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Alisttair
Great Reader
    
Canada
3054 Posts |
Posted - 08 Dec 2011 : 14:48:33
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Im gonna have to recreate my character since i made him on my brothers xbox copy and i will be getting it probably for ps3 at xmas but my character has a scar in the face near the eye and that eye is all white. The same side hand i use magic and wield a blade in the other - so a swordmage/bladesinger type of character. Too addictive. |
Karsite Arcanar (Most Holy Servant of Karsus)
Anauria - Survivor State of Netheril as penned by me: http://www.dmsguild.com/m/product/172023 |
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Alystra Illianniis
Great Reader
    
USA
3750 Posts |
Posted - 08 Dec 2011 : 23:17:01
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For me, what the character looks like when viewed in thrid person has a lot to do with how well I can immerse myself in the role. If it's not what I was picturing (more-or-less) in my head, then it's harder to get immersed into the PC's role in the game- it feels like I'm playing with a half-formed PC, or one that doesn't actually "fit" with what I had in mind. I play bard-types a lot, and frankly, I could not see that for the basic presets in Skyrim, and even tinkering with it still left me feeling like "This is supposed to be a bard? Hope the ladies don't mind that 'just out of the bush' look!" I spend a lot more time on side quests, especially the ones where your personality and speechcraft really matter. I loved the reaction wheel in Oblivion- it made it much easier to see how well people liked my PC. And the comments they would make.... some of the ones in Skyrim are amusing, but it seems kind of hollow when I know the character does not match what they are saying about him/her. I partially agree about the "rugged" look, but handsome? Certainly not. most fell into the category of what I'd call "been in about a dozen too many fights, and didn't get to a healer fast enough to avoid permanent disfigurement". Personally, I felt the skins in Oblivion were just fine. Some of the NPC's were a little wrinkled, but that's because many of those NPC's were OLD. If you pay attention to the story-lines of some of them, they have usually been around doing what they do for quite some time. And most of the ones I recall looking like that were mages. Lots of time studying books, working difficult spells- it makes sense. Ever wonder why most wizards are old in fantasy tales? Cause it takes a LONG time to learn the Art....
As for catering to fetishes- the only fetish I want catered is the one for creating (or recreating visually, in this case) a PC I have come to enjoy playing over the years, in various incarnations. I do this with many of my PC's. Having a visual version of them makes them even more fun to play in table-top games, because I have a perfect frame of reference to pull up for the group. And it goes both ways. I've played different incarnations of some of my D&D PC's in several console and PC games. works great for som, not so much in others. And yes, I've played completely new ones created just for hte game in question, too. Had a kahjit in Morrowwind that ended up as a character in one of my stories. Some of them even ended up being used in my table-top games. I take inspiration from both sources, and enjoy merging the two whenever I get the chance. Since I do table-top gaming so rarely (game groups are hard to get together) it's one way to retain the same sense of fun I get with a group.
"Elves" were mean and dangerous? Sure, some were. Redcaps, Banshees, Pookas, and bodaks, among others. But those are mostly Unseely types of fey. The Seely "fairies" and their kin were almost always described as otherworldly in beauty, grace, and charm. And were usually a lot less mean or evil- just unpredictable, with morals that were very different from humans. It's why so many folks wandered off with them, or married them, or what-have-you. Whether they were ever "mean" or not has nothing to do with how they appeared to people. Heck, even Arthur's sister was supposed to have had some fey blood. And we all know that story. Point is, I'd prefer the Skyrim "Mer" races to at least be consistant in appearance with what they had before. They weren't. not even close. They don't even look like the same races as in previous games!! (Altmer might be close, at least with some morphs, but most of the others? Blech....)
Aside from that, it's a good game. Already loving the landscape. I mostly just wish they'd paid as much attention to the character skins and morphs. And the other thing I've noticed- is it just me, or do the Nords all seem to dress like beggers and peasants? Even the really rich ones. Where there was a definite difference in appearance and style of dress in Morrowind and Oblivion, here it all looks the same, whether they are wearing "fine" clothes or just the same stuff you start with as a prisoner. No wonder the Empire tends to treat them like backwater hicks..... |
The Goddess is alive, and magic is afoot.
"Where Science ends, Magic begins" -Spiral, Uncanny X-Men #491
"You idiots! You've captured their STUNT doubles!" -Spaceballs
Lothir's character background/stats: http://forum.candlekeep.com/pop_profile.asp?mode=display&id=5469
My stories: http://z3.invisionfree.com/Mickeys_Comic_Tavern/index.php?showforum=188
Lothir, courtesy of Sylinde (Deviant Art)/Luaxena (Chosen of Eilistraee) http://sylinde.deviantart.com/#/d2z6e4u |
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Chosen of Asmodeus
Master of Realmslore
   
1221 Posts |
Posted - 11 Dec 2011 : 15:56:52
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I was rather disappointed by speechcraft in Skyrim, I'll admit. I used it for my orc, a lot. I like the idea of an orc as a good talker; someone people would underestimate. I hated the wheel game in oblivion, but was hoping for something more along the lines of Fallout: New Vegas where the dialogue would actually change depending on your skill level(if you couldn't make the check, you'd make a less convincing arguement, if your skill was considerably higher than necessary there'd be multiple options) and how there were different dialogue options based on different skills. I thought this would have worked well in Skyrim with the removal of attributes and focus on skills, but nope.
Haven't really gotten that vibe. While the "fine" clothes aren't exactly extravagant, they definitely look to be a cut above the common clothes and rags to me. It's just the style is different; fine skyrim clothes are made of furs, not silks, and have lots of layers to them. They also come complete with long-coats, and I love long-coats.
The dunmer at least are more closely based off their appearances in Morrowind compared to Oblivion. I might dig up some screen shots later for comparison. I have to say I've had a rather divergent experience from you; I could never get my characters to look how I wanted in Oblivion, especially not with dunmer. Or orcs. Maybe that's why I'm bigger on the new look; orcs looked so god awfully ridiculous in Oblivion and so awesome in Skyrim that I'm willing to overlook shortcomings. I standby my preference either way; I'll take[http://beefjack.com/files/2011/08/Skyrim-Dunmer-Image-1.png]this[/url] and [http://preorderskyrim.files.wordpress.com/2011/08/skyrim-dunmer-dark-elf-screenshot-2.jpg]this[/url] over [http://guides.gamepressure.com/theelderscrolls4oblivion/gfx/word/84577250.jpg]this[/url] or [http://farm5.static.flickr.com/4004/4256659448_7e6d836fcb.jpg]this[/url] any day of the week. And the bosmer. Don't get me started on the bosmer. Keebler elves look more threatening than bosmer did in Oblivion. Making them look as different from that as possible is one of the best decisions they could have possibly made. |
"Then I saw there was a way to Hell even from the gates of Heaven" - John Bunyan, Pilgrim's Progress
Fatum Iustum Stultorum. Righteous is the destiny of fools.
The Roleplayer's Gazebo; http://theroleplayersgazebo.yuku.com/directory#.Ub4hvvlJOAY |
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