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Sian
Senior Scribe

Denmark
596 Posts

Posted - 11 Jul 2008 :  10:43:32  Show Profile  Visit Sian's Homepage Send Sian a Private Message  Reply with Quote  Delete Topic
my opinion is that one of the funnier things in role playing games is to make character (or rather, character concepts) so i thought about if others had some interesting concepts as well

two of my most interesting concepts right now are a Beguiler and a Necromancer

CG Exalted Female Human Beguiler x (with Sarced Vow and Vow of Nonviolance from Book of Exalted deads), my idea for her is that she would be one capturing or bypassing others instead of fighting them to the death, and if capturing them trying to talk them into abandoning their evil ways, though not shivering away of using ... alternative ways (ie. lying) to get it

N(NG) Male Human Necromancer, believes that Undeads aren't universially evil and is the whole time trying to make the point that they aren't evil but instead an untapped resource which traditional taboos keep the good aligned from using. Pretty much dreaming of the ideal world as 'World of Shadows' descriped in Libris Mortis

what happened to the queen? she's much more hysterical than usual
She's a women, it happens once a month

Khaelieth
Learned Scribe

103 Posts

Posted - 14 Jul 2008 :  12:11:12  Show Profile  Visit Khaelieth's Homepage Send Khaelieth a Private Message  Reply with Quote
I don't think the necromancer's a possibility; at least not as NG, as animating the dead is inherently evil.

Also known on other forums as ChazSexington, Kusghuul, and Claudius.
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Rinonalyrna Fathomlin
Great Reader

USA
7106 Posts

Posted - 15 Jul 2008 :  18:32:12  Show Profile  Visit Rinonalyrna Fathomlin's Homepage Send Rinonalyrna Fathomlin a Private Message  Reply with Quote
quote:
Originally posted by Khaelieth

I don't think the necromancer's a possibility; at least not as NG, as animating the dead is inherently evil.



In some editions it wasn't. It's also something that could be houseruled, anyway.

"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams."
--Richard Greene (letter to Time)
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Hawkins
Great Reader

USA
2131 Posts

Posted - 15 Jul 2008 :  18:47:29  Show Profile  Visit Hawkins's Homepage Send Hawkins a Private Message  Reply with Quote
I can, however, see a Necromancer as a True Neutral character with Good tendencies.

Errant d20 Designer - My Blog (last updated January 06, 2016)

One, two! One, two! And through and through
The vorpal blade went snicker-snack!
He left it dead, and with its head
He went galumphing back. --Lewis Carroll, Through the Looking-Glass

"Mmm, not the darkness," Myrin murmured. "Don't cast it there." --Erik Scott de Bie, Shadowbane

* My character sheets (PFRPG, 3.5, and AE versions; not viewable in Internet Explorer)
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My game design work:
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* Martial Arts Guidebook (forthcoming) (PFRPG, designer; Rite Publishing)
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Sian
Senior Scribe

Denmark
596 Posts

Posted - 15 Jul 2008 :  19:07:30  Show Profile  Visit Sian's Homepage Send Sian a Private Message  Reply with Quote
it is ... its a N with NG tendencies ... he wants to do good but have a somewhat twisted way of doing it :P

and explain ... if Necromancers can't be good ... then why aren't it a req to be nongood in core?

and ... in the case of this paticular Necromancer ... if he would actively pray to a god, whom would he then pray to other than prehaps Mystra due to that he still is a magic user? ... a Heretic Velsharoon?

what happened to the queen? she's much more hysterical than usual
She's a women, it happens once a month

Edited by - Sian on 15 Jul 2008 19:09:55
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Rinonalyrna Fathomlin
Great Reader

USA
7106 Posts

Posted - 16 Jul 2008 :  00:05:20  Show Profile  Visit Rinonalyrna Fathomlin's Homepage Send Rinonalyrna Fathomlin a Private Message  Reply with Quote
Remember that healing spells are (or at least were) considered "necromantic" spells.

"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams."
--Richard Greene (letter to Time)
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Talwyn
Learned Scribe

Australia
222 Posts

Posted - 16 Jul 2008 :  09:50:16  Show Profile  Visit Talwyn's Homepage Send Talwyn a Private Message  Reply with Quote
quote:
Originally posted by Rinonalyrna Fathomlin

Remember that healing spells are (or at least were) considered "necromantic" spells.



I've always thought that Necromancy being the sphere that healing was in was a bit odd/incongurous.

I sorta can understand it but the fact is healing damaged [living] tissue is completely different from re-animating dead tissue/bone.

Just another of the many inconsistancies of D&D that never got sorted out I suppose

Over the centuries, mankind has tried many ways of combating the forces of evil...prayer, fasting, good works and so on.
Up until Doom, no one seemed to have thought about the double-barrel shotgun.
EAT LEADEN DEATH DEMON!
Terry Pratchett


Edited by - Talwyn on 16 Jul 2008 09:52:28
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dwarvenranger
Senior Scribe

USA
428 Posts

Posted - 17 Jul 2008 :  23:47:51  Show Profile  Visit dwarvenranger's Homepage Send dwarvenranger a Private Message  Reply with Quote
quote:
Originally posted by Rinonalyrna Fathomlin

Remember that healing spells are (or at least were) considered "necromantic" spells.



They've been Conjuration for a while now.

If I waited till I knew what I was doing, I'd never get anything done.

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Laerrigan
Learned Scribe

USA
195 Posts

Posted - 21 Jul 2008 :  01:30:17  Show Profile  Visit Laerrigan's Homepage Send Laerrigan a Private Message  Reply with Quote
quote:
Originally posted by Sian

my opinion is that one of the funnier things in role playing games is to make character (or rather, character concepts) so i thought about if others had some interesting concepts as well




CN dire werewolverine bard-barian (bard/barbarian). Grew up worshipping Malar among the People of the Black Blood. Nowadays he supposedly follows Sune, but though he's highly engaging, he's not too bright---he sort of....misses....some of the finer points of difference between the two faiths. Art, beauty, joy, and passion are good, and all are to be found in the perfection of wild, violent slaughter in a form designed for it. He's an aspiring gourmet chef who utterly delights in the opportunity to crunch enemy heads in his jaws (rich creamy filling in a crunchy shell). He's kind of like a sweet-natured, enthusiastic, oversized pit bull that loves to play but isn't exactly the sharpest pencil in the box. But he has a lovely singing voice.

"Your 'reality,' sir, is lies and balderdash, and I'm delighted to say that I have no grasp of it whatsoever." (Baron Munchausen)
"If I find in myself a desire which no experience in this world can satisfy, the most probable explanation is that I was not made for this world." (C.S. Lewis, "Surprised by Joy")

Edited by - Laerrigan on 21 Jul 2008 01:32:53
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Pandora
Learned Scribe

Germany
305 Posts

Posted - 01 Aug 2008 :  12:48:55  Show Profile  Visit Pandora's Homepage Send Pandora a Private Message  Reply with Quote
One of the concepts running around in my head is a "Cloistered Cleric of Mystra". As a cloistered Cleric (Unearthed Arcana) you would get less armor, fewer hp, more skillpoints and Knowledge as a bonus domain. Add this to the "Magic" and "Spell" (Anyspell !!) domains and you get a 50/50 cleric/wizard without multiclassing who will run around and collect exotic arcane spells in his own spellbook and be able to use them (to a certain degree). For Clerics we always had to choose one of the domains to use for spontaneous casting as well and "Spell" would be the logical choice here (for more Anyspells).

The roleplaying aspect would probably look like a "Lorekeeper" who is totally focused on magic and all its effects and wants to collect as many spells and items as possible (not for using, but as a collector) ... while disregarding some of the dangers of the "real world" a bit. A second aspect would be the hunt for dead magic zones of course.

If you cant say what youre meaning,
you can never mean what youre saying.

- Centauri Minister of Intelligence, Babylon 5

Edited by - Pandora on 01 Aug 2008 12:50:06
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Nerfed2Hell
Senior Scribe

USA
387 Posts

Posted - 21 Sep 2008 :  18:34:45  Show Profile  Visit Nerfed2Hell's Homepage Send Nerfed2Hell a Private Message  Reply with Quote
As my group's regular DM, I have a boatload of characters so I have NPCs for all occasions if the players need to hire/recruit for specific tasks or whatever, and I try to distinguish all my NPCs by going as far away from the whole cookie cutter character concepts as possible.

One of the more recent:

A CG paladin/favored soul ()/Divine Disciple of Sune who has taken vows of peace and nonviolence (Book of Exalted Deeds). She has a Holy Avenger long sword that was gifted to her by the high priest of her church, but that was before she took her sacred vows. Since then and that priest's death, the church has been trying to retrieve the sword from her since they feel others can make better use of it, but she considers it a gift and refuses to part with it. As such, it makes her a target for those who might want to gain favor with the church... she's also originally from Sembia, a fact I exploited to the player's paranoia since they primarily operate out of Cormyr and distrust their neighbors.

She's helpful to have along if battling undead or in various social situations, but a real hindrance to combat in general since she constantly tries to prevent conflict and is just as likely to offer healing to enemies as allies if they'll agree to stop fighting (or at least flee).

Some people are like a slinky... not good for much, but when you push them down the stairs, it makes you smile.
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