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Diffan
Great Reader
    
USA
4487 Posts |
Posted - 08 Mar 2011 : 06:11:19
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So my group completed the second-part of the 3-part super adventure called Shadowdale: Scouring of the Land and I have to tell you, it was awesome.
This adventure really put our group to the test, killing off 2 PCs (requiring the use of a Raise Dead spell for 1) and almost ending the life of another. And the story was actually really intriguing, allowing for a Realms fan to really get into the lore of not only Shadowdale but the Zhentarim and the war going on in Myth Drannor.
And to finish it all off, going toe-to-toe with Scyulla Darkhope was epic to say the least. My character had aquired the Pegasus Helm of Kloeth Ironstar and it was just a back and forth aerial battle between her and I which ended in her death as well as her mounts.
Couple of key things that were sort of a downer, Alokkair wasn't destroyed and our DM says he definitly will return to exact his revenger and the encounter with Jezz the Lame was pretty lame IMO. Even with our DM spiffying him up with some better equipment, hold monster + Coup de Grace = death and a short battle. What a shame too, because I was actually looking for a near-death battle with the guy.
Now, normally I don't go and sound off about our groups games but I was just really stoked for how well the adventure played out that I felt compelled to express the fun this campaign has been so far.
The question is, does my Cormyrean purple dragon knight go back home or press on to finish out this adventure? And is my +2 everbright ghost touch bastard sword worth being replaced with Scyulla's +2 axiomatic keen bastard sword? Decisions decisions
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Alisttair
Great Reader
    
Canada
3054 Posts |
Posted - 08 Mar 2011 : 11:32:32
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Tough decision on the sword there {:p]. Sounds like you had a blast. I read through these adventures and hope to geta chance to run them eventually (so many published to adapt and run + so much homebrew - so little time). It's nice when PC deaths are considered fun. |
Karsite Arcanar (Most Holy Servant of Karsus)
Anauria - Survivor State of Netheril as penned by me: http://www.dmsguild.com/m/product/172023 |
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Ashe Ravenheart
Great Reader
    
USA
3252 Posts |
Posted - 08 Mar 2011 : 15:19:51
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As long as you respect that Ashe Ravenheart bears Ary'Velahr'Kerym and is the General of Myth Drannor's armies, all is good.   |
I actually DO know everything. I just have a very poor index of my knowledge.
Ashe's Character Sheet
Alphabetized Index of Realms NPCs |
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Alisttair
Great Reader
    
Canada
3054 Posts |
Posted - 08 Mar 2011 : 15:52:40
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quote: Originally posted by Ashe Ravenheart
As long as you respect that Ashe Ravenheart bears Ary'Velahr'Kerym and is the General of Myth Drannor's armies, all is good.  
Wouldn't you know it, that is the state of affairs in my realms also  |
Karsite Arcanar (Most Holy Servant of Karsus)
Anauria - Survivor State of Netheril as penned by me: http://www.dmsguild.com/m/product/172023 |
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Diffan
Great Reader
    
USA
4487 Posts |
Posted - 08 Mar 2011 : 15:56:45
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quote: Originally posted by Ashe Ravenheart
As long as you respect that Ashe Ravenheart bears Ary'Velahr'Kerym and is the General of Myth Drannor's armies, all is good.  
haha I'm fine with that as I had no intention of even drawing that sword. I actually made the required Knowledge check to make sure none in our party attempted to draw and attune themselves to the weapon. My plan was to return it to the elves of Myth Drannor so they could fight their enemies (who are significantly lesser now). Who they give it to is totally up to them .
Just curious, if Ashe wields Ary'Velahr'Kerym is he now considered an NPC with your group or do you still use him on adventures seeing as he has big responsibilities in Myth Drannor?
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Alisttair
Great Reader
    
Canada
3054 Posts |
Posted - 08 Mar 2011 : 15:58:55
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Yeah really...he's gotta be NPCed now  |
Karsite Arcanar (Most Holy Servant of Karsus)
Anauria - Survivor State of Netheril as penned by me: http://www.dmsguild.com/m/product/172023 |
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Diffan
Great Reader
    
USA
4487 Posts |
Posted - 08 Mar 2011 : 16:06:21
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quote: Originally posted by Alisttair
Wouldn't you know it, that is the state of affairs in my realms also 
I think a Post-It note is going into my GHotR book, p. 158 stating "Ashe Ravenheart is proclaimed the leader of Myth Drannor's armies and the proud wielder of Ary'Velahr'Kerym.  |
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Alisttair
Great Reader
    
Canada
3054 Posts |
Posted - 08 Mar 2011 : 16:10:23
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quote: Originally posted by Diffan
quote: Originally posted by Alisttair
Wouldn't you know it, that is the state of affairs in my realms also 
I think a Post-It note is going into my GHotR book, p. 158 stating "Ashe Ravenheart is proclaimed the leader of Myth Drannor's armies and the proud wielder of Ary'Velahr'Kerym. 
I hope he wears a cape. True leaders of armies wear capes.  |
Karsite Arcanar (Most Holy Servant of Karsus)
Anauria - Survivor State of Netheril as penned by me: http://www.dmsguild.com/m/product/172023 |
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Ashe Ravenheart
Great Reader
    
USA
3252 Posts |
Posted - 08 Mar 2011 : 17:41:01
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Ashe was an NPC to the group I was running through the books in the first place. Mostly because they needed direction to get to the different points of the adventure (let's just say they didn't put many points in Knowledge skills... or Perception). He was my first Forgotten Realms character, and I still bring him out of retirement once in a while (he's made appearances here at the 'keep), but I also included him in the campaign with that group so that they wouldn't GET the option of drawing the sword.
Now, I'm just trying to get Ed & company to write it into canon.  |
I actually DO know everything. I just have a very poor index of my knowledge.
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Alphabetized Index of Realms NPCs |
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Markustay
Realms Explorer extraordinaire
    
USA
15724 Posts |
Posted - 08 Mar 2011 : 17:52:27
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Just out of curiosity, what rules did you use?
I know you are a fan of 4e, but those adventures were written for 3e, which may be why Jezz was so lame.
Hold Monster on a drow? Thats the part I am having some trouble with.....  |
"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone
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Edited by - Markustay on 08 Mar 2011 17:53:02 |
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Diffan
Great Reader
    
USA
4487 Posts |
Posted - 08 Mar 2011 : 18:25:15
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We were using the adventure as written, with the v3.5 ruleset. As much as I like 4E re-writing whole adventures, espically ones so intricate with the rules/setting as the Cormyr/Shadowdale/Anauroch adventure path would be a nightmare and so time consuming.
Besides, I'm still very much a fan of v3.5 (it's what I know best) and it's so much easier to run published adventures with little to no changing it IMO.
As for Jezz the Lame, since drow are medium humanoids (elf sub-type) they can be affected by Hold Person and Hold Monster spells. Hold Monster just works on non-humanoid creatures as well plus the DC save is much higher. My wife's character (NG female Rashemi sorceress 9/ hathran 5) specializes in Enchantment spells and uses feats such as Spell Focus (enchantment), Unsettling Enchantment to boost her usefulness. I believe the saves for her Hold Monster spells are DC 24. Jezz the Lame has a Will save of about +11 or so and our DM rolled low, below 10.
But we even let it slide, as our DM looked really dispondent at the guy's demise so my Coupe De Grace was just treated as a Critical hit (not instant death) but he still died a round later as he attempted to leave. |
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Markustay
Realms Explorer extraordinaire
    
USA
15724 Posts |
Posted - 08 Mar 2011 : 18:36:16
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LOL - that IS lame.
I don't read the specifics of a spell unless its used in-game (because over 90% of the spells never get used by most groups),so apparently, in the few games I ran in 3e, no-one ever took that spell. IIRC, it worked a bit different in 1e/2e (it didn't affect humanoids or demi-humans)The purpose of the Hold monster spell was to affect those creatures the other version didn't work on, so it seems a bit off to me to have two version of the spell affecting the same creature-type.
UNLESS, you think of the Hold Monster variant as Greater Hold, which would make sense, I suppose.
Thanks for posting this stuff. Besides enjoying your take on the adventure path, you've given me some fuel for thought for my own magic system - always a good thing.  |
"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone
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Diffan
Great Reader
    
USA
4487 Posts |
Posted - 08 Mar 2011 : 18:46:20
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quote: Originally posted by Markustay
LOL - that IS lame.
I don't read the specifics of a spell unless its used in-game (because over 90% of the spells never get used by most groups),so apparently, in the few games I ran in 3e, no-one ever took that spell. IIRC, it worked a bit different in 1e/2e (it didn't affect humanoids or demi-humans)The purpose of the Hold monster spell was to affect those creatures the other version didn't work on, so it seems a bit off to me to have two version of the spell affecting the same creature-type.
UNLESS, you think of the Hold Monster variant as Greater Hold, which would make sense, I suppose.
Thanks for posting this stuff. Besides enjoying your take on the adventure path, you've given me some fuel for thought for my own magic system - always a good thing. 
Anytime! Hold Person isn't a bad spell, but when your getting in to the 13th to 17th character level range, the type of opponents a group faces is less often Humanoids and more big planar creatures or fearsome magical creatures, stuff Hold Person doesn't do anything against.
Also forgot to touch on this earlier point:
quote: Originally posted by Alisttair
It's nice when PC deaths are considered fun.
Too true. As much fun as I have saving the day and winning over the BBEG in epic battles, if there isn't the chance for death in the game then there really is no feeling of worth.
This adventure really taught me that the chance of a character's death is something that is all too real and can easily happen but that's part of the fun. Sure I still get miffed when I fudge a saving roll (like when my character was cursed and transformed into a Dryder at the total command of a Drow priestess ) but hey, that happens lol. |
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Ashe Ravenheart
Great Reader
    
USA
3252 Posts |
Posted - 08 Mar 2011 : 21:58:06
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quote: Originally posted by Diffan
We were using the adventure as written, with the v3.5 ruleset. As much as I like 4E re-writing whole adventures, espically ones so intricate with the rules/setting as the Cormyr/Shadowdale/Anauroch adventure path would be a nightmare and so time consuming.
Besides, I'm still very much a fan of v3.5 (it's what I know best) and it's so much easier to run published adventures with little to no changing it IMO.
As for Jezz the Lame, since drow are medium humanoids (elf sub-type) they can be affected by Hold Person and Hold Monster spells. Hold Monster just works on non-humanoid creatures as well plus the DC save is much higher. My wife's character (NG female Rashemi sorceress 9/ hathran 5) specializes in Enchantment spells and uses feats such as Spell Focus (enchantment), Unsettling Enchantment to boost her usefulness. I believe the saves for her Hold Monster spells are DC 24. Jezz the Lame has a Will save of about +11 or so and our DM rolled low, below 10.
But we even let it slide, as our DM looked really dispondent at the guy's demise so my Coupe De Grace was just treated as a Critical hit (not instant death) but he still died a round later as he attempted to leave.
*cough*Spell Resistance*cough*
I don't have my copy with me, but I *believe* his SR was in the high teens at least... |
I actually DO know everything. I just have a very poor index of my knowledge.
Ashe's Character Sheet
Alphabetized Index of Realms NPCs |
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Brimstone
Great Reader
    
USA
3290 Posts |
Posted - 08 Mar 2011 : 22:40:59
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| Should be 5 plus character level. 12+5=17. Guess I should look through me books... |
"These things also I have observed: that knowledge of our world is to be nurtured like a precious flower, for it is the most precious thing we have. Wherefore guard the word written and heed words unwritten and set them down ere they fade . . . Learn then, well, the arts of reading, writing, and listening true, and they will lead you to the greatest art of all: understanding." Alaundo of Candlekeep |
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Jorin Embersmith
Acolyte
USA
48 Posts |
Posted - 08 Mar 2011 : 23:27:33
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quote: Originally posted by Diffan
So my group completed the second-part of the 3-part super adventure called Shadowdale: Scouring of the Land and I have to tell you, it was awesome.
This adventure really put our group to the test, killing off 2 PCs (requiring the use of a Raise Dead spell for 1) and almost ending the life of another. And the story was actually really intriguing, allowing for a Realms fan to really get into the lore of not only Shadowdale but the Zhentarim and the war going on in Myth Drannor.
And to finish it all off, going toe-to-toe with Scyulla Darkhope was epic to say the least. My character had aquired the Pegasus Helm of Kloeth Ironstar and it was just a back and forth aerial battle between her and I which ended in her death as well as her mounts.
Couple of key things that were sort of a downer, Alokkair wasn't destroyed and our DM says he definitly will return to exact his revenger and the encounter with Jezz the Lame was pretty lame IMO. Even with our DM spiffying him up with some better equipment, hold monster + Coup de Grace = death and a short battle. What a shame too, because I was actually looking for a near-death battle with the guy.
Now, normally I don't go and sound off about our groups games but I was just really stoked for how well the adventure played out that I felt compelled to express the fun this campaign has been so far.
The question is, does my Cormyrean purple dragon knight go back home or press on to finish out this adventure? And is my +2 everbright ghost touch bastard sword worth being replaced with Scyulla's +2 axiomatic keen bastard sword? Decisions decisions 
Hah! My players are currently spinning in circles in the Grinding Gulf as Alokkair plays horrible pranks on them. (He polymorphed the druid into a delicious roast turkey for 3 rounds. just for fun)
As far as your knight, I'd say there is adequate reason for him to continue, after perhaps a quick debrief by teleport by the war wizards. No doubt Cormyr would be hard-pressed with enemies all around to the north and east. Best deal with it now!
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Markustay
Realms Explorer extraordinaire
    
USA
15724 Posts |
Posted - 08 Mar 2011 : 23:33:00
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Have him be a Knight-at-large. Basically, the 'eyes and ears' of Cormyr outside the Realms.
If your DM is a nice guy, maybe he will make you a High Herald after the affair, which should give you official reasons to be outside the country most of the time (they are like Cormyr's 'secret police'). |
"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone
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Diffan
Great Reader
    
USA
4487 Posts |
Posted - 09 Mar 2011 : 01:48:18
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quote: Originally posted by Ashe Ravenheart
*cough*Spell Resistance*cough*
I don't have my copy with me, but I *believe* his SR was in the high teens at least...
Ha, yea its something high like 24 (11 + char. Lvl which was 13 i believe). But she rolled high and adds +10 for her Caster Level.
Edit: This was a main reason I advocate for DM screens. It's one thing to play completly 100% by the rules, but sometimes things just come up that a DM can't forsee and to make the game and/or story go more smoothly, a DM has to be more verastile with how his encounters go. If anything, he should've had the guy teleport out or something like Dimension Door, etc... |
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Edited by - Diffan on 09 Mar 2011 04:21:12 |
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Diffan
Great Reader
    
USA
4487 Posts |
Posted - 09 Mar 2011 : 04:28:24
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quote: Originally posted by Jorin Embersmith
Hah! My players are currently spinning in circles in the Grinding Gulf as Alokkair plays horrible pranks on them. (He polymorphed the druid into a delicious roast turkey for 3 rounds. just for fun)
As far as your knight, I'd say there is adequate reason for him to continue, after perhaps a quick debrief by teleport by the war wizards. No doubt Cormyr would be hard-pressed with enemies all around to the north and east. Best deal with it now!
Yea, I remember the Grinding Gulf (that was the big circle that was encompassed with permanent darkness right?) Our DM had a good laugh at our expense as well.
You and Markus both bring solid points as to my character's continuation with the campaign. I'm not sure who's going to DM it though, as I DM'ed Cormyr: Tearing of the Weave and my friend DM'ed Shadowdale: Scouring of the Land so we'll see how it goes.
Since we Co-DM, it's more of a flavor and "does this make sense" with regards to continunity and storyline for my character's actions. Probably a simple teleportation to Suzail and debriefing, followed by further orders to see this thing through and eliminate any threat to Cormyr by Shade incursions.
I also like the idea of the High Herald title, as I could be a liason to both Myth Drannor and to the people of the Dalelands. Though it's funny to see the confused look on Dalesfolk faces when I charge into battle shouting "For Cormyr and the Purple Dragon!!!" |
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Daviot
Senior Scribe
  
USA
372 Posts |
Posted - 10 Mar 2011 : 23:43:45
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Diffan, Good times, good times. I ran the campaign with a new party (having skipped the part one Cormyr-type adventure) way back in 2007, and had a blast! Sadly, as it was one of my last face-to-face campaigns, my notes on it were mainly physical (and thus packed in a box). As I recall the only major change I made was actually buffing Alokkair up a bit further, in consideration to the fact that one of the party members was a grappling half-dragon dragon shaman, and thus immune to a lich's paralyzing touch.
Alas, my Anauroch campaign only got as far as through Windsong Tower before my college friends starting going their separate ways. |
One usually has far more to fear from the soft-spoken wizard with a blade and well-worn boots than from the boisterous one in the ivory tower. My Tabletop Writing CV. |
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Diffan
Great Reader
    
USA
4487 Posts |
Posted - 13 Mar 2011 : 13:15:47
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quote: Originally posted by Daviot
Diffan, Good times, good times. I ran the campaign with a new party (having skipped the part one Cormyr-type adventure) way back in 2007, and had a blast! Sadly, as it was one of my last face-to-face campaigns, my notes on it were mainly physical (and thus packed in a box). As I recall the only major change I made was actually buffing Alokkair up a bit further, in consideration to the fact that one of the party members was a grappling half-dragon dragon shaman, and thus immune to a lich's paralyzing touch.
Alas, my Anauroch campaign only got as far as through Windsong Tower before my college friends starting going their separate ways.
My friend obtained this adventure in a PDF form but I'm not sure if that's the best way to present the adventure so I'm looking for older copies on Amazon. I figured we might as well run that adventure too and finish up the whole adventure.
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Dalor Darden
Great Reader
    
USA
4255 Posts |
Posted - 13 Mar 2011 : 18:06:52
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I don't think I would let Alokkair be destroyed by a party either. I mean, the fella has been living under Elminster's nose for a LONG time and is ok...so why wouldn't he have contingency to get away from a few young pups!  |
The Old Grey Box and AD&D for me! |
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Diffan
Great Reader
    
USA
4487 Posts |
Posted - 13 Mar 2011 : 20:06:58
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quote: Originally posted by Dalor Darden
I don't think I would let Alokkair be destroyed by a party either. I mean, the fella has been living under Elminster's nose for a LONG time and is ok...so why wouldn't he have contingency to get away from a few young pups! 
I agree, though that's what I thought about Jezz the lame and well.....oops! .
Even though we searched and searched, we couldn't find his Phylactery and thus, couldn't kill him. And apparently he's super pisssed at us, lol.
If we end up Co-DMing the last adventure (something I think would be a good idea) then he'll probably do the 1st part, including bringing in Alokkair to wipe the party out. |
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chamber101
Seeker

57 Posts |
Posted - 13 Mar 2011 : 23:05:24
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I am currently running this for a group of five and they are having fun in Azmaers Folly at the moment. They lost two of their number to Frostbite when the challenge for pack leader went ever so slightly wrong and pretty much ran away from Allokair. The funny thing is though, they stuck it all over Esvelle in the Rite Cavern with some awesome stinking cloud/web/nauseating breath action. They have enough notoriety points now to have skymages following them. I padded the adventure out by detailing some surrounding freeholds and hamlets to also be caught up in the occupation and had the players interact more with The Free Shadowdale Alliance (which I renamed The Blackcoats) making friends and contacts with some homebrew members of the resistance so it has more of an emotional impact on the group when the uprising actually begins. |
Edited by - chamber101 on 13 Mar 2011 23:06:45 |
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Diffan
Great Reader
    
USA
4487 Posts |
Posted - 14 Mar 2011 : 03:01:16
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quote: Originally posted by chamber101
I am currently running this for a group of five and they are having fun in Azmaers Folly at the moment. They lost two of their number to Frostbite when the challenge for pack leader went ever so slightly wrong and pretty much ran away from Allokair. The funny thing is though, they stuck it all over Esvelle in the Rite Cavern with some awesome stinking cloud/web/nauseating breath action. They have enough notoriety points now to have skymages following them.
Nice. Yea we have a Druid in our party who went toe to toe with Frostbite and he won by playing hide n' sneak with Obscuring mist, Fell flamestrike and Fell call lightning lol. It was definitly a close match in which I'm fairly certain our DM gave him a break or two. Taking on a CR 12 (when your a level 12) is definitly hard even for a Druid.
quote: Originally posted by chamber101
I padded the adventure out by detailing some surrounding freeholds and hamlets to also be caught up in the occupation and had the players interact more with The Free Shadowdale Alliance (which I renamed The Blackcoats) making friends and contacts with some homebrew members of the resistance so it has more of an emotional impact on the group when the uprising actually begins.
Our DM did the same as well. Since we carried over our character (well they did cuz I DM'ed the Cormyr one) from the previous adventure, our DM didn't feel justified in using his PC as a DMPC. This gave him a good reason to creating a small "Dale" not too far Shadowdale as a Small Village named Thistledale. This was also occupied by the Zhents and it took just a small battle (in a cemetery) to root out the Zhent forces. His character became the Mayor and he helped our party when he could. Very cool stratgey. This also helped up build a relationship with other Dalesfolk since I was from Cormyr, our sorceress from Rasheman, and our Beguiler (who used the Shadow Weave feat ) was from somewhere no one knows.
So did your PCs encounter the showcase encounter, meaning the one depicted on the front cover of the Book? That was a hairy situation for us and we lost 8 prisoners (out of 20) which my character thought was pretty damn good odds, lol. The thing that saved us the most, I think, was my wife's hathran/sorceress cast Web on 2 Ogres and Hold Monster on another, effectively taking out the "heavy hitters" on the bridge. The last Ogre (i belive there are 4 total) just went berserk and started crushing prisoners left and right. Shame really .
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Tyranthraxus
Senior Scribe
  
Netherlands
423 Posts |
Posted - 14 Mar 2011 : 11:32:50
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| Unfortunately I never finished running the Shadowdale adventure. The whole party died fighting Gormauthator the skeleton red dragon on Watcher's Knoll. This was due to bad luck on the PCs part. Most of them failed their Will save vs. Frightful Presence. The dragon's full attack was brutal and could drop a character's HP to half or lower and his 15/20 ft. reach prevented PCs from succesfully retreating without an attack of oppertunity. The only character who survived was the elf ranger who stayed out of reach firing his bow and managed to escape when the rest of the party was killed. |
Edited by - Tyranthraxus on 14 Mar 2011 11:33:31 |
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chamber101
Seeker

57 Posts |
Posted - 14 Mar 2011 : 16:54:55
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quote: Originally posted by Diffan
So did your PCs encounter the showcase encounter, meaning the one depicted on the front cover of the Book? That was a hairy situation for us and we lost 8 prisoners (out of 20) which my character thought was pretty damn good odds, lol. The thing that saved us the most, I think, was my wife's hathran/sorceress cast Web on 2 Ogres and Hold Monster on another, effectively taking out the "heavy hitters" on the bridge. The last Ogre (i belive there are 4 total) just went berserk and started crushing prisoners left and right. Shame really .
Havent run that encounter yet but I am looking forward to it  |
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chamber101
Seeker

57 Posts |
Posted - 14 Mar 2011 : 17:01:20
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quote: Originally posted by Tyranthraxus
Unfortunately I never finished running the Shadowdale adventure. The whole party died fighting Gormauthator the skeleton red dragon on Watcher's Knoll. This was due to bad luck on the PCs part. Most of them failed their Will save vs. Frightful Presence. The dragon's full attack was brutal and could drop a character's HP to half or lower and his 15/20 ft. reach prevented PCs from succesfully retreating without an attack of oppertunity. The only character who survived was the elf ranger who stayed out of reach firing his bow and managed to escape when the rest of the party was killed.
Indeed, considering how early on in the adventure this encounter takes place I bet there are many who had the same experience! I went easy on the group and replaced the dragon deciding that instead, the Zhents employ Gormauthator later on to watch the roads and scare off any further interference. The group will have to deal with him later! I run a fairly magic item lite campaign so felt a TPK was imminent that early on. |
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Derulbaskul
Senior Scribe
  
Singapore
408 Posts |
Posted - 11 Aug 2013 : 15:32:02
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quote: Originally posted by Markustay
LOL - that IS lame.
I don't read the specifics of a spell unless its used in-game (because over 90% of the spells never get used by most groups),so apparently, in the few games I ran in 3e, no-one ever took that spell. IIRC, it worked a bit different in 1e/2e (it didn't affect humanoids or demi-humans)The purpose of the Hold monster spell was to affect those creatures the other version didn't work on, so it seems a bit off to me to have two version of the spell affecting the same creature-type. (snip)
You're also misremembering how the 1E and 2E versions worked. Here's a quote from the 2E version:
[quote] This spell immobilizes from one to four creatures of any type within spell range and in sight of the spellcaster. [quote]
Jezz the Lame is a very lame NPC. His CR is far too high for the threat that he poses... or doesn't pose.
Anyway, thanks to the OP for his enthusiastic post. I'm preparing to run this as a 4E adventure with the Demon Weave replacing the Shadow Weave and I'm even more enthusiastic after reading the posts here. :) |
Cheers D
NB: Please remember: A cannon is a big gun. Canon is what we discuss here. |
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Diffan
Great Reader
    
USA
4487 Posts |
Posted - 15 Aug 2013 : 05:38:34
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quote: Originally posted by Derulbaskul
quote: Originally posted by Markustay
LOL - that IS lame.
I don't read the specifics of a spell unless its used in-game (because over 90% of the spells never get used by most groups),so apparently, in the few games I ran in 3e, no-one ever took that spell. IIRC, it worked a bit different in 1e/2e (it didn't affect humanoids or demi-humans)The purpose of the Hold monster spell was to affect those creatures the other version didn't work on, so it seems a bit off to me to have two version of the spell affecting the same creature-type. (snip)
You're also misremembering how the 1E and 2E versions worked. Here's a quote from the 2E version:
quote: This spell immobilizes from one to four creatures of any type within spell range and in sight of the spellcaster.
Jezz the Lame is a very lame NPC. His CR is far too high for the threat that he poses... or doesn't pose.
That was my thoughts as well. Since I purchased the FRCS I alwasy saw his picture and thought "Cool, that guy seems bad-a**!" Afterwards, eh not so much.
quote: Originally posted by Derulbaskul
Anyway, thanks to the OP for his enthusiastic post. I'm preparing to run this as a 4E adventure with the Demon Weave replacing the Shadow Weave and I'm even more enthusiastic after reading the posts here. :)
Sounds awesome. I'd love to try it with 4E but like I said earlier in the thread, conversions can be difficult and often take time to formulate similiar challenges with what's presented. I've grown to learn the ins and outs of DM'ing 4E since we did these adventures so perhaps I'll try a stab at them some time down the road. Keep us posted on how your version of the campaign and adventure goes! |
Diffan's NPG Generator: FR NPC Generator
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Edited by - Diffan on 15 Aug 2013 05:40:04 |
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Ashe Ravenheart
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USA
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Posted - 15 Aug 2013 : 12:58:54
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quote: Originally posted by Derulbaskul Jezz the Lame is a very lame NPC. His CR is far too high for the threat that he poses... or doesn't pose.
I think it was a case of "hey, we have this Scout class now, let's make a named character use it!" rebuild issues. Earlier builds for Jezz had him with Rogue levels. |
I actually DO know everything. I just have a very poor index of my knowledge.
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