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Sylrae
Learned Scribe
Canada
313 Posts |
Posted - 28 Jul 2008 : 07:55:39
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When I switch to 4e, the big change (because I'm not going to run a game post spellplague) will be that I'm going to add Vancian magic to 4e. That is, wizards and clerics will be much more comparable to wizards and cerics from 2e and 3e. in the case of clerics, it'll be closer to in the novels. Spontaneous casting, and you dont know for sure if you'll get the spell.
Other than adapting your magic as necessary, running 2e realms with 4e rules shouldnt be that hard. should actually be easier than running 3e realms with 4e rules.
4e strips away the massive versatility that 3e gave and replaces it with a system a bit more restricted than 2e. 3e was about having choices instead of limitations. 4e is about fitting neatly into a defined role from the beginning of the game and staying with it the whole way through. 4e is kindof like how most players play in an MMO. |
Sylrae's Forgotten Realms Fan-Lore Index, with public commenting access to make for easier improvement (WIP) |
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Alisttair
Great Reader
Canada
3054 Posts |
Posted - 28 Jul 2008 : 15:29:29
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I've tried a 4E fighter a few times (level 1 only so far) and with the extra options (powers) I still find myself doing simple charges and regular attacks. Tide of Iron can come in handy and Cleave I use when I have a chance but when the Encounter and Daily powers are used up and there is no reason to use Cleave or push a guy out of his square with Tide of Iron (e.g. he is currently flanked) then the good old fashioned "swing your weapon" is still a viable option.
But on topic, with some minimal tweaking you can use 4E rules at any point in Realms time. |
Karsite Arcanar (Most Holy Servant of Karsus)
Anauria - Survivor State of Netheril as penned by me: http://www.dmsguild.com/m/product/172023 |
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Odysseus
Seeker
USA
51 Posts |
Posted - 07 Aug 2008 : 20:35:11
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quote: Originally posted by Afetbinttuzani
Well met, all.
Has anyone attempted this? Does anyone have an opinion about the potential advantages, disadvantages and challenges of running 4E rules with 2E Realms material? Afet
I'm about to wind up my 3rd ed campaign and start a 4E one. And i'm debating the same thing. Advantages. 4E design style , very very easy to use. Apart from changing the races & dieties, the rest of the rules would be pretty inclusive. You would need to add extra stuff particularly priest stuff. Disadvantages. Classes very rigid. Classes and level represent what the PC does in combat. So to create a priest of Shar say, the PC class may be rogue or warlock. And then create feats that allow followers of Shar to use certain powers. Plus use of divine rituals. Thats how i'd try and do it. But trying to create characters like Cale or Jak , from Paul Kemps books, would be a problem. Challenge. Races and priest, are to two challenges I think to making 4E work with the realms.
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“Anybody can become angry, that is easy; but to be angry with the right person, and to the right degree, and at the right time, and for the right purpose, and in the right way, that is not within everybody’s power, that is not easy.” —Aristotle |
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