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Halidan
Senior Scribe

USA
470 Posts

Posted - 30 Jan 2012 :  17:37:53  Show Profile  Visit Halidan's Homepage Send Halidan a Private Message  Reply with Quote
quote:
Originally posted by Barastir

can you describe these important NPC appearances? What Piergeiron, Duke Elton and Morune do or say in their quick part in this adventure path?


Kelson is taken to the Duke's camp outside the of Dragonspear castle (the Duke's army has just arrived to siege the castle) by two men he doesn't recognize, but who wear the Duke's "brassard," which is an armband worn as part of a military uniform.

Once in the camp, he recognizes both the "dagger banner of the duke" and the banner of Pwyll, the dukes son (no discription given of Pwyll's banner).

Kelson is known (and knows) the Duke's guards who are outside his tent), and they take him straight to the Duke, who is meeting with Pwyll, and Gwydion. As all characters would logicaly know one another (Kelson is the Duke's huntsman after all).

Since Gwydion hasn't a spell to send poeple back to Daggerford, he must see others in the camp. Kelson bathes and changes clothes, and Pwyll question's him about the adventure to this point. Steve Perrin seems to imply a level of friendship between Kelson and Pwyll, but does not say so outright.

Gwydion returns with three people, Kelson recognizes Piergeiron, the Paladinson of Waterdeep (why we're never told - but they exchange friendly nods after Kelson gives a formal bow. Clealy they like each other), while the other two are in Flamming Fist Uniforms and turn out to be Duke Eltan of Baldur's Gate (described as a tall, handsome man with grey eyes and jet black hair). The other is Eltan's companion Moruene, who is described as a handsome woman, wearing black robes under the Fist uniform (IIRC, a white tabard with the Flaming Fist heraldry in vivd color).

It's at this point that Duke Eltan informs Kelson that the siege of Dragonspear is organized by the Lords of Waterdeep and that Eltan and Moruene are here without the rest of the Fist. They are simply "craving some action". Moruene has been to Daggerford, so she can teleport four people to town, including herself. She, Eltan, Pwyll and Kelson end up being chosen as a rescue party to fight off the demon and his orcs.

quote:
Originally posted by Barastir

Oh, and I imagine it was Duke Pryden, the father of Pwyll, the one who listened to Kelson's stories, along with the mage Gwydion, am I right?


All three get a quick summary. Only Pwyll gets the full story as Kelson bathes and gets a light snack.

quote:
Originally posted by Barastir

One more question, is the relation between Gwydion and Duke Pryden good? Cause it seems that the relation between Gwydion and Pwyll is a little... strained, I'd say. Any info about it?


None. The book really is Kelson's story - the other characters are mostly used as Realms color. However, as I said earlier, Steve Perrin (the author) implys a close level of friendship between Kelson and Pwyll.

I can't imagine a future Duke asking questions of his huntsman while he bathes, but in the introduction, we are told that Kelson certainly believes that he will serve Pwyll, just as he currently serves his father, and served his grandfather (Duke Conan) before that. To me, this says that Kelson is close to Pwyll - although behavior will have to formalize somewhat once Pwyll assends the throne.

Although, perhaps not, especially if the newly formed relationship between Kelson and Bronwyn flowers into true love. However, that is not part of this story - but I'll probably use it that way if I ever run another campaign on the Sword Coast.

"Over the Mountains
Of the Moon
Down the Valley of the Shadow,
Ride, boldly ride,"
The shade replied,
"If you seek for Eldorado!"

Edgar Allen Poe - 1849
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Barastir
Master of Realmslore

Brazil
1600 Posts

Posted - 30 Jan 2012 :  18:43:19  Show Profile Send Barastir a Private Message  Reply with Quote
Very good, Halidan!

This will help me a lot in the development of the Daggerford NPCs. I was running out of ideas for the characters, and books like this bring some additional color to them. I'll surely bring part of this info into my game. I've roleplayed this far Kelson as a rather blunt ranger, but a man respected by Duke Pwyll, who recognizes his value and service to the town.

"Goodness is not a natural state, but must be
fought for to be attained and maintained.
Lead by example.
Let your deeds speak your intentions.
Goodness radiated from the heart."

The Paladin's Virtues, excerpt from the "Quentin's Monograph"
(by Ed Greenwood)
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Barastir
Master of Realmslore

Brazil
1600 Posts

Posted - 31 Jan 2012 :  10:37:28  Show Profile Send Barastir a Private Message  Reply with Quote
Halidan, another question: are the troll and goblins part of Blackeye's forces? And the barbarians are not involved with the devil, right? The book tells you about the relation between the barbarians and humanoids? (indifference, hostility)

And Markustay or THO, where exactly is located Wormford?

"Goodness is not a natural state, but must be
fought for to be attained and maintained.
Lead by example.
Let your deeds speak your intentions.
Goodness radiated from the heart."

The Paladin's Virtues, excerpt from the "Quentin's Monograph"
(by Ed Greenwood)
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Halidan
Senior Scribe

USA
470 Posts

Posted - 31 Jan 2012 :  17:26:24  Show Profile  Visit Halidan's Homepage Send Halidan a Private Message  Reply with Quote
The trolls seem to be more of a wandering monster sort of encounter, but the goblins feel like they could be part of Blackeye's forces (it's not stated either way anywhere in either encounter - so these are my opinions - YMMV).

The barbarians have no dealing with Blackeye and (in my opion) are very hostile toward the orcs, who come from Dragonspear castle, and are said in the past to have raided the moor, it's limited hunting grounds, and the tribes themselves.

"Over the Mountains
Of the Moon
Down the Valley of the Shadow,
Ride, boldly ride,"
The shade replied,
"If you seek for Eldorado!"

Edgar Allen Poe - 1849
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Barastir
Master of Realmslore

Brazil
1600 Posts

Posted - 01 Feb 2012 :  09:36:28  Show Profile Send Barastir a Private Message  Reply with Quote
These orcs have a tribe name? Since their leader is Jagurt Redclaw, maybe they could be the Redclaw tribe, right? They come from the Dragonspear Castle, from the vicinities of this vile fort in the High Moor, or from anywhere else? Once again, thank you for the previous info.

"Goodness is not a natural state, but must be
fought for to be attained and maintained.
Lead by example.
Let your deeds speak your intentions.
Goodness radiated from the heart."

The Paladin's Virtues, excerpt from the "Quentin's Monograph"
(by Ed Greenwood)
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Halidan
Senior Scribe

USA
470 Posts

Posted - 02 Feb 2012 :  15:59:41  Show Profile  Visit Halidan's Homepage Send Halidan a Private Message  Reply with Quote
No tribe named mentioned, but I like yours. Consider it borrowed. Yes, they came from Dragonspear. Happy to help - I hope nobody minds us using this thread as basically a private conversation, butn it seems I may be the only sage at the Keep with a copy of the book.

"Over the Mountains
Of the Moon
Down the Valley of the Shadow,
Ride, boldly ride,"
The shade replied,
"If you seek for Eldorado!"

Edgar Allen Poe - 1849
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Barastir
Master of Realmslore

Brazil
1600 Posts

Posted - 02 Feb 2012 :  18:19:42  Show Profile Send Barastir a Private Message  Reply with Quote
I was also wondering about it, but the thread is open to everyone who feels curious about this source. Besides, there was the participation of Markustay and the response of THO some time ago... They are very welcome, if they want to make part of this discussion. I still would like to read more about Wormford and this old map (I found Ironford in an old North acessory).

"Goodness is not a natural state, but must be
fought for to be attained and maintained.
Lead by example.
Let your deeds speak your intentions.
Goodness radiated from the heart."

The Paladin's Virtues, excerpt from the "Quentin's Monograph"
(by Ed Greenwood)
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Wooly Rupert
Master of Mischief
Moderator

USA
36804 Posts

Posted - 02 Feb 2012 :  19:19:19  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Halidan

No tribe named mentioned, but I like yours. Consider it borrowed. Yes, they came from Dragonspear. Happy to help - I hope nobody minds us using this thread as basically a private conversation, butn it seems I may be the only sage at the Keep with a copy of the book.



I had a copy, but I've not yet replaced it.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
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-- Candlekeep Forum Code of Conduct

I am the Giant Space Hamster of Ill Omen!
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The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 03 Feb 2012 :  01:40:14  Show Profile Send The Sage a Private Message  Reply with Quote
quote:
Originally posted by Halidan

No tribe named mentioned, but I like yours. Consider it borrowed. Yes, they came from Dragonspear. Happy to help - I hope nobody minds us using this thread as basically a private conversation, butn it seems I may be the only sage at the Keep with a copy of the book.

No, I've a copy as well. I just haven't read through it in a very long time.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
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xaeyruudh
Master of Realmslore

USA
1853 Posts

Posted - 03 Feb 2012 :  09:37:34  Show Profile  Visit xaeyruudh's Homepage Send xaeyruudh a Private Message  Reply with Quote
quote:
Originally posted by Barastir

where exactly is located Wormford?



as Markustay hinted earlier, Wormford is shown (in the Under Illefarn adventure) where Ironford appears in the Atlas.

so (in longer words for anyone who doesn't have Ironford on a map) when you're looking at a 1e/2e map, Wormford is on the east bank of the Dessarin, straight north of Ardeep Forest and straight east of Westwood. which puts it close to Red Larch, from whence a path leads, through Wormford, southeast to Secomber.

THO has stated that Wormford is not the same place as Ironford. so... one of them must be up or down the river a few paces?
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Barastir
Master of Realmslore

Brazil
1600 Posts

Posted - 03 Feb 2012 :  10:10:38  Show Profile Send Barastir a Private Message  Reply with Quote
I've found Ironford, the 1e and 2e North sourcebooks state that "Bargewright Inn" stands in the same place. I have the Forgotten Realms Interactive Atlas, so I found it, both are really close. However, since Lady THO told us it was in a different place, I thought maybe [hint] some new insight would come about its true location [/hint]...

"Goodness is not a natural state, but must be
fought for to be attained and maintained.
Lead by example.
Let your deeds speak your intentions.
Goodness radiated from the heart."

The Paladin's Virtues, excerpt from the "Quentin's Monograph"
(by Ed Greenwood)
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Rhewtani
Senior Scribe

USA
508 Posts

Posted - 03 Feb 2012 :  16:58:40  Show Profile Send Rhewtani a Private Message  Reply with Quote
Wait, is this the wizard Gwydion from the Moonshaes?
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Barastir
Master of Realmslore

Brazil
1600 Posts

Posted - 05 Feb 2012 :  02:52:55  Show Profile Send Barastir a Private Message  Reply with Quote
I don't know this Gwydion form the Moonshaes, the one we'e talking about in this thread is Gwydion pen Dafwyd, the old court wizard of Daggerford. I've never seen further detail of his previous life, but I assumed he always lived there.

Who is this Gwydion of the Moonshaes, Rhewtani, and where have you read about him?

"Goodness is not a natural state, but must be
fought for to be attained and maintained.
Lead by example.
Let your deeds speak your intentions.
Goodness radiated from the heart."

The Paladin's Virtues, excerpt from the "Quentin's Monograph"
(by Ed Greenwood)

Edited by - Barastir on 06 Feb 2012 14:59:11
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ericlboyd
Forgotten Realms Designer

USA
2067 Posts

Posted - 26 May 2012 :  12:44:03  Show Profile  Visit ericlboyd's Homepage Send ericlboyd a Private Message  Reply with Quote
I dug out my copy of the book and read through it last night. There's actually a fair amount of lore you can deduce if you compare it to the write-up of Kelson in N5 - Under Illefarn.

In addition to appearances by Piergeiron, Eltan, Moruene, Pwyll, Pryden, Llwellyn, Bronwyn, Garth, and Owenden (none of which really add any knew information about their characters), we learn:

1) The book is set in 1354 DR, which is the year the Dragonspear War started. (I had guessed this based on implications in the FRCS 1e, but now we have a definitive date. You can determine this because Kelson is listed as 55 in this book [Page 6], but 58 in N5. Since N5 is set in 1357 DR, this book is set in 1354 DR.)

2) We learn the name of Kelson's human mother (Jillian Forestheart) and predecessor as Master-of-the-Hunt (Sean Far-Ranger). (Page 6.)

3) We learn the name of Melandrach's son, Deldragor, and granddaughter, Dredin “Longshot”. (Page 94.)

4) We learn that Filvendor, Kelson's father, went on to the High Moor in 1335 DR (the date's a little ambiguous, but that's the most repeated date), killed an ice worm (probably a remorhaz, as they were sometimes called that in 1e), left his old magic sword with the barbarians of the High Moor, and found a better one in the ice worm's horde. From the description, it sounds like the ice worm's sword had a high ego and made Filvendor go east to the Inner Sea Lands on some unnamed quest. (Page 149.) We also learn that Filvendor's old sword was enchanted and glows when it confronts evil. (Page 111.)

(One other path has Kelson battling a troll and recovering an enchanted blade. [Page 104.])

5) "Blackeye" the devil appears to be a new type of devil. He has fangs, the body of a bear, black-feathered wings, goat legs, and eagle talons for feet. He also has the ability to "alter self." (Page 128.)

6) The barbarian tribes of the High Moor include druids. Two of those tribes (this is a bit of Realmslore I probably wouldn't use ...) are named Belcondi and Girondi. (Page 147.)

7) There's a small village called Tosti's Tower between the Misty Forest and Daggerford, named for the fortified tower built centuries ago when the land was first scoured by goblinkind. (Page 100, 182.)

8) One title for Elorfindar is "Elorfindar of the High Reaches". (Page 94.)

9) The local name for Orcish is Blacktongue. (Page 22, 63, 77, 87.)

10) The basic plot (page 37, 91) by the devils of Dragonspear Castle (represented by a bat-winged devil more powerful than Blackeye, page 161) was to sack Daggerford while Daggerford's defenders besieged Dragonspear Castle. Basically, they forced an orc named Jacurt Redclaw to muster a horde on the High Moor on the edge of the Misty Forest. He was supposed to march that horde to the River Delimbiyr, cross on orc-made coracles. Meanwhile the devil Blackeye was to go to Daggerford, assume the guise of Kelson, and open the River Gate. Then the orc horde could enter Daggerford and sack the town. Blackeye also chose to romance Bronwyn, although it's unclear if that was part of the plan or opportunistic.

I'll put a write-up of Kelson in the other thread where I've been posting Daggerford NPCs.

--
http://www.ericlboyd.com/dnd/

Edited by - ericlboyd on 31 May 2012 04:32:07
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Barastir
Master of Realmslore

Brazil
1600 Posts

Posted - 28 May 2012 :  13:03:50  Show Profile Send Barastir a Private Message  Reply with Quote
Thank you very much, Mr. Boyd. And I've checked the info in your "Chamber of Sages" page, very nice indeed. Although I've used, in my 2e campaign, the "mixed potion" explanation for the Greatshout ability of Duke Pwyll.

"Goodness is not a natural state, but must be
fought for to be attained and maintained.
Lead by example.
Let your deeds speak your intentions.
Goodness radiated from the heart."

The Paladin's Virtues, excerpt from the "Quentin's Monograph"
(by Ed Greenwood)

Edited by - Barastir on 28 May 2012 17:57:47
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ericlboyd
Forgotten Realms Designer

USA
2067 Posts

Posted - 28 May 2012 :  20:43:17  Show Profile  Visit ericlboyd's Homepage Send ericlboyd a Private Message  Reply with Quote
quote:
Originally posted by Barastir

Thank you very much, Mr. Boyd. And I've checked the info in your "Chamber of Sages" page, very nice indeed. Although I've used, in my 2e campaign, the "mixed potion" explanation for the Greatshout ability of Duke Pwyll.



Filvendor's sword is now detailed in the other thread.

--
http://www.ericlboyd.com/dnd/
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Barastir
Master of Realmslore

Brazil
1600 Posts

Posted - 29 May 2012 :  11:33:29  Show Profile Send Barastir a Private Message  Reply with Quote
quote:
Originally posted by ericlboyd
Filvendor's sword is now detailed in the other thread.

Very good, Mr. Boyd. I'm also checking the NPCs and plots, and just saw Lady Bronwin's entry. Good work, indeed!

"Goodness is not a natural state, but must be
fought for to be attained and maintained.
Lead by example.
Let your deeds speak your intentions.
Goodness radiated from the heart."

The Paladin's Virtues, excerpt from the "Quentin's Monograph"
(by Ed Greenwood)
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Barastir
Master of Realmslore

Brazil
1600 Posts

Posted - 29 May 2012 :  19:50:58  Show Profile Send Barastir a Private Message  Reply with Quote
Mr. Boyd, I've found curious the turn you gave on Baron Agwain's courtship over Lad Bronwyn. At first, I was thinking that the baron would have died in the goblin's attack in Under Illefarn, and so maybe one of the pregenerated characters, who would be members of Bronwyn's future Ironedge adventure company - according to The North - would be a better romantic option for the sister of the Duke. But then I checked the first module out and discovered that the death of the baron from Secomber only happened in my game table. Anyway, will you write something about the Ironedge and their link with the Harpers?

"Goodness is not a natural state, but must be
fought for to be attained and maintained.
Lead by example.
Let your deeds speak your intentions.
Goodness radiated from the heart."

The Paladin's Virtues, excerpt from the "Quentin's Monograph"
(by Ed Greenwood)

Edited by - Barastir on 29 May 2012 20:06:20
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ericlboyd
Forgotten Realms Designer

USA
2067 Posts

Posted - 29 May 2012 :  20:18:39  Show Profile  Visit ericlboyd's Homepage Send ericlboyd a Private Message  Reply with Quote
quote:
Originally posted by Barastir

Mr. Boyd, I've found curious the turn you gave on Baron Agwain's courtship over Lad Bronwyn. At first, I was thinking that the baron would have died in the goblin's attack in Under Illefarn, and so maybe one of the pregenerated characters, who would be members of Bronwyn's future Ironedge adventure company - according to The North - would be a better romantic option for the sister of the Duke. But then I checked the first module out and discovered that the death of the baron from Secomber only happened in my game table. Anyway, will you write something about the Ironedge and their link with the Harpers?



I'm doing these write-ups as of 1357 DR, which is the original module date. The events in The North: Daggerford haven't happened yet.

The original mission around Bronwyn's kidnapping had a lot of problems, IMO, including a CG baron committing murder, kidnapping, and forcible marriage, as well as the original plot fading away without resolution once Melandrach shows up.

I'm trying to keep the same basic adventure, but change the motivations so it makes more sense and is more consistent.

--Eric

--
http://www.ericlboyd.com/dnd/
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Barastir
Master of Realmslore

Brazil
1600 Posts

Posted - 30 May 2012 :  18:22:26  Show Profile Send Barastir a Private Message  Reply with Quote
Got it, it's a nice idea. I've used elements from the original adventure, but placed them in 1367/68 DR. It was the first published adventure I adopted into my game campaign, and back then (almost 15 years ago) I had no idea about the dates.

"Goodness is not a natural state, but must be
fought for to be attained and maintained.
Lead by example.
Let your deeds speak your intentions.
Goodness radiated from the heart."

The Paladin's Virtues, excerpt from the "Quentin's Monograph"
(by Ed Greenwood)

Edited by - Barastir on 30 May 2012 18:24:59
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Barastir
Master of Realmslore

Brazil
1600 Posts

Posted - 31 May 2012 :  11:56:34  Show Profile Send Barastir a Private Message  Reply with Quote
quote:
Originally posted by ericlboyd
The original mission around Bronwyn's kidnapping had a lot of problems, IMO, including a CG baron committing murder, kidnapping, and forcible marriage, as well as the original plot fading away without resolution once Melandrach shows up.
--Eric

In my campaign I've also made the menace on Melandrach's life a little different, considering a few goblin archers and axemen would not be a match for a 7th level fighter/ 10th level druid (with "shapechange" and many other powers). I think that's why baron Agwain died in my game, the goblins had an ogre in their party. I've also empowered the villains because my PCs were 3rd/4th level, then.

"Goodness is not a natural state, but must be
fought for to be attained and maintained.
Lead by example.
Let your deeds speak your intentions.
Goodness radiated from the heart."

The Paladin's Virtues, excerpt from the "Quentin's Monograph"
(by Ed Greenwood)
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ericlboyd
Forgotten Realms Designer

USA
2067 Posts

Posted - 31 May 2012 :  12:05:23  Show Profile  Visit ericlboyd's Homepage Send ericlboyd a Private Message  Reply with Quote
Yeah, that's the other big problem. I'm working on that though.

I'm trying to make Bronwyn's choice to go on with Baron Agwain, go off on her own, or return to Daggeford more morally ambiguous. If it makes her brother look weak, her action might well weaken her brother's rule (and ability to hold off Lord Tarn Urmbrusk). She'll turn to the PCs for help in deciding. Melandrach, who she and Agwain were coming to meet (sort of) will be impressed (presumably) by their thoughtfulness.

--Eric

quote:
Originally posted by Barastir

quote:
Originally posted by ericlboyd
The original mission around Bronwyn's kidnapping had a lot of problems, IMO, including a CG baron committing murder, kidnapping, and forcible marriage, as well as the original plot fading away without resolution once Melandrach shows up.
--Eric

In my campaign I've also made the menace on Melandrach's life a little different, considering a few goblin archers and axemen would not be a match for a 7th level fighter/ 10th level druid (with "shapechange" and many other powers). I think that's why baron Agwain died in my game, the goblins had an ogre in their party. I've also empowered the villains because my PCs were 3rd/4th level, then.


--
http://www.ericlboyd.com/dnd/
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ericlboyd
Forgotten Realms Designer

USA
2067 Posts

Posted - 31 May 2012 :  18:33:36  Show Profile  Visit ericlboyd's Homepage Send ericlboyd a Private Message  Reply with Quote
Tosti's Tower detailed in the other Chamber of Sages thread.

--
http://www.ericlboyd.com/dnd/
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Barastir
Master of Realmslore

Brazil
1600 Posts

Posted - 01 Jun 2012 :  11:41:18  Show Profile Send Barastir a Private Message  Reply with Quote
I've checked it out, and the only creature that looks somewhat similar to Blackeye's given description I found was a Guardian Yugoloth, known as "Guardian Daemon" in the earlier 1e Fiend Folio. However, those fiends are horned, and there I see no mention to goat legs and the ability to "alter self" - the bat wings in the page's (and 2e Monstrous Manual) picture are the artist's perspective, since the description only says "winged".

"Goodness is not a natural state, but must be
fought for to be attained and maintained.
Lead by example.
Let your deeds speak your intentions.
Goodness radiated from the heart."

The Paladin's Virtues, excerpt from the "Quentin's Monograph"
(by Ed Greenwood)

Edited by - Barastir on 01 Jun 2012 11:48:55
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ericlboyd
Forgotten Realms Designer

USA
2067 Posts

Posted - 01 Jun 2012 :  17:48:17  Show Profile  Visit ericlboyd's Homepage Send ericlboyd a Private Message  Reply with Quote
quote:
Originally posted by Barastir

I've checked it out, and the only creature that looks somewhat similar to Blackeye's given description I found was a Guardian Yugoloth, known as "Guardian Daemon" in the earlier 1e Fiend Folio. However, those fiends are horned, and there I see no mention to goat legs and the ability to "alter self" - the bat wings in the page's (and 2e Monstrous Manual) picture are the artist's perspective, since the description only says "winged".



Yeah, I couldn't find much either. One could always argue he was a unique outcast devil from Avernus ... there were loads of them if you read Ed's old Nine Hells articles. Reminds me of a certain unpublished adventure I have sitting on my hard drive ...

--
http://www.ericlboyd.com/dnd/
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Barastir
Master of Realmslore

Brazil
1600 Posts

Posted - 08 Jun 2012 :  12:10:14  Show Profile Send Barastir a Private Message  Reply with Quote
quote:
Originally posted by ericlboyd

Yeah, that's the other big problem. I'm working on that though.

I'm trying to make Bronwyn's choice to go on with Baron Agwain, go off on her own, or return to Daggeford more morally ambiguous. If it makes her brother look weak, her action might well weaken her brother's rule (and ability to hold off Lord Tarn Urmbrusk). She'll turn to the PCs for help in deciding. Melandrach, who she and Agwain were coming to meet (sort of) will be impressed (presumably) by their thoughtfulness.

--Eric

quote:
Originally posted by Barastir
In my campaign I've also made the menace on Melandrach's life a little different, considering a few goblin archers and axemen would not be a match for a 7th level fighter/ 10th level druid (with "shapechange" and many other powers). I think that's why baron Agwain died in my game, the goblins had an ogre in their party. I've also empowered the villains because my PCs were 3rd/4th level, then.




In my game, Melandrach was a skinwalker, and being so could only transform into crow form. Knowing this, the goblins prepared a trap, a bladed cage in which they captured the druid, preventing him to change back to elf, and cast spells. But the adventurers arrived when they have just captured the crow, and they released the bird without knowing what exactly they were freeing, but sure that goblins would be up to no good. The usually isoliationist elf king of the woods was thankful for his life and gave them their leather pendants, just like in the original adventure (which they used twice after that, in missions in or near the Hollow).

But then again, what's your idea about Melandrach meeting Agwain and Bronwyn? Got curious about that.

"Goodness is not a natural state, but must be
fought for to be attained and maintained.
Lead by example.
Let your deeds speak your intentions.
Goodness radiated from the heart."

The Paladin's Virtues, excerpt from the "Quentin's Monograph"
(by Ed Greenwood)
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ericlboyd
Forgotten Realms Designer

USA
2067 Posts

Posted - 08 Jun 2012 :  14:01:38  Show Profile  Visit ericlboyd's Homepage Send ericlboyd a Private Message  Reply with Quote
I like the skinwalker idea.

I made Melandrach a wild elf ranger 5 / wildrunner 9, so he's actually a fey now.

I also laced the Laughing Hollow with fey crossroads and backroads (as described in Magic of Faerun).

Agwain has been courting Bronwyn. Bronwyn is sort-interested in him / really interested in becoming an adventurer. So, a marriage to Agwain, who she figures she can manipulate, is socially acceptable, and far away from Daggerford sounds better than a forced marriage to Lord Urmbrusk, who is maneuvering to make her brother have no other choice.

Agwain and Bronwyn fled to the Laughing Hollow, not along the more logical routes, because they hired the Baitseller (see my thread) to come with them. They're hoping to leapfrog the entire Laughing Hollow, and thus get well ahead of pursuers, by being escorted along the backroads by the spriggan.

Melandrach has come to see what's happening at the crossroads when the goblins attacks Agwain and Bronwyn. Melandrach watches the PCs defend the baron and his bride-to-be before making himself known.

Then, the PCs have a chance to influence the outcome of Bronwyn's fate. Assuming they are wise, Melandrach is impressed. Leading to the next mission.

--
http://www.ericlboyd.com/dnd/
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Barastir
Master of Realmslore

Brazil
1600 Posts

Posted - 08 Jun 2012 :  15:14:15  Show Profile Send Barastir a Private Message  Reply with Quote
Very good, Mr. Boyd. Then Melandrach is not as shy or xenophobic as the usual wild elves in your version, right? Cause that's the impression I have on his earliest (N5) depiction, when only the players' saving of his life made him thankful, and even friendly to a basically human party.

"Goodness is not a natural state, but must be
fought for to be attained and maintained.
Lead by example.
Let your deeds speak your intentions.
Goodness radiated from the heart."

The Paladin's Virtues, excerpt from the "Quentin's Monograph"
(by Ed Greenwood)
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ericlboyd
Forgotten Realms Designer

USA
2067 Posts

Posted - 08 Jun 2012 :  15:26:11  Show Profile  Visit ericlboyd's Homepage Send ericlboyd a Private Message  Reply with Quote
quote:
Originally posted by Barastir

Very good, Mr. Boyd. Then Melandrach is not as shy or xenophobic as the usual wild elves in your version, right? Cause that's the impression I have on his earliest (N5) depiction, when only the players' saving of his life made him thankful, and even friendly to a basically human party.



He is more worldly than his kin in my version.

--
http://www.ericlboyd.com/dnd/
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 11 Mar 2014 :  12:25:49  Show Profile Send Markustay a Private Message  Reply with Quote
quote:
Originally posted by The Hooded One

Markustay, "Womford" should read WORMFORD, and it is, yes, a separate (VERY small) place from Ironford, specifically a ford (where a small, young dragon was reputedly killed, centuries ago), a mill (mixed grains grinding, or "grist" in North American parlance), and three houses, one of which belongs to Laerran Hawksul, a cynical, saturnine bearded retired adventurer who trades in perfumes, spices, and cordials (as in, semi-medicinal drinks that aren't magical ["potions"], or mixed freshly just before imbibing ["physics" or "physiks"]), buying and selling wares and ingredients (he makes his own cordials, and resells those of others) from/with passing caravan merchants. Wormford has a deep "sweetwater" (clear, pleasant drinking water) well sourced from a subterranean spring that has no connection to the river. It also has two orchards (that bear many "sourapples," the big, sour, green-skinned baking apples, more pedantically known as Orslen's Greens, that end up in many Sword Coast larders because they last so long before going rotten)
This is all straight from Ed's early notes...
love,
THO
I finally got a look at the 'Daggerford Enirons' map that came with the Scourge of the Sword Coast Encounters, and they got the name wrong... AGAIN. It reads 'Womford', even though I corrected it on the map I submitted for that (which Mike Schley must have worked off of).

Seriously... did they think I made an error? They decided to keep the original mistake, instead of using Ed's correct lore... which bodes ILL for everything else.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 11 Mar 2014 12:27:39
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