Author |
Topic  |
coach
Senior Scribe
  
USA
479 Posts |
Posted - 22 Feb 2012 : 22:30:03
|
quote: Originally posted by Jakk
quote: Originally posted by coach
i just read this whole thread:
ideas i liked that perhaps could be combined: 1) for the entire setting ... set the default date somewhere in the 1480's (keep new fans) .. but drop all the silly MMO crap from canon 2) then have official "mini-settings" (or dare i say 'Adventure Paths') releases of other eras (-160 to -150DR Raumathar vs Narfell, 1482-1487DR War in Abeir, 710-714DR the Fall of Myth Drannor, -25000DR Ostoria vs Dragon Kingdoms, -300 the Heighth of Jhaamdeth, etc, etc, etc (new and old fans) 3) have a special emphasis (i.e. more than half) of these mini-settings adventures occuring between 1348 and 1385 (regain old fans) 4) lore heavy regional books ( i'd go 40% general and 20% ancient, 20% 1300's, and 20% 1400's ) (new and old fans) ... and these regional books will be produced for all major regions and will fill in gaps 5) Ed's book (regain old fans) ... he must be allowed 100% freedom, no editing, no cutting, we will pay whatever you charge up to $149.99, it needs to be at least as big as AEG's world's greatest dungeon and world's greatest city ... umm combined ... yeah 6) lore heavy former setting and settings-never-detailed books (maztica, al-qadim, osse, karatur, etc) same format as regional books except smaller and cheaper (these wont be money makers just break even) (new and old fans) 7) very nice looking Realms Bestiary, Realms Deities, Realms NPC books (for all eras)
i'll think of more later
I like this... although for #2, rather than actual adventures, I would simply provide adventure hooks and hints and tips for the DM for each. This takes up less room... meaning there can be more of them. And for #7, I'm not sure we need different monster books for different eras. Deities and NPCs, possibly, but monsters of any sort should be able to fit into any era (the sole exception that I can think of being the Shades prior to the 3E timeline, and in many ways they're really just a special case of an existing, timeline/setting-independent creature type).
Edit: And for point #5: Keep the page count reasonable, but make sure that it's book #1 of however many it takes to publish all currently-extant Ed-lore. I'd say 250-300 pages per volume would be good, and if there are going to be that many volumes, we should probably keep the price somewhat reasonable, coach. But still, I'll buy the whole series either way. 
Excellent ideas, Coach. 
yeah for #7 i meant one book that would cover all eras (especially the deities and npc's)
and even though #5 was tongue-in-cheek exaggerated on size and $, i meant it as emphasis on we want big and we will pay
#2 wouldn't necessarily have to be adventures only, maybe like the mysteries of the moonsea where an an adventure is placed inside what is essentially also a sourcebook of a given place and era |
Bloodstone Lands Sage |
 |
|
Thieran
Learned Scribe
 
Germany
293 Posts |
Posted - 25 Feb 2012 : 16:00:02
|
I am sorry I cannot contribute anything at the moment, Erik, but let me sincerely applaud you for your efforts here in this thread! |
 |
|
Markustay
Realms Explorer extraordinaire
    
USA
15724 Posts |
Posted - 25 Feb 2012 : 19:20:47
|
I would be more for a complete re-write/reboot (ST-style) of the Realms over a 4e+ start date. Since I (and obviously others here) feel this was the #1 failure of the 4e realms, extendeding the date outward even further is like saying "we didn't get rid of all of you the first time, so we are going to try again".
And once again, I am not saying to get rid of anything - not even the 4e lore (most of which I like and use) - all I am saying is start from the same 'blank slate' perspective 4e was going for, but do so in such a way as to invite both older fans and newer ones to enjoy and learn about the Realms together.
If they reboot to the OGB or before, they can retro-actively fix all the continuity errors moving forward, and re-release all the older modules and sources with the new, 'corrected' timeline and lore behind it.
And the setting is already built with a reset-switch, with the Abeir lore. We have at least TWO in-setting pieces of canon (Shar's Black Chronology and the Abeir terrain-swapping) that allow us to do whatever we want, and still keep everything within the same 'world' (not an alternate one), much easier then how Star Trek achieved this.
Hmph... maybe Elminster and Halster can become Old Spock/Young Spock. 
Oh NO!!! We could wind-up with two Drizzt's instead! |
"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone
|
Edited by - Markustay on 25 Feb 2012 19:21:30 |
 |
|
Jakk
Great Reader
    
Canada
2165 Posts |
Posted - 25 Feb 2012 : 20:02:33
|
quote: Originally posted by Markustay
I would be more for a complete re-write/reboot (ST-style) of the Realms over a 4e+ start date. Since I (and obviously others here) feel this was the #1 failure of the 4e realms, extendeding the date outward even further is like saying "we didn't get rid of all of you the first time, so we are going to try again".
And once again, I am not saying to get rid of anything - not even the 4e lore (most of which I like and use) - all I am saying is start from the same 'blank slate' perspective 4e was going for, but do so in such a way as to invite both older fans and newer ones to enjoy and learn about the Realms together.
After re-reading Tarlyn's post on the previous page, I really don't think we even need to do this, now. And you know how firmly entrenched in the "reboot" camp I was. I hear you on the implication of extending the date again, but if we're also getting the timeline opened up to new works set in the past, I don't see it as an issue; if this is done, WotC should give Ed free rein over Cormyr, the Dalelands, Aglarond, Thay, and Waterdeep (all eras) to write whatever stories he wants in those regions and time periods. To that I would add ancient Imaskar (for Halaster; I want this man's biography, dangit!).
Apart from Khelben, Elminster, Storm, and the Simbul, the fates of the Chosen are pretty much left ambiguous... it's implied that Laeral died of a broken heart mourning Khelben, and Alustriel's fate is implied elsewhere, iirc, but there's nothing that I'm aware of explicitly stating that they're dead. If they were involved in the rescue of Halruaa, it explains both their absence and the utter devastation of that nation, and it also allows Halruaa to be rebuilt. And for all we know, they all returned and have been rebuilding behind a massive illusion ever since the greatest effects of the Spellplague subsided.
quote: Originally posted by Markustay
If they reboot to the OGB or before, they can retro-actively fix all the continuity errors moving forward, and re-release all the older modules and sources with the new, 'corrected' timeline and lore behind it.
If they're opening up the timeline, they can do this without a reboot of any sort. Win-win. 
quote: Originally posted by Markustay
And the setting is already built with a reset-switch, with the Abeir lore. We have at least TWO in-setting pieces of canon (Shar's Black Chronology and the Abeir terrain-swapping) that allow us to do whatever we want, and still keep everything within the same 'world' (not an alternate one), much easier then how Star Trek achieved this.
Hmph... maybe Elminster and Halster can become Old Spock/Young Spock. 
That's... scary... very scary, Mark. 
quote: Originally posted by Markustay
Oh NO!!! We could wind-up with two Drizzt's instead!
 [:W] What I said about El and Hally... I take it back. THIS is scary... would there also be two Guenhwyvars as well? So much for the uniqueness factor...  |
Playing in the Realms since the Old Grey Box (1987)... and *still* having fun with material published before 2008, despite the NDA'd lore.
If it's comparable in power with non-magical abilities, it's not magic. |
 |
|
Jakk
Great Reader
    
Canada
2165 Posts |
Posted - 25 Feb 2012 : 20:22:14
|
quote: Originally posted by Icelander
quote: Originally posted by Erik Scott de Bie
The spellplague was, indeed, the focal point of what drove a lot of people away. I do think it was more the time skip, which was sort of a consequence of the spellplague, that was more damaging to the realms. If we'd had the spellplague but no big time jump, I think that wouldn't have driven so many people away. People were being asked to return to a setting that had been--if not severed--at least substantially removed from its older self.
As a representative of the 'driven away'*, I think that Erik is spot on here. *I haven't bought a Realms supplement since GHotR and when novels started being set so long after the 1300s that most ordinary people living then would be dead, I lost interest in them too.
In some ways I agree, but if we'd had the Spellplague with no time jump, the designers would have been pressed to provide more detail on the various regions immediately, and given that the greatest 4e detail I've been happy with has covered Cormyr, Waterdeep, and Laerakond, I think I would have been less happy with the 4e Realms overall after this length of time. The time jump and the vagueness preceding it has given us this opportunity to smooth things out and provide alternative "real" explanations of what happened without having to retcon significant portions of 4e lore out of existence, and (as vocal an opponent of the entire time frame as I've been) I have to see this as a positive development... retcons are the real bugbear of the setting, and I'd like to see them all done away with. And yes, I'm aware of the consequences of doing so.  |
Playing in the Realms since the Old Grey Box (1987)... and *still* having fun with material published before 2008, despite the NDA'd lore.
If it's comparable in power with non-magical abilities, it's not magic. |
 |
|
Markustay
Realms Explorer extraordinaire
    
USA
15724 Posts |
Posted - 26 Feb 2012 : 01:44:47
|
It is what it is.
I'm not sure I even understand this 'open up the timeline' thing - it sounds like someone trying to put a positive spin on 'moving forward'. |
"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone
|
 |
|
Wooly Rupert
Master of Mischief

    
USA
36884 Posts |
Posted - 26 Feb 2012 : 01:50:55
|
quote: Originally posted by Jakk
quote: Originally posted by Icelander
quote: Originally posted by Erik Scott de Bie
The spellplague was, indeed, the focal point of what drove a lot of people away. I do think it was more the time skip, which was sort of a consequence of the spellplague, that was more damaging to the realms. If we'd had the spellplague but no big time jump, I think that wouldn't have driven so many people away. People were being asked to return to a setting that had been--if not severed--at least substantially removed from its older self.
As a representative of the 'driven away'*, I think that Erik is spot on here. *I haven't bought a Realms supplement since GHotR and when novels started being set so long after the 1300s that most ordinary people living then would be dead, I lost interest in them too.
In some ways I agree, but if we'd had the Spellplague with no time jump, the designers would have been pressed to provide more detail on the various regions immediately, and given that the greatest 4e detail I've been happy with has covered Cormyr, Waterdeep, and Laerakond, I think I would have been less happy with the 4e Realms overall after this length of time. The time jump and the vagueness preceding it has given us this opportunity to smooth things out and provide alternative "real" explanations of what happened without having to retcon significant portions of 4e lore out of existence, and (as vocal an opponent of the entire time frame as I've been) I have to see this as a positive development... retcons are the real bugbear of the setting, and I'd like to see them all done away with. And yes, I'm aware of the consequences of doing so. 
But how do you smooth out 4E lore and get rid of retcons at the same time, when some of the 4E lore was retcons? |
Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
I am the Giant Space Hamster of Ill Omen!  |
 |
|
Jakk
Great Reader
    
Canada
2165 Posts |
Posted - 26 Feb 2012 : 02:51:32
|
quote: Originally posted by Wooly Rupert
But how do you smooth out 4E lore and get rid of retcons at the same time, when some of the 4E lore was retcons?
Yeah... I know. This is precisely the problem I've had with the whole thing, which is why I'd been in favour of a reboot. Part of me says "well, the stuff that wasn't retconned (the actual "new" material) is the stuff that we can make work, and the rest of it should be steamrolled back the way it was." And then I remember that the entire existence of Abeir as a separate world was a retcon, which means that the Spellplague is founded on a retcon... and getting rid of retcons means getting rid of the Spellplague and everything after it in its entirety, including the good lore resulting therefrom... or at least making it one of several alternate canon future/presents. Personally, I'm not opposed to this, but it's no less divisive than the Spellplague was to begin with, and it defeats the purpose of this scroll.
So... in short... I don't know. At this point, I'll be happy with an open timeline, if it means I'll get new pre-Spellplague material again, regardless of what is done with the Spellplague to make it make some approximation of sense. I think the best plan (ignoring retcons) is my suggestion as of 20:02 25 Feb... but then, I'm biased. |
Playing in the Realms since the Old Grey Box (1987)... and *still* having fun with material published before 2008, despite the NDA'd lore.
If it's comparable in power with non-magical abilities, it's not magic. |
 |
|
Icelander
Master of Realmslore
   
1864 Posts |
Posted - 26 Feb 2012 : 02:57:35
|
Eh, a ret-con is when you retroactively change an established fact. The mere existence of Abeir, unbeknownst to Torilian sages, doesn't qualify. That's new lore being inserted into the pre-history, not ret-cons.
I'm not qualified to say whether anything about Abeir involved a ret-con as an explanation, of course. Might be. But the part in the history section where it is stated that it was created as a Primordial prison, that's just new lore. Your choice whether you like it or not, but it is not, at least not in that form, a ret-con of anything previously established.
The re-arranging of the pantheon involved several ret-cons, of course. But that's another issue. |
Za uspiekh nashevo beznadiozhnovo diela!
Forgotten Realms fans, please sign a petition to re-release the FR Interactive Atlas
|
 |
|
Jakk
Great Reader
    
Canada
2165 Posts |
Posted - 26 Feb 2012 : 03:02:16
|
quote: Originally posted by Markustay
It is what it is.
I'm not sure I even understand this 'open up the timeline' thing - it sounds like someone trying to put a positive spin on 'moving forward'.
Except that I don't see the two as being related at all. I think that moving forward from the 4E date is inevitable, even if not desirable. I also think that opening up past eras to new material is not necessarily associated with that, but it is necessary if WotC wants to bring people like you and me back to the Realms, if they're not willing to reboot to an earlier time entirely.
Honestly, if pre-Spellplague new FR releases dramatically outsell post-Spellplague new releases in the 5e Realms, WotC might actually decide to cut their losses and give us that reboot... but I can't see that happening before 5e, simply because there hasn't quite been a complete turnover of WotC staff since 4e's release. And for all we know, there are people higher up at Hasbro who still like the Spellplague.
Anyway, this post is starting to travel in a direction I don't like, so I'm going to stop writing and post this before I type something that I absolutely feel I need to excise. Like I've said before, I'm trying to dilute my trollish blood, but I haven't been able to get hold of any feywine, so for now, it's force of will... and yes, I know I shouldn't be coercing Will, but he's weak-minded and doesn't know any better.  |
Playing in the Realms since the Old Grey Box (1987)... and *still* having fun with material published before 2008, despite the NDA'd lore.
If it's comparable in power with non-magical abilities, it's not magic. |
 |
|
Jakk
Great Reader
    
Canada
2165 Posts |
Posted - 26 Feb 2012 : 03:15:08
|
quote: Originally posted by Icelander
Eh, a ret-con is when you retroactively change an established fact. The mere existence of Abeir, unbeknownst to Torilian sages, doesn't qualify. That's new lore being inserted into the pre-history, not ret-cons.
I'm not qualified to say whether anything about Abeir involved a ret-con as an explanation, of course. Might be. But the part in the history section where it is stated that it was created as a Primordial prison, that's just new lore. Your choice whether you like it or not, but it is not, at least not in that form, a ret-con of anything previously established.
The re-arranging of the pantheon involved several ret-cons, of course. But that's another issue.
This is good. The pantheonic and planar rearrangements are, quite frankly, my biggest problems... so perhaps we could just steamroll all the retcons out of 4e without affecting it significantly lore-wise or event-wise. If so, then by doing so, and getting rid of the 4e dragonborn in favour of the already-existing dragonborn from 3.5 (a "negative retcon," if you will), I think we'd be much better off moving forward in a game-design sense. |
Playing in the Realms since the Old Grey Box (1987)... and *still* having fun with material published before 2008, despite the NDA'd lore.
If it's comparable in power with non-magical abilities, it's not magic. |
 |
|
Icelander
Master of Realmslore
   
1864 Posts |
Posted - 26 Feb 2012 : 03:38:20
|
Well, I'm never going to accept a 4e statement of 'this god is the same entity as that god and always has been' over prior lore establishing them as seperate beings.
But as I'm not likely to be setting any adventures in the future of the Realms, I haven't had to worry much about it. I've just assumed that, without the knowledge of mortals, the gods had merged or one of them had defeated the other. They were seperate during times when we had canon saying that they were seperate beings and they were the same after certain unspecified events, not known to any mortals.
Making it clear that sometime during the pre-4e era, the pantheons of Abeir-Toril finally came to the point where their deific essence started to feel the pinch of the Time of Troubles rules change and similar gods could not longer exist seperately as easily, we have an excellent reason for why various gods had merged. This might be new lore that many dislike, but it's not invoking retroactive continuity.
These gods haven't always secretly been the same, like Discworld's Blind Io with Groucho Marx glasses, wigs and even a false tail; it's just that the fact that they had to compete for limited amounts of worship and sustain their power on that since 1358 DR has had the effect of merging their consciousnesses into fewer gods. There will still be worshippers of the older forms and ways and with enough of them, the older god could seperate from the newer one. |
Za uspiekh nashevo beznadiozhnovo diela!
Forgotten Realms fans, please sign a petition to re-release the FR Interactive Atlas
|
 |
|
Jakk
Great Reader
    
Canada
2165 Posts |
Posted - 26 Feb 2012 : 04:41:12
|
quote: Originally posted by Icelander
Well, I'm never going to accept a 4e statement of 'this god is the same entity as that god and always has been' over prior lore establishing them as seperate beings.
Nor am I. 
quote: Originally posted by Icelander
Making it clear that sometime during the pre-4e era, the pantheons of Abeir-Toril finally came to the point where their deific essence started to feel the pinch of the Time of Troubles rules change and similar gods could not longer exist seperately as easily, we have an excellent reason for why various gods had merged. This might be new lore that many dislike, but it's not invoking retroactive continuity.
These gods haven't always secretly been the same, like Discworld's Blind Io with Groucho Marx glasses, wigs and even a false tail; it's just that the fact that they had to compete for limited amounts of worship and sustain their power on that since 1358 DR has had the effect of merging their consciousnesses into fewer gods. There will still be worshippers of the older forms and ways and with enough of them, the older god could seperate from the newer one.
This is excellent reasoning on both counts. I think we have a winner... at least for my purposes. Hopefully it becomes canon now...  |
Playing in the Realms since the Old Grey Box (1987)... and *still* having fun with material published before 2008, despite the NDA'd lore.
If it's comparable in power with non-magical abilities, it's not magic. |
Edited by - Jakk on 26 Feb 2012 04:43:04 |
 |
|
Tarlyn
Learned Scribe
 
USA
315 Posts |
Posted - 27 Feb 2012 : 03:20:27
|
quote: Originally posted by Icelander
Well, I'm never going to accept a 4e statement of 'this god is the same entity as that god and always has been' over prior lore establishing them as seperate beings.
I would rather that part of 4e be swept under the rug and ignored. It was only added to bring the deity's in realms in line with the new core deity concept for 4e. It does not really serve any interesting purpose, it also just makes the Realms pantheon more like the core pantheon, which I don't understand how that is a benefit. I actually liked the deity presentation in the 4e handbook, it was a different take on what the gods are and how they behave. However, that doesn't mean I want it duct taped into every other setting. The various setting should have differences, otherwise why print them? The WotC designers actually did seem to realize this when they didn't dramatically alter Darksun to fit in every 4e concept. Of course, at that point it was a little to late for FR. |
Tarlyn Embersun |
 |
|
Jakk
Great Reader
    
Canada
2165 Posts |
Posted - 27 Feb 2012 : 03:47:20
|
quote: Originally posted by Tarlyn
quote: Originally posted by Icelander
Well, I'm never going to accept a 4e statement of 'this god is the same entity as that god and always has been' over prior lore establishing them as seperate beings.
I would rather that part of 4e be swept under the rug and ignored. It was only added to bring the deity's in realms in line with the new core deity concept for 4e. It does not really serve any interesting purpose, it also just makes the Realms pantheon more like the core pantheon, which I don't understand how that is a benefit. I actually liked the deity presentation in the 4e handbook, it was a different take on what the gods are and how they behave. However, that doesn't mean I want it duct taped into every other setting. The various setting should have differences, otherwise why print them? The WotC designers actually did seem to realize this when they didn't dramatically alter Darksun to fit in every 4e concept. Of course, at that point it was a little to late for FR.
As I previously stated, I'm in agreement, and I like your reasoning. Here's hoping that enough others do, and that WotC takes notice... |
Playing in the Realms since the Old Grey Box (1987)... and *still* having fun with material published before 2008, despite the NDA'd lore.
If it's comparable in power with non-magical abilities, it's not magic. |
 |
|
Wooly Rupert
Master of Mischief

    
USA
36884 Posts |
Posted - 27 Feb 2012 : 03:55:27
|
quote: Originally posted by Icelander
Eh, a ret-con is when you retroactively change an established fact. The mere existence of Abeir, unbeknownst to Torilian sages, doesn't qualify. That's new lore being inserted into the pre-history, not ret-cons.
I'm not qualified to say whether anything about Abeir involved a ret-con as an explanation, of course. Might be. But the part in the history section where it is stated that it was created as a Primordial prison, that's just new lore. Your choice whether you like it or not, but it is not, at least not in that form, a ret-con of anything previously established.
The re-arranging of the pantheon involved several ret-cons, of course. But that's another issue.
When it's stated in canon that Abeir-Toril is one world, and then later stated that no, there's a world called Abeir and another called Toril, that's a retcon.
We have canon that tells of many things that happened in the pre-history of the Realms. Wars against primordials and sundered worlds aren't things that would be overlooked, when we know so many other things. Thus, it is a retcon. |
Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
I am the Giant Space Hamster of Ill Omen!  |
Edited by - Wooly Rupert on 27 Feb 2012 04:15:04 |
 |
|
Tarlyn
Learned Scribe
 
USA
315 Posts |
Posted - 27 Feb 2012 : 04:26:45
|
quote: Originally posted by Wooley Rupert When it's stated in canon that Abeir-Toril is one world, and then later stated that no, there's a world called Abeir and another called Toril, that's a retcon.
We have canon that tells of many things that happened in the pre-history of the Realms. Wars against primordials and sundered worlds aren't things that would be overlooked, when we know so many other things. Thus, it is a retcon.
Completely agree with you. Although trying to sweep all of that under the rug means WotC should start buying stock in carpets. I think your options to fix that one are pretty much alternate timeline/reboot or live with it. But maybe another scribe has a better solution . |
Tarlyn Embersun |
Edited by - Tarlyn on 27 Feb 2012 04:27:24 |
 |
|
Jeremy Grenemyer
Great Reader
    
USA
2717 Posts |
Posted - 27 Feb 2012 : 04:47:54
|
quote: Originally posted by Icelander
Eh, a ret-con is when you retroactively change an established fact. The mere existence of Abeir, unbeknownst to Torilian sages, doesn't qualify. That's new lore being inserted into the pre-history, not ret-cons.
I've often tried to argue this concept, but you'll run into a lot of people who just don't allow for the insertion of new lore.
After banging heads repeatedly with the same people, you start to appreciate where they're coming from.
RE: the deities all being "one and the same": I would have preferred an explanation that stated the gods all decided that for the sake of their portfolios it was better for them to merge with deities holding similar portfolios in order to survive the Spellplague (this allows for them to separate at some future point too).
That said, part of me has always left open the possibility that it was all Ed's idea. That this was one of those heretofore untold secrets of the Realms.
I'd wanted to wait to ask him in his scroll until after the next edition of D&D is released, so there you go. |
Look for me and my content at EN World (user name: sanishiver). |
 |
|
Tarlyn
Learned Scribe
 
USA
315 Posts |
Posted - 27 Feb 2012 : 04:56:03
|
quote: Originally posted by Jeremy Grenemyer I've often tried to argue this concept, but you'll run into a lot of people who just don't allow for the insertion of new lore.
After banging heads repeatedly with the same people, you start to appreciate where they're coming from.
RE: the deities all being "one and the same": I would have preferred an explanation that stated the gods all decided that for the sake of their portfolios it was better for them to merge with deities holding similar portfolios in order to survive the Spellplague (this allows for them to separate at some future point too).
That said, part of me has always left open the possibility that it was all Ed's idea. That this was one of those heretofore untold secrets of the Realms.
I'd wanted to wait to ask him in his scroll until after the next edition of D&D is released, so there you go.
Ed actually did mention that he was not consulted at all on the changes to 4e realms four years ago. He was basically told either he goes with it, or WotC would not be requiring his services. Or rather the hooded one posted about that for Ed.
Edit: I have been informed that part of this was incorrect. I have removed the offending section of this post. In future, if I have made a mistake and misrepresent an event please send me a PM and I will happily delete it. I sincerely apologize. I had no intention to misrepresent events, or put words in others mouths. |
Tarlyn Embersun |
Edited by - Tarlyn on 27 Feb 2012 23:41:16 |
 |
|
Wooly Rupert
Master of Mischief

    
USA
36884 Posts |
Posted - 27 Feb 2012 : 05:03:31
|
quote: Originally posted by Jeremy Grenemyer
quote: Originally posted by Icelander
Eh, a ret-con is when you retroactively change an established fact. The mere existence of Abeir, unbeknownst to Torilian sages, doesn't qualify. That's new lore being inserted into the pre-history, not ret-cons.
I've often tried to argue this concept, but you'll run into a lot of people who just don't allow for the insertion of new lore.
After banging heads repeatedly with the same people, you start to appreciate where they're coming from.
RE: the deities all being "one and the same": I would have preferred an explanation that stated the gods all decided that for the sake of their portfolios it was better for them to merge with deities holding similar portfolios in order to survive the Spellplague (this allows for them to separate at some future point too).
That said, part of me has always left open the possibility that it was all Ed's idea. That this was one of those heretofore untold secrets of the Realms.
I'd wanted to wait to ask him in his scroll until after the next edition of D&D is released, so there you go.
I've no problem with insertion of lore, as long as there's a space for it to be inserted into. In this case, there is not. |
Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
I am the Giant Space Hamster of Ill Omen!  |
 |
|
Markustay
Realms Explorer extraordinaire
    
USA
15724 Posts |
Posted - 27 Feb 2012 : 05:05:47
|
quote: Originally posted by Jakk
quote: Originally posted by Markustay
It is what it is.
I'm not sure I even understand this 'open up the timeline' thing - it sounds like someone trying to put a positive spin on 'moving forward'.
Except that I don't see the two as being related at all. I think that moving forward from the 4E date is inevitable, even if not desirable. I also think that opening up past eras to new material is not necessarily associated with that, but it is necessary if WotC wants to bring people like you and me back to the Realms, if they're not willing to reboot to an earlier time entirely.
Honestly, if pre-Spellplague new FR releases dramatically outsell post-Spellplague new releases in the 5e Realms, WotC might actually decide to cut their losses and give us that reboot... but I can't see that happening before 5e, simply because there hasn't quite been a complete turnover of WotC staff since 4e's release.
Well, obviously 4e didn't sell nearly as well as they would have liked, otherwise we wouldn't see this back-peddling and the whole 'open up the timeline' thing.
So now I have to ask myself, if it wasn't a success, then why support it all? Who are they trying to please?
quote: Originally posted by Jakk
And for all we know, there are people higher up at Hasbro who still like the Spellplague.
And there's our answer. It doesn't matter what WE like - its what the few guys in-charge like - the same ones who shoveled it at us the first time. They simply refuse to except they destroyed a much-loved setting and replaced it with crap very few people like.
And if we still hate it in 5e, they'll repackage it and sell it to us again in 6e, because they are in-charge, and they can punish us until the end of time.
I keep hearing how this approach works in Star Wars, but do people really play in those eras? I can certainly understand writing novels in all eras - that works in dozens of setting I can think of - but why would anyone want to play in the past, where they will make no difference what so ever? You're not gonna stop Anakin from killing the younglings - its pointless.
So why would I want to play in the 1e-3e era Realms, when everything I do is pointless? Its all going to go to hell in 1385 regardless, no matter what we do. I play games to win, not to play out a pre-written script until its end. The existence of the 4e (and by extension possibly the 5e) Realms makes playing in the earlier period an exercise in futility.
Novels I can understand - I might remain a fan of those (the ones written about the earlier time and heroes/villains). But play in the Realms ever again? I don't think so. I thought they wanted to turn FR into a novels-only setting back when 4e was released, and I think that is still probably their plan. They haven't changed their minds about anything - they are just trying to change the spin.
Seriously, how is anything they've promised to do ANY different then how they've been handling 4e? We got 'past lore' in 4e articles - just look at Brian's Moonshaes piece. They are just going to keep doing that - writing articles for 4.5... I mean D&D XTreme (or whatever the hell they're calling it) - and giving a nod to past-lore.
If the timeline moves forward, and supports the mechanics of a new (5e) system, how is what they are doing any different at all from how they have always done things? We probably got more 'past lore' in 3e then any other edition, between SK, LEoF, GHotR, etc... but no-one called it 'opening up the timeline' - thats just advertising double-talk. |
"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone
|
Edited by - Markustay on 27 Feb 2012 05:11:55 |
 |
|
Diffan
Great Reader
    
USA
4460 Posts |
Posted - 27 Feb 2012 : 05:24:34
|
quote: Originally posted by Markustay
I keep hearing how this approach works in Star Wars, but do people really play in those eras? I can certainly understand writing novels in all eras - that works in dozens of setting I can think of - but why would anyone want to play in the past, where they will make no difference what so ever? You're not gonna stop Anakin from killing the younglings - its pointless.
For one, only if the player takes in what he knows about the future into account for what's happening currently in the game: 1.) that's meta-gaming and something often frowned upon. 2.) It's the future and it literally has Zero impact on the current game your playing in. 3.) Canon is a sham if one feels the need to strictly adhere to it. And as soon (literally when you say "we're playing in Amn, the city of Athkatla) as your campaign starts, it changes stuff about the setting. Really, I still don't see why people feel the need to be shackled by Canon for the published setting.
And I've played Star Wars: Saga in the Old Republic (some time after the events of the Old Republic game from Bio-Ware) in which I played a Mandalorian mercenary. I honestly didn't care that a few hundred years (or was it thousand?) Anakin was going to kill Younglings or the Sith would take over and wipe out nearly all the Jedi. It was about the time, the setting of that particular time, and the adventures we had with it. Not about future events that I had no control over (because my Character would never see those events unfold).
quote: Originally posted by Markustay
So why would I want to play in the 1e-3e era Realms, when everything I do is pointless? Its all going to go to hell in 1385 regardless, no matter what we do. I play games to win, not to play out a pre-written script until its end. The existence of the 4e (and by extension possibly the 5e) Realms makes playing in the earlier period an exercise in futility.
Perhaps because there's a sh!t ton of info for that time, there's published adventures and mechanics for that time, and because it resembles the style of Realms you desire to play in? Again, why the feeling of strict adherence to what Corporate Wiz-Bro says? Why do you feel the need to incorporate the Spellplague (or any other aspect) into your Realms if you don't want it? I didn't like the Lantan was destroyed, so it didn't happen in my Realms. Am I going to get more info on Lantan? No, probably not but not having current published stuff isn't going to ruin my day or the way I enjoy the Realms. Honestly, Wizards/Hasbro can only piss in your Wheaties if you let them.
Don't let them MT.
|
Diffan's NPG Generator: FR NPC Generator |
 |
|
Jeremy Grenemyer
Great Reader
    
USA
2717 Posts |
Posted - 27 Feb 2012 : 16:17:04
|
quote: Originally posted by Tarlyn
Ed actually did mention that he was not consulted at all on the changes to 4e realms four years ago. He was basically told either he goes with it, or WotC would not be requiring his services. Or rather the hooded one posted about that for Ed.
To be fair, Ed has said repeatedly that TSR and WotC both have given him requirements for what they wanted him to write.
Either he writes it or they’d find someone else.
It’s my understanding that it’s always been this way since Ed sold the Realms to TSR.
quote: Originally posted by Tarlyn
If I remember right, he wasn't originally even going to be included as a designer for 4e realms, but due to community outrage he was added in rather late in the design process.
Well, Ed sat front and center with Rich Baker and various other WotC staff at GenCon when the Spellplague concept was first introduced to us.
Planning for the Realms in 4E had been going on for about two years prior to that announcement. Ed was, as I understand it, in the loop.
He’d also been asked to write background material on post-Spellplague Waterdeep (for example) that served as a guidebook for the authors who wrote the novels for the Ed Greenwood Presents: Waterdeep series of books.
|
Look for me and my content at EN World (user name: sanishiver). |
Edited by - Jeremy Grenemyer on 27 Feb 2012 16:21:44 |
 |
|
Brian R. James
Forgotten Realms Game Designer
   
USA
1098 Posts |
Posted - 27 Feb 2012 : 17:38:38
|
quote: Originally posted by Tarlyn
If I remember right, he wasn't originally even going to be included as a designer for 4e realms, but due to community outrage he was added in rather late in the design process.
There is no truth to this statement whatsoever. I cannot say that Ed was pleased with many of the decisions, but he was absolutely involved from the start. Ask him yourself. |
Brian R. James - Freelance Game Designer
Follow me on Twitter @brianrjames |
 |
|
Mournblade
Master of Realmslore
   
USA
1288 Posts |
Posted - 27 Feb 2012 : 18:12:18
|
The Cormyr to Anauroch adventures (I will call them the Black Chronology AP) was really the most fantastic work of WOTC adventure design since 2000. Nothing from WOTC has yet surpassed it, and really it ranks as high as any Paizo AP.
I would like for it to mean something in the general canon. The adventurers thwart plans by Shar in that AP yet still Shar wins. The AP is an empty victory.
I would be onboard with a D&D Forgotten Realms reboot. I would also be onboard with some form of Spellplague fix. Maybe they can release a Adventure path in the flavor of cormyr-anauroch allowing PC's to alter the course for the new timeline. Those that want to keep Spellplague do not have their PC's undergo the adventure. Those that do not want it have a perfect excuse why the spellplague never happened.
I think different era timelines work REAL well in Star Wars. And it can work for the realms. The Old republic era may even become a dominant era for the Star Wars univerese.
The guys that work on current realms lore do a good job. I just think the Spellplague was a complete botch. They could have made it work much better if they thought it through.
What I am not interested in is 4e realms getting the lionshare of support while the classic realms gets token articles in dragon here and there.
Honestly, my time is limited to game systems I have time to master and run. I am willing to give WOTC a chance, but it very well may hinge on their handling of the D&DNEXT realms. I would have played 4e if the 4e realms was implemented well. |
A wizard is Never late Frodo Baggins. Nor is he Early. A wizard arrives precisely when he means to... |
 |
|
Azuth
Senior Scribe
  
USA
404 Posts |
Posted - 27 Feb 2012 : 18:50:18
|
quote: Originally posted by Mournblade
The Cormyr to Anauroch adventures (I will call them the Black Chronology AP) was really the most fantastic work of WOTC adventure design since 2000. Nothing from WOTC has yet surpassed it, and really it ranks as high as any Paizo AP.
I would like for it to mean something in the general canon. The adventurers thwart plans by Shar in that AP yet still Shar wins. The AP is an empty victory.
I would be onboard with a D&D Forgotten Realms reboot. I would also be onboard with some form of Spellplague fix. Maybe they can release a Adventure path in the flavor of cormyr-anauroch allowing PC's to alter the course for the new timeline. Those that want to keep Spellplague do not have their PC's undergo the adventure. Those that do not want it have a perfect excuse why the spellplague never happened.
I think different era timelines work REAL well in Star Wars. And it can work for the realms. The Old republic era may even become a dominant era for the Star Wars univerese.
The guys that work on current realms lore do a good job. I just think the Spellplague was a complete botch. They could have made it work much better if they thought it through.
What I am not interested in is 4e realms getting the lionshare of support while the classic realms gets token articles in dragon here and there.
Honestly, my time is limited to game systems I have time to master and run. I am willing to give WOTC a chance, but it very well may hinge on their handling of the D&DNEXT realms. I would have played 4e if the 4e realms was implemented well.
As I've attempted to say repeatedly, I believe that the key to this is returning to the time period of the 3E Realms and "fracturing" the timeline. I hate to throw out anything that the fantastic authors have written, Ed in particular, but we can have the 4E Realms serve as a warning to the citizens of Faerûn of what will come if they fail to appreciate Mystra or something similar via a mass dream.
Or, make the 4E Realms a demiplane setting accessible through some portal, e.g., Ravenloft, and called it "Ruined Realms" or something. 4E went way to Sci Fi for me, and way less fantasy. As a player, I like mystery. As a DM, I hate it. In 3E, I was upset (as a DM) that Tilverton disappeared and they didn't tell me why. Should I run a game there and explain it, only to be overridden by canon lore later, or should I wait for the canon lore and waste a prime spot to innovate if said canon never arrives?
It is true that Ed gave up almost all creative ownership of the Realms when he sold it to TSR. That's the nature of selling your work in exchange for compensation. He retained certain ownerships based on his contract, but exactly what has been NDA since the ink dried on the contract. While it is true that Ed was involved in 4E, it doesn't necessarily follow that he liked everything that was done, or approved of the change. However, he will not publically say that, because aside from the foolishness of bashing one's employer in public, it further fractures the Realms. Unless all Realms Fans send Ed a few million dollars (KickStarter, anyone?) so that he can repurchase the rights to the Realms AND still have someone else publish the materials for him under the D&D brand, he has to work within the framework of the IP holder.
Please use this scroll as intended: to help Erik come up with a creative, strong and vibrant Realms. Offer solutions to how you would "fix" the Realms. Complaining about what you did or didn't like about 4E in depth doesn't help Erik or anyone else who might be trying to create a product we like. If you aren't part of the solution, you're part of the problem. I've seen some ideas on here that I like, and others that I do not, but they are all still ideas. 5E will not be perfect, and will not please everyone. But, we needn't "reboot" the Realms entirely. The creative people amongst us need to offer ideas and feel flattered if their ideas make it into the final product. I cannot recall another company reaching out to a fan base such as this one to influence product design. The best example I can provide for my own insight is the Star Trek mirror universe. It exists, people can write in it, but it is not the prime universe. I pretend that 4E happened in that universe, and that I can still create 5E as I would have wanted 4E to happen in the "non-mirror universe." That's just me, but let's offer some ideas instead of constant criticism, please?
I shall now cast silence on myself.
Azuth |
Azuth, the First Magister Lord of All Spells The greatest expression of creativity is through Art. Offense can never be given, only taken. |
 |
|
Jeremy Grenemyer
Great Reader
    
USA
2717 Posts |
Posted - 27 Feb 2012 : 19:06:43
|
It doesn’t seem fair to chide Mournblade for complaining in the same post where you air (that is, repeat) your own grievances, Azuth.
I think Mournblade’s general request that the trio of adventures should mean something in canon is worth thinking about.
Wouldn’t you agree, Azuth, that focusing on a way to have the adventures mean more than they ended up doing (perhaps they somehow lead to Mystra’s resurrection [assuming we get as much in Ed’s Elminster Engraged]) is at least worthy our time?
|
Look for me and my content at EN World (user name: sanishiver). |
Edited by - Jeremy Grenemyer on 27 Feb 2012 19:08:33 |
 |
|
Diffan
Great Reader
    
USA
4460 Posts |
Posted - 27 Feb 2012 : 19:29:23
|
quote: Originally posted by Jeremy Grenemyer
It doesn’t seem fair to chide Mournblade for complaining in the same post where you air (that is, repeat) your own grievances, Azuth.
I think Mournblade’s general request that the trio of adventures should mean something in canon is worth thinking about.
Wouldn’t you agree, Azuth, that focusing on a way to have the adventures mean more than they ended up doing (perhaps they somehow lead to Mystra’s resurrection [assuming we get as much in Ed’s Elminster Engraged]) is at least worthy our time?
I think The trio of adventures DID mean something, espically since my group did 2/3 of it already. For one, we stopped a cultist plot that almost took over Wheloon and a good portion of Cormyr. I stopped Shar-supporters in their tracks and ended a threat that was starting to arise from the Vast Swamp. Had our group failed, more lives would've been taken and converted to Shadowstuff for the evil dragon Dyspare. Secondly, our group stopped an entire envasion of Zhentarim into the Dalelands, put a good person on the throne of Shadowdale, returned a elven artifact to the crusade of Myth Drannor, AND restored some balance to the druidic circles in the wooded areas near-by. My character (Sir Ivan Brightflame) literally took on the Castellan of Zhentil Keep, Scyllua Darkhope, in an aerial battle. It was fierce and her Nightmare was a dangerous threat to my Celestial Pegasi but we won the day and I drove Wraithbane (+2 everbright ghost-touch bastardswor) through her chest, ending her life. That, suffice to say, was an awesome feeling.
ALL of this was done even though I knew the Spellplague was going to take place. Perhaps I just live for the moment, putting myself in Character and following the plot that's currently happening without regards to what might happen (even if I alreay do as a player). Or perhaps our works DO thwart the Spellplague if the DM decrees it so. |
Diffan's NPG Generator: FR NPC Generator |
 |
|
Azuth
Senior Scribe
  
USA
404 Posts |
Posted - 27 Feb 2012 : 19:32:52
|
quote: Originally posted by Jeremy Grenemyer
It doesn’t seem fair to chide Mournblade for complaining in the same post where you air (that is, repeat) your own grievances, Azuth.
I think Mournblade’s general request that the trio of adventures should mean something in canon is worth thinking about.
Wouldn’t you agree, Azuth, that focusing on a way to have the adventures mean more than they ended up doing (perhaps they somehow lead to Mystra’s resurrection [assuming we get as much in Ed’s Elminster Engraged]) is at least worthy our time?
To be clear, I wasn't chiding any particular person. I just picked a post to which I would reply. Indeed, Mournblade's request would be something I deem as an idea. And that's the very thing for which I am advocating. With respect to specificity on modules created on published literature, that is useful or not dependent upon each role-playing group's preferences. We chose never to play through the Avatar Trilogy because we felt the novels did it well, and that our players would just be superfluous to the protagonists. I ask only that people offer solutions or ideas, not merely complaints as was the intent of this scroll all along.
Azuth |
Azuth, the First Magister Lord of All Spells The greatest expression of creativity is through Art. Offense can never be given, only taken. |
Edited by - Azuth on 27 Feb 2012 19:45:30 |
 |
|
Jeremy Grenemyer
Great Reader
    
USA
2717 Posts |
Posted - 27 Feb 2012 : 19:43:08
|
No doubt the adventures mean something to the players that play them.
However (daring to speak for Mournblade here) what I think is meant by “mean something” is “mean something in the larger context of the Spellplague.” |
Look for me and my content at EN World (user name: sanishiver). |
 |
|
Topic  |
|
|
|