Author |
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sleyvas
Skilled Spell Strategist
USA
11829 Posts |
Posted - 20 Oct 2011 : 18:43:08
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quote: Originally posted by Dennis Ed himself said that the first Zulkir of Necromancy, Tarabbas Mroound, disappeared in his own volition soon after being named zulkir.
Thank you VERY much for this response. I had been looking for any information on who were the first Zulkirs. This led me to a quote from THO last year where apparently Ed in 1991 made a list of them and it was given out at GenCon. I'm reprinting it here, because some of it showed up at the start of this thread, but it was missing the stuff that said who was part of the original Zulkirate and who came later.... and I'd like to make some suppositions based on later data that came about that might somewhat conflict or complement it. Please forgive if my modifying to try to give quote credit isn't syntactically correct.
quote: Originally posted by The Hooded One
TIYARRA ZULKIRATE (= Of the History/Lore of the Zulkirs) {Ed Greenwood, 1991}
The zulkirs began as Thayd’s inner circle of trusted “loyals” (in their hearts, most of them were anything but, but only one—Ilkrim Hlannadar, better known to Thayan folklore as “the Dragondevoured,” thanks to Thayd’s swift and ruthless reaction to his treachery—ever dared defy him openly). These “loyals” served the founder of Thay as his personal lieutenants, who led Thayan warbands, acted as his messengers, enforcers, and assassins, and helped keep Thayd the dominant wizard in the northern lands wrested from Mulhorand and Unther, and home to many independent mages of power, until the realm of Thay was consolidated. Originally there were seven zulkirs, then six and five through battle losses. It was only after the death of Thayd that their numbers became set, and linked to specific “schools” of wizardry. When Thayd fell, a bitter struggle for power followed, in which scores of ambitious wizards perished. Eventually the survivors, brought to reluctant obedience by threat of being trapped in the “Escalthar’s Everlasting Curse” spell that would shapechange them every few breaths, uncontrollably, for the rest of their lives, met with the wizard Escalthar (who had devised that spell, and cast it upon most of those survivors) atop Laltharr, a bare crag (later blasted to rubble in a spell-duel) in southwestern Thay. This moot later became known as the Council of the Black Star (after the black star mage-sigil used by Escalthar). At the Council it was agreed that there would eight zulkirs, each of them a master of a school of wizardry: Abjuration, Conjuration, Enchantment, Evocation, Illusion, Necromancy, and Transmutation. (Over the years, the zulkirs of Thay have been almost exclusively Thayan, and male humans, but no zulkirate has any formal requirements of residency, race, or gender.) Outsiders have been told different wild tales about this or that zulkir, or how the ruling structure of Thay came about, but this is—so far as Mystra has confirmed—the truth. Elminster and Khelben believe they have uncovered evidence that Escalthar—who mysteriously vanished, shortly after the Council, and has never been seen since (though there are many rumors and fear-whispered tales, down the years since, of his being seen by dying Red Wizards or watching crucial events in the unfolding governance of Thay) was either the god Azuth in disguise, or a pawn of Azuth at the time of the Council, but neither Azuth nor Mystra will confirm this. According to the Old Mage, the two deities, whenever asked about such matters, “merely smile.” Only Szass Tam has held office (formally, “zulkirate,” though this term has been rarely used in the last two centuries) among the zulkirs in any consistent manner since 1300. The “First Zulkirate” or initial eight zulkirs, appointed at the Council in the autumn of 1030 DR, were:
Hahlomede Teeos (Abjuration): known as “Blackwyrm” for his everpresent tattered black robes and cloaks, that rendered him immune to dragon attacks and made dragons actively avoid him, Teeos loved to act mysterious and to track down lost treasures, old magics, and deceptions, this last sort of hunting quickly making him very unpopular with many Thayans; he became the feared, tireless, and increasingly hated “investigator” of the First Zulkirate
Tlantros Tulhoond (Conjuration): an aloof, private man who feared attack at all times, and was therefore always ready for battle, with schemes and “hanging” spells galore ready as both defenses and deterrents, in addition to the monsters he could magically whisk from elsewhere to his side; a sophisticated lover of music, wines, subtle behaviour, and “refinement” who opposed Thay’s ever-greater reliance on slavery and the plundering of its resources at the expense of rejuvenating the land (he hated mines and quarries, preferring that Thay take what it needed from other lands by conquest or magical seizure and transportation)
Zarhandro Laeluth (Enchantment): a fat, jovial man who deceived his fellow zulkirs—and everyone else he had any contact with, in life—as much as possible; made frequent use of doubles to make it appear that he was in one place while he was busy in another; often bubbled with gleeful laughter as he tricked or slew or took cruel revenges; trusted by very few, and feared by many, especially tharchions (whom he was known to have personally slain scores of, over the unfolding years, many by torture); a hedonist who loved exotic foods and long, gluttonous feasts
Dlueae Sharshyndree (Evocation): the first female zulkir, Dlueae [pronounced “Dul-LOO-ay”] was a curvaceous woman with a melodious voice and alluring walk—who also had a coarse-featured and mannish face; she “had to shave like a man” and had acquired several disfiguring facial scars in her youthful adventuring career, and as a result customarily hid her face behind full head masks, which she sometimes augmented with a warrior’s battle-helm; a bold and calm battle-leader and a good tactician, she served Thay well in warfare and built ever-increasing influence over her fellow zulkirs, both by taking them as lovers and befriending them with aid and assistance for their personal projects, and by often stating and refining successful policies for Thay that she got her fellow zulkirs to support (and that they therefore took pride in); a mediator and peacemaker among her fellow zulkirs
Yaerind Mahl (Illusion): an inscrutable man of few words and fewer direct answers, stances, or clear statements, who customarily cloaked his true appearance with magical disguises, and preferred to spend much time roaming Thay appearing as various creatures, to spy and learn (and sometimes strike down treachery—which he widely defined as “anything he disliked”—where and when he found it); was the first zulkir to force many apprentices and dupes to pretend to be him, so they perished in attacks meant to slay him, so he could strike down those who’d thought they’d killed the Zulkir of Illusion; possessed a pair of golden lions (figurines of wondrous power) that hunted and slew at his command
Tarabbas Mroound (Necromancy): a tall, sardonic, cadaver-thin man who “disappeared into bones” at will, and apparently did so permanently, soon after being named zulkir, apparently of his own volition and not due to any attack launched by a rival or would-be successor; many Thayan night-rumors insist he lives on, still, watching over Thay and covertly bringing misfortune to those he dislikes, whilst aiding those he favors
Kulvur Naraelond (Transmutation): a sly, witty, smart-mouthed trickster of a man, handsome and acrobatic, who was trusted by few; most men loathed him, and most women found him irresistible; a hedonist who seemingly cared more for enjoyment of food, drink, lovemaking, and diversions—even elaborate pranks—more than anything else in life; made many foes very quickly, and did not last long in office (or life)
The only complete roster of the zulkirate known to outlanders (non-Thayans) after the First Zulkirate but before the 1350s DR, comes from an anonymous slave’s account, TWELVE WINTERS UNDER THE LASH, that was smuggled out of Thay in late 1300 DR. It gives a partial roster of the zulkirate, as follows:
Eldryn Lammaraster (Abjuration): an old, bitter, grim pessimist who saw treachery and would-be successors around ever corner, in every shadow, and behind every door—and prepared himself accordingly, between manyfold layers of defensive magics; his specialty was spells—many of which died with him—that had nasty counter-attacks built into them, triggered by their defensive activation and not by the caster having to trigger them
Balineth Skroun (Conjuration): a toad-faced, forbidding man who used intimidation and prepared “stage tricks” of magic to cow many a rival or defiant underling, Skroun hid well his deep love of Thay and his real loyalty to his fellow zulkirs; over time, became as trusted by his fellow zulkirs as any holder of a zulkirate has ever been, and with good reason; a true “team player” who looked ahead and acted for the betterment of Thay, beneath a surly public mask
Iyrith Telgahlagar (Enchantment): described as a darkly handsome, bearded man who was urbane, soft-spoken, and a master strategist and diplomat, the most dominant of the zulkirs through his skilled forging of alliances with his fellow zulkirs and among the tharchions and tharchionesses; ruthless in slaying rivals who act against him, often through spells delivered by bats that fly under his direction; once described by a Red Wizard as “Asmodeus among us,” and probably the closest of any individual to being the true ruler of Thay, at the time
Uldreth Korroth (Evocation): a grossly fat, lewd, aggressive man known for having layer upon layer of backup spells and schemes, and for being a jovial friend to all zulkirs, and a cruel, ruthless trickster to tharchions, tharchionesses, and all Thayans of lower station whom he had contact with; enjoyed frequent personal slayings of the “spectacular butchery” sort
Mahlind Yarrr (Transmutation): a short, dark-haired, slender man of very few words, who always dressed in crimson robes and was very efficient and a master of foreseeing or anticipating events, treacheries against him, and likely outcomes, and preparing for them; almost always on the “winning side” in policy disputes among the zulkirs, who made few fierce foes and enriched himself greatly with trade outside Thay involving manipulated agents and dupes, in sales of drugs and gems, and prostitution
So saith Ed. His mention of the 1350s DR of course refers to all the published Realmslore (FR6/DREAMS OF THE RED WIZARDS, RED MAGIC, and everything since) that has made the identities, activities, aims, and roster changes of the zulkirs of that era clear to all interested scribes. So here you are . . . enjoy! love to all, THO
Hi again, all. Thauramarth, Thayd survived as an undead sentience (perhaps unique; Ed hasn't said) that could possess living bodies (mammals of all sorts), but "burned them out" rapidly (a matter of two tendays at most). He clung to the company of his lieutenants . . . but eventually vanished, either destroyed by one of them or "lost" when a body burned out "under him" when he couldn't reach another to attack it...or for some other reason or cause, that PERHAPS has him lurking to this day, awaiting a chance to rise again...
So saith Ed, paraphrased by me. love, THO
OK, so from the above we can establish a few things. First, this was written before Spellbound. Therefore, Ythazz Buvaar isn't listed. However, we now "know" that Ythazz was a guiding force in both freeing Thay and forming the Zulkirate. I had previously tried to write up some history for Ythazz, and I believe I had him set as an evoker (because other lore indicated that he might not be the first Zulkir of Necromancy), but the above would seem to indicate he was a diviner (since Diviner is the only Zulkir not named as one of the original Zulkirs).
Secondly, whereas the story in spellbound doesn't mention Thayd as being involved at all, this seems to indicate that Thayd was also leading the rebellion along with Ythazz. Some would say Ythazz was Thayd, but this kind of lacks "zing" because why wouldn't he use his own name. Someone else on that thread said they liked the idea of Thayd being a vestige. NOW THIS I CAN GET BEHIND. The above indicates that "Thayd was an undead sentience (perhaps unique) that possessed bodies and burned them out". I suggest that perhaps Thayd indeed was/is a vestige who provides more "power" than his binding level would suggest, but at the cost that his binding check is extremely high. As a result, he could more easily gain influence over an individual, and perhaps when they attempted to deny him his influence he could give a little rougher penalty (how, I don't even begin to posit, but just ponder the possibilities... they get more power, at the expense of having to listen to him more. If they get tired of it, they quit binding him). In doing this, given enough anima mages familiar with binding magic (who may have died off or were hunted down in the hundred'ish intervening years between Thay's rebellion and the formation of the Zulkirate), there could have been several individuals at one time "channeling" Thayd's vestige and giving guidance to the country.
Maybe some won't see this idea as intriguing as I do, but I truly appreciate this lore. |
Alavairthae, may your skill prevail
Phillip aka Sleyvas |
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Dennis
Great Reader
9933 Posts |
Posted - 20 Oct 2011 : 18:55:34
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I do find it intriguing. Perhaps once or twice he had possessed another zulkir, then moved on when the zulkir's body eventually expired. |
Every beginning has an end. |
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sleyvas
Skilled Spell Strategist
USA
11829 Posts |
Posted - 20 Oct 2011 : 21:24:46
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quote: Originally posted by Dennis
A wizard can only have one or two contingency spells cast upon themselves at a time? That may be the rule in the games, however, do remember that novels, while they retain a certain semblance of the game rules, do not necessarily adhere to them, and can most definitely scrap the rules in preference to the plot's needs.
I am not saying that what I suggest is exactly the most logical thing that Nevron had done, but it is plausible.
Also would depend on if he has the craft contingent spell feat, which is common in the East. If that's the case, he might have a whole heck of a lot of contingencies. Their cost can get retributive though. |
Alavairthae, may your skill prevail
Phillip aka Sleyvas |
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sleyvas
Skilled Spell Strategist
USA
11829 Posts |
Posted - 20 Oct 2011 : 21:30:38
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quote: Originally posted by Dennis
I do find it intriguing. Perhaps once or twice he had possessed another zulkir, then moved on when the zulkir's body eventually expired.
Only if it was prior to "the Zulkirate" being formed as the form of governance. The history as written states that it wasn't finalized to its current form until after Thayd "fell". Now, does "fell" mean noone was binding him anymore (if he was a vestige). Or, if you select the idea that he was indeed some kind of possessing spirit... which actually may have other possibilities... maybe he had some kind of physical form. Isn't their some kind of prestige class for fiendish being to possess other forms? What if he'd been one of those mages who over time had infused himself with abyssal or hellish energies. I know the picture of him in the Grand history of the realms (or at least I suppose that's his picture) looks very fiendish. |
Alavairthae, may your skill prevail
Phillip aka Sleyvas |
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Therise
Master of Realmslore
1272 Posts |
Posted - 20 Oct 2011 : 21:34:46
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quote: Originally posted by sleyvas
Also would depend on if he has the craft contingent spell feat, which is common in the East. If that's the case, he might have a whole heck of a lot of contingencies. Their cost can get retributive though.
No offense, but... ouch, that's one of the most broken mechanics for casters that's been invented.
I realize that novels often go beyond game rules for narrative/story purposes, but that's one of those feats that should never be allowed IMO. |
Female, 40-year DM of a homebrew-evolved 1E Realms, including a few added tidbits of 2E and 3E lore; played originally in AD&D, then in Rolemaster. Be a DM for your kids and grandkids, gaming is excellent for families! |
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sleyvas
Skilled Spell Strategist
USA
11829 Posts |
Posted - 20 Oct 2011 : 21:49:01
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quote: Originally posted by sleyvas
quote: Originally posted by Dennis
I do find it intriguing. Perhaps once or twice he had possessed another zulkir, then moved on when the zulkir's body eventually expired.
Only if it was prior to "the Zulkirate" being formed as the form of governance. The history as written states that it wasn't finalized to its current form until after Thayd "fell". Now, does "fell" mean noone was binding him anymore (if he was a vestige). Or, if you select the idea that he was indeed some kind of possessing spirit... which actually may have other possibilities... maybe he had some kind of physical form. Isn't their some kind of prestige class for fiendish being to possess other forms? What if he'd been one of those mages who over time had infused himself with abyssal or hellish energies. I know the picture of him in the Grand history of the realms (or at least I suppose that's his picture) looks very fiendish.
Although, I'm still leaning more heavily towards vestige. The fact that he was a theurgist adept just fits so well with the lore of the theurgian society of Pact Magic users. Throw in that Pholzubbalt ("the boneyard" or "the mausoleum city") was established a little over 100 years prior to Thayd's uprising by "Mulhorandi Necromancers", and you may have the place where the Theurgist society had their hidden library. And nothing says they "built" the mausoleum city. Could they have stumbled over a treasure trove of lore of all kinds, possibly this had even been a dark elven city founded by some of the dark elves who had been taught by Wendonai at Dun-Tharos (aka Narathmault) |
Alavairthae, may your skill prevail
Phillip aka Sleyvas |
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Firestorm
Senior Scribe
Canada
826 Posts |
Posted - 21 Oct 2011 : 01:10:01
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quote: Originally posted by Dennis
A wizard can only have one or two contingency spells cast upon themselves at a time? That may be the rule in the games, however, do remember that novels, while they retain a certain semblance of the game rules, do not necessarily adhere to them, and can most definitely scrap the rules in preference to the plot's needs.
I am not saying that what I suggest is exactly the most logical thing that Nevron had done, but it is plausible.
If Wizards could cast contingencies for every possible scenario, then they would never die. And that would just be stupid.
I can"t think of a single book where a character had more than one contingency spell, let alone the game mechanics. |
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Ayrik
Great Reader
Canada
7989 Posts |
Posted - 21 Oct 2011 : 03:44:11
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A wizard in 2E could have a contingency, a chain contingency, a handful of persistent spell effects, any number of permanent ones, and all sorts of spells like Elminster's evasion which basically function as special-case (escape) contingency magics. Not to mention whatever they've managed to wish on themselves, or any magical items which automatically activate contingencies as part of their operation.
Firestorm stated it best: if wizards could cast contingencies for every possible scenario, then they would never die. Wizards do die, so obviously the wizards or the contingencies must have limitations. |
[/Ayrik] |
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Dennis
Great Reader
9933 Posts |
Posted - 21 Oct 2011 : 04:07:34
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quote: Originally posted by sleyvas
quote: Originally posted by Dennis
I do find it intriguing. Perhaps once or twice he had possessed another zulkir, then moved on when the zulkir's body eventually expired.
Only if it was prior to "the Zulkirate" being formed as the form of governance. The history as written states that it wasn't finalized to its current form until after Thayd "fell". Now, does "fell" mean noone was binding him anymore (if he was a vestige). Or, if you select the idea that he was indeed some kind of possessing spirit... which actually may have other possibilities... maybe he had some kind of physical form. Isn't their some kind of prestige class for fiendish being to possess other forms? What if he'd been one of those mages who over time had infused himself with abyssal or hellish energies. I know the picture of him in the Grand history of the realms (or at least I suppose that's his picture) looks very fiendish.
One more possibility: Perhaps he still lives, but his power is too diminished that, despite his desire to lend aid to either Szass Tam or the united Zulkirs, he wasn't able to help end the Civil War. He might be wandering in Shadowfell, recuperating...just like the Imaskaran archwizard Madryoch...biding his time till he is once again powerful enough to possess a formidable wizard/fiend. |
Every beginning has an end. |
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Dennis
Great Reader
9933 Posts |
Posted - 21 Oct 2011 : 04:12:43
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quote: Originally posted by Firestorm
quote: Originally posted by Dennis
A wizard can only have one or two contingency spells cast upon themselves at a time? That may be the rule in the games, however, do remember that novels, while they retain a certain semblance of the game rules, do not necessarily adhere to them, and can most definitely scrap the rules in preference to the plot's needs.
I am not saying that what I suggest is exactly the most logical thing that Nevron had done, but it is plausible.
If Wizards could cast contingencies for every possible scenario, then they would never die.
Unlikely. Some contingencies may fail, [like Rivalen's, when he was fighting the green dragon wrecking havoc in Selgaunt. He would have died had Brennus not directed the power of Sakkors's mythallar to his sword.] But in Nevron's case, I'd like to think his didn't fail. |
Every beginning has an end. |
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sleyvas
Skilled Spell Strategist
USA
11829 Posts |
Posted - 21 Oct 2011 : 17:02:26
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quote: Originally posted by Therise
quote: Originally posted by sleyvas
Also would depend on if he has the craft contingent spell feat, which is common in the East. If that's the case, he might have a whole heck of a lot of contingencies. Their cost can get retributive though.
No offense, but... ouch, that's one of the most broken mechanics for casters that's been invented.
I realize that novels often go beyond game rules for narrative/story purposes, but that's one of those feats that should never be allowed IMO.
Broken mechanically if you aren't actually considering the costs. Start doing the math for how much it costs to make some 5th lvl contingencies and you'll quickly see why its not something that you do all the time. Now, having a few low level spells that you can have come up... that's doable. |
Alavairthae, may your skill prevail
Phillip aka Sleyvas |
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sleyvas
Skilled Spell Strategist
USA
11829 Posts |
Posted - 21 Oct 2011 : 17:18:17
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quote: Originally posted by Dennis
quote: Originally posted by sleyvas
quote: Originally posted by Dennis
I do find it intriguing. Perhaps once or twice he had possessed another zulkir, then moved on when the zulkir's body eventually expired.
Only if it was prior to "the Zulkirate" being formed as the form of governance. The history as written states that it wasn't finalized to its current form until after Thayd "fell". Now, does "fell" mean noone was binding him anymore (if he was a vestige). Or, if you select the idea that he was indeed some kind of possessing spirit... which actually may have other possibilities... maybe he had some kind of physical form. Isn't their some kind of prestige class for fiendish being to possess other forms? What if he'd been one of those mages who over time had infused himself with abyssal or hellish energies. I know the picture of him in the Grand history of the realms (or at least I suppose that's his picture) looks very fiendish.
One more possibility: Perhaps he still lives, but his power is too diminished that, despite his desire to lend aid to either Szass Tam or the united Zulkirs, he wasn't able to help end the Civil War. He might be wandering in Shadowfell, recuperating...just like the Imaskaran archwizard Madryoch...biding his time till he is once again powerful enough to possess a formidable wizard/fiend.
Hmmm, might be interesting as well. What if he is indeed a vestige (just because I like that idea), but someone made a vestige phylactery and at the same time developed an arcane spell like a "phylactery trap" like you'd use on a lich to keep it bound in its phylactery. Said spell was modified to work with the Vestige Phylactery. Or maybe he's that undead sentience and there's some kind of soul trap out there that has him bound into something. |
Alavairthae, may your skill prevail
Phillip aka Sleyvas |
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Firestorm
Senior Scribe
Canada
826 Posts |
Posted - 22 Oct 2011 : 00:32:18
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quote: Originally posted by Dennis
quote: Originally posted by Firestorm
quote: Originally posted by Dennis
A wizard can only have one or two contingency spells cast upon themselves at a time? That may be the rule in the games, however, do remember that novels, while they retain a certain semblance of the game rules, do not necessarily adhere to them, and can most definitely scrap the rules in preference to the plot's needs.
I am not saying that what I suggest is exactly the most logical thing that Nevron had done, but it is plausible.
If Wizards could cast contingencies for every possible scenario, then they would never die.
Unlikely. Some contingencies may fail, [like Rivalen's, when he was fighting the green dragon wrecking havoc in Selgaunt. He would have died had Brennus not directed the power of Sakkors's mythallar to his sword.] But in Nevron's case, I'd like to think his didn't fail.
Rivalen's contingencies did not fail. If he even had any cast. The dragon cast an anti magic area of effect trying to use his physical mass to finish rivalen. Rivalen prevailed by casting a powerful abjuration to counter it before hitting the ground. The dragon then tried to attack him again and failed. Rivalen then asked, while invulnerable to physical attacks, for the power of the mythallar to end it more quickly.
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Edited by - Firestorm on 22 Oct 2011 01:39:01 |
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Dennis
Great Reader
9933 Posts |
Posted - 22 Oct 2011 : 15:57:02
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I am too lazy at the moment to grab the book and review that scene, so let's say you have the right of it. Still, the truth remains the same: some contingencies may fail. |
Every beginning has an end. |
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Firestorm
Senior Scribe
Canada
826 Posts |
Posted - 22 Oct 2011 : 17:32:28
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quote: Originally posted by Dennis
I am too lazy at the moment to grab the book and review that scene, so let's say you have the right of it. Still, the truth remains the same: some contingencies may fail.
I am right. I just read that part :)
And yes, some contingencies may fail. But in this case, it is more likely that he did not have a contingency cast for that particular fate. Since contingencies are higher level spells and are not permanent(They must be cast that day), it is more likely that he wanted to save more of his higher level spell slots for combat since, as Szass Tam stated to Aoth, the Zulkir's are in a win or lose thay forever situation.
he might have had a contingency cast, but not for that exact circumstance, and as stated, they have to be very specifically tailored. |
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MrHedgehog
Senior Scribe
688 Posts |
Posted - 22 Oct 2011 : 18:02:11
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How did Aoth escape the fight with Szass tam? I don't have Unholy on hand but I thought Lallara had a ring that would allow her to escape that she gave him (I read the book a long time ago, though...) Wouldn't people potentially have potions, rods, small devices, etc. that could permanently contain the same effects as a contingency spell? The Zulkir of Transmutation at the start of the Haunted Lands trilogy had a tattoo that would allow him to teleport to a safe place, for example.
I'm pretty sure its up to the author/DM to decide. |
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Dennis
Great Reader
9933 Posts |
Posted - 22 Oct 2011 : 22:18:38
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quote: Originally posted by MrHedgehog
How did Aoth escape the fight with Szass tam? I don't have Unholy on hand but I thought Lallara had a ring that would allow her to escape that she gave him (I read the book a long time ago, though...) Wouldn't people potentially have potions, rods, small devices, etc. that could permanently contain the same effects as a contingency spell? The Zulkir of Transmutation at the start of the Haunted Lands trilogy had a tattoo that would allow him to teleport to a safe place, for example.
I'm pretty sure its up to the author/DM to decide.
Lallara gave him a ring to translate himself to safety while she was holding Szass Tam's attack through some powerful [albeit diminishing] shield.
Druxus's tattoo [a contingency] didn't work because he had to think of its trigger, which escaped him at that moment since his assassin kept on banging his head on the wall. |
Every beginning has an end. |
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Quale
Master of Realmslore
1757 Posts |
Posted - 23 Oct 2011 : 13:39:56
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Lallara Mediocros
I don't know a lot about individual zulkirs, I think most of their names are the best in FR, and generally Thayan names |
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Wooly Rupert
Master of Mischief
USA
36804 Posts |
Posted - 23 Oct 2011 : 15:46:16
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quote: Originally posted by Quale
Lallara Mediocros
I don't know a lot about individual zulkirs, I think most of their names are the best in FR, and generally Thayan names
I dunno, I can't see that surname without thinking it's based on "mediocre" -- which is hardly a ringing endorsement. |
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Dennis
Great Reader
9933 Posts |
Posted - 23 Oct 2011 : 15:51:13
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quote: Originally posted by Wooly Rupert
quote: Originally posted by Quale
Lallara Mediocros
I don't know a lot about individual zulkirs, I think most of their names are the best in FR, and generally Thayan names
I dunno, I can't see that surname without thinking it's based on "mediocre" -- which is hardly a ringing endorsement.
But her first name is quite dulcet. Though ironic, given her acerbic personality.
She shielded an entire band from the most destructive spells of Szass Tam himself. That's hardly a feat of a mediocre mage. I could easily imagine her reclaiming the Wizard's Reach and, together with her surviving subordinates, erect potent mythal-like barriers around the land that would negate all forms of undeath magic.
On a different note, I checked the results of the poll. I didn't know there's much love for Lauzoril. Perhaps he's "enchanted" some of us? |
Every beginning has an end. |
Edited by - Dennis on 31 Oct 2011 14:43:14 |
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MrHedgehog
Senior Scribe
688 Posts |
Posted - 31 Oct 2011 : 19:47:43
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I think Lallara would flee to a different region, her power in the Wizard's Reach was already exhausted at the end of Unholy. Amn! Amn! |
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Dennis
Great Reader
9933 Posts |
Posted - 02 Nov 2011 : 04:13:46
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That’s possibke. But she mentioned in Unholy that she would rather rule a Thayan colony (which the Wizard’s Reach is one, somewhat) than conquer a different land, where opposition can be more than she could handle. |
Every beginning has an end. |
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Thauramarth
Senior Scribe
United Kingdom
729 Posts |
Posted - 02 Nov 2011 : 13:41:07
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Lauzoril, especially in the light of how Lynn Abbey portrayed him in The Simbul's Gift. The only Zulkir who's become a heavily used NPC in my campaigns - a great fellow for PCs to interact with... |
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Markustay
Realms Explorer extraordinaire
USA
15724 Posts |
Posted - 02 Nov 2011 : 13:55:23
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I am going to have to go with... Bob.
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"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone
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Dennis
Great Reader
9933 Posts |
Posted - 02 Nov 2011 : 14:31:18
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quote: Originally posted by Markustay
I am going to have to go with... Bob.
Sorry, I fail to see the jest. |
Every beginning has an end. |
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Dennis
Great Reader
9933 Posts |
Posted - 02 Nov 2011 : 14:33:10
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quote: Originally posted by Thauramarth
Lauzoril, especially in the light of how Lynn Abbey portrayed him in The Simbul's Gift. The only Zulkir who's become a heavily used NPC in my campaigns - a great fellow for PCs to interact with...
For me, that book has the best portrayal of him. Enchanting and humane, but deadly. |
Every beginning has an end. |
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Markustay
Realms Explorer extraordinaire
USA
15724 Posts |
Posted - 02 Nov 2011 : 14:51:42
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quote: Originally posted by Dennis
quote: Originally posted by Markustay
I am going to have to go with... Bob.
Sorry, I fail to see the jest.
You don't find the idea of a Zulkir named 'Bob' funny?
I must be losing my touch.
There are also so those commercials.... Smiling Bob... for 'male enhancement'. |
"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone
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Edited by - Markustay on 02 Nov 2011 14:56:40 |
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Dennis
Great Reader
9933 Posts |
Posted - 02 Nov 2011 : 15:01:47
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I dunno. If ever someone with that name is elected zulkir, I think the other zulkirs would slay him on their first convocation, just because he bears such a name. [No offense to RAS and anyone else with that name.] Nevron had been known to have slain a zulkir [Zola] for some ridiculous reason, mayhap he'd kill Bob the Zulkir himself. |
Every beginning has an end. |
Edited by - Dennis on 02 Nov 2011 15:02:40 |
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Wooly Rupert
Master of Mischief
USA
36804 Posts |
Posted - 02 Nov 2011 : 15:32:31
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quote: Originally posted by Dennis
I dunno. If ever someone with that name is elected zulkir, I think the other zulkirs would slay him on their first convocation, just because he bears such a name. [No offense to RAS and anyone else with that name.] Nevron had been known to have slain a zulkir [Zola] for some ridiculous reason, mayhap he'd kill Bob the Zulkir himself.
With names like Szass, Lauzoril, and Nevron, is Bob really that ridiculous? I'll agree it's not a Realms name, but I fail to see any inherent in-setting issues with the name. |
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The Sage
Procrastinator Most High
Australia
31774 Posts |
Posted - 02 Nov 2011 : 15:45:21
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quote: Originally posted by Wooly Rupert
quote: Originally posted by Dennis
I dunno. If ever someone with that name is elected zulkir, I think the other zulkirs would slay him on their first convocation, just because he bears such a name. [No offense to RAS and anyone else with that name.] Nevron had been known to have slain a zulkir [Zola] for some ridiculous reason, mayhap he'd kill Bob the Zulkir himself.
With names like Szass, Lauzoril, and Nevron, is Bob really that ridiculous? I'll agree it's not a Realms name, but I fail to see any inherent in-setting issues with the name.
And it's not like it can't ever happen. While there remain gates which allow travel between the Realms and Earth, the possibility of a Bob popping up somewhere on Faerûn, is an somewhat amusing thought.
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Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
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