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Jakk
Great Reader

Canada
2165 Posts

Posted - 04 Feb 2012 :  04:26:57  Show Profile Send Jakk a Private Message
quote:
Originally posted by The Hooded One

Hi again, all!
Jakk: the same NDA Dennis just found holds true for you, too.

So saith Ed. Who is deep in crafting new Realmslore right now!
love to all,
THO



Okay... does this NDA concern a current project Ed is involved in? And yes, I promise I'm done poking through the Mad Mage's soul-shards... for now.

Dennis: Re: your earlier questions about Elminster: According to the GHotR, in the year 240 DR (the Year of the Chosen, appropriately), Elminster is made a Chosen of Mystra. Also, it's not in the GHotR, but I seem to recall from another canon source that Elminster was born in the year 212 DR (the Year of Awakening Magic, also appropriately). The second date might be from Ed's early Elminster novels. I think we can understand why Elminster is reluctant to discuss matters of age... wouldn't you be so?

Playing in the Realms since the Old Grey Box (1987)... and *still* having fun with material published before 2008, despite the NDA'd lore.

If it's comparable in power with non-magical abilities, it's not magic.
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Wooly Rupert
Master of Mischief
Moderator

USA
36793 Posts

Posted - 04 Feb 2012 :  05:00:07  Show Profile Send Wooly Rupert a Private Message
quote:
Originally posted by Rils

quote:
Originally posted by The Hooded One
Rils, I THINK Dugmaren may be a Carl Sargent creation.


Groovy, thanks for the info THO. I'll just ask one last question about Dugmaren that Ed may or may not be able to answer - has he or his followers ever had a significant presence in the Realms? I know of maybe 2 or 3 references to his temples (there's one in Silverymoon I guess, and one down at the Great Rift), but that's about all I have been able to come up with.

Also, if I may ask another question - the magic lore on gemstones found in Volo's Guide to All Things Magical has always fascinated me, and I'm working with my DM on ways to incorporate it into the current version of D&D that we play. What was the inspiration behind the properties of the stones in general, and is there any other magical lore related to gemstones which didn't make it into that publication and which you can share? Also, how common is this knowledge within the Realms - is it stuff that most mages know, or is it fairly rare and limited to a few specialists?

Many many thanks!



I'd say that at least some of it comes from real-world beliefs and sayings about gemstones... I recently stumbled across this bit, from a poem about birthstones:

A maiden born when September leaves
Are rustling in September's breeze,
A sapphire on her brow should bind
`Twill cure diseases of the mind.


(courtesy of Wikipedia)

And then read this, from page 48 of Volo's Guide to All Things Magical (formerly a suppressed work ):
quote:
Sapphire: Sapphire is a brilliant blue, translucent corundum mineral. Sapphires vary from a clear, pale blue to a radiant azure. Sapphires augment enchantments, and so are widely used in the making of magical swords and other magical items, especially those related to magical prowess, the mind, and the element of air. An important exception to this boosting is magic that causes fear, anger, despair, or insanity: The wearer of a sapphire is partially protected against such effects. In magical processes, sapphires are best used at midmorn.


I've emphasized the related bits in both quotes. Now, this doesn't seem to hold true for all gemstones, at least not per that poem, but I'd be surprised to find out that the properties of some other gemstones weren't inspired by real-world gemlore.

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The Sage
Procrastinator Most High

Australia
31716 Posts

Posted - 04 Feb 2012 :  05:18:20  Show Profile Send The Sage a Private Message
quote:
Originally posted by The Hooded One

A rebooted Weave without a guiding sentience would be like the restless waters rippling endlessly in a tiny pool that has a spring gushing into it: echoing and re-echoing all disturbances . . . and ripe for any sentience that has the means (or more likely, a lot of them, in a tug-of-war that could shatter some of the minds involved, once it turned nasty), to guide or try to control or dominate. "Interesting times," to be sure.
Milady, I suspect many of Ed's answers to my following queries will likely be barred by NDAs, but I can't help speculating on what he's said here.

Thus, I'm inclined to assume that while the rebooted Weave might be ripe for any sentience to bring it into order, I'm assuming you don't mean "just any old sentience?"

Certainly, this new controlling sentience would have to be capable of the level of mastery that Mystra has long held over the Weave? Perhaps it is more of a learn-as-you-go method, much like Mystra 2.0? Or would the rebooted Weave be in such a state of infancy that could, perhaps, allow any divine power [assuming we're just limiting this chatter to deities] to claim and nurture it as a product of it's own personal whims?

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
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Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
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The Hooded One
Lady Herald of Realmslore

5056 Posts

Posted - 04 Feb 2012 :  21:48:55  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi again, all.
Sage, Ed tells me he meant ANY sentience, but that a mind that isn't near-godlike (e.g. an archwizard used to intense concentration) would be overwhelmed and driven mad very swiftly, even if there was no competing mind in the Weave at that moment...and even accomplished wizards burst into sweat, quickly get exhausted...and manage to influence the Weave in an area no larger than a good-sized dining hall.
So, yes, we're talking demigods/exarchs or the like, or stronger, to "master" the Weave in a large area, for a short period of time. Then practice, practice, and practice (assuming you don't get mentally hurt or strained, trying).

Markustay, you've got it just right, re. power plant and lightning storm.

Wooly, you're quite right. Wherever possible, Ed tied or based what he crafted for gemstones in the Realms to real-world legends, folklore, and religious beliefs re. the magical properties of specific gemstones.

love to all,
THO
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Jeremy Grenemyer
Great Reader

USA
2717 Posts

Posted - 04 Feb 2012 :  23:43:10  Show Profile Send Jeremy Grenemyer a Private Message
Hello Ed and THO,

Last night I read Ed's Xraunrarr Shall Triumph Eye on the Realms article and was floored by it. It's one of those articles that makes you consider reorienting your entire campaign around the article's contents. I also enjoyed it because it gave us information about what's going on in the Underdark below Cormyr (something I feel there's scant information about and always love to read more of).

If Ed is at liberty to answer, I'm curious to know what the Xraunran's were doing after Nalavarra was defeated.

Were they searching for Nalavarra's lair directly or through adventurer intermediaries? Or did they discourage searches for the lair, fearing this might spark another war with the goblins of Grodd that Cormyr wasn't ready for?

Did the Xraunrans throttle back on encouraging nobles to war with each other? Or did they use their influence to ramp up the hostilities in the immediate aftermath of the war so families with few surviving heirs could be wiped out and new nobility created that might be better controlled by Xraunrans?

I ask the later because it seems like there are lots of new-to-me noble families in the Elminster Must Die books and I'm wondering if they were mostly created post-war?

Did the Xraunran use its influence in Sembia to keep Cormyr's neighbor from pouncing on it?

Last question: Did the Xraunrans dare to try and influence any of the Steel Regent's most influential advisers (those mentioned in Brian Cortijo's Cormyr Royale article: Caladnei, Laspeera, Filfaeril and Myrmeen Lhal)?

Or did they view the human's time of rebuilding as a time for the Xraunran to slowly rebuild its control over its stable of tasty human breeding stock?


Look for me and my content at EN World (user name: sanishiver).

Edited by - Jeremy Grenemyer on 05 Feb 2012 04:56:35
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thebaron
Acolyte

USA
15 Posts

Posted - 05 Feb 2012 :  04:33:43  Show Profile  Visit thebaron's Homepage Send thebaron a Private Message
"Next we have Elminster's Forgotten Realms in Quarter 4. We basically went to Ed and said hey, why don't you take all your campaign notes, all the information you've been putting together for your FR campaign and lets compile it into a book. Show us the realms as you've developed it in your campaign setting and lets get that to everybody. It's our celebration of the Forgotten Realms and pulling back the curtain to show you what the designer of the campaign setting has done."
quoted from:
http://www.enworld.org/forum/news/317434-seminar-transcript-upcoming-products-2012-a.html

This sounds VERY promising and hopeful will about 50 volumes that would suck my wallet... So how much will the original material be allowed truly shine through as I have gathered from these forums is my question?

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Asgetrion
Master of Realmslore

Finland
1564 Posts

Posted - 05 Feb 2012 :  16:07:14  Show Profile  Visit Asgetrion's Homepage Send Asgetrion a Private Message
quote:
Originally posted by thebaron

"Next we have Elminster's Forgotten Realms in Quarter 4. We basically went to Ed and said hey, why don't you take all your campaign notes, all the information you've been putting together for your FR campaign and lets compile it into a book. Show us the realms as you've developed it in your campaign setting and lets get that to everybody. It's our celebration of the Forgotten Realms and pulling back the curtain to show you what the designer of the campaign setting has done."
quoted from:
http://www.enworld.org/forum/news/317434-seminar-transcript-upcoming-products-2012-a.html


This sounds VERY promising and hopeful will about 50 volumes that would suck my wallet... So how much will the original material be allowed truly shine through as I have gathered from these forums is my question?



I second this question, and let me say that I haven't this excited about a FR accessory for a long while!

Now I'm hoping that they will publish more of Ed's campaign notes; maybe we will eventually see something like 'Dungeons of the Realms', or even 'Return to Haunted Halls' as a "real" 90+ page supplement?

"What am I doing today? Ask me tomorrow - I can be sure of giving you the right answer then."
-- Askarran of Selgaunt, Master Sage, speaking to a curious merchant, Year of the Helm
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Jakk
Great Reader

Canada
2165 Posts

Posted - 05 Feb 2012 :  17:52:15  Show Profile Send Jakk a Private Message
quote:
Originally posted by Asgetrion

I second this question, and let me say that I haven't this excited about a FR accessory for a long while!

Now I'm hoping that they will publish more of Ed's campaign notes; maybe we will eventually see something like 'Dungeons of the Realms', or even 'Return to Haunted Halls' as a "real" 90+ page supplement?



Welcome back, Asgetrion! I concur on all counts; this announcement, in large part, is why you and I (and numerous others) have returned to the 'Keep in recent weeks. Apparently, there is a vast amount of activity going on around the Realms in this coming year, none of which (apart from the comic book series) Ed can say more than a single word about (usually "Yes," "No," or "NDA" - if that's a word; I suppose it counts as three words, but it contains no information).

Playing in the Realms since the Old Grey Box (1987)... and *still* having fun with material published before 2008, despite the NDA'd lore.

If it's comparable in power with non-magical abilities, it's not magic.

Edited by - Jakk on 05 Feb 2012 17:53:24
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Asgetrion
Master of Realmslore

Finland
1564 Posts

Posted - 05 Feb 2012 :  21:32:03  Show Profile  Visit Asgetrion's Homepage Send Asgetrion a Private Message
quote:
Originally posted by Jakk

quote:
Originally posted by Asgetrion

I second this question, and let me say that I haven't this excited about a FR accessory for a long while!

Now I'm hoping that they will publish more of Ed's campaign notes; maybe we will eventually see something like 'Dungeons of the Realms', or even 'Return to Haunted Halls' as a "real" 90+ page supplement?



Welcome back, Asgetrion! I concur on all counts; this announcement, in large part, is why you and I (and numerous others) have returned to the 'Keep in recent weeks. Apparently, there is a vast amount of activity going on around the Realms in this coming year, none of which (apart from the comic book series) Ed can say more than a single word about (usually "Yes," "No," or "NDA" - if that's a word; I suppose it counts as three words, but it contains no information).



Thanks, Jakk! And it's nice to see you here, too. Although I've spent the last three years on the Paizo boards, I have occasionally lurked around in 'Keep as well.

I'm glad that WoTC is publishing interesting FR stuff again, and I might even get the Undermountain supplement, even though I don't play or run 4E.

"What am I doing today? Ask me tomorrow - I can be sure of giving you the right answer then."
-- Askarran of Selgaunt, Master Sage, speaking to a curious merchant, Year of the Helm
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Dennis
Great Reader

9933 Posts

Posted - 05 Feb 2012 :  21:42:51  Show Profile Send Dennis a Private Message

If you were given the freedom to "kill" Szass Tam in a novel, how would you go about it?

Every beginning has an end.
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Asgetrion
Master of Realmslore

Finland
1564 Posts

Posted - 05 Feb 2012 :  22:16:48  Show Profile  Visit Asgetrion's Homepage Send Asgetrion a Private Message
Actually, I have a few more questions to Ed and THO, regarding the famous dungeon I mentioned above...

I have many fond memories of running the Haunted Halls, and for years I used it (and Eveningstar) as a starting point for my campaigns. I know now that Ed originally submitted something like 96 pages worth of material, and as I noted, one of my dreams would be to see that complete manuscript published one day. However, that day may never come, and since I've recently ran a few Pathfinder sessions in the Halls, I thought maybe I should finally ask about a few things that have troubled me down the years... (and hope that NDAs won't prevent you answering all of them)

1) As I understand it, there have been many adventuring parties who have combed through the Halls, and many organizations have had a presence there. How come Rivior's study or bedroom (rooms 16 and 17, I think) had not been completely looted? If a low-level PC party could make it that far, why had NPC adventurers or Zhent wizards left so many magical items (including Miior's Bracers of Defense AC 2 and a broadsword +2) lying around? I'm asking this because one of the PC parties made it that far, and the players commented on it "being a bit unrealistic" (they even revived Miior, but that's another story).

2) I always wondered who the mummy in the crypt (room 14) was? I think I described him/it as a Banite, but I'd love to know if there was a reason for this mummy being buried there.

3) This is bit more complex, but I'd like to know anything you can tell about level 2 of the Halls without violating any NDAs. What kind of rooms would you expect to find there, i.e. more like Undermountain's "bizarreness" or something similar to most rooms on level 1 (shortly put: is it closer to an archmage's playground or a bandit lord's hideout)? Did Rivior himself had anything to do with the second level, or did someone else create it? What kind of monsters, entities and treasures might be found there today? And which organizations, NPCs or faiths had the strongest presence there? Any shrines, tombs or active portals? I know this is asking a lot, but even a few short descriptions or examples (that can be just brief and exemplary and completely "made up").

As noted, these questions are not just for Ed; I'd love to hear Lady Hooded One's memories of the Halls as well -- anything you only want to/can share with us, naturally!

EDIT: And nice to still see you both here, Ed and THO -- may this new year bring you both joy and happiness!

"What am I doing today? Ask me tomorrow - I can be sure of giving you the right answer then."
-- Askarran of Selgaunt, Master Sage, speaking to a curious merchant, Year of the Helm

Edited by - Asgetrion on 05 Feb 2012 22:22:52
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Jakk
Great Reader

Canada
2165 Posts

Posted - 05 Feb 2012 :  22:26:56  Show Profile Send Jakk a Private Message
quote:
Originally posted by Asgetrion

I have many fond memories of running the Haunted Halls, and for years I used it (and Eveningstar) as a starting point for my campaigns. I know now that Ed originally submitted something like 96 pages worth of material, and as I noted, one of my dreams would be to see that complete manuscript published one day. However, that day may never come, and since I've recently ran a few Pathfinder sessions in the Halls, I thought maybe I should finally ask about a few things that have troubled me down the years... (and hope that NDAs won't prevent him answering all of them)


I would also love to see that complete original manuscript published; my last 2E campaign (and the last full campaign I DMed) began in the Haunted Halls, and I remember seeing some things that didn't quite add up in the module as published... and learning that the final product was greatly cut down in size explained much of that. I, too, am interested in the answers to Asgetrion's questions; my party also revived Miior, and I suspect that's yet another story.

To expand on Asgetrion's query: I'm sure this has already been asked and answered, but how many dungeon levels are there for the Halls?

Playing in the Realms since the Old Grey Box (1987)... and *still* having fun with material published before 2008, despite the NDA'd lore.

If it's comparable in power with non-magical abilities, it's not magic.
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Asgetrion
Master of Realmslore

Finland
1564 Posts

Posted - 05 Feb 2012 :  23:10:57  Show Profile  Visit Asgetrion's Homepage Send Asgetrion a Private Message
quote:
Originally posted by Jakk

quote:
Originally posted by Asgetrion

I have many fond memories of running the Haunted Halls, and for years I used it (and Eveningstar) as a starting point for my campaigns. I know now that Ed originally submitted something like 96 pages worth of material, and as I noted, one of my dreams would be to see that complete manuscript published one day. However, that day may never come, and since I've recently ran a few Pathfinder sessions in the Halls, I thought maybe I should finally ask about a few things that have troubled me down the years... (and hope that NDAs won't prevent him answering all of them)


I would also love to see that complete original manuscript published; my last 2E campaign (and the last full campaign I DMed) began in the Haunted Halls, and I remember seeing some things that didn't quite add up in the module as published... and learning that the final product was greatly cut down in size explained much of that. I, too, am interested in the answers to Asgetrion's questions; my party also revived Miior, and I suspect that's yet another story.

To expand on Asgetrion's query: I'm sure this has already been asked and answered, but how many dungeon levels are there for the Halls?



Heh, I remember the PCs questiong Miior quite extensively, but eventually she convinced them of being simply Rivior's unreluctant concubine (and that those bracers were just a gift from him). I hadn't drawn any maps for level 2 back then, and I probably didn't want to give away any level 1 details or secrets "for free", which is why she feigned ignorance (I would run her differently these days).

To expand on Jakk's question (and mine): how large is the second level in "physical space", i.e. is it comparable to level 1 or perhaps larger/smaller? Are there many extradimentional spaces or wizard lairs? And, finally, which sort of traps (mechanical or magical, how dangerous, etc.) are prevalent on level 2?

I know that I could do whatever I wanted with any level in the Halls, but... what prompted these questions is that the next session the PCs will likely head down to level two, and I'm not entirely satisfied with my own ideas...

"What am I doing today? Ask me tomorrow - I can be sure of giving you the right answer then."
-- Askarran of Selgaunt, Master Sage, speaking to a curious merchant, Year of the Helm
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sfdragon
Great Reader

2285 Posts

Posted - 06 Feb 2012 :  05:08:05  Show Profile Send sfdragon a Private Message
I have a 4e realms question( and only cause I cant find an answer in the 4e setting book.(or in the 3.x one)

but what are the names of the acitve tradeways and their locations during the 4e era....

why is being a wizard like being a drow? both are likely to find a dagger in the back from a rival or one looking to further his own goals, fame and power


My FR fan fiction
Magister's GAmbit
http://steelfiredragon.deviantart.com/gallery/33539234
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crazedventurers
Master of Realmslore

United Kingdom
1073 Posts

Posted - 06 Feb 2012 :  09:54:07  Show Profile  Visit crazedventurers's Homepage Send crazedventurers a Private Message
quote:
Originally posted by Asgetrion
I know that I could do whatever I wanted with any level in the Halls, but... what prompted these questions is that the next session the PCs will likely head down to level two, and I'm not entirely satisfied with my own ideas...



Some aspects of The Halls are covered in the Knights trilogy by Ed (Large rooms, big doors and gates to Arabel )

Ed also provided some lore on Whispers Crypt which is here
http://forum.candlekeep.com/topic.asp?TOPIC_ID=9685&whichpage=6


As an aside, in my Haunted Halls mini-campaign I used Gary's dungeon from the 1e DMG (which I understand was reprinted in DMG2 for 3e?) for my level two and then had a series of large caverns for level 3 that led into the Stonelands, the Caverns of the Claws and Whispers Crypt (though my players never got past the first cavern which contained a large snapping turtle and the deranged 'cave men' that worshipped it as their god, they decided to run away after the plate wearing priest was crushed in the beasts mouth and spat out with the caveman shaman mumbling about 'soft food for god' soft food for god'.....

Ahhh good memories from 20 years ago (is it really that long? )

Cheers

Damian

So saith Ed. I've never said he was sane, have I?
Gods, all this writing and he's running a constant fantasy version of Coronation Street in his head, too. .
shudder,
love to all,
THO
Candlekeep Forum 7 May 2005
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Wolflord08
Acolyte

USA
5 Posts

Posted - 06 Feb 2012 :  22:41:23  Show Profile Send Wolflord08 a Private Message
It's been a very long time since I read "The Avatar Trilogy", so I hope I don't sound completely ignorant here...but wasn't the death of the then goddess of magic the cause for the time of troubles? And then Midnight took over and became Mystra? If so, why can't some new "worthy" human, (or whatever) take over at this time to rule and manage the weave?

Wolfie
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Asgetrion
Master of Realmslore

Finland
1564 Posts

Posted - 06 Feb 2012 :  23:02:06  Show Profile  Visit Asgetrion's Homepage Send Asgetrion a Private Message
quote:
Originally posted by crazedventurers

quote:
Originally posted by Asgetrion
I know that I could do whatever I wanted with any level in the Halls, but... what prompted these questions is that the next session the PCs will likely head down to level two, and I'm not entirely satisfied with my own ideas...



Some aspects of The Halls are covered in the Knights trilogy by Ed (Large rooms, big doors and gates to Arabel )

Ed also provided some lore on Whispers Crypt which is here
http://forum.candlekeep.com/topic.asp?TOPIC_ID=9685&whichpage=6


As an aside, in my Haunted Halls mini-campaign I used Gary's dungeon from the 1e DMG (which I understand was reprinted in DMG2 for 3e?) for my level two and then had a series of large caverns for level 3 that led into the Stonelands, the Caverns of the Claws and Whispers Crypt (though my players never got past the first cavern which contained a large snapping turtle and the deranged 'cave men' that worshipped it as their god, they decided to run away after the plate wearing priest was crushed in the beasts mouth and spat out with the caveman shaman mumbling about 'soft food for god' soft food for god'.....

Ahhh good memories from 20 years ago (is it really that long? )

Cheers

Damian



Heh, I don't know why I didn't realize that I could use 'Swords of Eveningstar' as a reference (I own it and it's right there in plain view on the shelf!).

Thanks, Damian -- your link provided me with an answer (to a question I hadn't yet asked) about scrying into and inside the Halls. As for using Gary's dungeon... that is actually a pretty good idea, since I like the map a lot! BTW, I think it was republished in the "core" 3E DMG (the map with four room descriptions or so), and soon after that as a "real" adventure ('Dungeon of the Fire Opal') in Dungeon Magazine.

"What am I doing today? Ask me tomorrow - I can be sure of giving you the right answer then."
-- Askarran of Selgaunt, Master Sage, speaking to a curious merchant, Year of the Helm
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The Hooded One
Lady Herald of Realmslore

5056 Posts

Posted - 07 Feb 2012 :  00:16:30  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi again, all. I bring you the latest words of Ed of the Greenwood, this time in response to Jeremy Grenemyer's post about Xraunrarr, higher up on this page (Feb 4).
Here we go . . .

JG: Were they searching for Nalavarra's lair directly or through adventurer intermediaries? Or did they discourage searches for the lair, fearing this might spark another war with the goblins of Grodd that Cormyr wasn't ready for?

Ed: Hi, Jeremy! Yes, the latter; they discouraged searches for the lair, for the reason you've hit upon.

JG: Did the Xraunrans throttle back on encouraging nobles to war with each other? Or did they use their influence to ramp up the hostilities in the immediate aftermath of the war so families with few surviving heirs could be wiped out and new nobility created that might be better controlled by Xraunrans?

Ed: They ramped up for a season (in this case, I mean half a year, counting the seasons as "summer" and "winter" rather than including spring and fall) to see how many noble families they could get rid of to bring new nobility onstage that, yes, they could more easily influence . . . and then decided to throttle back in the wake of the disastrous Council, because they judged a full-blown civil war would lose them most of their influence right away, and for a long time to come (and markedly weaken the kingdom, and therefore their potential gains).

JG: I ask the later because it seems like there are lots of new-to-me noble families in the Elminster Must Die books and I'm wondering if they were mostly created post-war?

Ed: About half are new, but the most pompous are of course older; the new ones haven't had time to get that way. :} I'd love to do more lore on Cormyr's noble families, but have thus far only dabbled (in my Eye on the Realms DDI articles, last year) so as not to hamper any chances of a future Cormyr sourcebook. (And no, I don't know of any plans to do one; I'm just hoping!)

JG: Did the Xraunran use its influence in Sembia to keep Cormyr's neighbor from pouncing on it?

Ed: Yes, decidedly. And very effectively undercut the agents of Shade pushing hard for an invasion.

JG: Last question: Did the Xraunrans dare to try and influence any of the Steel Regent's most influential advisers (those mentioned in Brian Cortijo's Cormyr Royale article: Caladnei, Laspeera, Filfaeril and Myrmeen Lhal)?

Ed: No. They were (wisely) VERY wary of the War Wizards and any magical means of intercommunication/booby traps/warning alarms they might have missed, that would awaken if they "moved in" on any of those minds. In part because Storm and Dove of the Seven had close contact with Queen Fee, and infrequent contacts with Laspeera, Caladnei, and Myrmeen Lhal (before her draconic dealings with Vangerdahast), too.

JG: Or did they view the human's time of rebuilding as a time for the Xraunran to slowly rebuild its control over its stable of tasty human breeding stock?

Ed: In general, yes. The Xraun are far more patient than most humans; think the "long view" taken by many elves; well, these beings have it, too. Better to feed well for centuries than to gorge now, and ruin this breeding stock that we like so much, and have to relocate (with all the headaches that accompany moves in the Underdark, and so on).
Hope I've been of help. These are the fun sorts of "how things work" questions I like answering.

So saith Ed. Who is on the verge of finishing some much-awaited Realmslore (no, I can't say more, because he hasn't told me . . . and I know when not to ask).
love to all,
THO
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The Hooded One
Lady Herald of Realmslore

5056 Posts

Posted - 07 Feb 2012 :  00:28:22  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi again, all.
Asgetrion, Jakk . . . from what I recall of the original Haunted Halls, it had the main level you see (with a little more "dungeon dressing," in particular the decaying remnants of a ward that had JUST been broken by a previous adventuring band whose remains were scattered around the dungeon - - that ward being why no one had reached Miior before the PCs), then the upper level citadel with the kobolds (I can't remember how much of that made it into the published module), then a lower level that was smaller than the main level but covered a larger area (I know that sounds contradictory, but what I mean was: it was a few rooms, then a L-o-o-o-n-g ([[miles]] passage to Whisper's Crypt), plus a separate lower level that may or may not have made it into the published module, consisting of a natural rift/long but narrow crack in the solid rock that linked all levels, but went nowhere else: the kobolds had a privy, their dung fell down a shaft into the rift, and the rift accessed the main level and was its own lower level, with some hidden items, remains of murdered kobolds that had been hurriedly stuffed down the privy-shaft [[long ago]] with minor treasure such as coins and items "on" them, and one important something hidden there long ago.
I'd love to see the full Haunted Halls published, yes, because it's a fun "old school" dungeon that illustrates Ed's humor, the lore and interconnected things he sneaks into his dungeons...and of course it had the entire village of Eveningstar detailed down to the last chamberpot.
Off your questions go to Ed, for his responses, of course...but it was the wards (edited out of the published product, possibly by Ed if he was drastically trimming it himself, possibly by an in-house TSR editor) that had kept Miior hidden for all those years...
love,
THO
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Jakk
Great Reader

Canada
2165 Posts

Posted - 07 Feb 2012 :  00:38:33  Show Profile Send Jakk a Private Message
quote:
Originally posted by The Hooded One

Hi again, all.
<snip>
... and one important something hidden there long ago.
<snip>
love,
THO



I suppose I'll have to try to get my hands on a copy for a re-read, then...

Playing in the Realms since the Old Grey Box (1987)... and *still* having fun with material published before 2008, despite the NDA'd lore.

If it's comparable in power with non-magical abilities, it's not magic.
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Aryalómë
Senior Scribe

USA
666 Posts

Posted - 07 Feb 2012 :  01:59:07  Show Profile Send Aryalómë a Private Message
Hi THO, long time no talk :)

I really hope this isn't out of line in me asking, but is Ed Greenwood making any plans to resurrect the old Drow pantheon? Namely, Kiaransalee? I hope this gets to him, as a plea of a die hard fan, if he hasn't thought about it yet.
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Jeremy Grenemyer
Great Reader

USA
2717 Posts

Posted - 07 Feb 2012 :  02:09:08  Show Profile Send Jeremy Grenemyer a Private Message
quote:
Originally posted by The Hooded One

Hope I've been of help. These are the fun sorts of "how things work" questions I like answering.
Yes, absolutely!

I wanted to mention your article allowed me to make a nice addition to the back story for an NPC War Wizard I created (one Imdar the Stout), who I'd written up a few years ago based on the entry for Wormtower in Volo's Guide to Cormyr.

Look for me and my content at EN World (user name: sanishiver).
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Eilserus
Master of Realmslore

USA
1446 Posts

Posted - 07 Feb 2012 :  11:44:14  Show Profile Send Eilserus a Private Message
Hi Ed and THO,

I was wondering, what types of craft do the underdark races use for shipping goods across large bodies of water or even through subterranean rivers? I was initially thinking boats, but would they even know what a boat is or would they have developed their own unique versions of Realms Below water craft? Thank you! :)
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The Hooded One
Lady Herald of Realmslore

5056 Posts

Posted - 07 Feb 2012 :  20:31:59  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Oooh, this one I can answer without Ed! (Or rather, from Realmsplay and the notes I took while playing.)
Underdark river freight traffic goes on "snakes" and "skimmers."
A snake is a series of log-like hollowed-out giant Underdark beetle carapaces, joined end to end by giant-spiderweb ropes to form a flexible sequence of cylinders that hold cargo (like a toy snake made of wooden cylinders joined end to end). They are paddled and poled by "steerers" at the head end - - and if they're long, the middle, too - - a dangerous job if the river runs fast.
A skimmer is like a kayak (long and narrow), but has a wider deck atop it that supports hinged "rise and fall" outrigger pods made of insect chitin (bodies of large beetles, sealed to be made watertight), that can spread out where the watercourse is wide or be folded over top of the deck where it gets narrow. Cargo goes in the kayak body under the deck, and atop the deck (shrouded against wet), not in the pods, which are for flotation only.
There you go! More instant Realmslore, from Ed's vast mind . . .
love,
THO
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Jeremy Grenemyer
Great Reader

USA
2717 Posts

Posted - 07 Feb 2012 :  23:01:39  Show Profile Send Jeremy Grenemyer a Private Message
Hello Ed and THO!

Ed, what did the Royal Regalia of Esparin consist of? Was it just a crown? Or were there other objects besides a crown, such as gloves, books, potions, baldachins or swords?

Was any of the regalia of Elven or Dwarvish make? If yes, were these items repurposed for use as regalia or did they come with any promises (false or otherwise) from its makers?

Were any pieces lost or otherwise not recovered when Cormyr defeated Esparin?

I can imagine Cormyr wanting to melt down anything metallic, but am curious what the fate of the regalia was, if it even existed.

As always, thank you.

Look for me and my content at EN World (user name: sanishiver).

Edited by - Jeremy Grenemyer on 07 Feb 2012 23:02:06
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Asgetrion
Master of Realmslore

Finland
1564 Posts

Posted - 07 Feb 2012 :  23:57:53  Show Profile  Visit Asgetrion's Homepage Send Asgetrion a Private Message
quote:
Originally posted by The Hooded One

Hi again, all.
Asgetrion, Jakk . . . from what I recall of the original Haunted Halls, it had the main level you see (with a little more "dungeon dressing," in particular the decaying remnants of a ward that had JUST been broken by a previous adventuring band whose remains were scattered around the dungeon - - that ward being why no one had reached Miior before the PCs), then the upper level citadel with the kobolds (I can't remember how much of that made it into the published module), then a lower level that was smaller than the main level but covered a larger area (I know that sounds contradictory, but what I mean was: it was a few rooms, then a L-o-o-o-n-g ([[miles]] passage to Whisper's Crypt), plus a separate lower level that may or may not have made it into the published module, consisting of a natural rift/long but narrow crack in the solid rock that linked all levels, but went nowhere else: the kobolds had a privy, their dung fell down a shaft into the rift, and the rift accessed the main level and was its own lower level, with some hidden items, remains of murdered kobolds that had been hurriedly stuffed down the privy-shaft [[long ago]] with minor treasure such as coins and items "on" them, and one important something hidden there long ago.
I'd love to see the full Haunted Halls published, yes, because it's a fun "old school" dungeon that illustrates Ed's humor, the lore and interconnected things he sneaks into his dungeons...and of course it had the entire village of Eveningstar detailed down to the last chamberpot.
Off your questions go to Ed, for his responses, of course...but it was the wards (edited out of the published product, possibly by Ed if he was drastically trimming it himself, possibly by an in-house TSR editor) that had kept Miior hidden for all those years...
love,
THO



Thanks, Milady! Now that you mentioned it, I seem to recall seeing a reference to decayed/decaying wards ("defense magics", probably) somewhere in the module... and it makes much more sense now. Not only that, but I think some of the gear belonging to that adventuring party had been magically transported to the entrance chamber (it was lying in a pile in the corner, or something -- too lazy and tired to check it up). The rift was probably mentioned as well, and there was a short description of the kobold citadel (no maps, though).

"What am I doing today? Ask me tomorrow - I can be sure of giving you the right answer then."
-- Askarran of Selgaunt, Master Sage, speaking to a curious merchant, Year of the Helm
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Asgetrion
Master of Realmslore

Finland
1564 Posts

Posted - 08 Feb 2012 :  00:07:37  Show Profile  Visit Asgetrion's Homepage Send Asgetrion a Private Message
quote:
Originally posted by Jeremy Grenemyer

Hello Ed and THO!

Ed, what did the Royal Regalia of Esparin consist of? Was it just a crown? Or were there other objects besides a crown, such as gloves, books, potions, baldachins or swords?

Was any of the regalia of Elven or Dwarvish make? If yes, were these items repurposed for use as regalia or did they come with any promises (false or otherwise) from its makers?

Were any pieces lost or otherwise not recovered when Cormyr defeated Esparin?

I can imagine Cormyr wanting to melt down anything metallic, but am curious what the fate of the regalia was, if it even existed.

As always, thank you.




Jeremy, in my games I used a scepter (Rod of Lesser Metamagic, I think?) and a crown inset with a King's Tear -- both lost when Rivior captured them (and still hidden in the Haunted Halls).

To expand on your question: what did Esparin's coat of arms look like? In my games I've used a rampant white unicorn (facing dexter) on a dark-blue field, but it'd be cool to know the "official" answer to this...

"What am I doing today? Ask me tomorrow - I can be sure of giving you the right answer then."
-- Askarran of Selgaunt, Master Sage, speaking to a curious merchant, Year of the Helm
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crazedventurers
Master of Realmslore

United Kingdom
1073 Posts

Posted - 08 Feb 2012 :  00:16:07  Show Profile  Visit crazedventurers's Homepage Send crazedventurers a Private Message
[/quote]
To expand on your question: what did Esparin's coat of arms look like? In my games I've used a rampant white unicorn (facing dexter) on a dark-blue field, but it'd be cool to know the "official" answer to this...
[/quote]

From Ed
The unicorn-and-trees heraldry of Esparin is related to the trees of the Hullack and King’s Forest, and the wilderlands north of both and between both (which were then largely uncleared for farming and still heavily wooded). Unicorns were legendarily numerous in those now-vanished “in between” forests, and one of the noble families of Cormyr that secretly supported Esparin, House Ulmair, used the unicorn as its badge and the chief charge of its blazon.
However, two prominent families of Esparin, the Darlreths and the Melmanes, also had unicorn badges and blazons.
(The Ulmairs are extinct as a noble house of Cormyr, but have numerous descendants in Westgate, and the Darlreths and Melmanes are widely believed to have been exterminated in Palaghard’s conquest of Esparin, but in fact numerous descendants survive scattered across Sembia.)

More from Ed on Esparin here

http://forum.candlekeep.com/topic.asp?TOPIC_ID=9685&whichpage=9

Cheers

Damian

So saith Ed. I've never said he was sane, have I?
Gods, all this writing and he's running a constant fantasy version of Coronation Street in his head, too. .
shudder,
love to all,
THO
Candlekeep Forum 7 May 2005
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Eladrinstar
Learned Scribe

USA
196 Posts

Posted - 08 Feb 2012 :  00:16:54  Show Profile Send Eladrinstar a Private Message
Ed and THO, are there any prominent Chosen of Mystra who simply never made it into the published Realms? If such hypothetical characters exist, I'll bet they're NDA so I'm not expecting any details, more of a "yes, no, or maybe" sorta thing. Thanks in advance!
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Eilserus
Master of Realmslore

USA
1446 Posts

Posted - 08 Feb 2012 :  01:58:18  Show Profile Send Eilserus a Private Message
quote:
Originally posted by The Hooded One

Oooh, this one I can answer without Ed! (Or rather, from Realmsplay and the notes I took while playing.)
Underdark river freight traffic goes on "snakes" and "skimmers."
A snake is a series of log-like hollowed-out giant Underdark beetle carapaces, joined end to end by giant-spiderweb ropes to form a flexible sequence of cylinders that hold cargo (like a toy snake made of wooden cylinders joined end to end). They are paddled and poled by "steerers" at the head end - - and if they're long, the middle, too - - a dangerous job if the river runs fast.
A skimmer is like a kayak (long and narrow), but has a wider deck atop it that supports hinged "rise and fall" outrigger pods made of insect chitin (bodies of large beetles, sealed to be made watertight), that can spread out where the watercourse is wide or be folded over top of the deck where it gets narrow. Cargo goes in the kayak body under the deck, and atop the deck (shrouded against wet), not in the pods, which are for flotation only.
There you go! More instant Realmslore, from Ed's vast mind . . .
love,
THO



Very nice. Thank you THO. :) If these craft are for river freight, would this hold true for say the Lake of Shadows or the Moondeep Sea or would there be bigger craft for those larger bodies of water?
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