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NightElf
Seeker

United Kingdom
97 Posts

Posted - 25 Jul 2003 :  12:01:22  Show Profile  Visit NightElf's Homepage Send NightElf a Private Message  Reply with Quote
You're right there, maybe because they intentionally die knowing that the cleric will raise them, it could... ahem... maybe stop working on the mage because he's had an overdose of ressurection, or he could permanently lose a few of his total hitpoints each time?

"Those who watch their backs meet death from the front"
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DarkMistress
Acolyte

United Kingdom
11 Posts

Posted - 31 Jul 2003 :  19:14:22  Show Profile  Visit DarkMistress's Homepage Send DarkMistress a Private Message  Reply with Quote
Maybe if you got someone to cast a spell or something to stop them dying on purpose...

"Darkness is both friend and enemy"
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Mythander
Learned Scribe

USA
121 Posts

Posted - 31 Jul 2003 :  21:10:27  Show Profile  Visit Mythander's Homepage Send Mythander a Private Message  Reply with Quote
quote:
Originally posted by NightElf

You're right there, maybe because they intentionally die knowing that the cleric will raise them, it could... ahem... maybe stop working on the mage because he's had an overdose of ressurection, or he could permanently lose a few of his total hitpoints each time?



That is a good idea. I have always been a firm believe that roleplaying is much more fun and interesting if PCs fear death.

One thing that can be done is limit the number of times a PC can be brought back.

Another thing is have the PC make a Will save to see if his soul wants to come back to the land of the living and not stay in the bliss of their god.

Wow! That has no saving throw written all over it.

Edited by - Mythander on 31 Jul 2003 21:11:54
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NightElf
Seeker

United Kingdom
97 Posts

Posted - 01 Aug 2003 :  11:46:49  Show Profile  Visit NightElf's Homepage Send NightElf a Private Message  Reply with Quote
Hmmm, nice. The player's soul might decide that they want to stay away? I'll give that a shot. I also thought of dropping the "Ressurection Chance %" down by 10 every time it is used, so it would go from 95 to 5 in 9 uses. This would make my players realise to calm down with the suicide thing!

"Those who watch their backs meet death from the front"
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Mournblade
Master of Realmslore

USA
1287 Posts

Posted - 01 Aug 2003 :  23:59:47  Show Profile Send Mournblade a Private Message  Reply with Quote
OK this is what I started implementing. Each character has a Constitution score (I know I know, I really am showing I know my stuff here)

In 1st/2nd ed everytime you died you lost a CON point, and that in turn brought your Res survival % down, but regardless even if you made it to a CON of 1 you could only die one more time. I am not taking away a con point each time you die (I think that goes contrary to how the 3rd edition is designed), but I am making the Constitution Number the AMOUNT of deaths a character is allowed. If you have a 15 constitution, you can only die 15 times. If you bring your con up through character levels, that will add to the number of times you can die. IF you had a 15 con at 3rd level, and died, you would record 1 death. Now you can die 14 more times. At 4th level you increase your con to 16. Since you already had 1 death, you can now die 15 times instead of 14. I think that works better.

I did something like this with undead energy drain. I liek the 3e system now, but in 1st/2nd edition I thought that Undead were WAY TOO NASTY. Instead I implemented a LIFE LEVEL system. Anytime you were energy drained you lost a life level (which was equal to your experience level). You would not lose power, only go down in LIFE LEVEL. SO if you were a 13th level character and got hit 13 times by a wraith, well buddy sorry your gone. But if you only got hit 12 times, you are in trouble, but are still just as powerful as you were, it was just your SOUL took those hits so to speak.


A wizard is Never late Frodo Baggins. Nor is he Early. A wizard arrives precisely when he means to...
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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 07 Aug 2003 :  10:55:14  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
Hmm. I like that, Mournblade. I've never thought that level drain made much sense. Now, when you're talking raising a dead character, that's something different; that level loss is something explained by the trauma of the event. Dying is not fun. It's painful. It's against the most basic instinct of all living things.

Plus, in more modern terms, you can lose a lot of memory in that. Heck, you get that with strokes. I know of one guy (never met him, this is second-hand information) that had a seemingly mild stroke that cost him three years of his life. He didn't even notice the date until almost a day had gone by; he saw the news and asked what was going on with something (I forget what), and that's when everyone knew he had partial amnesia.

That's how I've thought of the level loss. Your body doesn't work the same way after you're ressurected, and so you loose some abilities for a while. Heck, you can use the amnesia in roleplaying as well. The character is raised and doesn't remember what happened in the last year. This is also a good excuse for an alignment shift, too. A character not knowing what happened would lean to neutral in some way, I'd think.

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

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NightElf
Seeker

United Kingdom
97 Posts

Posted - 22 Aug 2003 :  13:33:45  Show Profile  Visit NightElf's Homepage Send NightElf a Private Message  Reply with Quote
If your character was to lose points of an Ability Score (i.e. Constitution), then would that make it possible for a character to lose their Class? After all, Rangers need a high CON to be rangers, would they revert into Fighters if they lose the Base Requirement???

"Those who watch their backs meet death from the front"
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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 23 Aug 2003 :  04:44:53  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
I don't think it would have to work that way.

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

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The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 23 Aug 2003 :  11:02:44  Show Profile Send The Sage a Private Message  Reply with Quote
It doesn't work that way. In most cases the PC simply loses the ability to access those skills and feats and character abilities that are tied to those specific ability scores. There is a write up about this sort of thing in one of the books, although I can't remember which one it is at the moment.

Or maybe it was the special post on the WotC website a few months ago detailing the basics of the conditions of PC's.

I'll try and find the link for you.


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Cult_Leader
Learned Scribe

USA
337 Posts

Posted - 11 Sep 2003 :  13:54:09  Show Profile  Visit Cult_Leader's Homepage Send Cult_Leader a Private Message  Reply with Quote
I personally think that race magic is a good thing. Keeps some spice to all the races. Like one class that i know of you can only get into if your a human, their spells and spell like abilites are also found only amoung humans because their members are more or less human, now and then they might let someone slip in who is an elven person etc. Its a class mixed with mage and theif. But anywoo, It would be nice to see some more race spec. magics in the realms.

"Madness you say! Do you fear me? Are you afraid of what I might do, of what I might say? What a fascinating reaction. Don't you find it somewhat encumbering?"

Piddles assumes a deep and resonant voice. "Space...the Final Frontier. These are the voyages of the starship...Garou. It's mission: to slay Wyrm creatures where they live and breed. To accumulate more Garou than the world's entire population. To produce metis like no one has before." - Piddles

"Aren't you people supposed to be doing something? Like, entertaining me, the fascist wizard?" - InleRah

I have the passwords to the minds of everyone and the cheat codes to the universe - Me
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NightElf
Seeker

United Kingdom
97 Posts

Posted - 11 Sep 2003 :  14:36:40  Show Profile  Visit NightElf's Homepage Send NightElf a Private Message  Reply with Quote
Cult_leader, do you have any ideas for some spells that only specific races can use? I could use any input you can provide.

I was also thinking about using a vast collection of Person Specific Magic. For example, if a wizard has researched a spell he could make it a unique (Roth's Regeneration) is similar to the spell Trollish Fortitude with the exception that it can be cast upon someone other than the caster.

Think of the endless possibilities???

"Those who watch their backs meet death from the front"
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Cult_Leader
Learned Scribe

USA
337 Posts

Posted - 15 Sep 2003 :  14:19:47  Show Profile  Visit Cult_Leader's Homepage Send Cult_Leader a Private Message  Reply with Quote
Yeah I can actually give you three ideas, Ones that I have got from playing war craft, but dont want to bother buying the 3.5 books for war craft since all I need to make a D&D war craft game is in my head. One, Minotaurs should have some form of stunning power, IE- When the Tauren Cheaftan stomps on the ground he can stun a few of the foes around him.

A second one, Im keeping orcs in mind, is a nice ability to cause chaos, I mean think about it. What do orcs do? They cause chaos of course. So why not give like, a breed of orcs the ability to cause it? There are spells that allow mages to. So why not orcs?

I have also kept halflings in mind. What do halflings get? Not much, they are good at hiding, hell yeah they are. However to me this dose not cover that much. Why not allow them to like, use inviability once perday and such?

Humans? Do humans in this day and age have magicaly powers? no. But perhaps there could be a breed of humans, who are normal humans and not half breeds that have some form of maigcal spell like gift. Other then that humans are the master race..... Silly beings.... SPells are for the master race anyway.

All in all the endless streams of spells and spell like abilities thats eem like they would go along with a race is endless.

"Madness you say! Do you fear me? Are you afraid of what I might do, of what I might say? What a fascinating reaction. Don't you find it somewhat encumbering?"

Piddles assumes a deep and resonant voice. "Space...the Final Frontier. These are the voyages of the starship...Garou. It's mission: to slay Wyrm creatures where they live and breed. To accumulate more Garou than the world's entire population. To produce metis like no one has before." - Piddles

"Aren't you people supposed to be doing something? Like, entertaining me, the fascist wizard?" - InleRah

I have the passwords to the minds of everyone and the cheat codes to the universe - Me
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NightElf
Seeker

United Kingdom
97 Posts

Posted - 18 Sep 2003 :  14:20:40  Show Profile  Visit NightElf's Homepage Send NightElf a Private Message  Reply with Quote
Thanks for those ideas, they should prove inspiration for a whole series of spells. I will post the spells onto the Sage of Perth Magical Shop when they are finished.

"Those who watch their backs meet death from the front"
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Cult_Leader
Learned Scribe

USA
337 Posts

Posted - 22 Sep 2003 :  14:42:34  Show Profile  Visit Cult_Leader's Homepage Send Cult_Leader a Private Message  Reply with Quote
Hey, Glad to be of help. At least my use is better then my spelling and grammer heh. * has a learning disability called I never liked english classes*

"Madness you say! Do you fear me? Are you afraid of what I might do, of what I might say? What a fascinating reaction. Don't you find it somewhat encumbering?"

Piddles assumes a deep and resonant voice. "Space...the Final Frontier. These are the voyages of the starship...Garou. It's mission: to slay Wyrm creatures where they live and breed. To accumulate more Garou than the world's entire population. To produce metis like no one has before." - Piddles

"Aren't you people supposed to be doing something? Like, entertaining me, the fascist wizard?" - InleRah

I have the passwords to the minds of everyone and the cheat codes to the universe - Me
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