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Laerrigan
Learned Scribe

USA
195 Posts

Posted - 08 Aug 2010 :  06:34:54  Show Profile  Visit Laerrigan's Homepage Send Laerrigan a Private Message  Reply with Quote
I DMed the original version of "House on Gryphon Hill" close to as-written; I know it's associated with Ravenloft, but it really doesn't need to be at all if someone wants to stick to the Prime (I seem to recall it was actually written before Ravenloft was its own setting, but was later revamped [no pun, honest ]?). I had a lot of fun with fleshing out one particular "monster" who was nothing but a name and a one-or-two-word description, making him an actual evil NPC who joined up with us for multilayered and untrustworthy reasons of his own, and the climactic scene of chaos spiraling out of control proved awesome for both action and tense RP. That had to be my best-ever mod experience as player or DM. Not that I've experienced a whole lot of them, but still....

There have been a few others in Ravenloft that are easily usable for Faerun, such as the short adventures "Blood in Moondale," "Corrupted Innocents," and "The Cedar Chest" (from Book of Crypts) all with great elements of "not what you think!" going on . I just had to flesh them out and fill them in for our purposes, as they're written a little too straightforwardly for me and we have some odd PCs.

Aside from those, I DMed partway through "The Harrowing," and through the temple of "Temple, Tower, Tomb," and one that I haven't been able to remember what it was called. We had more fun in the aranea caves leading to the portal to the DWP in "Harrowing" than in the DWP itself; lots of RP woven around the smattering of combats.

In all cases, I adapted at least a few elements considerably due to the aforementioned odd PCs and our desire for certain kinds of twists and interaction. Personally, I much prefer Ravenloft-type adventures over dungeon-crawls, so in the end I enjoyed them more than the FR-specific ones I've tried; not because of setting, but because of style and emphasis. I have to say HoGH is my favorite of all mentioned, whatever setting it's in.

"Your 'reality,' sir, is lies and balderdash, and I'm delighted to say that I have no grasp of it whatsoever." (Baron Munchausen)
"If I find in myself a desire which no experience in this world can satisfy, the most probable explanation is that I was not made for this world." (C.S. Lewis, "Surprised by Joy")

Edited by - Laerrigan on 08 Aug 2010 06:44:15
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Alystra Illianniis
Great Reader

USA
3750 Posts

Posted - 08 Aug 2010 :  06:56:53  Show Profile Send Alystra Illianniis a Private Message  Reply with Quote
I've never actually played OR run any FR modules, though I've used a few FR adventure hooks in my own homebrew world. Really though, the only Module I've even tried to run more-or-less as-is was Red Hand of Doom, though even that was modified to fit my setting.

The Goddess is alive, and magic is afoot.

"Where Science ends, Magic begins" -Spiral, Uncanny X-Men #491

"You idiots! You've captured their STUNT doubles!" -Spaceballs

Lothir's character background/stats: http://forum.candlekeep.com/pop_profile.asp?mode=display&id=5469

My stories:
http://z3.invisionfree.com/Mickeys_Comic_Tavern/index.php?showforum=188

Lothir, courtesy of Sylinde (Deviant Art)/Luaxena (Chosen of Eilistraee)
http://sylinde.deviantart.com/#/d2z6e4u
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