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Wooly Rupert
Master of Mischief
Moderator

USA
36804 Posts

Posted - 17 Aug 2009 :  05:58:10  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by George Krashos

I've always thought that the moonblades were 'evolving' swords, not only in the way that the novels portray them (i.e. gaining powers with each wielder) but also evolving in relation to their purpose. That is, once they fulfilled their first purpose (to establish the ruling line of Evermeet) then they began to change to fulfil another purpose, or perhaps each sword then evolved its own specific purpose(s) (perhaps related to the family that wielded it or the desires of its 'greatest' wielder or as a consequence of its environment etc. etc.). That way, moonblades can now be even more individualised but more importantly can lose the "pick me up and die" situation that was the case before. Just my 2 cp.

-- George Krashos




I really like that latter idea...

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Jakk
Great Reader

Canada
2165 Posts

Posted - 17 Aug 2009 :  06:12:17  Show Profile Send Jakk a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

quote:
Originally posted by George Krashos

<chop>That way, moonblades can now be even more individualised but more importantly can lose the "pick me up and die" situation that was the case before. Just my 2 cp.

-- George Krashos




I really like that latter idea...



I dunno... I liked the "pick me up and die" situation; it was still possible to get around it, if you corrupted the magic of the blade (as was done in at least one case; the Starym moonblade, IIRC). The only downside to that was, basically you had to be evil to even think about doing such a thing, as opposed to being good but not quite what the blade is looking for in a wielder. Then again, I like "Russian roulette" situations for PCs... when I'm DMing.

Playing in the Realms since the Old Grey Box (1987)... and *still* having fun with material published before 2008, despite the NDA'd lore.

If it's comparable in power with non-magical abilities, it's not magic.

Edited by - Jakk on 17 Aug 2009 06:13:15
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Penknight
Senior Scribe

USA
538 Posts

Posted - 17 Aug 2009 :  06:24:52  Show Profile Send Penknight a Private Message  Reply with Quote
quote:
Originally posted by Jakk

quote:
Originally posted by Wooly Rupert

quote:
Originally posted by George Krashos

<chop>That way, moonblades can now be even more individualised but more importantly can lose the "pick me up and die" situation that was the case before. Just my 2 cp.

-- George Krashos




I really like that latter idea...



I dunno... I liked the "pick me up and die" situation; it was still possible to get around it, if you corrupted the magic of the blade (as was done in at least one case; the Starym moonblade, IIRC). The only downside to that was, basically you had to be evil to even think about doing such a thing, as opposed to being good but not quite what the blade is looking for in a wielder. Then again, I like "Russian roulette" situations for PCs... when I'm DMing.

How did/do you do that for PCs? Do you roll a d20 or percent dice to see if the character could weild the weapon, or do you have another method?

Telethian Phoenix
Pathfinder Reference Document
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Jakk
Great Reader

Canada
2165 Posts

Posted - 17 Aug 2009 :  07:21:47  Show Profile Send Jakk a Private Message  Reply with Quote
quote:
Originally posted by Penknight

How did/do you do that for PCs? Do you roll a d20 or percent dice to see if the character could weild the weapon, or do you have another method?


For Moonblades, it would be entirely based on role-playing, with alignment playing a small role... to the extent that the player was playing his/her PC's alignment correctly. I wouldn't leave something like that to chance; if the player thinks his evil PC can fool the blade, I'm happy to let him annihilate himself.

Playing in the Realms since the Old Grey Box (1987)... and *still* having fun with material published before 2008, despite the NDA'd lore.

If it's comparable in power with non-magical abilities, it's not magic.
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Penknight
Senior Scribe

USA
538 Posts

Posted - 17 Aug 2009 :  07:56:05  Show Profile Send Penknight a Private Message  Reply with Quote
Ok, I was rather curious if you had a method for determining something like that. I once used one that was meant to be returned to the family as storyline experience, but the player thought that the weapon could be claimed by him. When the weapon shocked the crap out of him, he gave me a dirty look. "What the **** man?! What, only your character can have a moonblade? That's just bull****!"

As you can tell, he was rather put out with me. I've used dormant moonblades in my campaigns twice before, and every time, he has to draw it. The way I work it is the player has to come to me and let me know that he's wanting to claim a moonblade for his character, and then we set down and start talking about who has it in the family, its history, etc. Then later on, I roll up the abilities on it. I don't just throw them in to be used any other way. I've even stated this before to my players. I guess some people are just bad at listening. And to be fair, my character with his family's moonblade is a bladesinger that I played way back in 2nd Edition under another DM. The person that gets so... 'grumpy' even played with that character with his paladin. I don't want any of you thinking I do things with my character that I don't allow others to do.

On a related note, for those that have used moonblades in their campaigns, how do you determine how many abilities the weapon already has before the PC claims it? Do you roll, or have another method?

Telethian Phoenix
Pathfinder Reference Document
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Diffan
Great Reader

USA
4441 Posts

Posted - 20 Aug 2009 :  00:55:25  Show Profile Send Diffan a Private Message  Reply with Quote
quote:
Originally posted by Penknight
On a related note, for those that have used moonblades in their campaigns, how do you determine how many abilities the weapon already has before the PC claims it? Do you roll, or have another method?



In 3e (3.5) I think you rolled a %die and that told you how many abilities it was able to have. You then rolled on another table to see what abilities it received. The rest (RP wise) is up to the DM/PC. I could be wrong since I'm AFB right now.

In 4e, I would have it work in reguard to the tiers of play. At heroic tier, It would have maybe one at-will ability (ie, you can make this sword burst into flame and your damage is now fire damage) and possibly one daily effect after that (add 10th level or lower effect from the PHB or AV here)

As a player gains levels and goes into higher tiers, the swords evolves gaining another at-will (but can't be used in-conjunction with the 1st at-will) power. And possible a second daily power.

With epic tier of play, the weapon would gain maybe a high level power based on a certain class (like the wizard's attack power maze at 25th level).

Something to that sort, but it can easily vary. It'll be easier to determine once the Adventurer's Vault 2 comes out sometime this year.
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Christopher_Rowe
Forgotten Realms Author

USA
879 Posts

Posted - 20 Aug 2009 :  01:52:07  Show Profile  Visit Christopher_Rowe's Homepage Send Christopher_Rowe a Private Message  Reply with Quote
quote:
Originally posted by Diffan



In 4e, I would have it work in reguard to the tiers of play. At heroic tier, It would have maybe one at-will ability (ie, you can make this sword burst into flame and your damage is now fire damage) and possibly one daily effect after that (add 10th level or lower effect from the PHB or AV here)

As a player gains levels and goes into higher tiers, the swords evolves gaining another at-will (but can't be used in-conjunction with the 1st at-will) power. And possible a second daily power.

With epic tier of play, the weapon would gain maybe a high level power based on a certain class (like the wizard's attack power maze at 25th level).

Something to that sort, but it can easily vary. It'll be easier to determine once the Adventurer's Vault 2 comes out sometime this year.
[/quote]

That sounds like an excellent methodology, Diffan. And as an aside, AV2 came out yesterday!

Cheers,

My Realms novel, Sandstorm, is now available for ordering.
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Diffan
Great Reader

USA
4441 Posts

Posted - 21 Aug 2009 :  01:28:51  Show Profile Send Diffan a Private Message  Reply with Quote
quote:
Originally posted by Christopher_Rowe


That sounds like an excellent methodology, Diffan. And as an aside, AV2 came out yesterday!

Cheers,



Thanks! Yea, I really need to get that book. From what I read of the excerpts, the item sets, immurements, and story items seem really interesting and seems like fun to place into my upcoming 4e Realms campaign.

Good stuff all around!

Edited by - Diffan on 21 Aug 2009 01:34:42
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Alystra Illianniis
Great Reader

USA
3750 Posts

Posted - 29 Nov 2009 :  20:21:24  Show Profile Send Alystra Illianniis a Private Message  Reply with Quote
No, Arilyn only has ONE of the three remaining Moonflower family Moonblades. There were two families that each still had three left, plus several families that had one or two. If I remember the end of Evermeet, Amlaruiel's son Lamruil had the Kingblade, which he used against Kynil. I just finished re-reading that book, so I think that's accurate. He is the designated heir, so far as I know. He may or may not have any children yet, but since he went off to start a new elven homeland north of the Spine of the World at the end of that book, it's kind of a moot point. Of the third Monnflower blade, nothing was ever said. There should still be a few other Moonblades around-Eliath's, for one, and several others.

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