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Jakk
Great Reader
Canada
2165 Posts |
Posted - 21 Sep 2010 : 02:16:11
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I'm trying to compile a collection of all known troll races and update them all to 3.5 (and, eventually, Pathfinder) stats.
The compilation is more or less complete... but there are two races that I can find names for, but no stats:
In Dragon Magazine #301, on page 68, there is a picture captioned "Slime Troll"... all I can find about this race is that their skin excretes an acidic slime and they are immune to acid damage. Other than this, there are no stats anywhere that I can find.
The other troll I can't find anything for is in a comprehensive list on Wikipedia here... http://en.wikipedia.org/wiki/Troll_%28Dungeons_%26_Dragons%29 ...the blood troll. This list has apparently made the rounds on the Web, as it comes up in all kinds of sites when I Googled the blood troll and slime troll, but there are no references for either of these troll races cited in the article beyond the Dragon magazine I mentioned. I suspect that the blood troll may be a new monster created for Neverwinter Nights that never had p&p stats done up for it.
If anyone knows anything more, it would be greatly appreciated! Also, if I'm right about the blood troll being "computer only," a quick summary of its abilities would be great... although a complete p&p statting would be even better.
Thanks!
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Playing in the Realms since the Old Grey Box (1987)... and *still* having fun with material published before 2008, despite the NDA'd lore.
If it's comparable in power with non-magical abilities, it's not magic. |
Edited by - Jakk on 21 Sep 2010 05:56:19
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Kentinal
Great Reader
4688 Posts |
Posted - 21 Sep 2010 : 03:07:14
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Well the closest I can find is "Fiend-Blood Troll" in reference to DDO. The only other close one is Blood Troll exists in World of Warcraft. |
"Small beings can have small wisdom," the dragon said. "And small wise beings are better than small fools. Listen: Wisdom is caring for afterwards." "Caring for afterwards ...? Ker repeated this without understanding. "After action, afterwards," the dragon said. "Choose the afterwards first, then the action. Fools choose action first." "Judgement" copyright 2003 by Elizabeth Moon |
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Wooly Rupert
Master of Mischief
USA
36803 Posts |
Posted - 21 Sep 2010 : 04:14:37
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Trolls in the Iron Kingdoms are different from regular D&D trolls. Just mentioning that -- don't know how broad a listing you're wanting. |
Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
I am the Giant Space Hamster of Ill Omen! |
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The Sage
Procrastinator Most High
Australia
31772 Posts |
Posted - 21 Sep 2010 : 04:53:35
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There's Discworld trolls too, which tend to be somewhat different to those of the usual D&D type. In fact, there's some rather intriguing GURPS official work-ups for them [which I have here, somewhere] that you can probably use as well... if you're interested.
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Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)
"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood
Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage |
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Gray Richardson
Master of Realmslore
USA
1291 Posts |
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Jakk
Great Reader
Canada
2165 Posts |
Posted - 21 Sep 2010 : 05:50:25
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quote: Originally posted by Wooly Rupert
Trolls in the Iron Kingdoms are different from regular D&D trolls. Just mentioning that -- don't know how broad a listing you're wanting.
Hrm... Iron Kingdoms trolls might be interesting... I'll have to track down the material, of course... but for the moment I was primarily concerned with the trolls that can be connected (by evolution or magical modification) to the standard D&D troll; if the Iron Kingdoms trolls are a completely different beast altogether, I won't worry too much about them right now. Thanks for the info! |
Playing in the Realms since the Old Grey Box (1987)... and *still* having fun with material published before 2008, despite the NDA'd lore.
If it's comparable in power with non-magical abilities, it's not magic. |
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Jakk
Great Reader
Canada
2165 Posts |
Posted - 21 Sep 2010 : 05:53:53
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quote: Originally posted by Kentinal
Well the closest I can find is "Fiend-Blood Troll" in reference to DDO. The only other close one is Blood Troll exists in World of Warcraft.
The Blood Troll might be a WoW thing, then... the Google hits I found seemed to point to something NWN-ish, but if not, then I guess I can make something up... I've had some ideas since my original post...
Thanks for the research, Kentinal, even if your results weren't any different from mine. |
Playing in the Realms since the Old Grey Box (1987)... and *still* having fun with material published before 2008, despite the NDA'd lore.
If it's comparable in power with non-magical abilities, it's not magic. |
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Jakk
Great Reader
Canada
2165 Posts |
Posted - 21 Sep 2010 : 05:55:06
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Ick... post glitch...
[edit] Anyway, now that what I was trying to do is done properly, I can make some use of this post...
I've been tossing around the idea of some sort of troll-specific werecreature (sort of a trollish counterpart to the lythari), but I'm not sure what kind of beastie is most appropriate for a troll to change into. I have gray orc were-winter-wolves already in my Realms, and that combined with this scroll was what gave me the idea for the troll werebeast. I'll continue to ponder this, and if anyone has any thoughts on this dilemma, please post them. I'm almost leaning toward something aberrationish... the D&D trolls based on the original standard MM troll have a very aberrant look to them... but maybe an exotic magical beast of some sort is more appropriate... [/edit] |
Playing in the Realms since the Old Grey Box (1987)... and *still* having fun with material published before 2008, despite the NDA'd lore.
If it's comparable in power with non-magical abilities, it's not magic. |
Edited by - Jakk on 21 Sep 2010 06:03:54 |
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Brimstone
Great Reader
USA
3287 Posts |
Posted - 21 Sep 2010 : 19:00:55
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What kinda troll am I?
Lore Troll?
Edition Troll?
Or am I just a nasty stinky smelly Fiendish Troll(Someone who Trolls any and everybody?)?
Sorry J I couldn't resist!
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"These things also I have observed: that knowledge of our world is to be nurtured like a precious flower, for it is the most precious thing we have. Wherefore guard the word written and heed words unwritten and set them down ere they fade . . . Learn then, well, the arts of reading, writing, and listening true, and they will lead you to the greatest art of all: understanding." Alaundo of Candlekeep |
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Jakk
Great Reader
Canada
2165 Posts |
Posted - 21 Sep 2010 : 21:39:04
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Well, Brimmy, since I'm definitely the Edition Troll (or at least have held the title in the recent past), I'll let you decide between the other varieties for yourself. |
Playing in the Realms since the Old Grey Box (1987)... and *still* having fun with material published before 2008, despite the NDA'd lore.
If it's comparable in power with non-magical abilities, it's not magic. |
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Jakk
Great Reader
Canada
2165 Posts |
Posted - 21 Sep 2010 : 21:42:41
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Hrm... how about a Fire Troll were-Firedrake? I think that's got some serious nastiness potential there... |
Playing in the Realms since the Old Grey Box (1987)... and *still* having fun with material published before 2008, despite the NDA'd lore.
If it's comparable in power with non-magical abilities, it's not magic. |
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Ionik Knight
Learned Scribe
USA
222 Posts |
Posted - 22 Sep 2010 : 21:32:15
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Troll-Bait....er I mean Troll-Bat. Troll-Cave Bear or Troll(bridge)-Otter come to mind too. Finally the half-elemental Troll, AKA the Flaming Troll. |
Fools to right of them, Jesters to left of them, Clowns in front of them Pun'd and parody'd. |
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Markustay
Realms Explorer extraordinaire
USA
15724 Posts |
Posted - 23 Sep 2010 : 02:30:48
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Don't forget one of my old-tyme favorites - the trollkin of Glorantha (Runequest).
I did so love those ugly little brutes (they were like butt-ugly dwarves, IIRC), along with the Dragonewts. Dragonlance stole the 'newts, but the trollkin never really had much of place in D&D.
In fact, they were more like the classic folklore trolls that lived under bridges - or like the one in the movie of the same name - Troll. The only canon example of that type i can think of in FR was that one that lead the heroes to the Faerie portal in the Moonshaes trilogy.
Iron Kingdoms trolls are very original and off the hook - I just love that Warcaller class. Troll bards - what could be kewler? And they have another race also called Trollkin, but they are nothing like the Gloranthan version.
And having just seen Shrek 4 finally last night (and it was the worst of the lot, sadly), I can't help wonder if one of the writers aren't familiar with IK. That thing the Ogres do with their 'horns' is very reminiscent of the IK trolls in a weird way.
I am going to have to figure-out how to work that into my homebrew somewhere.
EDIT: Just looked at that list - we had figured-out while working on the Utter east thread that the Thoul was the best bet for the Troll variant found in the Ue. I also found it interesting that the gnoll, apparently, was supposed to be something like a trollkin - a cross between a gnome and a Troll, but was changed before AD&D's original release. |
"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone
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Edited by - Markustay on 23 Sep 2010 02:50:34 |
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Quale
Master of Realmslore
1757 Posts |
Posted - 23 Sep 2010 : 21:47:13
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Slime troll is in Unapproachable East, I think
the list is incomplete without fensirs (Ysgardian trolls, Planescape)
also augur trolls of Golarion wrench their entrails to read the future
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Markustay
Realms Explorer extraordinaire
USA
15724 Posts |
Posted - 24 Sep 2010 : 00:15:24
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In my Homebrew, 'Troll' is actually a term for a created race of thralls designed for heavy labor.
The 'Lumbering troll' is quite simply THAT - a troll with axes in lieu of hands, bred to chop trees and nothing else. |
"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone
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Jakk
Great Reader
Canada
2165 Posts |
Posted - 24 Sep 2010 : 06:12:56
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quote: Originally posted by Quale
Slime troll is in Unapproachable East, I think <snip>
Nope... the Ice Troll is in Unapproachable East; they spit freezing slime at their opponents, which is what you might be thinking of.
Anyway, I've got something just about finished for the slime troll, and I'll post it here when it's complete.
I'm still working on a concept for the blood troll... I was thinking of something similar to the quth-maren from City of the Spider Queen... except trollish, of course... but I wasn't really envisioning them as undead. Ideas are welcome here, in case I didn't say so before. |
Playing in the Realms since the Old Grey Box (1987)... and *still* having fun with material published before 2008, despite the NDA'd lore.
If it's comparable in power with non-magical abilities, it's not magic. |
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Jakk
Great Reader
Canada
2165 Posts |
Posted - 24 Sep 2010 : 06:22:16
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quote: Originally posted by Markustay
In my Homebrew, 'Troll' is actually a term for a created race of thralls designed for heavy labor.
The 'Lumbering troll' is quite simply THAT - a troll with axes in lieu of hands, bred to chop trees and nothing else.
Punny... I like it... of course, I think the words "thrall" and "troll" are related in origin; it would make sense if they were, anyway.
I have an idea... I might have something for the blood troll now... will post what I come up with when/if I'm happy with it... |
Playing in the Realms since the Old Grey Box (1987)... and *still* having fun with material published before 2008, despite the NDA'd lore.
If it's comparable in power with non-magical abilities, it's not magic. |
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Quale
Master of Realmslore
1757 Posts |
Posted - 24 Sep 2010 : 10:36:27
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you could associate these trolls with Acheron or Blood Rift, the Blood War, Bane, Malar ... |
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Markustay
Realms Explorer extraordinaire
USA
15724 Posts |
Posted - 05 Oct 2010 : 18:22:49
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IIRC, there is a 'Blood Golem' in Ravenloft - you may want to check there.
There is also a Blood Sea in Dragonlance (once again, IIRC), and there is a specific type of imp associated with it - Sage probably knows more.
If I was home I'd scour all my MM's, but unfortunately, no can do ATM.
Edit: I also created the Trow (for D&D - they are a RW monster) in the Utter East, but that's purely homebrew. They live in the Treggi Jungle, and are a cross between Drow and Troll (Drow in the region mating with trolls centuries ago in hopes of creating a 'super-drow'). Basically, they amount to a WoW Troll, and you can use the rules as-given in the Warcraft RPG. |
"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone
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Edited by - Markustay on 05 Oct 2010 18:29:31 |
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Dalor Darden
Great Reader
USA
4211 Posts |
Posted - 06 Oct 2010 : 04:25:48
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I created a "Troll" race once called the Trogor (troe-gore).
They were of Troll/Orc/Ogre-Magi stock...made for war.
The Trogor are similar to the Orogs, but much larger and stronger; as well as having respectable magical abilities.
I have them written down somewhere...if you are interested.
EDIT: hope you don't mind them here. I no longer have the 1e/2e version written down (though I'm going to convert them BACK soon).
3.x version (don't know if the Challenge Rating is accurate)
Trogor Large Giant Hit Dice: 6d8+30 (56 hp) Initiative: +5 (+1 Dex, +4 Improved Initiative) Speed: 30ft (40ft base) AC: 24 (+8 MW* Full Plate, +2 MW* Large Steel Shield, +1 Dex, -1 Size, +4 Natural) OR AC: 22 (no Shield) Attacks: MW* Greatsword +11 melee; or MW* Large Javelin +6 ranged Damage: MW* Greatsword 2d6+6 (or 2d6+9 two-handed); or MW* Large Javelin 1d8+6 Face/Reach: 5ft by 5ft / 10ft Special Attacks: Spell-like Abilities Special Qualities: Regeneration 3, SR 15 Saves: Fort +10, Ref +3, Will +4 Abilities: Str 22, Dex 13, Con 20, Int 15, Wis 14, Chr 15 Skills: Concentration +6, Craft Metalworking +10 (armorer or weaponsmith), Listen +5, Spellcraft +3, Spot +5 Feats: Improved Initiative, Skill Focus: Craft Metalworking (armorer or weaponsmith) Climate/Terrain: Any hill, mountain, and underground Organization: Solitary, Raiding Party (1-3 plus 1-2 hill giants, 2-4 ogres and 11-20 hobgoblins), or Clan (4-10 plus 2-5 hill giants and 30-100 hobgoblins (+150% hobgoblin non-combatants) Challenge Rating: 10 Treasure: Double Standard (for Trogor only) plus Masterwork (MW) Items Alignment: Usually Lawful Evil Advancement: By character class (favored class is Fighter)
Trogor are the end result of years of careful breeding programs conducted by the Arch-Mage Dalor Darden that at last breed true. The descendants of the most powerful Ogre Magi Lords, Troll Matrons, and Orog stock the Trogor are very powerful and cunning warriors who excel at war, magic, and the shaping of steel. Trogor prefer to live in fortified lairs, either above ground or below, it matters little to them; solitary Trogor are very rare because they thrive on the direct competition found only within their clans. Trogor relish combat and status among them is tallied by which Trogor has killed the most enemies and amassed the most loot from those slain by them. Despite their warlike nature, Trogor relish the crafting of armor and weapons nearly as much as battle; and because they craft armor and weapons so well, their ogre and orcish vassals will always carry finely made weapons and armor. These very same items are often traded to other races for slaves and other goods the Trogor desire. Many orcs prefer to serve Trogor Lords to gain access to fine weapons and loot. A typical adult Trogor, either male or female, averages between 8 and 9 feet tall and weighs between 400 to 500 pounds. Their gray hide is somewhat rubbery, and often carries black splotches akin to freckles. Trogor have long thick black hair on their heads and their equally dark facial hair shrouds black eyes. Their long and powerful arms end in ivory clawed hands which match perfectly their ivory teeth. Trogor typically wear fine clothing under highly ornate full plate armor. All Trogor will also wear a special cloak stitched with special symbols denoting their number of kills.
Combat Trogor are deadly in direct combat or in spell battle. While they prefer personal confrontation with their foes, they will usually test the enemy with battle-fodder while destroying enemy spellcasters with their own magic; then they will wade into battle if they feel they are capable of killing the enemy. If faced with an enemy that is obviously beyond their ability to defeat, Trogor will wisely retreat or even offer to parley with such worthy foes. If no retreat is possible Trogor will invoke their power of Battle Lust and will fight to the bitter end trying to take as many foes with them as possible. Spell-Like Abilities: At will—invisibility, magic weapon, ray of frost and see invisibility; 1/day—fireball, lightning bolt, shield, and stoneskin. These abilities are as the spells cast by a 9th-level sorcerer (save DC 12+ spell level). Battle Lust: A Trogor may voluntarily enter into a Rage once per day. This ability is identical to a Barbarian Rage in all respects save that the Trogor may not end the rage and will even attack allies after all enemies are disposed of. Regeneration (Ex): Fire and acid deal normal damage to a Trogor. If a Trogor loses a limb or body part, the lost portion re-grows in 3-6 days. The Trogor can reattach the severed member instantly by holding it to the stump. If the head is severed, it must be reattached within 10 minutes or the creature dies.
Trogor Society As previously mentioned, Trogor prefer to live in fortified lairs which they refer to as Clanholds. These places will nearly always be located at the sight of an iron mine or at least nearby. Trogor greatly enjoy abandoned/conquered dwarf holdings if their size will permit them to live there; and even their own style of fortification greatly resembles that of the stout folk. Trogor Clans are led by the most powerful member, which will be the one with the most confirmed kills. This leader can be a male or female as both sexes are equal to the other in all things. Trogor are strongly loyal to their immediate clan and fiercely compete against rival clans. Such rivalry often develops into open war, but no Trogor will ever kill another; once all enemies are defeated, their unconscious bodies are stripped of everything but their Kill Cloaks and they are then forced from the area by the victors. Rarely a defeated clan will become members of the victorious clan if both are small and there is need to join together in the face of other enemies. Each Trogor clan, if not raiding or conquering, will no doubt involve itself in trade of weapons for other goods. Trogor weapons are very reliable and strong, and are often sought out by other evil humanoids. Rarely Trogor will trade with humans as well; but such trade is usually only with humans of strength (no fat merchant can hope to do more than end up as stew if dealing with Trogor). Trogor will never carry a weapon not made by one of their race, and will only pick up such a thing in battle if they have no other choice. A Trogor who loses his Kill Cloak has lost all honor and must recover it at all costs (destroyed cloaks are simply replaced); this is the primary reason a lone Trogor will be encountered as it seeks to regain its honor.
Trogor in the Realms Most all Trogor live near the nation of Halruaa. Their Clanholds can be found mostly in the northeast of the North Wall; but several sightings among the Rathgaunt Hills and The Wyrmbones have been noted. The Arch-Mage Dalor Darden is known to keep no less than a score of Trogor as personal wardens of the Obsidian Spire; which is allowed to stand upon the northernmost slopes of Nathaghal in return for Trogor masterwork weapons for use in magic item creation, as well as the Black Arch-Mage’s friendship with King Zalathorm of Halruaa. Many suspect the Black Arch-Mage plans to forge his own kingdom, in alliance with slumbering Halruaa, out of the lands north of the Nathaghal range and south of The Shaar. The city-states in the area (Channathgate, Kormul, Rethmar, and Sebben) are only tentatively on friendly terms; but mercenaries are being seen much more frequently in the area in the employ of these cities. Other sightings of Trogor have been within the eastern slopes of Halruaa’s Muaroghal Mountains (Eastwall Mountains), in Dambrath within the Gnollwatch Mountains, and very recently a report came from the city of Innarlith (along the easternmost shore of the Lake of Steam) that a caravan had been attacked by Trogor and their minions while passing near the Firesteap Mountains after leaving the city of Torsh. Some speculation has even placed several clans of Trogor in the armies of the Red Wizards of Thay. It is a known fact (by some select few) that Dalor Darden has been known to trade with the Zulkir of Abjuration, Lallara; and that the two may be involved in other ways as well. If Trogor do indeed live within Thay, it may not be long before they spread into whatever mountains they can reach near that land as well. |
The Old Grey Box and AD&D for me! |
Edited by - Dalor Darden on 06 Oct 2010 04:50:32 |
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Jakk
Great Reader
Canada
2165 Posts |
Posted - 06 Oct 2010 : 04:55:39
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Dalor... I'm definitely interested in the Trogor. Sounds like something that might come out of my Thay...
Mark... what would one do for stats if one lacks the Warcraft RPG? I saw it on the shelf when it first came out, and I couldn't bring myself to touch it. Computer games should stay on the computer in the form of executable code, and tabletop RPGs should stay in paper or PDF format. Belated congrats on your 4000th post, btw; I've been sidetracked for the past week reading Golarion and Pathfinder core stuff... oh, and re-reading A Feast for Crows now that A Dance with Dragons is finally on its way. |
Playing in the Realms since the Old Grey Box (1987)... and *still* having fun with material published before 2008, despite the NDA'd lore.
If it's comparable in power with non-magical abilities, it's not magic. |
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Dalor Darden
Great Reader
USA
4211 Posts |
Posted - 06 Oct 2010 : 05:18:17
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I realize now that these Trogor are 3.0...and not well done there either.
I've never laid claim to being good at mechanics of any sort... |
The Old Grey Box and AD&D for me! |
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Jakk
Great Reader
Canada
2165 Posts |
Posted - 06 Oct 2010 : 05:31:44
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Dalor... That's ok; I've never been a highly skilled mechanic in any sense of the word, least of all automotive and RPG. Thanks for the stats; I didn't see them at first. |
Playing in the Realms since the Old Grey Box (1987)... and *still* having fun with material published before 2008, despite the NDA'd lore.
If it's comparable in power with non-magical abilities, it's not magic. |
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