, it's not magic. |
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Dennis
Great Reader
    
9933 Posts |
Posted - 15 Feb 2012 : 23:35:32
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I wouldn't mind if they killed off half of the current pantheon (number one on that list should be Cyric), and bring some of the old back, and/or create new ones. |
Every beginning has an end. |
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Jakk
Great Reader
    
Canada
2165 Posts |
Posted - 15 Feb 2012 : 23:44:50
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I can agree on one point with Dennis, certainly: Kill off Cyric, by any means necessary... maybe Mystra comes back and says, "let's see how tough you are without magic, big shot!" But I'd probably also find a way to kill off Kelemvor in the process; the god of death being a nice guy kind of creeps me out.
And I'd love to see Myrkul and Bhaal regain divinity... but I already have that done in my Realms, so for me, I'd be more interested in learning more background lore about the gods (particularly the Dark Three). As long as the gods that are killed off are the real-world imports, I'm good with that, too. The eradication of Mulhorand and Unther was a good thing; I'm just not crazy about the way the rest of Faerun (particularly Halruaa) was taken along for the ride.
As far as other gods: I'd love to see the Yuir gods return and join the Seldarine. For the most part, more gods = better in the grand scheme of things, but I'd rather have more "original" Realmsian deities than imported Earth gods (and yes, I know Mystra was originally Hecate). Anyway, that's my take on it; ymmv...
Edit: Oh, and Dennis: Thank you for getting my contributions to this scroll back on topic.  |
Playing in the Realms since the Old Grey Box (1987)... and *still* having fun with material published before 2008, despite the NDA'd lore.
If it's comparable in power with non-magical abilities, it's not magic. |
Edited by - Jakk on 15 Feb 2012 23:45:55 |
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Dennis
Great Reader
    
9933 Posts |
Posted - 16 Feb 2012 : 00:11:58
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You're very much welcome, Jakk.
Agreed on Myrkul and Bhaal. That's one of the things that make me wonder at times if Wizards ever think twice before killing off some characters. They've obliterated many interesting characters and are keeping some annoying ones.
Though, if it's any consolation, at least they don't do it in a regular basis. |
Every beginning has an end. |
Edited by - Dennis on 16 Feb 2012 00:12:45 |
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Apex
Learned Scribe
 
USA
229 Posts |
Posted - 16 Feb 2012 : 00:20:52
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@Dennis and Jakk
Check out my list near the bottom of page 2. I think you will find it very Greenwoodian. |
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Wooly Rupert
Master of Mischief

    
USA
36965 Posts |
Posted - 16 Feb 2012 : 00:28:35
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| I personally prefer Myrkul in his living artifact status, happily causing problems for the gods without being subject to the same rules. As a deity, he didn't impress me at all -- I felt he was the "Oooh, death is scary!" type, and that just doesn't work for me. |
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I am the Giant Space Hamster of Ill Omen!  |
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Eladrinstar
Learned Scribe
 
USA
196 Posts |
Posted - 16 Feb 2012 : 00:31:29
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| Ditto on Kelemvor being better than Myrkul. The god of death being evil is so overplayed. |
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The Sage
Procrastinator Most High
    
Australia
31799 Posts |
Posted - 16 Feb 2012 : 00:47:57
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quote: Originally posted by Wooly Rupert
I personally prefer Myrkul in his living artifact status, happily causing problems for the gods without being subject to the same rules. As a deity, he didn't impress me at all -- I felt he was the "Oooh, death is scary!" type, and that just doesn't work for me.
And as I've said many times, I don't think it's really any surprise that Myrkul "enjoys" his current state. Being somewhat removed from under Ao's divine thumb would certainly have its advantages... especially for a former deity who still likes to meddle in mortal affairs -- fear and terror can still be powerful "weapons of influence" in his arsenal, just as his unpredictability still would be.
As it is... I do like the idea of Myrkul in this state. If I had followed the path of the ToT in my campaign, 'tis likely this version of Myrkul would indeed be a part of my FR. |
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