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 Need tips for adventures lvl 1-5
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rojo
Acolyte

15 Posts

Posted - 23 Jun 2009 :  13:20:04  Show Profile  Visit rojo's Homepage Send rojo a Private Message  Reply with Quote  Delete Topic
Hi!

I'm about to start a new 3.5 FR-campaign this summer. My group consists of three players. They would all like to start at 1st level and progress to 5th level, at which we'll start the Red Hand of Doom campaign.

I would very much like to hear tips from you as of which adventures to fill this "gap" from 1st to 5th level.

Thanks!

Alisttair
Great Reader

Canada
3054 Posts

Posted - 23 Jun 2009 :  13:25:23  Show Profile  Visit Alisttair's Homepage Send Alisttair a Private Message  Reply with Quote
For a quick little Dungeon Crawl, a small Kobold Lair is quick and fun.

Karsite Arcanar (Most Holy Servant of Karsus)

Anauria - Survivor State of Netheril as penned by me:
http://www.dmsguild.com/m/product/172023
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Ashe Ravenheart
Great Reader

USA
3254 Posts

Posted - 23 Jun 2009 :  13:39:40  Show Profile Send Ashe Ravenheart a Private Message  Reply with Quote
You could also run them through "Halls of Eveningstar". It was the classic 2E introduction to the realms and is pretty easy to convert (and it has a kobold lair!).

I actually DO know everything. I just have a very poor index of my knowledge.

Ashe's Character Sheet

Alphabetized Index of Realms NPCs
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rojo
Acolyte

15 Posts

Posted - 23 Jun 2009 :  14:34:53  Show Profile  Visit rojo's Homepage Send rojo a Private Message  Reply with Quote
quote:
Originally posted by Alisttair

For a quick little Dungeon Crawl, a small Kobold Lair is quick and fun.
Although Kobold slashing is fun, I'm actually looking for a more thought-through campaign. More specifically tips on adventures in FR starting from 1st level and preferably ending up in 5th level in Southern Shaar/Channath vale.
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rojo
Acolyte

15 Posts

Posted - 23 Jun 2009 :  14:46:09  Show Profile  Visit rojo's Homepage Send rojo a Private Message  Reply with Quote
quote:
Originally posted by Ashe Ravenheart

You could also run them through "Halls of Eveningstar". It was the classic 2E introduction to the realms and is pretty easy to convert (and it has a kobold lair!).

I don't like the idea of converting a 2E adventure to 3.5E. In my previous campaign, City of the Spider Queen, I converted much of the content from 3.0 to 3.5, and that itself was too much work for me.

But since you recommend Haunted Halls of Eveningstar, I would like to ask you:
- how many levels will the PCs gain during the adventure?
- is it okay to run it from first level?
- what about storyline, does it clash with the official 3.5 storyline?
- what highlights can I expect from this adventure (if I decide to use it)?
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Ashe Ravenheart
Great Reader

USA
3254 Posts

Posted - 23 Jun 2009 :  15:19:38  Show Profile Send Ashe Ravenheart a Private Message  Reply with Quote
- Ideally, you should be able to get them to 5th level from 1st. The design of it allows you to easily add to the dungeon as needed if they fall a bit short.

- Definitely! It's set up specifically for those fair souls that have decided to pick up sword or staff and see what's out there.

- Haunted Halls is set up to be able to take place in any time of the Realms, so you should have no problem with storyline. It introduces the flavor of the Realms nicely and establishes the PCs as adventurers.

- As for highlights, the Haunted Halls have been the starting point of *many* adventuring groups. Due to its nature, monsters and creatures seem to be drawn to it, so the town of Eveningstar is always looking for adventurers to go in and clean the place out again. Since it takes place in Cormyr (Eveningstar is about 30 miles west of Arabel), upon completion of clearing out the dungeon, the players can become officially chartered in Cormyr. Not to mention there are plenty of areas in the Haunted Halls that still remain undiscovered.

Also, you'll be following in the fabled footsteps of the Knights of Myth Drannor, since this is where they got their start!

Being that it's so well-known and used by DMs, it's not too hard to find some conversions around the web (Here's one over at ENWorld).

I actually DO know everything. I just have a very poor index of my knowledge.

Ashe's Character Sheet

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rojo
Acolyte

15 Posts

Posted - 23 Jun 2009 :  17:56:41  Show Profile  Visit rojo's Homepage Send rojo a Private Message  Reply with Quote
Well, I'll keep it in mind. But I'd like more tips than just this one 2E adventure...
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IngoDjan
Learned Scribe

Brazil
146 Posts

Posted - 23 Jun 2009 :  20:59:41  Show Profile  Visit IngoDjan's Homepage Send IngoDjan a Private Message  Reply with Quote
I prefer high level adventure as small soldiers for the players, but no less importance. Put then with Elminster, Storm, Drizzt, or like. Like Frodo. The players should be in safety. Help start the campaign without the cliché "You find yourself in the inn..."

Like Frodo, Sam, Merry n Pippin, they are regular person with big responsability. It´s works for me. Better than play low level adventures. The players feel more dangerous and gain level faster and justifiably.

Ingo Djan
DUNGEON MASTER AO OF THE DIAMONDS!
"I see the future repeat the past. It all is a museum of great news. The Time do not stop."
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rojo
Acolyte

15 Posts

Posted - 23 Jun 2009 :  23:51:53  Show Profile  Visit rojo's Homepage Send rojo a Private Message  Reply with Quote
Mhmmm...

But perhaps I should emphasize that I'm looking for written adventures to use from 1st to 5th level. Not just ideas.

So how about it, any recommandations for Dungeon Magazine adventures I could use, or written modules, or free WotC-adventures...!?
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Tyranthraxus
Senior Scribe

Netherlands
423 Posts

Posted - 24 Jun 2009 :  00:00:43  Show Profile  Visit Tyranthraxus's Homepage Send Tyranthraxus a Private Message  Reply with Quote
I am going to play The Lost City of Barakus by Necromancer Games. It's a campaign for players levels 1 to 5, or even to levels 6 or 7. It takes place in and around a huge city called Endhome. You can easily change it to Waterdeep or Baldur's Gate or any other city you like.
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Lodis Knight
Acolyte

16 Posts

Posted - 24 Jun 2009 :  03:27:58  Show Profile  Visit Lodis Knight's Homepage Send Lodis Knight a Private Message  Reply with Quote
Mysteries of the Moonsea has some loosely connected adventures around the Melvaunt/Thar area that ends with a portal and could send the PCs to the Shaar region. Sons of Gruumush is a 4th level adventure that's a little more detailed. It takes place around Thar as well but the info doesn't match up with Mysteries of the Moonsea. It's just a matter of which info you want to use for the city of Melvaunt.

Paizo's modules of Hollow's Last Hope, Crown of the Kobold King and Revenge of the Kobold King are three connected low level adventures. They could be placed near a forest area in the Shaar. Paizo also came out with two more adventures connected to those but they're 5th and 6th level. It might be interesting to run those during Red Hand of Doom

You could also check out some of the Goodman Games' low level adventures.

Have the players made there PCs yet? We might be able to narrow the adventures down if we know the race and class composition of the party.

Trying to connect and realmsify pre-made adventures is always fun





"Troubled times are upon us."
- Cernd, Baldur's Gate II
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Sousinne
Acolyte

11 Posts

Posted - 24 Jun 2009 :  09:37:16  Show Profile  Visit Sousinne's Homepage Send Sousinne a Private Message  Reply with Quote
Seeing as you want to move on to Red Hand of Doom, the adventures you start with should also reflect some of the atmosphere you wish to have when playing Red Hand. It would also be nice with some thematic similarity regarding creatures, which amounts to dragons, magical beasts and goblinoids, mainly, right?

Start the game off in Elsir vale. Feel free to take them through some old tombs or other types of dungeons. Keep making references to the military, tactics and changing times. Foreshadow.

One adventure that you might enjoy is Escape from Meenlock Prison from Dungeon #146, a dark, gritty 3.5 adventure for 1st level adventurers, also featuring a sense of coming doom. YMMV.
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rojo
Acolyte

15 Posts

Posted - 24 Jun 2009 :  12:04:05  Show Profile  Visit rojo's Homepage Send rojo a Private Message  Reply with Quote
quote:
Originally posted by Lodis Knight

Mysteries of the Moonsea has some loosely connected adventures around the Melvaunt/Thar area that ends with a portal and could send the PCs to the Shaar region. Sons of Gruumush is a 4th level adventure that's a little more detailed. It takes place around Thar as well but the info doesn't match up with Mysteries of the Moonsea. It's just a matter of which info you want to use for the city of Melvaunt.
Yes, I looked into these products. Especially Sons of Gruumsh got many fair reviews. Also, our last campaign, CotSQ, was practically in the same region - I think my players would appreciate hearing rumors about their previous PC's endeavors.

quote:
Originally posted by Lodis Knight

Paizo's modules of Hollow's Last Hope, Crown of the Kobold King and Revenge of the Kobold King are three connected low level adventures. They could be placed near a forest area in the Shaar. Paizo also came out with two more adventures connected to those but they're 5th and 6th level. It might be interesting to run those during Red Hand of Doom
Thanks! I'll definitely check those out! :-)

quote:
Originally posted by Lodis Knight

You could also check out some of the Goodman Games' low level adventures.
Any specific titles?

quote:
Originally posted by Lodis Knight

Have the players made there PCs yet? We might be able to narrow the adventures down if we know the race and class composition of the party.
No, not yet. We're about to finish up a Ptolus campaign with a friend of mine as DM. I've adviced my players to think of heroic characters. But I've yet to see what they come up with.

quote:
Originally posted by Lodis Knight

Trying to connect and realmsify pre-made adventures is always fun
Yes... if you take the time and effort. ;-)
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rojo
Acolyte

15 Posts

Posted - 24 Jun 2009 :  12:10:47  Show Profile  Visit rojo's Homepage Send rojo a Private Message  Reply with Quote
quote:
Originally posted by Tyranthraxus

I am going to play The Lost City of Barakus by Necromancer Games. It's a campaign for players levels 1 to 5, or even to levels 6 or 7. It takes place in and around a huge city called Endhome. You can easily change it to Waterdeep or Baldur's Gate or any other city you like.

I did some research of this campaign. It got many good reviews, and level-wise it's absolutely what I'm looking for. But considering it's close to 200 pages and amounts to many months of game sessions before reaching RHoD, I think I'll look for something more "lightweight". Also, as I mentioned in my previous post, we have already played a campaign in Ptolus for a year or so - another city-campaign isn't what my players are looking for (I think).
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rojo
Acolyte

15 Posts

Posted - 24 Jun 2009 :  12:14:00  Show Profile  Visit rojo's Homepage Send rojo a Private Message  Reply with Quote
quote:
Originally posted by Sousinne

Seeing as you want to move on to Red Hand of Doom, the adventures you start with should also reflect some of the atmosphere you wish to have when playing Red Hand. It would also be nice with some thematic similarity regarding creatures, which amounts to dragons, magical beasts and goblinoids, mainly, right?

Start the game off in Elsir vale. Feel free to take them through some old tombs or other types of dungeons. Keep making references to the military, tactics and changing times. Foreshadow.
Hmmm... good tip indeed!

quote:
Originally posted by Sousinne

One adventure that you might enjoy is Escape from Meenlock Prison from Dungeon #146, a dark, gritty 3.5 adventure for 1st level adventurers, also featuring a sense of coming doom. YMMV.
Not sure if my local RPG-shopee has the magazine. But I'll check it out!
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rojo
Acolyte

15 Posts

Posted - 25 Jun 2009 :  11:15:26  Show Profile  Visit rojo's Homepage Send rojo a Private Message  Reply with Quote
Okay, so this is my plan so far:

1st Escape from Meenlock Prison (Dungeon #1)
2nd The Created (2E Ravenloft)
3rd The Twilight Tomb
4th Sons of Gruumsh


Any thoughts?
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Gang Falconhand
Seeker

United Kingdom
85 Posts

Posted - 25 Jun 2009 :  11:39:05  Show Profile  Visit Gang Falconhand's Homepage Send Gang Falconhand a Private Message  Reply with Quote
Are you linking these adventures together into a plot-driven campaign or are they standalone quests?

"If you have a quality let it define you."
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wintermute27
Learned Scribe

USA
179 Posts

Posted - 25 Jun 2009 :  21:24:16  Show Profile  Visit wintermute27's Homepage Send wintermute27 a Private Message  Reply with Quote
If you have access to backissues of Dungeon magazine, this website is a wonderful tool in finding an adventure right for your group.

http://www.intwischa.com/dungeon/

My Current Campaign: The Adventures of the Stonelanders
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rojo
Acolyte

15 Posts

Posted - 14 Jul 2009 :  09:37:36  Show Profile  Visit rojo's Homepage Send rojo a Private Message  Reply with Quote
quote:
Originally posted by Gang Falconhand

Are you linking these adventures together into a plot-driven campaign or are they standalone quests?


Really just standalone quests. Kind of "let's go for a walk and see what happens" and then suddenly find themselves in Channath Vale with the Red Hand knocking on their door.
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rojo
Acolyte

15 Posts

Posted - 14 Jul 2009 :  09:38:26  Show Profile  Visit rojo's Homepage Send rojo a Private Message  Reply with Quote
quote:
Originally posted by wintermute27

If you have access to backissues of Dungeon magazine, this website is a wonderful tool in finding an adventure right for your group.

http://www.intwischa.com/dungeon/

Yes, that is a great tool! :)
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rojo
Acolyte

15 Posts

Posted - 16 Jul 2009 :  15:17:24  Show Profile  Visit rojo's Homepage Send rojo a Private Message  Reply with Quote
Have any of you played Within the Circle (Dungeon Magazine #130)?

Or how about Mad God's Key (Dungeon Magazine #114)? How about converting it to FR - any experience?
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rojo
Acolyte

15 Posts

Posted - 30 Jul 2009 :  20:23:33  Show Profile  Visit rojo's Homepage Send rojo a Private Message  Reply with Quote
Bump
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rojo
Acolyte

15 Posts

Posted - 07 Aug 2009 :  14:52:58  Show Profile  Visit rojo's Homepage Send rojo a Private Message  Reply with Quote
Bump-edi-bump
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bladeinAmn
Learned Scribe

199 Posts

Posted - 15 Aug 2009 :  20:03:15  Show Profile  Visit bladeinAmn's Homepage Send bladeinAmn a Private Message  Reply with Quote
quote:
Originally posted by rojo

quote:
Originally posted by Alisttair

For a quick little Dungeon Crawl, a small Kobold Lair is quick and fun.
Although Kobold slashing is fun, I'm actually looking for a more thought-through campaign. More specifically tips on adventures in FR starting from 1st level and preferably ending up in 5th level in Southern Shaar/Channath vale.



Ha! You bumped your thread Kojo!

And judging by what you wrote here in what I bolded, it appears that you want to have a story driven campaign! I love stories!

The Southern Shaar n Channathwood area seems like a great area that traditionally isn't much ventured in! But as a DM tip, I hope you keep this as the template of your story, but don't limit the possibilities (ie-don't be scared if your story ends up taking on a life of itself, beyond your original imagination, and takes you beyond the places you specified! Thats when you know you got an awsome story kickin! Author Stephen King would even tell you the same!)!

All else I can offer you is some help in stories for the main quest or subquests!

The mage of the party has a teacher that's been mentoring him/her in Shaarmid, but the teacher has to go somewhere abruptly while in the midst of teaching the student an in depth course on the fundamentals of Conjuration magic, and the student is adamant about accompanying the teacher, and the teacher is weakwilled and allows the student and the 2 companions to come along! Even though the 3 companions have never gone adventuring before, and the task is somewhat dangerous!

The teacher doesn't tell the students that he's carrying a Wand of Wonder, and that a young and evil group of Halruann mages have been hounding him for it (b/c the teacher stole it from thier master so many yrs ago, hoping to unlock n understand its power, for nefarious purposes!), and that the teacher's friend in North Halruaa has sent a message to forwarn of an incoming assault from thier foes, lookin for the wand in Shaarmid!

The teacher sees the Windriders Trading Coster is in town, having said come from Lapaliiya, and is onward north to Innarlith, and thus the teacher seeks and gets a job as their adventuring wizard to protect the caravan, and the 3 companions are hired on as well!

But a few miles northward, on the day of the journey, the caravan steers off the road, deliberately going northwest, and a group of barbarians raid the caravan! But they say they don't wanna attack anyone, n juss kidnap the wizard and his stuff! DM decides what happens next, but ultimately they take the wizard n his stuff, raid the caravan.....and the caravan folk turn out not to be Windriders, but actually Trail Lords who overcame a Windriders trading caravan! And the Trail Lords and Barbarians were actually in league together!

And as they carry the teacher away, the teacher yells that "you guys are all in league w/the (nefarious sect of Halruanns)!", at which point, he's knocked out, but kept alive, and takin southwestward!
-------------------

I juss figured if your gonna take suggestions from the awsome AD&D magazine articles, and you bumped up this thread, that you want more storyline tips, so I gave!
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rojo
Acolyte

15 Posts

Posted - 28 Aug 2009 :  13:32:40  Show Profile  Visit rojo's Homepage Send rojo a Private Message  Reply with Quote
quote:
I juss figured if your gonna take suggestions from the awsome AD&D magazine articles, and you bumped up this thread, that you want more storyline tips, so I gave!


Yeah, I appreciate the tip. Don't know if I'll use all of it, but I really liked the idea of the apprentice, with his friends, "tag along" with the mage. It's a nice start.

Also I agree with your thoughts about letting the story take a turn of it's own. I've run such a campaign earlier from 1st to 10th level and it was huge fun!
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