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Trixie
Acolyte

13 Posts

Posted - 31 Dec 2011 :  19:05:25  Show Profile Send Trixie a Private Message  Reply with Quote  Delete Topic
a hardcore pvp MMO based on Forgotten Realms, and I'm actually looking for someone who's knowledgeable in the subject to help write the lore for the game, and help with some other general tasks.

Those who are interested feel free to PM/Email me.


cassarmando@gmail.com

Thank you, and look forward to your replies.

Ayrik
Great Reader

Canada
8030 Posts

Posted - 01 Jan 2012 :  01:00:28  Show Profile Send Ayrik a Private Message  Reply with Quote
"Based on the Forgotten Realms" ... will this product conform with Wizbro licensing?

[/Ayrik]
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Trixie
Acolyte

13 Posts

Posted - 01 Jan 2012 :  03:20:30  Show Profile Send Trixie a Private Message  Reply with Quote
I'm in talks in regards to licensing, and as it's mainly a game that I'm making for fun, and not there to generate revenue the contact I spoke with said it should not be an issue.

I'm just waiting on a master of lore to join our team before I finish my coding.

Any other questions?
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Ayrik
Great Reader

Canada
8030 Posts

Posted - 01 Jan 2012 :  03:42:50  Show Profile Send Ayrik a Private Message  Reply with Quote
Scale? Virtual land-area, expected number of players, graphics and physics engines, targeted hardware/system requirements? For which platform, and any plans to compile onto other platforms?

[/Ayrik]

Edited by - Ayrik on 01 Jan 2012 03:44:34
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Trixie
Acolyte

13 Posts

Posted - 01 Jan 2012 :  03:59:54  Show Profile Send Trixie a Private Message  Reply with Quote
Medium scale for now, will be home to about 300- 500 till our player base grows then we can easily make the necessary changes. Currently is being built using the Unity 3d engine using nvidias Physx. About midrange computer hardware, as the game is primarily built around large scale group vs. group pvp. Little to no pve and various solo pvp possibilities. Trying very hard for a Mac/Linux version owning multiple Macs myself. Obviously there will be a Windows version.
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Trixie
Acolyte

13 Posts

Posted - 01 Jan 2012 :  17:22:04  Show Profile Send Trixie a Private Message  Reply with Quote
Bump.
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Imp
Learned Scribe

231 Posts

Posted - 03 Jan 2012 :  03:15:05  Show Profile Send Imp a Private Message  Reply with Quote
You can't bump.
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Trixie
Acolyte

13 Posts

Posted - 03 Jan 2012 :  04:09:54  Show Profile Send Trixie a Private Message  Reply with Quote
Oh no.

Sorry.
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Ayrik
Great Reader

Canada
8030 Posts

Posted - 03 Jan 2012 :  07:57:58  Show Profile Send Ayrik a Private Message  Reply with Quote
But I can bump.

[/Ayrik]
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Trixie
Acolyte

13 Posts

Posted - 03 Jan 2012 :  09:45:09  Show Profile Send Trixie a Private Message  Reply with Quote
Who put the bump in the bump shoe bump shoe bump?

Who was that man? I'd like to shake his hand! He made my post climb to the top for me.


Any takers for my wonderful project full of fun, and sometimes anal leakage?
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Light
Learned Scribe

Australia
233 Posts

Posted - 03 Jan 2012 :  10:52:34  Show Profile Send Light a Private Message  Reply with Quote
quote:
Originally posted by Trixie

Who put the bump in the bump shoe bump shoe bump?

Who was that man? I'd like to shake his hand! He made my post climb to the top for me.


Any takers for my wonderful project full of fun, and sometimes anal leakage?

Oh....erm, I'd best be off I think.

"A true warrior needs no sword" - Thors (Vinland Saga)
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Ayrik
Great Reader

Canada
8030 Posts

Posted - 03 Jan 2012 :  13:02:14  Show Profile Send Ayrik a Private Message  Reply with Quote
Count me out of your project, Trixie; it's too involved, I can't allocate the time. Thanx for answering my questions, good luck.

[/Ayrik]
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Trixie
Acolyte

13 Posts

Posted - 03 Jan 2012 :  23:44:33  Show Profile Send Trixie a Private Message  Reply with Quote
Oh anytime, and yes it's very involved. Especially on my side. haha. Coding is tedious.

But still looking for a few good souls to add to the team. <5
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Trixie
Acolyte

13 Posts

Posted - 07 Jan 2012 :  20:39:35  Show Profile Send Trixie a Private Message  Reply with Quote
To the top.
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