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Maeven
Acolyte

Canada
17 Posts

Posted - 11 Dec 2003 :  01:33:32  Show Profile  Visit Maeven's Homepage Send Maeven a Private Message  Reply with Quote  Delete Topic
Ok here's my problem.

In my campaign, there's 6 players. 3 of 'em are experienced and play dnd with me since my very beginning ( kinda 8 years ago ). The other 3 pratically never played dnd. So, how can I give a chance to my newbies to learn the game without frustrating my veterans ? Cause it go really slow. And if I dont pay attention to my rookies, they dont progress and dont make RP cause they dont even understand the rules.

I already checked the possibility of pairing one rookie and one veteran but i am looking for other ideas. Thanks.

" May Corellon always stay with you, for his favor is a great blessing of life and nature ... "

Arivia
Great Reader

Canada
2965 Posts

Posted - 11 Dec 2003 :  03:29:58  Show Profile  Reply with Quote
I'm a member of one campaign where this happens, as it's our local store's campaign, which means that anyone interested can come in and join. Even though I'm not the DM, I seem to have become the assistant, taking care of rules, summoned creatures and other stuff. How much do those who know nothing slow us down? Not that much. I guess my advice is, play like normal, and explain as you go, after an explanation of the very basics at the beginning.
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Mournblade
Master of Realmslore

USA
1287 Posts

Posted - 11 Dec 2003 :  04:12:32  Show Profile Send Mournblade a Private Message  Reply with Quote
For many players if they have to learn D&D through reading a book, they will just give up. The veteran players should be mature enough to handle newbies and help them through. It really is the job of veteran players to help newer players; it is how we keep our hobby alive.

A wizard is Never late Frodo Baggins. Nor is he Early. A wizard arrives precisely when he means to...
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Belfar
Seeker

USA
86 Posts

Posted - 11 Dec 2003 :  05:36:31  Show Profile Send Belfar a Private Message  Reply with Quote
I'm currently playing a game that is similar to yours. I've only been playing DND for about 2 years and know most of the rules but we have a new person playing that has only played a few times before and we don't have a problem coaching him. Many of the older and more experienced players around the table have helped me improve my DND experience. I think many people learn better if a veteran player helps them out a little bit.
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Cyric
Senior Scribe

Norway
388 Posts

Posted - 11 Dec 2003 :  16:17:37  Show Profile  Visit Cyric's Homepage Send Cyric a Private Message  Reply with Quote
i have never playd the game is it about smal caracters who walk in a board game and roll some dice ?
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Maeven
Acolyte

Canada
17 Posts

Posted - 11 Dec 2003 :  23:20:19  Show Profile  Visit Maeven's Homepage Send Maeven a Private Message  Reply with Quote
This one is for Cyric.

No, dnd isn't a board game with some dices. It's a ROLEPLAYING game. It's all in your mind and you dictate how the world is to your players. Then, they act like they want and suffer the consequences...

If you just said that as a joke, forget the previous message !

" May Corellon always stay with you, for his favor is a great blessing of life and nature ... "
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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 12 Dec 2003 :  01:42:08  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
Well, Mournblade, I guess I'm a rare person -- someone who just learned through the books. I didn't have any dice until last week, even.

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

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The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 12 Dec 2003 :  06:10:46  Show Profile Send The Sage a Private Message  Reply with Quote
Not as rare as you think. I started out with just the rulebooks. In fact, I had read through both the 1e PHB and DMG twice completely, before even sitting in (as a spectator) on a veteran DM's game. After that, I went back to the books and used the rules to visualise and recreate everything that had occured in that game.


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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 12 Dec 2003 :  06:57:37  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
Still more than I've done. Well, not the reading -- did a lot more of that. But I still haven't sat in on any games.

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

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The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 12 Dec 2003 :  08:22:45  Show Profile Send The Sage a Private Message  Reply with Quote
Depending upon the types of gamers you could 'learn from', reading may sometimes be the better alternative...


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Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 12 Dec 2003 :  17:40:00  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
Which is one of the reasons I asked if anyone knew of a good group in the Washington, D.C. area a while back. I didn't feel like casting around for a non-munchkin group, or one that was otherwise worth the time.

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

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Jander Sunstar
Learned Scribe

Turkey
275 Posts

Posted - 13 Dec 2003 :  00:23:06  Show Profile  Visit Jander Sunstar's Homepage Send Jander Sunstar a Private Message  Reply with Quote
I am not a very well experienced dm nor a player(3 years).
But I know role playing is the theme of our meeting so when I m dm ( which is most often unfortunately)I encourage my players on that path and give them extra expi points I dont actually give adamn about those points but I know that how strong they are going to be in a situation they must handle to go on
If they go in a dragons cave or a beholder's as well they would die as I know until they learn more

Punish me if you will, for my hands are not clean. But deny me not my revenge!"
-Jander Sunstar
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RogueAssassin
Learned Scribe

USA
207 Posts

Posted - 22 Dec 2003 :  01:38:29  Show Profile  Visit RogueAssassin's Homepage Send RogueAssassin a Private Message  Reply with Quote
Mine and Belfars game is quickly becomming what you described in the first post. We have me and him who have played for almost 3 years now and know the jist of the game. We individualy know a good bit about the game and together can run a game fairly smooth. we have one other player who isnt a burden on us and knows how to play about as good as we do. but recently(in the last year) weve let a player into the group who i swear must be mentally retarded. hes played for a year and not 1 character hes played had been built by him. he to this day cannot make his own. he says its because we always build them for him and never tell him what to do, though when time comes around to build new johnny hackem up he doesnt wanna help. now he goes and invites 2 more people into the group without talkint to me or Belfar (we both basically run the game). Its just frustrating. any advice other than me bludgeoning him to near death(weve tryed that already)?

Belfar if u need to pt anything in feel free

"Spirit. Its a Heros strength, a mothers resiliance, and the poor mans armor. It cannot be broken and it cannot be taken away. This i must belive"---Drizzt Do'Urden
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zemd
Master of Realmslore

France
1103 Posts

Posted - 22 Dec 2003 :  17:48:58  Show Profile Send zemd a Private Message  Reply with Quote
Usually when there is a beginner in my group i ask one of my experienced player to help him with the rules so he can focus on the role play learning the rules. it worked well so far
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The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 23 Dec 2003 :  09:03:13  Show Profile Send The Sage a Private Message  Reply with Quote
Unless of course, that particular 'experienced' player considers such a task beneath him...as I have had, the sometimes unfortunate circumstance to encounter over the years.


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Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
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Yasraena
Senior Scribe

USA
388 Posts

Posted - 24 Dec 2003 :  03:57:51  Show Profile  Visit Yasraena's Homepage Send Yasraena a Private Message  Reply with Quote
quote:
Originally posted by RogueAssassin

Mine and Belfars game is quickly becomming what you described in the first post. We have me and him who have played for almost 3 years now and know the jist of the game. We individualy know a good bit about the game and together can run a game fairly smooth. we have one other player who isnt a burden on us and knows how to play about as good as we do. but recently(in the last year) weve let a player into the group who i swear must be mentally retarded. hes played for a year and not 1 character hes played had been built by him. he to this day cannot make his own. he says its because we always build them for him and never tell him what to do, though when time comes around to build new johnny hackem up he doesnt wanna help. now he goes and invites 2 more people into the group without talkint to me or Belfar (we both basically run the game). Its just frustrating. any advice other than me bludgeoning him to near death(weve tryed that already)?

Belfar if u need to pt anything in feel free



Well, first of all, don't let this guy just invite new people in without talking to you first. That is just frigging rude. Kind of like inviting yourself to dinner. (Unless of course the two new guys are better players than he is. )

You really have to make a descision on what type of game you want to run. Do you want to have a game that runs fairly well, but only has three people, or do you want to have a game that will be fairly rocky and basic (at fisrt), but have 5 players and have the possibility to grow into something more? Or more importantly, do you want to invest the time (and frustration[at least at first])needed to teach these new people how to play? Are these newbies worth the effort?

I can only speak from experience, in that in all the years that I've gamed, I've come across a lot of different players. I've given almost all of them the benefit of the doubt when they first showed interest, meaning that either I believed they really wanted to learn how to play, and just needed the time to actually learn how, or they really wanted to play with our group, so I'll give 'em a chance to show what they got.
Not all of them worked out. Some turned out to be complete idiots, while others I still play with to this day. Also, some took longer than others to grasp the mechanics, etc, but they showed real desire by showing on time, being prepared, and grasping the concept of the game, e.g. roleplaying.

I'd say give these new guys a chance and see if they fit in at least. A few sessions should tell you if they're worth keeping or not.

"Nindyn vel'uss malar verin z'klaen tlu kyone ulu naut doera nindel vel'bolen nind malar."
Yasraena T'Sarran
Harper of Silverymoon
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Elrond Half Elven
Learned Scribe

United Kingdom
322 Posts

Posted - 06 Jan 2004 :  22:58:05  Show Profile  Visit Elrond Half Elven's Homepage Send Elrond Half Elven a Private Message  Reply with Quote
This is a hurdle that I have had to cross several times, the best way i have found to do it, IMHO is sit down the player and expalin what D&D is, then explain the character classes and races, then help them to create a character, take time and go over the Charcter sheet with them, have a more experience player help them, and for the first session or two, make sure you ask them what they want to do, invite the others to give advice on actions but under no circumstances let them control the player. Encourage roleplay ASAP, either throw them in at the deep end of walk them through the shallow end, making sure that you reward exceedingly well good Rping. This way you should be able to prevent them becoming a hack n slasher. Let them borrow some books if they want more information, mark out useful chapters for them, but don't overload them. Talk to them abotu the game after it, how they found it, did they enjoy it, do you want to play again? Again don't over load them. The best opportunety to introduce a newbie is in a LV 1 game, but hey that doesnt alwyas work, instead talk them throught their abilities. Above all make a nice environment for them to play in.
Hanx
Elrond

Once upon a midnight dreary, while i pondered, weak and weary,
Over many a quaint and curious volume of forgotten lore-
While i nodded, nearly napping, suddenly there came a tapping,
As of some one gently rapping, rapping at my chamber door.
-The Raven by Edgar Allan Poe
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Knightcrawler
Acolyte

22 Posts

Posted - 18 Jan 2004 :  19:35:56  Show Profile  Visit Knightcrawler's Homepage Send Knightcrawler a Private Message  Reply with Quote
How I usually handle brand new to the game players is to have a little mini session with just them. Go through the basics of character building, some battles and a little roleplaying. I've come up with a couple of quick adventures that I can newbies through. And if there are only one or two newbies a couple of my veteran players sit in and help them out. It also works as a sort of audition for the new players so that I can see what their like. Helps weed out any trouble makers.

You can let them watch part of an ongoing campaign. Just be sure you and the rest of the players are okay with answer questions and explaining things.

Then just throw them into the game. Preferably one that is lower level and hasn't been running for that long. Brand new to the game players can really ruin a long ongoing campaign.

Knightcrawler

I Am Become Death, Destroyer Of Worlds
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