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Arivia
Great Reader
    
Canada
2965 Posts |
Posted - 29 Sep 2003 : 05:47:34
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Can't help you there, as I'm looking for FR and Planescape essentials myself. |
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William of Waterdeep
Senior Scribe
  
USA
829 Posts |
Posted - 29 Sep 2003 : 05:57:15
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quote: Originally posted by Arivia
Can't help you there, as I'm looking for FR and Planescape essentials myself.
Thanks Arivia,I understand.Anything in particular that you are looking for in PS,I ended up with two of some. |
Courage isn't the lack of fear but rather believing in and doing what you know is right even though fear is present.
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Arivia
Great Reader
    
Canada
2965 Posts |
Posted - 29 Sep 2003 : 05:58:45
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I'd love more books, except for the shipping costs. Don't worry about it. |
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William of Waterdeep
Senior Scribe
  
USA
829 Posts |
Posted - 29 Sep 2003 : 06:03:18
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Okay,I know about shipping costs...Sheesh,get a 1 dollar item and cost 5 dollars or more to ship. |
Courage isn't the lack of fear but rather believing in and doing what you know is right even though fear is present.
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William of Waterdeep
Senior Scribe
  
USA
829 Posts |
Posted - 30 Sep 2003 : 15:45:38
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Oh,Sage,I left out a manual that I had.Its an important one too! I may get more soon but thats all I have for now. (6)the Planewalkers Handbook |
Courage isn't the lack of fear but rather believing in and doing what you know is right even though fear is present.
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The Sage
Procrastinator Most High
    
Australia
31799 Posts |
Posted - 01 Oct 2003 : 05:21:38
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WOW ...so many replies to comment on. I guess I should have known better that my LotR LARP would infringe on my time here at Candlekeep.
Anyway -
William of Waterdeep said -
quote: Sage,is that MoTP 3e?
Yes it is. I guess I should state which edition of the manual I am referring to, sorry about the confusion.
William also said -
quote: What do I need next?I am thinking of downloading anything that I can from SVgames.What do you think of the downloads as compared to the books themselves.I like the ones for FR,but haven't used them for PS.
The listing I provided in the other thread (remember that one ) is a listing of the 'essential' PS products. I think I did mention that there were other 'lesser essential' tomes, so I'll compose a listing of them tonight when I get home (and have the materials in front of me, since I am hopeless when it comes to remembering names sometimes) and either post it here or email it out to you.
As for download PDF comparisons, with hardcopy products, I would say that I don't have a particular preference. Sometimes the 'hardcopies' are good when referencing particular points, or in gaming sessions (since I have a continuous PS 2e campaign running [still] from 1999). The PDF products are also good for referencing, and also for easy portability to different places, for example the Planewalker's Handbook is a regular desktop item on my workstation at work. When I get some free time, I refer to it to work on some PS material that I may be composing for an upcoming campaign or whatever.
And finally William stated -
quote: Oh,Sage,I left out a manual that I had.Its an important one too! I may get more soon but thats all I have for now. (6)the Planewalkers Handbook 
That it is. One of my more favorite PS tomes, it ties everything nicely together.
That's it for now...Oh...and William, I'll see about that listing.

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Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)
"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood
Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage |
Edited by - The Sage on 01 Oct 2003 05:22:17 |
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William of Waterdeep
Senior Scribe
  
USA
829 Posts |
Posted - 01 Oct 2003 : 23:37:20
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Thanks Sage and I have missed you being here. |
Courage isn't the lack of fear but rather believing in and doing what you know is right even though fear is present.
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The Sage
Procrastinator Most High
    
Australia
31799 Posts |
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William of Waterdeep
Senior Scribe
  
USA
829 Posts |
Posted - 04 Oct 2003 : 03:15:18
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Hey,Not like that!!!!!  |
Courage isn't the lack of fear but rather believing in and doing what you know is right even though fear is present.
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Ghost
Acolyte
Netherlands
38 Posts |
Posted - 17 Nov 2003 : 19:08:43
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The Far Realms also features in the 2nd ed. module 'The Gates of Firestorm Peak', by Bruce Cordell. |
The way of a superior man are three-fold; virtuous, he is free from anxieties; wise, he is free from perplexities; bold, he is free from fear. ~ Confucius
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The Sage
Procrastinator Most High
    
Australia
31799 Posts |
Posted - 18 Nov 2003 : 08:31:18
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Yes, it was the first adventure designed especially for use with the new rules (back in AD&D 2e) presented in the three Player's Option books: Combat & Tactics, Skills & Powers, and Spells & Magic.
I also believe there is a NWN module of this classic adventure as well.
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Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)
"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood
Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage |
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The Cardinal
Senior Scribe
  
Canada
647 Posts |
Posted - 25 Dec 2003 : 01:24:11
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Ok, Recently I was.. well dreaming. And in a waking moment of insane Genius, I remembered several things at once. First, that there is a theorectical connection between the Far Realms and the Realm of Dreams. (Dreams could infact be a barrier between Far Realms and Faerun). I recalled a Dragon article that spoke of there being Gods of this Dream Realms...Here it is Dragon#287. The three Gods of Dream of Note are Hypnatia (Greater Goddess) the LN Ruler/over Deity of the Dreamscape and mother to some thousands, all which cater to dreams large and small. the only Two of note are Phobetor (Lesser) CE Bringer of Nightmares, and Phantasia (Lesser)CG the Queen Muse, siblings to one another and both greater Children of Hypnatia. My own thoughts ran along the line of Phobetor, the Lord of Nightmares. As a god of Terror, I would assume he loves his work, however, he would be trapped, within the Dream-realms.
That would be annoying. Your in the middle of tormenting some fool then Poof!, they wake up and you less than satisfied... Kinda like being distracted from a good book (or game session ). My thought's ran along the Lines of Him going from dream deity to physical deity. Or at least wanting to. Easiest way to do that is take from what is known. Even Deities Slumber.. (not willingly but look at Uliutu {?}).
So figure out a way to force to sleep/kidnap a deity (if Archdevils and Demonprinces can do it why not a deity?)... Now prayers to said deity would filter to the Dreamscape, while said Deity may not know they slumber (when does a Deity naturally dream? Never) said prayers could be a gate way for an interloper Deity to sneak in some of his minions. Of course, said deity would have to be a original deity like Sune, rather than a made one like Cyric, Kelemvor or Midnight, since mortals can recognize dreams sometimes.
I would think that a good race/minion race would be Gremlins simply because: 1) they cause terror with their anitcs., 2) they're not a stupid as goblins (who already have their own various deities), 3) like a bad dream, sunlight tends to make them go Poof! .. Besides, they are like a bad dream when it comes to Gond and Oghma worshipers...
Anyways, He could keep the Deity in a state of confusion in the Dreamscape while he wreaks havoc on the waking world... as well as the worshipers of Sune... (I picked Sune just cause she's so bloody vain and is a worthless goddess). Anyawys, this is just a rough outline. What does it have to do with the Far Realms... Do you not think that a Dream Deity escaping to the waking world may bring the influence of the Far Realms that much closer to reality... Think of a pulling effect. A dream god can't totally escape the Dream realm (where his power lies) however his avatar, while drawing on the stuff of dream pulls the barriers closer to reality...
Reality--------------------------Dream-------------------Far Realm 1---------------------------------2---------------------3
Now Reality--------------------------Dream-------------------Far Realm 1-2---3
See? ( You have no Idea how long it took me to get that bloody Idea there  ) Well like I said rought stages.... much more already mapped but got some last min wraping to do.... |
It has to be Certain, the Gods Hate Me. For whatever irrevokable Fate, I have been made the walking Joke. Either that, or Beshaba is overlyfond Of Me. -Unknown |
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The Sage
Procrastinator Most High
    
Australia
31799 Posts |
Posted - 25 Dec 2003 : 14:31:31
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Hmm...very interesting Cardinal. And you chose a good Dragon issue for information, especially when it also contains those nice PS Faction PrC's.
I like this new and sort-of 'improved' version, and I may just develop the idea a little more and run it in my next few FR games (since the group has decided to take a two week break).
But, when it has comes to using the Land of Dreams in my FR campaign, and it's associated Dreamscapes, I've always used my own derivative of RL's Nightmare Lands.
Anyway, I'll post a few alterations and add-ons to your idea next week sometime.
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Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)
"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood
Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage |
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The Cardinal
Senior Scribe
  
Canada
647 Posts |
Posted - 28 Dec 2003 : 22:33:17
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Please Explain these nightmare lands. I have only read the book " I, Strahd" and that was awhile ago. I have no other.. well actually I have NO information of the RL series or workings. Rather tragic but it cannot be helped so, any information on this as well could prove... prosperous... |
It has to be Certain, the Gods Hate Me. For whatever irrevokable Fate, I have been made the walking Joke. Either that, or Beshaba is overlyfond Of Me. -Unknown |
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The Sage
Procrastinator Most High
    
Australia
31799 Posts |
Posted - 29 Dec 2003 : 13:08:21
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The Nightmare Lands of Ravenloft, was something I 'borrowed' and incorporated into my FR 'The Moonshaes' campaign.
In very brief terms, the Nightmare Lands (in Ravenloft) were a unique domain were sentient beings are drawn from their bodies into a land of shadow and mist, lorded over by an enigmatic being called the Nightmare Man. It is a realm of psychological fear, where beings face their worst nightmares in a surrealistic terrain.
In the Realms, it was a 'Dreamscape' used by the Nightmare Lords, in an attempt to invade the Moonshaes. They hoped to escape their prison on the Ethereal Plane, and merge with the minds of sentient beings in the Realms.
There's more, but I'm afraid this will have to be continued in an ethereal mail discussion.
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Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)
"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood
Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage |
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cpthero2
Great Reader
    
USA
2286 Posts |
Posted - 28 Sep 2018 : 15:09:10
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Master Sage,
It is quite serendipitous that you mentioned a living portal, since a Living Gate came about later in Untold Adventures that connected Faerun to the Far Realm from within a destroyed underdark city called Cendriane. A place that sits between the Fey Wild and Faerun, simultaneously. Makes a bit of sense.......or maybe not?
Best regards,
quote: Originally posted by The Sage
Well...it would help if I actually posted what I had wanted to talk about.
Remember this is only an quick idea whipped up between the debugging of two very large databases. Accuracy and D&D mechanic issues will no doubt be violated in this.
Most of this material is based on Daruth Winterwood, and several other fan-created topics created for the PS setting. I will be posting a more in depth discussion of this when I have more time.
- conducts early experiments into the nature of the Far Realms - manages to open a small temporary portal to the Far Realms, visits the plane for several hours - before leaving, Winterwood manages to obtain a small sample of a recently dead PSN creature - returns to faerun, studys the makeup of the sample he obtained - discovers the basics of the secrets of the chaotic power that runs through the Far Realms - learns about the effects this power has on creatures from other planes...the absolutely chaotic 'anything is possible/complete and utter insanity' nature of the Far Realms - first formulate plan to create a permanent portal between the two realms - after harnessing a small portion of the slowly decaying essence of the chaotic nature of the sample, Winterwood secures the energy into a specially-crafted spell-vial - tests and studys the effects the application of the essence has on test animals - test animals become 'tainted' by the power of the Far Realms - combines the essence of the 'taint' with a modified portal spell * * the gap here indicates the necessity for more information between these two periods * - plans eventual return to faerun, and the formation of a permanent link between Faerun and the Realms - at the height of the Crown Wars, the portal to the Far Realm is opened - before entering, Winterwood summons forth a pseudonatural creature - creature, upon entering Faerun assumes the form of a vampire - Winterwood takes the creature to his laboratory where he performs a number of 'magical modifications' upon the creature - creature is 'tainted' with the result of Winterwood's experiment - informs the creature that the next time he contacts him, from the Far Realm, the creature is to go out and target a powerful wizard, for use as an experiment - time passes, no message from Winterwood is sent - the effects of the Far Realms slowly begin to erode Winterwood's mind - on a whim, Winterwood remembers his reason for originally summoning the PSN creature. Sends message to the creature on Faerun - creature spends many months traveling Faerun in order to search for the 'perfect' target - creature finds his target, informs Winterwood - Winterwood tells the creature to attack the mage, and be sure to bite him, as that will begin the 'experiment' - the creature dies shortly after the attack, having delievered the 'taint' he was carrying, to his victim - victim at first recovers from the attack, noticing only minor effects from the 'vampire's' bite - months pass, and the victim begins to notice physical changes to his body, and his mind becomes 'cloudly' - victim's essence is changed, to conform to the chaotic and maddening powers of the Far Realms - victim is transformed into a living portal to the Far Realms
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Higher Atlar Spirit Soaring |
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