Candlekeep Forum
Candlekeep Forum
Home | Profile | Register | Active Topics | Active Polls | Members | Private Messages | Search | FAQ
Username:
Password:
Save Password
Forgot your Password?

 All Forums
 Forgotten Realms Journals
 Running the Realms
 'Forward' Thinking Realms Campaign
 New Topic  New Poll New Poll
 Reply to Topic
 Printer Friendly
Author Previous Topic Topic Next Topic  

Stonwulfe
Seeker

Canada
81 Posts

Posted - 23 Jun 2008 :  19:45:27  Show Profile  Visit Stonwulfe's Homepage Send Stonwulfe a Private Message  Reply with Quote  Delete Topic
I've been trying to rationalize how I'm going to incorporate the changes in D&D 4e to the Forgotten Realms. Having read every scrap leaked, published, and slipped under doors I am quickly coming to a point of view that may or may not be controversial.

I'm in the process of writing my review of the 4e DMG (almost done, for those who are waiting, but it tends to be quite a bit heavier for the reviewing than the PHB). Reviewing the DMG has really brought to light in great detail a lot of the things that needed to change, and a lot of the things that didn't. This is not good, because if I can see these errs in logic before the FRCS is even released, what about after?

I'm going to buy the 4e FRCS. I am not, however, going to use 60-90% of the changes that happened. We've heard about glowing land-motes, terrains that change like quicksilver, and other far-reaching changes. These, as well as some changes in the Pantheon, did not need to happen. Mystra's death did need to happen. Of this I am firmly convinced.

Mystra was becoming too powerful, and too influential in the realms. This is true. However, was she powerful enough to create the long-lasting and geographic changes that happened upon her death? No. Hell no. Greater gods than her have been slain with little ill-effect. The first Mystra was slain accidentally, and magic everywhere ceased and the only aftermath was Karsus becoming a rock (and a really bad place to visit).

The next Mystra was hacked in half by Helm and Elminster (a mortal) was able to contain the bulk of her powers. He didn't turn inside out and sideways and purple from the power. So why would the realms?

I think that the big reason they decided to change the Forgotten Realms was because WOTC decided that it was the most popular campaign setting (it is) and that if they were going to change D&D to be new and cool (it is), that they would change the Realms as they wanted, to reflect what they thought would be cool along with it (not cool). What has made the FRCS as cool and long-lived as it has been is the fact that it has been ever-evolving along a consistent and sometimes unpredictable timeline, but one that was within reason.

Obould rising to power and creating an organized, well-thought, regimented society? A matter of time. Death of Artemis Entreri? Bound to happen; he's an assassin, not a profession known for its longevity. Death of the Akhelben and the founding of the Blackstaff as a legacy?... Duh. Return of Elven cities before the Crown Wars? Duh. Return of the Netherese? Duh.

One of only 40+ deities dies, and a dozen greater deities, dies and the world turns itself inside out (affecting the domains of dozens of more powerful deities)?... Whaaaat?!?! Uhm. No.

Therefore, my purchase of the 4e FRCS will be to incorporate as much of the feasible timeline as possible and to incorporate it into my campaign. The future of Cormyr (from what I've heard)? Feasible. War with dominion of Shade, and their capture of Sembia? Feasible. Sembia would fold faster than a cheap tent if meant they could have more power and a chance at defeating Cormyr, whatever the cost.

Hell, I'll even throw in an example of a scenario I may employ.

Halaster Blackcloak survives Mystra's death. Something about her once-and-final death lashes out and strikes some of her most powerful chosen (and chastized). Halaster regains his full faculties and is no longer insane, no longer contained. He redoubles his previous meddling in the world, but no longer is satisfied with building Undermountain.

After the death of Peregrin (sp?) the Lords succumb to a wave of assasinations (enter Artemis), and the city devolves into chaos. Just when all seems lost, Halaster strikes out into the city, hurling spells that haven't been seen since the fall of Netheril. The overwhelmed Blackstaff, new to her office, is bullied back into her tower and instructed to defend any innocents from collateral damage.

The Jardeth family of arms traders, having hired Artemis, are scourged from memory. Artemis pops like an overripe grape when Halaster publicly executes him. Halaster doesn't stop there. He claims all lands from the Sword Coast to the border of Tethyr in the South and the High Forest in the North, and into the Western Heartlands as far as the reclaimed High Moor. He declares this land free, under his protection, and Waterdeep as their capital.

He does not name these lands, instead holding an annual contest in Waterdeep to determine the name. After a hundred years no one has decided on a name, and they are instead referred to as the 'Free Lands of the Sword Coast'. He appoints the Blackstaff high wizard of these lands and leaves the responsibility of guarding these land in her hands and those of her compatriots. He doesn't care what form of government arises, so long as it capably manages the resources and people of the land. The blackstaff is instrumental in returning the Lords to power, only they are unmasked and no longer hidden.

The new Lords include three Elves of Noble families, two Human merchants of great renown, a Dwarf smith who leads a crafter's guild, a half-elf knight, and a half-orc warlock who is much-distrusted but who was appointed by the Blackstaff.

This is the kind of world that I would prefer to see. It's no floating motes of land, no quicksilver terrains, but it's largely feasible.

Rinonalyrna Fathomlin
Great Reader

USA
7106 Posts

Posted - 23 Jun 2008 :  20:26:03  Show Profile  Visit Rinonalyrna Fathomlin's Homepage Send Rinonalyrna Fathomlin a Private Message  Reply with Quote
Just one thing.

Artemis Entreri isn't dead, at least not yet.

"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams."
--Richard Greene (letter to Time)
Go to Top of Page

Hawkins
Great Reader

USA
2131 Posts

Posted - 23 Jun 2008 :  20:43:48  Show Profile  Visit Hawkins's Homepage Send Hawkins a Private Message  Reply with Quote
SPOILERS - SKIP THIS POST IF YOU HAVE NOT READ THE GHotR OR THE BEGINNING OF EXPEDITION TO UNDERMOUNTAIN

quote:
Originally posted by Stonwulfe

Halaster Blackcloak survives Mystra's death. Something about her once-and-final death lashes out and strikes some of her most powerful chosen (and chastized). Halaster regains his full faculties and is no longer insane, no longer contained. He redoubles his previous meddling in the world, but no longer is satisfied with building Undermountain.
Halaster already had his sanity restored to him at the end of Elminster in Hell. Mystra then reserved him for some sort of "greater purpose," but then he was given a bit of an inglorious death in Expedition to Undermountain and GHotR when he was trying to stop something of terrible and magical nature from happening before the murder of Mystra and the Spellplague.

Errant d20 Designer - My Blog (last updated January 06, 2016)

One, two! One, two! And through and through
The vorpal blade went snicker-snack!
He left it dead, and with its head
He went galumphing back. --Lewis Carroll, Through the Looking-Glass

"Mmm, not the darkness," Myrin murmured. "Don't cast it there." --Erik Scott de Bie, Shadowbane

* My character sheets (PFRPG, 3.5, and AE versions; not viewable in Internet Explorer)
* Pathfinder Roleplaying Game Reference Document (PFRPG OGL Rules)
* The Hypertext d20 SRD (3.5 OGL Rules)
* 3.5 D&D Archives

My game design work:
* Heroes of the Jade Oath (PFRPG, conversion; Rite Publishing)
* Compendium Arcanum Volume 1: Cantrips & Orisons (PFRPG, designer; d20pfsrd.com Publishing)
* Compendium Arcanum Volume 2: 1st-Level Spells (PFRPG, designer; d20pfsrd.com Publishing)
* Martial Arts Guidebook (forthcoming) (PFRPG, designer; Rite Publishing)

Edited by - Hawkins on 23 Jun 2008 20:45:26
Go to Top of Page

MerrikCale
Senior Scribe

USA
947 Posts

Posted - 24 Jun 2008 :  00:33:23  Show Profile  Visit MerrikCale's Homepage Send MerrikCale a Private Message  Reply with Quote
quote:
Originally posted by Rinonalyrna Fathomlin

Just one thing.

Artemis Entreri isn't dead, at least not yet.



he must be dead in 4e though, right?



When hinges creak in doorless chambers and strange and frightening sounds echo through the halls, whenever candlelights flicker where the air is deathly still, that is the time when ghosts are present, practicing their terror with ghoulish delight.
Go to Top of Page

KnightErrantJR
Great Reader

USA
5402 Posts

Posted - 24 Jun 2008 :  00:39:36  Show Profile  Visit KnightErrantJR's Homepage Send KnightErrantJR a Private Message  Reply with Quote
Well, (Spoiler):


Depends on how much effect draining the life force from a Shade with his dagger has on Artemis.
Go to Top of Page

Stonwulfe
Seeker

Canada
81 Posts

Posted - 24 Jun 2008 :  02:25:28  Show Profile  Visit Stonwulfe's Homepage Send Stonwulfe a Private Message  Reply with Quote
I am aware of the current Canon, folks. This is merely one scenario of many that I may run in my home campaign, because it is far more feasible than the suggested Canon of 4e FRCS.
Go to Top of Page
  Previous Topic Topic Next Topic  
 New Topic  New Poll New Poll
 Reply to Topic
 Printer Friendly
Jump To:
Candlekeep Forum © 1999-2025 Candlekeep.com Go To Top Of Page
Snitz Forums 2000