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 Looking for an FR adventure with lots of intrigue
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Afetbinttuzani
Senior Scribe

Canada
434 Posts

Posted - 13 Sep 2009 :  02:33:50  Show Profile  Visit Afetbinttuzani's Homepage Send Afetbinttuzani a Private Message  Reply with Quote  Delete Topic
Hi, all.

I'm looking for an FR adventure that's heavy on intrigue. We're playing 4E rules, but I'm willing to adapt a module from any edition. I've adapted a few 2E adventures already with no difficulty. This particular group has very limited experience with the Realms, so an adventure with introductory value would also be good. I have a rough preference for levels 4-10.

Feel free to suggest any adventure but, if possible, I'd like a one or two sentence plot summary, and your take on what you like about the adventure.

Cheers,

Afet bint Tuzaní

"As the good Archmage often admonishes me, I ought not to let my mind wander, as it's too small to go off by itself."
- Danilo Thann in Elfsong by Elaine Cunningham

IngoDjan
Learned Scribe

Brazil
146 Posts

Posted - 13 Sep 2009 :  02:54:19  Show Profile  Visit IngoDjan's Homepage Send IngoDjan a Private Message  Reply with Quote
I particularlyl like Cyrinishad history for intrigue. Cyric fooling the gods, Oghma fooling Cyric, and everything else a great campaigns with intrigues. I use it a lot in last 5 years and always make some player a Cyrinishad reader.

You probably know the history. I think that is a great way of show the players the influence of the Gods in Faerun and how they act to make their plans.

Ingo Djan
DUNGEON MASTER AO OF THE DIAMONDS!
"I see the future repeat the past. It all is a museum of great news. The Time do not stop."
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Afetbinttuzani
Senior Scribe

Canada
434 Posts

Posted - 13 Sep 2009 :  03:35:53  Show Profile  Visit Afetbinttuzani's Homepage Send Afetbinttuzani a Private Message  Reply with Quote
quote:
Originally posted by IngoDjan

I particularlyl like Cyrinishad history for intrigue. Cyric fooling the gods, Oghma fooling Cyric, and everything else a great campaigns with intrigues. I use it a lot in last 5 years and always make some player a Cyrinishad reader.

You probably know the history. I think that is a great way of show the players the influence of the Gods in Faerun and how they act to make their plans.


Actually, no, I'm not familiar with the Cyrinishad. Could you give me some more information, both in terms of plot and in terms of publication.

Afet bint Tuzaní

"As the good Archmage often admonishes me, I ought not to let my mind wander, as it's too small to go off by itself."
- Danilo Thann in Elfsong by Elaine Cunningham
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The Sage
Procrastinator Most High

Australia
31727 Posts

Posted - 13 Sep 2009 :  05:31:40  Show Profile Send The Sage a Private Message  Reply with Quote
quote:
Originally posted by Afetbinttuzani

quote:
Originally posted by IngoDjan

I particularlyl like Cyrinishad history for intrigue. Cyric fooling the gods, Oghma fooling Cyric, and everything else a great campaigns with intrigues. I use it a lot in last 5 years and always make some player a Cyrinishad reader.

You probably know the history. I think that is a great way of show the players the influence of the Gods in Faerun and how they act to make their plans.


Actually, no, I'm not familiar with the Cyrinishad. Could you give me some more information, both in terms of plot and in terms of publication.

You'll likely want to read through the entries for the main characters from the novels [Prince of Lies and Crucible: The Trial of Cyric the Mad] in both the Heroes' and Villains' Lorebooks. And, especially, the entry for "The Cyrinishad" in the first source. The second tome is available as a free PDF download at WotC.

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Wooly Rupert
Master of Mischief
Moderator

USA
36798 Posts

Posted - 13 Sep 2009 :  06:08:57  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
You could always find some nifty adventure hooks in the Candlekeep Compendium.

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IngoDjan
Learned Scribe

Brazil
146 Posts

Posted - 13 Sep 2009 :  17:39:45  Show Profile  Visit IngoDjan's Homepage Send IngoDjan a Private Message  Reply with Quote
It's a book that Cyric "made" (actually he made scribes to make) and after a 100 or so tries a human girl was forced to do a this try works.
Who read the book or listen it's words becomes a Cyricist. Mainly that, but a lot of more.
Read the Prince of Lies and Cricible: The try of Cyric the Mad. I1am sure you will like it.

Ingo Djan
DUNGEON MASTER AO OF THE DIAMONDS!
"I see the future repeat the past. It all is a museum of great news. The Time do not stop."
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Hoondatha
Great Reader

USA
2449 Posts

Posted - 13 Sep 2009 :  18:27:57  Show Profile  Visit Hoondatha's Homepage Send Hoondatha a Private Message  Reply with Quote
The first adventure I ever played in the Realms was called Doom of Daggerdale. It's set for 1st level characters and is, in part, an introduction to the occupied farming dale of Daggerdale.

The adventure itself is pretty standard, and would be easy enough to convert, both to 4e and to a more powerful party. The basic plot is that the people of the dale are falling into a slumber from which they cannot awaken, and the PC's have to track it down. There's a side quest to some abandoned dwarf delving above the town and finally culminating in a battle beneath the destroyed temple of Lathander with an ancient, resurrected Morn wizard.

The intrigue bit comes both from the fact that the town and much of the countryside is occupied by the evil Zhents, with the proper ruler an outlaw in the woods, and from an idea I've had since I reread the adventure a couple of years ago. Both Randal (the good lord) and the Zhents end up asking the PC's to investigate, and when they succeed, it would be possible to parlay that success into working for the Zhent garrison. I always thought it would be fun to run a sort of court intrigue/double agent campaign with the PC's working for Randal and the Harpers in trying to free the dale from the inside. The Zhents are too strong for a single group of adventurers to dislodge, but they could be weakened and distracted, patrols sent on ambushes, things like that, while at the same time the PC's try to mitigate the effect of the occupation on the innocent townsfolk.

Doggedly converting 3e back to what D&D should be...
Sigh... And now 4e as well.
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Afetbinttuzani
Senior Scribe

Canada
434 Posts

Posted - 13 Sep 2009 :  20:48:00  Show Profile  Visit Afetbinttuzani's Homepage Send Afetbinttuzani a Private Message  Reply with Quote
quote:
Originally posted by Hoondatha

The first adventure I ever played in the Realms was called Doom of Daggerdale. It's set for 1st level characters and is, in part, an introduction to the occupied farming dale of Daggerdale.

[snip] I always thought it would be fun to run a sort of court intrigue/double agent campaign with the PC's working for Randal and the Harpers in trying to free the dale from the inside. The Zhents are too strong for a single group of adventurers to dislodge, but they could be weakened and distracted, patrols sent on ambushes, things like that, while at the same time the PC's try to mitigate the effect of the occupation on the innocent townsfolk.



Thanks for the great summary and excellent Ideas!

As it turns out, I'm actually running a 4E adaptation of the 2E Sword of the Dales trilogy right now with another group. The trilogy happens, if I recall correctly, about a year after the events of Doom of Daggerdale. As you suggested, I'm involving the Harpers, who have a keen interest in having Randal Morn retake Daggerdale and drive out the Zhents. One of the PC's is secretly a Harper. I've added to the mix, the beginning of second Banedeath inquisition in Zhentil Keep. Wishing to seize on the opportunity presented by the internal divisions in Zhentil Keep, the Harpers want to find the missing Randal Morn as quickly as possible and mount an attempt to retake Dagger Falls. But, at the same time, the Arch-Shadow, Gothyl, is trying to use Randal and the PCs to ascend to Demi-Shade status. There's lots of good intrigue and role play in this adventure.

I suppose I could run it again for the other group.

Afet bint Tuzaní

"As the good Archmage often admonishes me, I ought not to let my mind wander, as it's too small to go off by itself."
- Danilo Thann in Elfsong by Elaine Cunningham

Edited by - Afetbinttuzani on 13 Sep 2009 20:50:39
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Hoondatha
Great Reader

USA
2449 Posts

Posted - 13 Sep 2009 :  21:39:20  Show Profile  Visit Hoondatha's Homepage Send Hoondatha a Private Message  Reply with Quote
I'd say Return happens several years after Doom, but yes, otherwise I agree completely. I was actually playing in the first of that series (Sword) here at the Keep, before the DM had to abandon the game.

Either of those two would work well, I think, since you can have as much intrigue as you want between the PC's and all the power groups struggling in Daggerdale. If you want to give your players a bit more leeway, and want to involve the Harpers, you could even have Storm give them a really open-ended mission, like "Go do what you can to evict the Zhents," and then see what they come up with.

Doggedly converting 3e back to what D&D should be...
Sigh... And now 4e as well.
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Afetbinttuzani
Senior Scribe

Canada
434 Posts

Posted - 14 Sep 2009 :  15:56:36  Show Profile  Visit Afetbinttuzani's Homepage Send Afetbinttuzani a Private Message  Reply with Quote
Any more ideas out there?

I'm interested not only in intrigue but also puzzles and conundrums and opportunities for role play. This is a mature group that is interested in mystery and interaction over whacking and slashing.

Afet bint Tuzaní

"As the good Archmage often admonishes me, I ought not to let my mind wander, as it's too small to go off by itself."
- Danilo Thann in Elfsong by Elaine Cunningham
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Wooly Rupert
Master of Mischief
Moderator

USA
36798 Posts

Posted - 14 Sep 2009 :  21:06:04  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Afetbinttuzani

Any more ideas out there?

I'm interested not only in intrigue but also puzzles and conundrums and opportunities for role play. This is a mature group that is interested in mystery and interaction over whacking and slashing.



Again, check out some of the adventure hooks Kuje and I came up with for the Candlekeep Compendium! I'd say that more than a few of them are mysterious in nature.

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Matt James
Forgotten Realms Game Designer

USA
918 Posts

Posted - 14 Sep 2009 :  22:55:43  Show Profile Send Matt James a Private Message  Reply with Quote
*cough* There appears to be a 4e Realms adventure coming out next week. Might be up to your specs. It's level 13 however; if that works for you ;)
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bladeinAmn
Learned Scribe

199 Posts

Posted - 16 Sep 2009 :  07:26:42  Show Profile  Visit bladeinAmn's Homepage Send bladeinAmn a Private Message  Reply with Quote
My favorite FR sourcebook is none other than the 2e Lands of Intrigue, available for free download here:

http://www.wizards.com/default.asp?x=dnd/dnd/downloads

I've heard also good stuff about this adventure that Eric L. Boyd made a number of years ago, named Eye of Myrkul, if I'm not mistaken. I don't know how to obtain it though. Perhaps someone here might know.
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The Sage
Procrastinator Most High

Australia
31727 Posts

Posted - 16 Sep 2009 :  08:00:50  Show Profile Send The Sage a Private Message  Reply with Quote
quote:
Originally posted by bladeinAmn

I've heard also good stuff about this adventure that Eric L. Boyd made a number of years ago, named Eye of Myrkul, if I'm not mistaken. I don't know how to obtain it though. Perhaps someone here might know.
It's a DUNGEON-published adventure, from issue #73. Nobleknight.com had second-hand copies available as well, when I last checked.

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Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
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Afetbinttuzani
Senior Scribe

Canada
434 Posts

Posted - 16 Sep 2009 :  16:57:58  Show Profile  Visit Afetbinttuzani's Homepage Send Afetbinttuzani a Private Message  Reply with Quote
quote:
Originally posted by The Sage

quote:
Originally posted by bladeinAmn

I've heard also good stuff about this adventure that Eric L. Boyd made a number of years ago, named Eye of Myrkul, if I'm not mistaken. I don't know how to obtain it though. Perhaps someone here might know.
It's a DUNGEON-published adventure, from issue #73. Nobleknight.com had second-hand copies available as well, when I last checked.


Thanks to both of you. I'll definitely check this out.

Afet bint Tuzaní

"As the good Archmage often admonishes me, I ought not to let my mind wander, as it's too small to go off by itself."
- Danilo Thann in Elfsong by Elaine Cunningham
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coach
Senior Scribe

USA
479 Posts

Posted - 18 Sep 2009 :  01:57:55  Show Profile Send coach a Private Message  Reply with Quote
perhaps you could run The Pool of Radiance

the mystery of a good dragon possessed by an evil being would bewilder the PCs which will make them think before just hack/slash gaming

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Jorkens
Great Reader

Norway
2950 Posts

Posted - 18 Sep 2009 :  11:29:39  Show Profile Send Jorkens a Private Message  Reply with Quote
As long as we are mentioning Dungeon I would like to point out Storm Season in Dungeon #61.

Murder, Zentharim and Night Parade in Arabel. Need I say more?
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Afetbinttuzani
Senior Scribe

Canada
434 Posts

Posted - 18 Sep 2009 :  21:11:19  Show Profile  Visit Afetbinttuzani's Homepage Send Afetbinttuzani a Private Message  Reply with Quote
quote:
Originally posted by Jorkens

As long as we are mentioning Dungeon I would like to point out Storm Season in Dungeon #61.

Murder, Zentharim and Night Parade in Arabel. Need I say more?

thanks, Jorkens. I´ll check that out. That could work very well, since the PCs are in Daggerdale and I´ve been looking for a way to get them to go through Arabel.

Afet bint Tuzaní

"As the good Archmage often admonishes me, I ought not to let my mind wander, as it's too small to go off by itself."
- Danilo Thann in Elfsong by Elaine Cunningham

Edited by - Afetbinttuzani on 18 Sep 2009 21:29:47
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Jorkens
Great Reader

Norway
2950 Posts

Posted - 19 Sep 2009 :  09:14:32  Show Profile Send Jorkens a Private Message  Reply with Quote
I read through Storm Season again last night. Its not among the longest of adventures, but it can easily be expanded with a more complex intrigue if needed. As it stands it should last for about three sessions, but a lot would depend on the playing style of those involved.

One thing I should mention though, if you are playing after the time-leap you may have to do some changes as the rulership of Myrmeen Lhall is an important part of the plot.

A ranger or druid is helpful, but not mandatory.
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Afetbinttuzani
Senior Scribe

Canada
434 Posts

Posted - 19 Sep 2009 :  18:56:27  Show Profile  Visit Afetbinttuzani's Homepage Send Afetbinttuzani a Private Message  Reply with Quote
quote:
Originally posted by Jorkens

I read through Storm Season again last night. Its not among the longest of adventures, but it can easily be expanded with a more complex intrigue if needed. As it stands it should last for about three sessions, but a lot would depend on the playing style of those involved.

That shouldn't be an issue.

quote:
One thing I should mention though, if you are playing after the time-leap you may have to do some changes as the rulership of Myrmeen Lhall is an important part of the plot.


Actually, in that campaign I'm playing 4E rules in the the 2E Realms. So timeline isn't an issue.

Afet bint Tuzaní

"As the good Archmage often admonishes me, I ought not to let my mind wander, as it's too small to go off by itself."
- Danilo Thann in Elfsong by Elaine Cunningham
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