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Thentar
Acolyte
Australia
1 Posts |
Posted - 02 Jul 2010 : 07:35:39
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My group of adventurers are at the first point where they are going to level up. Being this module is "time critical" and supposed to get them from like 10-18 .... they can't level via normal means. Would like some nice explanation on what is happening.
Thanks in advance
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Mr_Miscellany
Senior Scribe
  
545 Posts |
Posted - 02 Jul 2010 : 16:34:10
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If I recall, Third Edition D&D wasn't too concerned "rules-wise" with making players go train and do things outside of adventuring to level up.
When I ran CotSQ, I let my players level up as the adventure progressed. Since the characters are all heroes trying desperately to stop an impending disaster, it makes sense (to me) that they would be learning on the fly as they pushed further and further into the Underdark.
The fact that they're still alive is proof enough they're learning. That's how I looked at it, at any rate.
I also would bend the rules a bit. There are lots of Wizards to do battle with in this adventure. If the PCs find spellbooks, I would recommend just letting the party Wizard use anything that’s level appropriate and not worry overmuch about Spellcraft checks to see if he or she can read another mage’s writing.
The same goes for identifying item powers or anything else that would slow play down for this adventure.
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phatcat
Acolyte
5 Posts |
Posted - 07 Jul 2010 : 20:43:57
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| Mr_Miscellany, that is quite useful information. I will use the given information regarding leveling, spellbooks and magic items in my own CotSQ campaign. Thanks. |
If chaos and destruction are lightning, Twoflower would be the kind of person standing on the top of a hill, wearing a wet copper armor, screaming: "All gods are bastards!" - Rincewind |
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