Ashe Ravenheart
Great Reader
USA
3243 Posts |
Posted - 12 Nov 2009 : 00:55:56
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Fzoul Chembryl CR 19
Male cleric of Bane 17/hierophant 2 LE damaran Chosen of Bane Init +4; Senses Perception +7
Defense
AC 21, touch 13, flat 18 (+8 armor, +3 Dex) hp 161 (17d8+2d6+74) Fort +14, Ref +9, Will +18 Defensive Abilities Immune aging; Constantly in effect endure elements, mind blank, negative energy protection; DR DR 10/magic
Offense
Spd 30 ft +3 Heavy Mace [Scepter of the Tyrants] +19/+14/+9 melee (1d8+5) or ranged touch +16 Special Attacks Channel Energy (save DC 25, 9d6, 10/day) Spell-like Abilities (CL 19th) at will - Command (DC 18), Enthrall (DC 19) 1/day - Dominate Monster (DC 17) 3/day - Charm Monster (DC 17), Suggestion (DC 17) 5/day - Cause Fear (DC 18), Hypnotism (DC 17) Cleric Spells (CL 19th, +19 to overcome Spell Resistance) Domain Spells: 1st—Doom (DC 30)/Command (DC 30), 2nd—Scare (DC 31)/Enthrall (DC 31), 3rd—Bestow Curse (DC 32)/Discern Lies (DC 32), 4th—Rage/Fear (DC 33), 5th—Righteous Might/Greater Command (DC 34), 6th—Forbiddance (DC 35)/Geas/Quest, 7th—Blasphemy (DC 36)/Bigby's Grasping Hand, 8th—Antipathy (DC 37)/Mass Charm Monster (DC 37), 9th—Wail of the Banshee (DC 38)/Dominate Monster (DC 38) Per day - at will/6/5/5/5/5/4/4/3/3; Base DC 15 + spell level
Statistics
Str 14, Dex 16, Con 16, Int 14, Wis 21, Cha 24 Base Atk +13; CMB +15; CMD 28 Feats Combat Casting, Command Undead, Craft Magic Arms and Armor, Craft Wondrous Item, Empower Spell, Heavy Armor Proficiency, Iron Will, Light Armor Proficiency, Medium Armor Proficiency, Mounted Combat, Quicken Spell, Selective Channeling, Shield Proficiency, Simple Weapon Proficiency, Thug, Vital Strike Skills Bluff +15, Diplomacy +21, Heal +12, Intimidate +16, Knowledge (Arcana) +16, Knowledge (History) +10, Knowledge (Local) +6, Knowledge (Religion) +16, Perception +5, Ride +7, Sense Motive +18, Spellcraft +16, Stealth +11 Languages Common, Damaran, Chondathan, Chessentan SQ Skilled, Aura, Hatred and Tyranny Domains, Spontaneous Cure spells, Orisons, Special Ability (Blast Infidel, Divine Reach), Combat Gear +3 Heavy Mace [Scepter of the Tyrants], Bracers of Armor +8, Ring of Freedom of Movement, Ring of Teleportation, Cloak of the Bat, Incense of Meditation
Special Abilities
Battlecry (Su): Fzoul gives a powerful warcry against his hated foes. All enemies within a 30' burst must make a Will save (DC 23) or be panicked (<4 HD), frightened (<8 HD), or shaken (<17 HD). This effect lasts for up to 17 rounds per day. Blast Infidel (Su): Fzoul can use negative energy spells to their maximum effect on creatures with a Chaotic Good alignment. Any spell with a description that involves inflicting or channeling negative energy (inflict spells, mass inflict light wounds, harm) cast on a creature of the opposed alignment works as if under the effect of a Maximize Spell feat (without using a higher-level spell slot). Undead affected by this ability heal the maximized amount of damage. Divine Reach (Su): Fzoul can use touch spells on targets up to 30 feet away. If the spell requires a melee touch attack, he must make a ranged touch attack instead. Dominating Presence (Sp): Fzoul can use dominate person at will as a spell-like ability at caster level 17. He can use this ability for 17 rounds per day. These rounds do not need to be consecutive. Hated Foe (Sp): Choose one opponent. Against that foe Fzoul gains a +8 profane bonus on attack rolls, saving throws and AC for 1 round. He can use this ability 8 times per day. Oppressive Touch (Sp): Fzoul can imbue a creature as a melee touch attack, giving it a -8 penalty on Will saves for 1 round. He can use this ability to grant the bonus 8 times per day. |
I actually DO know everything. I just have a very poor index of my knowledge.
Ashe's Character Sheet
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