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Jakuta Khan
Senior Scribe

496 Posts

Posted - 24 Dec 2011 :  13:20:21  Show Profile Send Jakuta Khan a Private Message  Reply with Quote  Delete Topic
Hi there,

as far as I know, any 3rd lvl spell, except the ones with range "personal", canbe made into potions, correct?

Kentinal
Great Reader

4687 Posts

Posted - 24 Dec 2011 :  22:58:20  Show Profile Send Kentinal a Private Message  Reply with Quote
Edition version?

"Small beings can have small wisdom," the dragon said. "And small wise beings are better than small fools. Listen: Wisdom is caring for afterwards."
"Caring for afterwards ...? Ker repeated this without understanding.
"After action, afterwards," the dragon said. "Choose the afterwards first, then the action. Fools choose action first."
"Judgement" copyright 2003 by Elizabeth Moon
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Jakuta Khan
Senior Scribe

496 Posts

Posted - 25 Dec 2011 :  15:29:48  Show Profile Send Jakuta Khan a Private Message  Reply with Quote
3,5
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Kentinal
Great Reader

4687 Posts

Posted - 25 Dec 2011 :  18:25:17  Show Profile Send Kentinal a Private Message  Reply with Quote
quote:
You can create a potion of any 3rd-level or lower spell that you know and that targets one or more creatures.
does appear to be potion limit, however making an Elixir (which also is drank) can have higher level spell effect.

"Small beings can have small wisdom," the dragon said. "And small wise beings are better than small fools. Listen: Wisdom is caring for afterwards."
"Caring for afterwards ...? Ker repeated this without understanding.
"After action, afterwards," the dragon said. "Choose the afterwards first, then the action. Fools choose action first."
"Judgement" copyright 2003 by Elizabeth Moon
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Kilvan
Senior Scribe

Canada
894 Posts

Posted - 25 Dec 2011 :  18:53:00  Show Profile Send Kilvan a Private Message  Reply with Quote
Potions of Heal (the level 6 spell) are common in my high-level games, takes some pressure off the party's healer during rough encounters. I never had to really enforce any rule regarding potion creation since none of my players ever felt the need to waste exp to create anything they could simply buy instead (of find in some loot).

I'm sure things could get crazy without that rule, though I've never done the exercice to find out how.
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Jakuta Khan
Senior Scribe

496 Posts

Posted - 26 Dec 2011 :  15:11:38  Show Profile Send Jakuta Khan a Private Message  Reply with Quote
well, an example to me is the "ice axe spell"

3rd lvl cleric, got it from spell compendium, do not know where from original.

with changing energy-type, it wouldbe lvl 4 spell.

gives the target ( range 0 feet ) 2d12 damage axe of ice which IGNORES armor.

so, a level six fighter-type, hasted could have 3 2d12 attacks in one round - bit tough....

but just a basic example, sure there couldbe worse things around.
stoneskin potions for example...
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Ayrik
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Canada
7989 Posts

Posted - 26 Dec 2011 :  15:32:58  Show Profile Send Ayrik a Private Message  Reply with Quote
A potion which creates a weightless battle axe made of swirling frost and ice shards? It seems technically possible, and pretty cool (pun), yet also very strange.

I suppose it might be better to abstract the spell function a little: it's basically an evocation much like any other touch-melee sort of spell (shocking grasp, chill touch, vampiric touch, etc) ... it just happens to be shaped like a battle axe. It could just as easily take the form of an iceblade or frostwhip, an icy glare, arctic breath, or an aura of dripping cold surrounding the drinker's fist.

[/Ayrik]
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Jakuta Khan
Senior Scribe

496 Posts

Posted - 28 Dec 2011 :  07:26:12  Show Profile Send Jakuta Khan a Private Message  Reply with Quote
@ayeik, i also like the spell alot, and have built a nice warrior-priest / warpriest path with it, but the core question was, with range 0 and not personal, it is possible to create potions, which could give a slight imbalance.

personal thoughts here....

rules side clear, thanks guys so far.
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Ayrik
Great Reader

Canada
7989 Posts

Posted - 28 Dec 2011 :  09:04:43  Show Profile Send Ayrik a Private Message  Reply with Quote
It is technically within the rules, as written. I would personally disallow it, or perhaps adjust the spell effect, or require some exotic alchemical components, since I think the rule was not strictly intended to include "Range: Touch" spells of this sort. But it is an unusual and interesting basis for establishing a character's "signature" attack.

From a mechanical perspective, I don't see it as overbalanced, 2d12 damage which ignores armor but still allows spell resistance.

I don't see how you're getting 3 attacks per round with it. As I said above, it's not actually a battle axe, it's just a spell which happens to manifest in the physical shape of a battle axe; it could just as easily be shaped as something else. It's basically a touch-attack spell which does 2d12 damage, it's not a temporary magical weapon which can benefit from all the wielder's skills and bonuses with battle axes. So no bonus to attack, no bonus damage, no multiple attacks, no pair of ice axes wielded in each hand. At least that would be my ruling, other opinions might differ.

[/Ayrik]
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Jakuta Khan
Senior Scribe

496 Posts

Posted - 28 Dec 2011 :  09:27:49  Show Profile Send Jakuta Khan a Private Message  Reply with Quote
i do agree, ayrik.

but in the spell descirption it says, it creates an axe of ice, allowing all bonuses etc.etc. and also allowing multiple attacks if char has.

only thing, no str bonus.

so, ruleswise it couldbe as you stated, using a pair of them etc.etc. and the minus four for two big weps does not disturb when no armor counts....

i will very much likelly do as you stated, though, to limit it down a bit.

p.s. but if you have runes for three times daily or similar attached to bracers, how cool would this look???

also singular one, with fire, acid or poison would simply rule lookwise ;)

Edited by - Jakuta Khan on 28 Dec 2011 09:29:52
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Ayrik
Great Reader

Canada
7989 Posts

Posted - 28 Dec 2011 :  10:11:38  Show Profile Send Ayrik a Private Message  Reply with Quote
Hm, well if you're going to literally parse the written text of the ice axe spell, then the wielder is "automatically proficient" with the axe and gains his base attack bonus and multiple attacks. The wielder therefore does not gain attack bonus or multiple attacks better than "proficient" regardless of how specialized and kickass he might be with normal battle axes. Again, this is not an actual battle axe and is only a magical effect formed as "a virtually weightless battle axe shaped weapon which cannot be disarmed". Duration is sufficient to allow a second casting of this spell, so it could be possible to simultaneously wield two ice axes (and therefore gain an extra attack each round), unless (at the DM's discretion) the somatic casting component requires the use of both (empty) hands; even so, this restriction wouldn't apply to potions.

Agreed, doing 2d12+1/lvl (+10 max) damage and ignoring armor is better than any normal melee weapon. But this is a spell so it has limits on how often it can be used; in potion format it is also costly to produce and "cast" at a limited level. It's not particularly imbalancing compared against the potential damage output of other potions (like speed, fiery breath, heroism, or giant strength).

Your question has been asked and answered many times before.

You might require the potion loses potency if not kept refrigerated.

[/Ayrik]

Edited by - Ayrik on 28 Dec 2011 10:11:57
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Jakuta Khan
Senior Scribe

496 Posts

Posted - 28 Dec 2011 :  11:22:03  Show Profile Send Jakuta Khan a Private Message  Reply with Quote
ok, noted for repeated questioning.

I am way not overly familiar with all these other forums - but sometimes just asking google helps - forget this way too often.

also agree other pots r also quite powerful.

just made me think a bit....

thx for the input again ;)
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