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Old Man Harpell
Senior Scribe

USA
497 Posts

Posted - 05 Sep 2011 :  00:42:11  Show Profile Send Old Man Harpell a Private Message  Reply with Quote  Delete Topic
In the Forgotten Realms Campaign Guide, it is hardly a secret that a lot of what made the Realms...well...the Realms...is gone, or altered beyond recognition. Barring a Star Trek-style reboot, which would happen, if at all, with Fifth Edition D&D (however many years down the road that happens to be), the 'Points of Light' has left Dungeon Masters the task of opening their janitorial closets and cleaning up the blood, and then wheeling the patient into intensive care for some major surgery.

So, starting from where the FRCG leaves you (and implicitly stating that this is not to be a 4th Edition bash-fest), we can establish a few things right off the bat.

*The Old Empires are gone. Chessenta is still there, yes, but apart from that, the landscape is altered so that very little of anything Mulhorandi remains (and the Imaskari intend to keep it that way), and Unther is gone...completely, utterly, totally gone. Not coming back, the land belongs to others, sandblasted out of reality, gone.

*Halruaa - very similar to Unther, although it is 'still Halruaa' - if you can call a howling, undead-filled wasteland 'still' anything - and the Halruaans themselves...toast.

*Maztica - gone, of course. While Returned Abeir is awesome, it's location leaves people like me with questions.

So, let's say (along with any other hallucinations and fantasies one might have) that Wizbro puts out a supplement to the FRCS - let's call it the Forgotten Realms World Guide and Adventure Atlas.

What would you put into it? I am not talking like tightly-focused material like the Neverwinter Campaign Setting (where we would see such things as Icewind Dale, Baldur's Gate, and so on. No, I mean world-scope information and adventure ideas. The assumption must also be made that nothing will be 'brought back' (as it in truth will not) - no Unther, no Maztica, and so forth. What would you, as an editor of said tome, insure what *koff* 'tweaks' were put into print?

*To start out...A map of all of Toril. A complete map of the globe, showing us where absolutely everything is. Returned Abeir is where Maztica used to be? Dandy. What about Anchorome, and the isles holding Eskember, Sarambril, Helbrester, and Hael? Are they - or at least parts of them - still there? Latitude and longitude for everything, please.

*General information, a la the FRCG, about Kara-Tur and Zakhara, and how they have fared, from the Spellplague and over the last century. Any other areas (like Osse) would (again, among your other fantasies) be covered in other supplements.

That's a bare minimum for the 'World Guide' part. For the 'Adventure Atlas', in addition to anything covering Zakhara and Kara-Tur, one might include:

*The reclamation of Dambrath. Alarmed by the loss of several drow cities (not to mention the fact that there are a lot fewer drow), drow houses from across Toril sponsor bands of Crintri in an effort to recreate Dambrath the way it was, supplanting the old worhippers of Loviatar with 'proper' worship of the Spider Queen in the half-drow's surface temples. Naturally, this also includes problems that arise when certain drow and Crintri attempt to also resurrect Lolth's two rather annoying offspring.

*The yuan-ti are back, and slowly...very slowly...starting to dig Hlondeth out of its ruined state, away from the eyes of a world distracted by Thayans and Netherese.

*The Zhentarim have found a way to defend against certain Shadovar weapons, and have placed these items (which of course, once placed, cannot be moved) in the Citadel of the Raven as they begin to rebuild it, sending heavily-armed expeditions to Zhentil Keep to strip it of anything useful and, if they cannot reclaim it, turn it into a parking lot.

*The faithful of Gond are back in Lantan...just a small seaside village for now, but planning on restoring the ruined isle to its former glory.

I could keep going...and going...but the idea here is, what would YOU do to 'repair the Realms'? What actions would YOU take, as an editor of that mythical book I suggested, going forward from where we were dropped in 1479 DR? What adventures would you make possible to fix the things you don't like, and I must quantify, have the possibility of any number of mortals repairing?

Edited by - Old Man Harpell on 05 Sep 2011 00:44:22

Wooly Rupert
Master of Mischief
Moderator

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Posted - 05 Sep 2011 :  02:37:45  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
Mod warning, to anyone who posts in this thread: please, please, please don't let this turn into generic "Bash the 4E Realms!" topic #135,482,458. Stick to the topic, please.

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Kentinal
Great Reader

4694 Posts

Posted - 05 Sep 2011 :  03:00:33  Show Profile Send Kentinal a Private Message  Reply with Quote
I do not see a reason to fix the Realms, DM decides time period and rule set.
Should there be something printed not liked, the DM can and is expected to house rule.

"Small beings can have small wisdom," the dragon said. "And small wise beings are better than small fools. Listen: Wisdom is caring for afterwards."
"Caring for afterwards ...? Ker repeated this without understanding.
"After action, afterwards," the dragon said. "Choose the afterwards first, then the action. Fools choose action first."
"Judgement" copyright 2003 by Elizabeth Moon
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Old Man Harpell
Senior Scribe

USA
497 Posts

Posted - 05 Sep 2011 :  03:06:17  Show Profile Send Old Man Harpell a Private Message  Reply with Quote
quote:
Originally posted by Kentinal

I do not see a reason to fix the Realms, DM decides time period and rule set.
Should there be something printed not liked, the DM can and is expected to house rule.


Of course. But for those souls who might express an interest in the topic at hand, the questions still stand.
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Tyranthraxus
Senior Scribe

Netherlands
423 Posts

Posted - 05 Sep 2011 :  05:19:45  Show Profile  Visit Tyranthraxus's Homepage Send Tyranthraxus a Private Message  Reply with Quote
I'd like to see the Saurials make a comeback.
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Old Man Harpell
Senior Scribe

USA
497 Posts

Posted - 05 Sep 2011 :  05:36:11  Show Profile Send Old Man Harpell a Private Message  Reply with Quote
quote:
Originally posted by Tyranthraxus

I'd like to see the Saurials make a comeback.


Okay - GOOD point. Faerun already had an indigenous reptilian species they could have used in the 'dragonborn' spot. And we have heard precisely zilch about the saurials in the aftermath of the Sellplague - this would have been a perfect opportunity to bring them back.
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Ayrik
Great Reader

Canada
7989 Posts

Posted - 05 Sep 2011 :  05:57:03  Show Profile Send Ayrik a Private Message  Reply with Quote
Other scribes have presented detailed thoughts about how'd they'd personally (re)construct the Realms. No need to list them all, the search genie can find them promptly enough.

[/Ayrik]
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Old Man Harpell
Senior Scribe

USA
497 Posts

Posted - 05 Sep 2011 :  06:40:30  Show Profile Send Old Man Harpell a Private Message  Reply with Quote
quote:
Originally posted by Ayrik

Other scribes have presented detailed thoughts about how'd they'd personally (re)construct the Realms. No need to list them all, the search genie can find them promptly enough.


Yes, I did see those. Somewhat close to what I was inquiring, too!
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Tyranthraxus
Senior Scribe

Netherlands
423 Posts

Posted - 05 Sep 2011 :  06:45:40  Show Profile  Visit Tyranthraxus's Homepage Send Tyranthraxus a Private Message  Reply with Quote
quote:
Originally posted by Old Man Harpell

quote:
Originally posted by Tyranthraxus

I'd like to see the Saurials make a comeback.


Okay - GOOD point. Faerun already had an indigenous reptilian species they could have used in the 'dragonborn' spot. And we have heard precisely zilch about the saurials in the aftermath of the Sellplague - this would have been a perfect opportunity to bring them back.



All we know is that Netheril drove the Saurials underground. And speaking of Saurials, I'd also like to know what happened to Finder. I'm not sure what the lifespan of Saurials is but updated stats of Dragonbait would also be nice .

I'd also like to remind fellow scribes that the next submission window for Dragon and Dungeon articles is between October 1st and November 30th. This might be a great opportunity to fill in some of the gaps presented in the FRCG.

Who knows, I might even write a Saurial article myself. I already posted my homebrew stats for them here at the Keep .
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Diffan
Great Reader

USA
4470 Posts

Posted - 05 Sep 2011 :  13:27:16  Show Profile Send Diffan a Private Message  Reply with Quote
I find the term "Fleshed Out" more appropriate than "Fixing" because there are many feel that the Realms aren't broken. Be that as it may, I find the idea of fleshing out many unknowns good for those who really want to know what happned during the 100 year gap.

For starters, I'd be curious to see how the new Dragonborn (ones crossed from Abier) would react to the Dragonborn prior to the Spellplague on Faerūn. How thir ideology for "True" dragons differ and how the religion and worship of Bahamut will work between such an interaction. If I'm not mistaken, Abier-Dragonborn do not worship any deity and now with an actual dragon deity that shares their ideals, would they gain faith rather easily or still be wary of such an extream concept as the belief in a being greater and more powerful than themselves?

Also, I like the Atlas-Map idea as it would give more people the full scope of the Realms and not just the continent of Faerūn.

I'd also like a more developed backdrop of the Races that populate the Realms. I'm not looking for something as indepth as Races of Faerūn is (although, that'd be excellent) but at least a page or 3 blurb on Elves, Humans (and their own racial ethnicities), Dwarves, Halflings (Hin), Shifters, Goliaths, Devas (aka Aasimars), Half-Orcs, Gnomes, and espically Warforged*.

In addition, I'd like to see a more indepth look into the everyday life of those who live on Toril (with a particular focus on Faerūn). What the FRCG covers is the bare minimum, which is ok for many, but I constantly reference the FRCS (3E) so why not throw that stuff in there too. Things like local names and how people are addressed according to their profession such as Sir is someone of moderate wealth and possibly owns land or Goodsir is used to reference the "common man".

In regards to Adventurs, I think it should be less about the combat part (or Delve scenarios) and more about why the plot is relevant. And this is coming from a guy who heavily favors "crunch" over "fluff" but I'm getting sorta board with their dungeon delve format. I need reasons, plot hooks, impacts of failure or success of the adventure, how the plot effects the rest of the area, the people that live there, etc. Basically lets make it more real, with real consequences and rewards. If a bunch of adventurers (regardless of level) put their lives at risk to save a small town from a goblin raid, it should state how this effects their stay at the town (discounts on magical equipment or free supplies, free lodging and drinks, adoration of the people, and even titles-property-lands-deeds, etc.) This to me is more realistic than standard XP and gold pieces.


NOTE:
*I know the concept of Warforged is still stange with those that are purists of the Realms but the whole "How would the Warforged be used in the Realms?" question could easily be put to rest. A page or even footnote could be use to say that they originated from Lantan or Imaskar or yadda-yadda and since the spellplague, have re-animated and gained sentience. Something that would solidify their spot in the Realms would definitly make me more happy.


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Laeknir
Seeker

68 Posts

Posted - 05 Sep 2011 :  14:57:15  Show Profile  Visit Laeknir's Homepage Send Laeknir a Private Message  Reply with Quote
With respect to the OP, there's just way, way too much to fix in 4E. Plus, I don't want to passively support the new version by buying anything 4E-related. I'd get the rulebooks, as I don't have a problem with the new rules edition, but since I don't play anything but the Realms in D&D there's not much point.

So I'm sticking with an earlier edition. I'd only really be motivated to do 4E D&D if they did, as you said, a Star Trek type reboot which erased the present timeline and re-set it to an earlier period. Since that won't happen, at least for the foreseeable future, I'm content with my older books.

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Diffan
Great Reader

USA
4470 Posts

Posted - 05 Sep 2011 :  15:56:47  Show Profile Send Diffan a Private Message  Reply with Quote
quote:
Originally posted by Laeknir

With respect to the OP, there's just way, way too much to fix in 4E. Plus, I don't want to passively support the new version by buying anything 4E-related. I'd get the rulebooks, as I don't have a problem with the new rules edition, but since I don't play anything but the Realms in D&D there's not much point.

So I'm sticking with an earlier edition. I'd only really be motivated to do 4E D&D if they did, as you said, a Star Trek type reboot which erased the present timeline and re-set it to an earlier period. Since that won't happen, at least for the foreseeable future, I'm content with my older books.


Like I've said in other threads, if the problem is the Realms and not the rules, why not just run the Rules with the 1372-1375 DR timeline? For one, you really don't lose much verisimilitude except maybe to explain Eladrin being Sun/Moon/Star elves but it's just as simple to say that Eladrin don't exist and use the Stats for regular elves?

I'm just not seeing the reason for the required connection between edition and timeline as I don't think they need be equal at all.

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Laeknir
Seeker

68 Posts

Posted - 05 Sep 2011 :  16:17:03  Show Profile  Visit Laeknir's Homepage Send Laeknir a Private Message  Reply with Quote
quote:
Originally posted by Diffan

quote:
Originally posted by Laeknir

With respect to the OP, there's just way, way too much to fix in 4E. Plus, I don't want to passively support the new version by buying anything 4E-related. I'd get the rulebooks, as I don't have a problem with the new rules edition, but since I don't play anything but the Realms in D&D there's not much point.

So I'm sticking with an earlier edition. I'd only really be motivated to do 4E D&D if they did, as you said, a Star Trek type reboot which erased the present timeline and re-set it to an earlier period. Since that won't happen, at least for the foreseeable future, I'm content with my older books.


Like I've said in other threads, if the problem is the Realms and not the rules, why not just run the Rules with the 1372-1375 DR timeline? For one, you really don't lose much verisimilitude except maybe to explain Eladrin being Sun/Moon/Star elves but it's just as simple to say that Eladrin don't exist and use the Stats for regular elves?

I'm just not seeing the reason for the required connection between edition and timeline as I don't think they need be equal at all.


Because there's just no reason to switch to another set of rules, to spend money on a whole new set of rulebooks, if I am not switching to the new Realms. I don't play Eberron, and I'm not really interested in the new core setting.

It would be like spending money on a fancy Blu-Ray player and never having any Blu-Ray movies.

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Diffan
Great Reader

USA
4470 Posts

Posted - 05 Sep 2011 :  16:38:51  Show Profile Send Diffan a Private Message  Reply with Quote
quote:
Originally posted by Laeknir


Because there's just no reason to switch to another set of rules, to spend money on a whole new set of rulebooks, if I am not switching to the new Realms. I don't play Eberron, and I'm not really interested in the new core setting.

It would be like spending money on a fancy Blu-Ray player and never having any Blu-Ray movies.


I see. I was under the impression that you had the core-rule books for some reason. But I get what your saying and I respect it. I guess it comes down to the system your more comfortable running and enjoying. For myself, I like Pathfinder but not enough to spend my money on them (except for their Adventure Paths) or 3pp of v3.5 supplements. To me, they're not worth the investment of a game I might only play every once in a while. So I totally get that.

Diffan's NPG Generator: FR NPC Generator
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Varl
Learned Scribe

USA
284 Posts

Posted - 05 Sep 2011 :  18:36:04  Show Profile Send Varl a Private Message  Reply with Quote
If I were to change anything about the 4e Realms, it'd be the map. I saw one online about a week ago, and I was shocked. Lapaliiya and region sunk?! They literally cut off Chult, Thindol and Samarach from the rest of the continent. I liked that peninsula the way it was. Samarach is isolationist enough as it is without plate techtonics severing land routes.

Halruaa dying? No, even though an undead state does sound intriguing, Myth Drannor has more than enough of those to ever satisfy my need for a creepshow region.

They also sunk and destroyed the last region we gamed in: the Ithmong coast. Bah.

I'm on a permanent vacation to the soul. -Tash Sultana
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Old Man Harpell
Senior Scribe

USA
497 Posts

Posted - 05 Sep 2011 :  19:13:01  Show Profile Send Old Man Harpell a Private Message  Reply with Quote
quote:
Originally posted by Diffan


I'd also like a more developed backdrop of the Races that populate the Realms. I'm not looking for something as indepth as Races of Faerūn is (although, that'd be excellent) but at least a page or 3 blurb on Elves, Humans (and their own racial ethnicities), Dwarves, Halflings (Hin), Shifters, Goliaths, Devas (aka Aasimars), Half-Orcs, Gnomes, and espically Warforged*.

<snip>

NOTE:
*I know the concept of Warforged is still stange with those that are purists of the Realms but the whole "How would the Warforged be used in the Realms?" question could easily be put to rest. A page or even footnote could be use to say that they originated from Lantan or Imaskar or yadda-yadda and since the spellplague, have re-animated and gained sentience. Something that would solidify their spot in the Realms would definitly make me more happy.


I agree with pretty much all of this, save for the fact that I do not have any Warforged as characters. Are they present in the Realms? Yes, I would argue that they are, and I particularly like your idea of the Lantanese having been the ones who developed them (I will appropriate that, if I may).

Unlike Dragonborn, which I disallow because I simply don't like them (they should have stuck with saurials), I have not had anyone ask to play a Warforged, and if they did, I would want a whole lot of 'why' answered. I would not automatically say 'No, forget it', but I am disinclined to allow it...it seems they would create more headaches for me than they're worth.
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Kajehase
Great Reader

Sweden
2104 Posts

Posted - 05 Sep 2011 :  20:33:56  Show Profile Send Kajehase a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

Mod warning, to anyone who posts in this thread: please, please, please don't let this turn into generic "Bash the 4E Realms!" topic #135,482,458. Stick to the topic, please.


There is a rumour going around that I have found god. I think is unlikely because I have enough difficulty finding my keys, and there is empirical evidence that they exist.
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Diffan
Great Reader

USA
4470 Posts

Posted - 05 Sep 2011 :  21:25:39  Show Profile Send Diffan a Private Message  Reply with Quote
quote:
Originally posted by Old Man Harpell



I agree with pretty much all of this, save for the fact that I do not have any Warforged as characters. Are they present in the Realms? Yes, I would argue that they are, and I particularly like your idea of the Lantanese having been the ones who developed them (I will appropriate that, if I may).


Your welcome to it .

quote:
Originally posted by Old Man Harpell


Unlike Dragonborn, which I disallow because I simply don't like them (they should have stuck with saurials), I have not had anyone ask to play a Warforged, and if they did, I would want a whole lot of 'why' answered. I would not automatically say 'No, forget it', but I am disinclined to allow it...it seems they would create more headaches for me than they're worth.



From a mechanical stand-point (using either 3E or 4E) they're really not that bad. The one thing that makes they pretty decent is their ability to become inert once they reach 0 HP. It's like they shut off so often times enemies will leave them alone in favor of other targets. The Inert ability basically says they don't accumilate negative HP which have killed a few of my players in the past. Other than that, I've not run into any serious trouble where the Race alone cause any problems for my campaigns.

As for thematic reasons of Warforged, really sky is the limit. Lantan creations, wizard's pet golem turned sentient, a maester's automation and first attempt at an A.I., a wizard's dying attempt to retain life without going to lichdom so he transposes his sentience into a golem, an inert golem struck by a confluence of positive/negaive magics that bring about it's life, the infusion of a golem with a spirit of a loved one, a person reincarnated (via the spell) into the construct, etc... I don't think there has to be one specific reason why Warforged are present in the Realms, like in Eberron they were mass produced as warriors for battle.

I too would like to have seen saurials make a comeback too, though Dragonborn aren't all that bad IMO. While they have a completly different story and mythos about their creation than the Dragonborn of pre-Spellplague, I think they could play an important part in Faerūn's history as Bahamut's loyal followers. Also, from a mechanical side, I think it's a much better option for those who want to be a Dragon-style character and not have to go the Half-Dragon route (in v3.5 anyways).

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Old Man Harpell
Senior Scribe

USA
497 Posts

Posted - 06 Sep 2011 :  20:50:33  Show Profile Send Old Man Harpell a Private Message  Reply with Quote
I think that any player I have in the future that may ask to play a Warforged has you to thank for a 'yes' answer, Diffan. I'm still not wild about them, but now there's at least a reason for it (unlike dragonborn, which I'm still not going to allow, at least not under present explanation).

If I have another player character that's a Gondsman, so much the better, but this dovetails very nicely with my intended 'reclamation of Lantan' scenario idea that I intend to try out sometime in the future. I admit I'd like to see something like this in print - axing Lantan (and I am assuming Nimbral) seemed forced and done simply for the sake of dropping a filler page - but I know that amongst anything I can reasonably hope for from Wizbro, these islands aren't among them.
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Artemas Entreri
Great Reader

USA
3131 Posts

Posted - 06 Sep 2011 :  21:17:31  Show Profile Send Artemas Entreri a Private Message  Reply with Quote
quote:
Originally posted by Tyranthraxus

I'd like to see the Saurials make a comeback.



I believe a giant meteor crashed off the shore of Maztica and killed off all of the saurials

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Edited by - Artemas Entreri on 06 Sep 2011 21:24:39
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Diffan
Great Reader

USA
4470 Posts

Posted - 06 Sep 2011 :  21:17:41  Show Profile Send Diffan a Private Message  Reply with Quote
quote:
Originally posted by Old Man Harpell

I think that any player I have in the future that may ask to play a Warforged has you to thank for a 'yes' answer, Diffan. I'm still not wild about them, but now there's at least a reason for it (unlike dragonborn, which I'm still not going to allow, at least not under present explanation).


I'm glad to provide you with some insight and plot-hooks. As for Dragonborn, it's a race that really feels like they're shoe-horned into the setting, even though Races of the Dragon had them as a template or some such. Instead of being special and magical, using the gifts of Bahamut, they've populated like crazy to become rather affluent in the Realms. But I'd take warforged over dragonborn any day .

quote:
Originally posted by Old Man Harpell


If I have another player character that's a Gondsman, so much the better, but this dovetails very nicely with my intended 'reclamation of Lantan' scenario idea that I intend to try out sometime in the future. I admit I'd like to see something like this in print - axing Lantan (and I am assuming Nimbral) seemed forced and done simply for the sake of dropping a filler page - but I know that amongst anything I can reasonably hope for from Wizbro, these islands aren't among them.



I'm not a fan of that either so in my Realms, a few Gondsman were forewarned about the Spellplague and they placed technological barries around the island in case of a drastic moment. As the ocean swallowed them up, the barriers activated and now 80% of the population live underwater. Think of Earth's Atlantis or the game Bio-Shock. Both are very much akin to what I did with Lantan and it's worked so far. Feel free to use that too if you like it.

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Edited by - Diffan on 06 Sep 2011 21:17:59
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Wooly Rupert
Master of Mischief
Moderator

USA
36910 Posts

Posted - 06 Sep 2011 :  21:19:21  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
My idea for warforged in the Realms was inspired by the FR comic character Minder and also by the soulmechs of the Dragonstar setting.

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Rhewtani
Senior Scribe

USA
508 Posts

Posted - 07 Sep 2011 :  00:34:43  Show Profile Send Rhewtani a Private Message  Reply with Quote
quote:
*Halruaa - very similar to Unther, although it is 'still Halruaa' - if you can call a howling, undead-filled wasteland 'still' anything - and the Halruaans themselves...toast.


Thought just occured to me for a splintered faction from Shade. They renounce the Shadovar and travel to Halruua, trying to cleanse it and build a society away from Shade. 200 years down the road they probably cleansed most of the shadow taint (some cells of shar worshippers, just like old halruua), and many of the cities rebuild.

I could also see them tracing down bloodlines just like the shades had done, sometimes competing for descendants.
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Troll King
Acolyte

9 Posts

Posted - 07 Sep 2011 :  01:16:54  Show Profile Send Troll King a Private Message  Reply with Quote
What a joke. All Old Man does is bash the 4e Realms... just with enough Candlekeep flavor to keep the grognards snickering in their sleeves.
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Kentinal
Great Reader

4694 Posts

Posted - 07 Sep 2011 :  01:39:02  Show Profile Send Kentinal a Private Message  Reply with Quote
quote:
Originally posted by Troll King

What a joke. All Old Man does is bash the 4e Realms... just with enough Candlekeep flavor to keep the grognards snickering in their sleeves.



Your handle makes you suspect as a provocateur. The "All Old Man does is bash the 4e Realms" and general flavor of your posts as they read to me, makes me want you to disappear. Fear not, my word, even my opinion, might not matter on your or my posts. They (The Moderators) have a very light hand.

"Small beings can have small wisdom," the dragon said. "And small wise beings are better than small fools. Listen: Wisdom is caring for afterwards."
"Caring for afterwards ...? Ker repeated this without understanding.
"After action, afterwards," the dragon said. "Choose the afterwards first, then the action. Fools choose action first."
"Judgement" copyright 2003 by Elizabeth Moon
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The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 07 Sep 2011 :  04:12:36  Show Profile Send The Sage a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

My idea for warforged in the Realms was inspired by the FR comic character Minder and also by the soulmechs of the Dragonstar setting.

Whereas I took a somewhat different track -- building on a Raumathar-construct idea that Krash and I once worked up over on the Wizards boards.

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Daviot
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Posted - 07 Sep 2011 :  04:47:48  Show Profile  Visit Daviot's Homepage Send Daviot a Private Message  Reply with Quote
quote:
Originally posted by The Sage
Whereas I took a somewhat different track -- building on a Raumathar-construct idea that Krash and I once worked up over on the Wizards boards.


Yup, for the purposes of my group, I explained the 3.x monster known as "nimblewrights" and any possible warforged as Raumathari war constructs.

One usually has far more to fear from the soft-spoken wizard with a blade and well-worn boots than from the boisterous one in the ivory tower.
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Wooly Rupert
Master of Mischief
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Posted - 07 Sep 2011 :  05:14:15  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by The Sage

quote:
Originally posted by Wooly Rupert

My idea for warforged in the Realms was inspired by the FR comic character Minder and also by the soulmechs of the Dragonstar setting.

Whereas I took a somewhat different track -- building on a Raumathar-construct idea that Krash and I once worked up over on the Wizards boards.



My idea goes there, too.

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The Sage
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Posted - 07 Sep 2011 :  05:40:36  Show Profile Send The Sage a Private Message  Reply with Quote
The soulmech concept has always intrigued me, and while it isn't something that I've continued with in terms of my own take for Realms constructs, it is an idea which I like to tinker with when thinking about psi-structs for Jhaamdath.

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Therise
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Posted - 08 Sep 2011 :  02:41:50  Show Profile Send Therise a Private Message  Reply with Quote
quote:
Originally posted by The Sage

The soulmech concept has always intrigued me, and while it isn't something that I've continued with in terms of my own take for Realms constructs, it is an idea which I like to tinker with when thinking about psi-structs for Jhaamdath.


What is a "soulmech" exactly? I've not heard the term before.

Like a modron?


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The Sage
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Posted - 08 Sep 2011 :  03:15:06  Show Profile Send The Sage a Private Message  Reply with Quote
quote:
Originally posted by Therise

quote:
Originally posted by The Sage

The soulmech concept has always intrigued me, and while it isn't something that I've continued with in terms of my own take for Realms constructs, it is an idea which I like to tinker with when thinking about psi-structs for Jhaamdath.


What is a "soulmech" exactly? I've not heard the term before.

Like a modron?
From the Starfarer's Handbook [pg. 31]:-

"Soulmechs are robotic constructs that have been animated with a sentient soul. They share characteristics of both constructs and sentient, living creatures. This allows them to act independently and much more creatively than a simple machine. A soulmech's robotic body is typically crafted to resemble the natural form of the soul that inhabits it."

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Edited by - The Sage on 08 Sep 2011 03:15:44
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