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Mumadar Ibn Huzal
Master of Realmslore
1338 Posts |
Posted - 22 Jan 2012 : 09:12:35
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quote: Originally posted by Fellfire I am liking this. I am going to have to read up on Diirinka and Diinkarazan. I would hear more of this, Mumadar.
If you have suggestions/comments, they are welcome. As I wrote, the idea is pretty much still bare-bones and what I have on 'paper' is about what I wrote here, but I am likely to use it in my PbeM game and therefore more fleshing out is required. Updates will follow, probably not in this thread, but the Ancient Dwarven Magic thread. |
Edited by - Mumadar Ibn Huzal on 22 Jan 2012 09:14:48 |
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Zireael
Master of Realmslore
Poland
1190 Posts |
Posted - 22 Jan 2012 : 10:34:14
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quote: What i'm wondering about in Menzoberranzans 4e houses is the 'resurrection' that took place in house Faen Tlabbar. In 'Underdark' Vadalma Tlabbar had taken Ghenni'tiroth's place a matron mother, after the later was killed by the Oblodra during the ToT if i remember correctly. In 4e Ghenni is back as Matron. Well maybe the spellpalgue found Vadalmar boring a revived Ghenni
That's a good question and I'd love to see Erik's take on it.
My own question: how did Ched Nasad come to be rebuilt and House Teh'Kinrellz (21st formerly) became the first? Is there a chance some of the old ruling houses might have survived? |
SiNafay Vrinn, the daughter of Lloth, from Ched Nasad!
http://zireael07.wordpress.com/ |
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Erik Scott de Bie
Forgotten Realms Author
USA
4598 Posts |
Posted - 22 Jan 2012 : 17:07:02
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@Super Wizard, your posts are starting to look like spam. Stop it, please.
@Menzoberranzan: still NDA, sorry!
@Elves vs Eladrin: yes, I'm making an effort to have it confirm the old lore. I think there's enough ambiguity there to have the shadow of a doubt!
@Dwarf wizards: I am more than content to cede that question to other scribes! Well done, guys!
Erik |
Erik Scott de Bie
'Tis easier to destroy than to create.
Author of a number of Realms novels (GHOSTWALKER, DEPTHS OF MADNESS, and the SHADOWBANE series), contributor to the NEVERWINTER CAMPAIGN GUIDE and SHADOWFELL: GLOOMWROUGHT AND BEYOND, Twitch DM of the Dungeon Scrawlers, currently playing "The Westgate Irregulars" |
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Super Wizard
Acolyte
31 Posts |
Posted - 22 Jan 2012 : 17:13:48
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@Eric LMAO, K!
BUt you should think about the old Canon of the 'Faiths and Pantheons' 3e that says the Chantea and EarthMother are the same...
And
@Sage
I read a book called the HOLY BIBLE! IN the Book, on Gologotha, God (Jesus) DIES, while talking to himself (God the father) while also getting some grace from Himself (God the Holy Spirit). So maybe the gods on the Faerun just have mythologies that are less ""dense"" than the religions of the Real Life, huh? |
Unstoppably Awesome to the Max |
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Wooly Rupert
Master of Mischief
USA
36833 Posts |
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Super Wizard
Acolyte
31 Posts |
Posted - 22 Jan 2012 : 17:20:08
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K but Markustay said sumthin about Hindus and noone git butthurt. Lmao!
quote: Originally posted by Wooly Rupert
And we are not discussing real world religions, thank you.
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Unstoppably Awesome to the Max |
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Wooly Rupert
Master of Mischief
USA
36833 Posts |
Posted - 22 Jan 2012 : 17:22:04
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quote: Originally posted by The Sage
In terms of the Earthmother/Chauntea merger/divide...
Earthmother was a completely separate deity from that of Chauntea, that is, until TSR cast a "mighty retcon" upon the six 'Moonshae' novels.
You have to take this into consideration, otherwise parts of the plot from the novels don't make as much sense without it -- mostly because Earthmother dies and Chauntea then assumes her position until Earthmother returns and forces Chauntea out from the druids that focused instead on Chauntea worship.
I'll note, also, that Brian James was never actually happy with that retcon, which is why he didn't acknowledge it in his "Moonshae" article [DRAGON #362]. In fact, he hinted pretty strongly that Earthmother may indeed be a fey goddess.
By not acknowledging the retcon, Brian seems to have re-established the singular Earthmother as a divine entity unto herself with regard to the Moonshaes.
I've speculated that perhaps this fey Earthmother is merely "a partial aspect of the Land" [the Moonshaes] with respect to Chauntea's overall placement as THE land overall.
The reference from the Ol' Gray Box being:- "Earthmother 'may or may not be an aspect of Chauntea' [Cyclopedia of the Realms, pg. 17], was expanded upon with Chauntea's entry in Faiths & Avatars, by suggesting that Earthmother was a more primitive aspect, a portion of Chauntea's essence, that was dedicated to directly overseeing the Moonshaes.
But with Brian's work in the aforementioned "Moonshae" article, as it stands now, Earthmother and Chauntea are largely separate entities once again.
In my mind, the easiest solution is that the Earthmother was an aspect of Chauntea that became its own separate entity, but was later reabsorbed back into Chauntea.
Of course, that does beg the question of why only one corner of the Realms gets that treatment... So maybe the Earthmother was used as an aspect to pull worship from a local deity who filled much the same position, and it was her merging with this local (maybe an interloper?) that made her independent from Chauntea in the first place. |
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Diffan
Great Reader
USA
4454 Posts |
Posted - 22 Jan 2012 : 17:22:54
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Could we refrain from bringing in RW religion into debates like this? Not only is it not helpful in figuring out Realmsian ideas for specific religions and deities but it has little meaning for the debate at hand. Also, Later lore trumps older lore and if Brian Jame's article on the Moonshaes possibly trumps any idea that Chanutea is the "Earthmother", then it's the current belief of the Realms at that particular time.
As for Dwarf Wizards, I don't think it was really apart of Dwarven Lore in the Realms. Was there anything specific in a Realms book that stated that Dwarves couldn't cast arcane magic or was that assumed during the time due to D&D rules? Because the way I look at it, if there isn't a "Realms-specific" reason why something can't happen, then I believe it can or at least has the option of happening. But my lore and info on 2E/AD&D material is pretty hazy. |
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Wooly Rupert
Master of Mischief
USA
36833 Posts |
Posted - 22 Jan 2012 : 17:44:54
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quote: Originally posted by Diffan
As for Dwarf Wizards, I don't think it was really apart of Dwarven Lore in the Realms. Was there anything specific in a Realms book that stated that Dwarves couldn't cast arcane magic or was that assumed during the time due to D&D rules? Because the way I look at it, if there isn't a "Realms-specific" reason why something can't happen, then I believe it can or at least has the option of happening. But my lore and info on 2E/AD&D material is pretty hazy.
It was hard-written into the ruleset, and there was nothing FR-specific that trumped it -- unless you count that spot in Undermountain that was specifically created to allow for that particular rule to be broken. So if nothing said otherwise, and there was a special mechanism created to allow for a single dwarf to work around it, then yeah, dwarves in FR could not use arcane magic. We also have the dwarven myth from the WotC site that says the dwarves were specifically Denied the ability to even see the Nether Scrolls, and that this was done by the dwarven gods. |
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Mumadar Ibn Huzal
Master of Realmslore
1338 Posts |
Posted - 22 Jan 2012 : 18:02:27
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quote: Originally posted by Wooly Rupert <snipped>We also have the dwarven myth from the WotC site that says the dwarves were specifically Denied the ability to even see the Nether Scrolls, and that this was done by the dwarven gods.
Which is exactly what I'm trying to use with my idea regarding Diirinka. After the mad god's betrayal, not only was it frowned upon by other dwarves (due to the link with a banished deity), also the other faiths (with maybe exception those of Laduguer and Dumathoin) made it dogmatic and therefore arcane magic was - for all means and purposes - banished from dwarven society.
ps. the fact that in Undermountain there was a specific situation created, does not mean that similar situations or very rare hermit like dwarven wizards could not have existed elsewhere. Just because no one wrote about them doesn't mean they could not have existed... who knows what is still hidden in Ed's notes... |
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Super Wizard
Acolyte
31 Posts |
Posted - 22 Jan 2012 : 18:05:04
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Word, Mumadar!! I hope that these is a Contest that I lose, but it's k if I win, too!!
quote: Originally posted by Mumadar Ibn Huzal
quote: Originally posted by Wooly Rupert <snipped>We also have the dwarven myth from the WotC site that says the dwarves were specifically Denied the ability to even see the Nether Scrolls, and that this was done by the dwarven gods.
Which is exactly what I'm trying to use with my idea regarding Diirinka. After the mad god's betrayal, not only was it frowned upon by other dwarves (due to the link with a banished deity), also the other faiths (with maybe exception those of Laduguer and Dumathoin) made it dogmatic and therefore arcane magic was - for all means and purposes - banished from dwarven society.
ps. the fact that in Undermountain there was a specific situation created, does not mean that similar situations or very rare hermit like dwarven wizards could not have existed elsewhere. Just because no one wrote about them doesn't mean they could not have existed... who knows what is still hidden in Ed's notes...
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Unstoppably Awesome to the Max |
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Wooly Rupert
Master of Mischief
USA
36833 Posts |
Posted - 22 Jan 2012 : 18:19:01
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quote: Originally posted by Mumadar Ibn Huzal
quote: Originally posted by Wooly Rupert <snipped>We also have the dwarven myth from the WotC site that says the dwarves were specifically Denied the ability to even see the Nether Scrolls, and that this was done by the dwarven gods.
Which is exactly what I'm trying to use with my idea regarding Diirinka. After the mad god's betrayal, not only was it frowned upon by other dwarves (due to the link with a banished deity), also the other faiths (with maybe exception those of Laduguer and Dumathoin) made it dogmatic and therefore arcane magic was - for all means and purposes - banished from dwarven society.
ps. the fact that in Undermountain there was a specific situation created, does not mean that similar situations or very rare hermit like dwarven wizards could not have existed elsewhere. Just because no one wrote about them doesn't mean they could not have existed... who knows what is still hidden in Ed's notes...
It was more than banished, though. Per the rules, it was difficult for dwarves to use magical items.
And there's no need for the Undermountain exception if it was otherwise possible for dwarves to use arcane magic. |
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Kentinal
Great Reader
4691 Posts |
Posted - 22 Jan 2012 : 18:24:00
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Erik, *blink* Elistraee is not Menzoberranzan, underdark vs. surface. Oh I concede a source book would at least mention the new elves so under an NDA or more. I of course infer that one answer was directed to all of us that asked about how brown elves currently exist of Eilistraee. |
"Small beings can have small wisdom," the dragon said. "And small wise beings are better than small fools. Listen: Wisdom is caring for afterwards." "Caring for afterwards ...? Ker repeated this without understanding. "After action, afterwards," the dragon said. "Choose the afterwards first, then the action. Fools choose action first." "Judgement" copyright 2003 by Elizabeth Moon |
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Markustay
Realms Explorer extraordinaire
USA
15724 Posts |
Posted - 22 Jan 2012 : 18:39:26
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What is true for an 'entire race' doesn't necessarily hold true for an individual. I'm no bio-chemist (heavens forbid! ), but I know enough to know there are ALWAYS aberrations amongst species. Some rare folks are naturally immune to diseases, or poisons, others can lift weight well beyond the human norm, others can run faster, etc... in fact, there is an entire History Channel show about this (Superhumans).
So if I were to write a rulebook about this 'fantasy race' called humans, I would not include any of the abilities listed in that Wiki, because they are 'Para-Normal, or, 'above normal'. They fall well outside the acceptable range of human ability.
Why people who can believe in 50-ton flying, flaming reptiles can't understand that exceptions to rules exist is beyond me.
There were always magic-using dwarves. They were outcasts (in most dwarven societies), and hermits, and had very little contact with outsiders, which is why we (almost) never heard about them. Why is that so hard to accept? After the ToT, and after the Thunder-Blessing, it all changed. I will re-post my previously erased post, since Erik found it acceptable material for his thread: _______________________________________________________________________________
"In the mists of the before-time, when the dverge were made to serve the Jôthanti in building the world, the gods gave them the secrets of the Runetharc, to use in their molding of the earth. The Hai-Jôthan betrayed the god's trust, and used the rune-magic to break the world, so the Dverge rebelled, and burrowed into the deepdark. While fire rained down upon the unfinished firmament, punishing the betrayers, the dverge used the Runetharc to once-again create, and built great cities, hidden in the depths from the conflagration above. So it was, for untold Sothra {centuries}, until the Diverge emerged once-again from their caverns and beheld the new sun. The Morndinsamman {new gods} scryed the coming-forth of the Dverge with wonder, and witnessed the marvels they smithed with the Runes, and so blessed them with their patronage for evermore. They asked only that the Divege stay true to their roots, and not be tempted by the Eldritch magic that the Jöthanti pursued to their demise"
"So it says in The Book of Urthfolk, my son, and why we dwarves must never be tempted by the easy magic of the Elves, and others. Our Runes were gifted to us by the Elder Gods, and so dwarves are blessed above all others. The Giants chose to throw this gift away, and why we must punish them for their hubris. Ours is the True Path, and if we fail to follow, we will be no better then the races that crawl upon the surface."
"But father, I was able to use the wand - doesn't that mean the gods want me to do this 'Arkane Magick'? Is that not why I was allowed to find it?"
"You will speak no more of this! If the Council hears of what you have done, you will be Krrfta! Outcast! We must be rid of this foul device!"
Thombortha Gandrinson threw the the wand into his furnace, which disappeared in a blue flash. His son, dejected, went back to plying the bellows, and the two spoke no more of the incident, until the end of their days. Young Prondrak would not shame his family; this was something dwarves simply did not do. Not ever. ___________________________________________________________________________________________
One must assume that on some worlds, dwarven mages were accepted, while on others they were put to death. The full gamut of emotional responses could likely be found throughout the universe. The situation we had on Toril was less severe, which the above selection clearly illustrates. Most Dwarven Wizards would have kept to themselves, or been advisors/sages within human (Silverymoon?), Elven (Myth Drannor?) , and other race's settlements. I would hazard-to-guess a good many shaved their beards and hid amongst the Gnomes.
The (core) rules can only simulate so much, and given the incredible diversity of life itself, not every 'anomaly' can be accounted for (and shouldn't - its just a game).
Why were the Dwarves of Tethyamar not able to see the Nether Scrolls? First off - its just a 'legend'. Second, thats not even what it says - it says the Dwarven King, his HighPriest, and possibly his immediate retinue looked but did not see what was written upon them. That does not mean they are always invisible to every single dwarf. It could be that 'The Gods' denied them, at that moment, from seeing that which they were not meant to see, or it could have even been a clever ruse of the old high priest himself (following the tents of his faith, regarding such things).
So what we have there is not so much as a 'fact', but rather a story about how a High priest of the dwarven pantheon told other Dwarves that 'magic isn't for them'. That invalidates NOTHING in regards to the possible existence of pre-ToT dwarven mages - it only indicates their god's 'displeasure' with such things.
Add in the fact that dwarves had a natural magical resistance (I have theories about that as well), and you can see that it wasn't only a cultural thing, which is harder to overcome for dwarves then nearly any other race, but also there was a purely physical factor making it harder for them to practice magic. Their own resistance would block spellcasting 20%* of the time.
I also had a Dwarf-mage, legal within RAW, in 2e. I was so proud of that, that I was actually upset that 3e nuked my uniqueness.
EDIT: And of course I know this is a retcon, but its one easily explainable given the normal xenophobic nature of dwarven culture. I do not mind retcons - I mind retcons with no explanations. In this case, the 'it was always this way' explanation actually works (as it does for Sorcerers, IMO). Most lore doesn't fix that easily; I think its more of a matter of rules-retcons vs setting-retcons.
*As most of you know, I no longer have the books to double-check this figure |
"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone
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Edited by - Markustay on 22 Jan 2012 18:53:12 |
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Erik Scott de Bie
Forgotten Realms Author
USA
4598 Posts |
Posted - 22 Jan 2012 : 18:50:11
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quote: Originally posted by Kentinal
Erik, *blink* Elistraee is not Menzoberranzan, underdark vs. surface. Oh I concede a source book would at least mention the new elves so under an NDA or more. I of course infer that one answer was directed to all of us that asked about how brown elves currently exist of Eilistraee.
Hmm, I seem to think I was addressing a specific comment, but I can't find it. Chalk it up to sleep deprivation.
Menzoberranzan will comment on Eilistraee and the "brown elves." I don't want to say more just yet.
Cheers |
Erik Scott de Bie
'Tis easier to destroy than to create.
Author of a number of Realms novels (GHOSTWALKER, DEPTHS OF MADNESS, and the SHADOWBANE series), contributor to the NEVERWINTER CAMPAIGN GUIDE and SHADOWFELL: GLOOMWROUGHT AND BEYOND, Twitch DM of the Dungeon Scrawlers, currently playing "The Westgate Irregulars" |
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Therise
Master of Realmslore
1272 Posts |
Posted - 22 Jan 2012 : 19:00:51
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quote: Originally posted by Markustay
What is true for an 'entire race' doesn't necessarily hold true for an individual. I'm no bio-chemist (heavens forbid! ), but I know enough to know there are ALWAYS aberrations amongst species. Some rare folks are naturally immune to diseases, or poisons, others can lift weight well beyond the human norm, others can run faster, etc... in fact, there is an entire History Channel show about this (Superhumans).
LOL, I saw that show. Some guy supposedly had telekinesis, and another could control bees. "Attack, my little minions!"
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Female, 40-year DM of a homebrew-evolved 1E Realms, including a few added tidbits of 2E and 3E lore; played originally in AD&D, then in Rolemaster. Be a DM for your kids and grandkids, gaming is excellent for families! |
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Zireael
Master of Realmslore
Poland
1190 Posts |
Posted - 22 Jan 2012 : 19:03:49
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Erik, did you miss my post about Ched Nasad? |
SiNafay Vrinn, the daughter of Lloth, from Ched Nasad!
http://zireael07.wordpress.com/ |
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Kentinal
Great Reader
4691 Posts |
Posted - 22 Jan 2012 : 19:09:52
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quote: Originally posted by Zireael
Erik, did you miss my post about Ched Nasad?
Likely under same NDA I ran into. Drow. |
"Small beings can have small wisdom," the dragon said. "And small wise beings are better than small fools. Listen: Wisdom is caring for afterwards." "Caring for afterwards ...? Ker repeated this without understanding. "After action, afterwards," the dragon said. "Choose the afterwards first, then the action. Fools choose action first." "Judgement" copyright 2003 by Elizabeth Moon |
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Wooly Rupert
Master of Mischief
USA
36833 Posts |
Posted - 22 Jan 2012 : 19:16:35
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quote: Originally posted by Markustay
One must assume that on some worlds, dwarven mages were accepted, while on others they were put to death. The full gamut of emotional responses could likely be found throughout the universe. The situation we had on Toril was less severe, which the above selection clearly illustrates. Most Dwarven Wizards would have kept to themselves, or been advisors/sages within human (Silverymoon?), Elven (Myth Drannor?) , and other race's settlements. I would hazard-to-guess a good many shaved their beards and hid amongst the Gnomes.
We don't have to assume that, since by the core rules of 2E, dwarves could not be wizards.
quote: Originally posted by Markustay
The (core) rules can only simulate so much, and given the incredible diversity of life itself, not every 'anomaly' can be accounted for (and shouldn't - its just a game).
Agreed. And I have no problem with anomolies. But anomalies are by definition exceptions from the norm -- and the norm was that dwarves could not use arcane magic.
quote: Originally posted by Markustay
Why were the Dwarves of Tethyamar not able to see the Nether Scrolls? First off - its just a 'legend'. Second, thats not even what it says - it says the Dwarven King, his HighPriest, and possibly his immediate retinue looked but did not see what was written upon them. That does not mean they are always invisible to every single dwarf. It could be that 'The Gods' denied them, at that moment, from seeing that which they were not meant to see, or it could have even been a clever ruse of the old high priest himself (following the tents of his faith, regarding such things).
That is not what it says.
The King stood up from his throne and there was quick silence and he spoke, "What nonsense is this? You're juggling thin air here before me and my kin. Come now, show us the scrolls that shake the foundation of the world - enough of this posturing."
That's a pretty clear statement that they could not even see the Scrolls. So is Thus it is said the dwarves were never meant to see the scrolls.
quote: Originally posted by Markustay
So what we have there is not so much as a 'fact', but rather a story about how a High priest of the dwarven pantheon told other Dwarves that 'magic isn't for them'. That invalidates NOTHING in regards to the possible existence of pre-ToT dwarven mages - it only indicates their god's 'displeasure' with such things.
It offers up an explanation for why dwarves could not use arcane magic directly. It may be a myth or a legend, but unlike the real world, in the Realms the gods do take direct and verifiable action. What could be a myth in the real world could very well be fact in the Realms or any other fantasy setting.
quote: Originally posted by Markustay
Add in the fact that dwarves had a natural magical resistance (I have theories about that as well), and you can see that it wasn't only a cultural thing, which is harder to overcome for dwarves then nearly any other race, but also there was a purely physical factor making it harder for them to practice magic. Their own resistance would block spellcasting 20%* of the time.
I'm not convinced that this is the case. With magical items, the magic was already invested in the object -- it's not unreasonable to assume that direct manipulation of magic would be even harder.
quote: Originally posted by Markustay
I also had a Dwarf-mage, legal within RAW, in 2e. I was so proud of that, that I was actually upset that 3e nuked my uniqueness.
I'd love to know how you pulled this off.
I'm also curious as to how it is you acknowledge that your character was unique, but then argue that he wasn't.
quote: Originally posted by Markustay
EDIT: And of course I know this is a retcon, but its one easily explainable given the normal xenophobic nature of dwarven culture. I do not mind retcons - I mind retcons with no explanations. In this case, the 'it was always this way' explanation actually works (as it does for Sorcerers, IMO). Most lore doesn't fix that easily; I think its more of a matter of rules-retcons vs setting-retcons.
I disagree that the "always this way" explanation works in either case. It doesn't work for dwarves since we have prior rules that say otherwise (and that resistance to using magical items quietly disappeared). It doesn't work for sorcerers because we've got thousands of years of history with countless named spellflingers, and sorcerers were never once mentioned before. Other variant casters like incantatrices were mentioned, but not sorcerers. |
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Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
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Markustay
Realms Explorer extraordinaire
USA
15724 Posts |
Posted - 22 Jan 2012 : 19:21:01
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NDA = No Drow Allowed
And Drizzt's unusual status as a Drow Ranger of Mielikki makes his own abilities unique, just as he himself is.
I always 'hand-waved it' that he traded his normal Ranger spell-like powers for the ability to continue to use his drow abilities on the surface. Ergo, they weren't the 'real' drow abilities at all - they were spell-powers that were granted to him as a (unique) Ranger, mimicking the racial drow abilities.
Two problems solved with one stone: Why doesn't he get Ranger spells? He does. Why is he able to do 'Drow stuff' on the surface? He doesn't. His spells mimic those powers.
When a wizard (or priest) casts levitate or creates a globe of darkness, that doesn't make them Drow either. The solution is simple - it should have never even been considered a problem.
The answers to all the snafus are there, we just have to find them. |
"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone
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Edited by - Markustay on 22 Jan 2012 19:21:19 |
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Super Wizard
Acolyte
31 Posts |
Posted - 22 Jan 2012 : 19:30:38
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But Drizz't drow powers faded once he got to the surface; like the cool scene where he was like half-levitating off those thrown boulders... that was SOOOO sweet!!
quote: Originally posted by Markustay
NDA = No Drow Allowed
And Drizzt's unusual status as a Drow Ranger of Mielikki makes his own abilities unique, just as he himself is.
I always 'hand-waved it' that he traded his normal Ranger spell-like powers for the ability to continue to use his drow abilities on the surface. Ergo, they weren't the 'real' drow abilities at all - they were spell-powers that were granted to him as a (unique) Ranger, mimicking the racial drow abilities.
Two problems solved with one stone: Why doesn't he get Ranger spells? He does. Why is he able to do 'Drow stuff' on the surface? He doesn't. His spells mimic those powers.
When a wizard (or priest) casts levitate or creates a globe of darkness, that doesn't make them Drow either. The solution is simple - it should have never even been considered a problem.
The answers to all the snafus are there, we just have to find them.
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Unstoppably Awesome to the Max |
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Diffan
Great Reader
USA
4454 Posts |
Posted - 22 Jan 2012 : 19:45:58
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I was under the impression that Drow "nobles" were gifted with the power of levitation via their house insignia (not so much the insigna specifically, but the link it created) and when Drizzt removed the pouch with his insignia his powers started to fade. It was at this point that he made his way up-ward to the Stars Above.
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Mumadar Ibn Huzal
Master of Realmslore
1338 Posts |
Posted - 22 Jan 2012 : 20:05:25
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quote: Originally posted by Wooly Rupert
quote: Originally posted by Markustay
One must assume that on some worlds, dwarven mages were accepted, while on others they were put to death. The full gamut of emotional responses could likely be found throughout the universe. The situation we had on Toril was less severe, which the above selection clearly illustrates. Most Dwarven Wizards would have kept to themselves, or been advisors/sages within human (Silverymoon?), Elven (Myth Drannor?) , and other race's settlements. I would hazard-to-guess a good many shaved their beards and hid amongst the Gnomes.
We don't have to assume that, since by the core rules of 2E, dwarves could not be wizards.
quote: Originally posted by Markustay
The (core) rules can only simulate so much, and given the incredible diversity of life itself, not every 'anomaly' can be accounted for (and shouldn't - its just a game).
Agreed. And I have no problem with anomolies. But anomalies are by definition exceptions from the norm -- and the norm was that dwarves could not use arcane magic.
quote: Originally posted by Markustay
Why were the Dwarves of Tethyamar not able to see the Nether Scrolls? First off - its just a 'legend'. Second, thats not even what it says - it says the Dwarven King, his HighPriest, and possibly his immediate retinue looked but did not see what was written upon them. That does not mean they are always invisible to every single dwarf. It could be that 'The Gods' denied them, at that moment, from seeing that which they were not meant to see, or it could have even been a clever ruse of the old high priest himself (following the tents of his faith, regarding such things).
That is not what it says.
The King stood up from his throne and there was quick silence and he spoke, "What nonsense is this? You're juggling thin air here before me and my kin. Come now, show us the scrolls that shake the foundation of the world - enough of this posturing."
That's a pretty clear statement that they could not even see the Scrolls. So is Thus it is said the dwarves were never meant to see the scrolls.
quote: Originally posted by Markustay
So what we have there is not so much as a 'fact', but rather a story about how a High priest of the dwarven pantheon told other Dwarves that 'magic isn't for them'. That invalidates NOTHING in regards to the possible existence of pre-ToT dwarven mages - it only indicates their god's 'displeasure' with such things.
It offers up an explanation for why dwarves could not use arcane magic directly. It may be a myth or a legend, but unlike the real world, in the Realms the gods do take direct and verifiable action. What could be a myth in the real world could very well be fact in the Realms or any other fantasy setting.
quote: Originally posted by Markustay
Add in the fact that dwarves had a natural magical resistance (I have theories about that as well), and you can see that it wasn't only a cultural thing, which is harder to overcome for dwarves then nearly any other race, but also there was a purely physical factor making it harder for them to practice magic. Their own resistance would block spellcasting 20%* of the time.
I'm not convinced that this is the case. With magical items, the magic was already invested in the object -- it's not unreasonable to assume that direct manipulation of magic would be even harder.
quote: Originally posted by Markustay
I also had a Dwarf-mage, legal within RAW, in 2e. I was so proud of that, that I was actually upset that 3e nuked my uniqueness.
I'd love to know how you pulled this off.
I'm also curious as to how it is you acknowledge that your character was unique, but then argue that he wasn't.
quote: Originally posted by Markustay
EDIT: And of course I know this is a retcon, but its one easily explainable given the normal xenophobic nature of dwarven culture. I do not mind retcons - I mind retcons with no explanations. In this case, the 'it was always this way' explanation actually works (as it does for Sorcerers, IMO). Most lore doesn't fix that easily; I think its more of a matter of rules-retcons vs setting-retcons.
I disagree that the "always this way" explanation works in either case. It doesn't work for dwarves since we have prior rules that say otherwise (and that resistance to using magical items quietly disappeared). It doesn't work for sorcerers because we've got thousands of years of history with countless named spellflingers, and sorcerers were never once mentioned before. Other variant casters like incantatrices were mentioned, but not sorcerers.
I do not think anyone wants to disagree with what the 2e rules say - certainly I do not. All that I am trying to do is come up with a Realmslore-style solution to the fact that from 2e to 3e all of a sudden there were dwarf sorcerers and dwarf wizards. I do not think that for instance MT or myself is looking to populate the Realms with lots of dwarven arcane magic users - on the contrary, these dwarven arcanists in my view should be extremely rare (and retrospectively not available as a 2e PC class).
Yet we can't keep using the rules as they were to define a campaign setting, or for what is, or is not possible - the rules are just a means for us to enjoy the world of the Forgotten Realms. If any bending is required (like with dwarven arcane magic users, or dwarven druids), it should be the lore bending the rules, rather than vice versa.
And did the Forgotten Realms not already exist prior to any game rules...? |
Edited by - Mumadar Ibn Huzal on 22 Jan 2012 20:37:41 |
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Erik Scott de Bie
Forgotten Realms Author
USA
4598 Posts |
Posted - 22 Jan 2012 : 20:35:35
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I think the Thunder Blessing is the best hope we have for reconciling the dwarf lore issue. Sure, there are stories of dwarven magic from before, legends, etc., but no one saw them, and the dwarves that ran around hitting things with axes seemed particularly resistant to using or suffering from arcane magic.
When the Thunder Blessing came, it increased the dwarf birth-rate to be more like that of humans. It is my supposition that an unintended consequence (and unnoticed for decades) of making dwarves "more like other mortal races" was that it opened up arcane magic to the dwarves born in that generation. We wouldn't have noticed dwarves working magic until the 3e era, because that's when the dwarves born of the Thunder Blessing would have come of age and discovered their talents.
Just because no one made this connection before doesn't mean we can't make it now.
Cheers |
Erik Scott de Bie
'Tis easier to destroy than to create.
Author of a number of Realms novels (GHOSTWALKER, DEPTHS OF MADNESS, and the SHADOWBANE series), contributor to the NEVERWINTER CAMPAIGN GUIDE and SHADOWFELL: GLOOMWROUGHT AND BEYOND, Twitch DM of the Dungeon Scrawlers, currently playing "The Westgate Irregulars" |
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Erik Scott de Bie
Forgotten Realms Author
USA
4598 Posts |
Posted - 22 Jan 2012 : 20:36:27
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quote: Originally posted by Kentinal
quote: Originally posted by Zireael
Erik, did you miss my post about Ched Nasad?
Likely under same NDA I ran into. Drow.
More or less. Things are being done with the drow, and I don't want to say more than I already have.
Cheers |
Erik Scott de Bie
'Tis easier to destroy than to create.
Author of a number of Realms novels (GHOSTWALKER, DEPTHS OF MADNESS, and the SHADOWBANE series), contributor to the NEVERWINTER CAMPAIGN GUIDE and SHADOWFELL: GLOOMWROUGHT AND BEYOND, Twitch DM of the Dungeon Scrawlers, currently playing "The Westgate Irregulars" |
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Jakk
Great Reader
Canada
2165 Posts |
Posted - 22 Jan 2012 : 22:20:55
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quote: Originally posted by Erik Scott de Bie
quote: Originally posted by Kentinal
quote: Originally posted by Zireael
Erik, did you miss my post about Ched Nasad?
Likely under same NDA I ran into. Drow.
More or less. Things are being done with the drow, and I don't want to say more than I already have.
Cheers
This gives me hope. I was crushed by what the War of the Spider Queen did to the drow pantheon, and I hope that the race will soon be polytheistic (and multi-dimensional) once more. |
Playing in the Realms since the Old Grey Box (1987)... and *still* having fun with material published before 2008, despite the NDA'd lore.
If it's comparable in power with non-magical abilities, it's not magic. |
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Jakk
Great Reader
Canada
2165 Posts |
Posted - 22 Jan 2012 : 22:27:34
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quote: Originally posted by Markustay
<CHOP>
EDIT: And of course I know this is a retcon, but its one easily explainable given the normal xenophobic nature of dwarven culture. I do not mind retcons - I mind retcons with no explanations. In this case, the 'it was always this way' explanation actually works (as it does for Sorcerers, IMO). Most lore doesn't fix that easily; I think its more of a matter of rules-retcons vs setting-retcons. <snip>
This is a brilliant fix for arcane magic and dwarves, Mark... and I share your opinion on retcons, as you may already have guessed from my past posts. Generally, I try to avoid them entirely, but if it works and it's explained well, it's good. Nice work. |
Playing in the Realms since the Old Grey Box (1987)... and *still* having fun with material published before 2008, despite the NDA'd lore.
If it's comparable in power with non-magical abilities, it's not magic. |
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Wooly Rupert
Master of Mischief
USA
36833 Posts |
Posted - 22 Jan 2012 : 22:54:58
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quote: Originally posted by Erik Scott de Bie
I think the Thunder Blessing is the best hope we have for reconciling the dwarf lore issue. Sure, there are stories of dwarven magic from before, legends, etc., but no one saw them, and the dwarves that ran around hitting things with axes seemed particularly resistant to using or suffering from arcane magic.
When the Thunder Blessing came, it increased the dwarf birth-rate to be more like that of humans. It is my supposition that an unintended consequence (and unnoticed for decades) of making dwarves "more like other mortal races" was that it opened up arcane magic to the dwarves born in that generation. We wouldn't have noticed dwarves working magic until the 3e era, because that's when the dwarves born of the Thunder Blessing would have come of age and discovered their talents.
Just because no one made this connection before doesn't mean we can't make it now.
Cheers
Actually, I made that connection as soon as I first read about the Thunder Blessing, though I didn't think of the unintended side effect angle. |
Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
I am the Giant Space Hamster of Ill Omen! |
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Jakk
Great Reader
Canada
2165 Posts |
Posted - 23 Jan 2012 : 00:42:05
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quote: Originally posted by Jorkens
To Erik
This is probably an idiotic one but:
What happened too the gnomish noses and the hins weight problem somewhere around 1370?
Problems absolutely caused more by rule-changes than lore products, but it would be fun to see your take on it.
Nothing happened to gnomish noses in my Realms, and honestly I haven't had a problem with the halflings' physique since seeing Peter Jackson's LotR movies. This one's a non-issue for me, but I'm also curious as to how they could be explained. |
Playing in the Realms since the Old Grey Box (1987)... and *still* having fun with material published before 2008, despite the NDA'd lore.
If it's comparable in power with non-magical abilities, it's not magic. |
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The Sage
Procrastinator Most High
Australia
31797 Posts |
Posted - 23 Jan 2012 : 01:11:40
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quote: Originally posted by Wooly Rupert
quote: Originally posted by The Sage
In terms of the Earthmother/Chauntea merger/divide...
Earthmother was a completely separate deity from that of Chauntea, that is, until TSR cast a "mighty retcon" upon the six 'Moonshae' novels.
You have to take this into consideration, otherwise parts of the plot from the novels don't make as much sense without it -- mostly because Earthmother dies and Chauntea then assumes her position until Earthmother returns and forces Chauntea out from the druids that focused instead on Chauntea worship.
I'll note, also, that Brian James was never actually happy with that retcon, which is why he didn't acknowledge it in his "Moonshae" article [DRAGON #362]. In fact, he hinted pretty strongly that Earthmother may indeed be a fey goddess.
By not acknowledging the retcon, Brian seems to have re-established the singular Earthmother as a divine entity unto herself with regard to the Moonshaes.
I've speculated that perhaps this fey Earthmother is merely "a partial aspect of the Land" [the Moonshaes] with respect to Chauntea's overall placement as THE land overall.
The reference from the Ol' Gray Box being:- "Earthmother 'may or may not be an aspect of Chauntea' [Cyclopedia of the Realms, pg. 17], was expanded upon with Chauntea's entry in Faiths & Avatars, by suggesting that Earthmother was a more primitive aspect, a portion of Chauntea's essence, that was dedicated to directly overseeing the Moonshaes.
But with Brian's work in the aforementioned "Moonshae" article, as it stands now, Earthmother and Chauntea are largely separate entities once again.
In my mind, the easiest solution is that the Earthmother was an aspect of Chauntea that became its own separate entity, but was later reabsorbed back into Chauntea.
I think the entry in the Ol' Grey Box pretty much already establishes that possibility for the individual DM's campaign. The separation is left vague enough for the DM to determine how best to decide just how extensive the connection between Chauntea and the Earthmother should be.
quote: Of course, that does beg the question of why only one corner of the Realms gets that treatment... So maybe the Earthmother was used as an aspect to pull worship from a local deity who filled much the same position, and it was her merging with this local (maybe an interloper?) that made her independent from Chauntea in the first place.
Well, as I said above, there's every possibility that the Earthmother is simply "a partial aspect of the Land" [the Moonshaes] with respect to Chauntea's overall placement as THE land overall.
I've pending theories that suggest other locally-derived aspects attributed to scattered geographical locations around the rest of the Realms as well. All of which connect, in varying degrees, to the fundamental belief of Chauntea being THE land in its entirety. |
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Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)
"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood
Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage |
Edited by - The Sage on 23 Jan 2012 01:13:38 |
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