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Nicolai Withander
Master of Realmslore

Denmark
1093 Posts

Posted - 14 Jun 2008 :  12:02:56  Show Profile Send Nicolai Withander a Private Message  Reply with Quote
Ok.. I kind of get, that is is more or less imposible, but efter saving her life (in a previous session) I have become aware, that she can be caught by other dieties. In that note, I have made blueprints for two spells for protection for her. In the case of another Karsus or Cyric/ Bane oprising. These spells are lvl 11 and 10.

But tell me this. If Mystra were killed, what then would happen to the ban? Or if she lost the control of the weave?

And lastly: What is the spell Plague???? And when is this happening, what year?
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Ergdusch
Master of Realmslore

Germany
1720 Posts

Posted - 14 Jun 2008 :  13:00:03  Show Profile Send Ergdusch a Private Message  Reply with Quote
quote:
Originally posted by Nicolai Withander

Ok.. I kind of get, that is is more or less imposible, but efter saving her life (in a previous session) I have become aware, that she can be caught by other dieties. In that note, I have made blueprints for two spells for protection for her. In the case of another Karsus or Cyric/ Bane oprising. These spells are lvl 11 and 10.

But tell me this. If Mystra were killed, what then would happen to the ban? Or if she lost the control of the weave?

And lastly: What is the spell Plague???? And when is this happening, what year?


LOL!

Sorry friend Nicolai, but your post is just too funny in these days!

Listen to this:
The Spellplague is the aftermath of Mystra's death!

Ain't that something?! No joke - tis all true! This turn of events was first published in The Grand History of the Realms. In the year 1385 DR Cyric (with the help of SHar) is able to kill Mystra through some not further detailed divine plot.
With the death of Mystra the Weave shatters (removing the ban all along naturally) and 100 years later (BTW the time in which the new D&D 4th Ed. will be set in) Magic-Users across the Realms have found a new 'way' to cast spells.

As I indicated, this all 'happened' to explain the drastic changes from 3.5 to 4th Ed. However, I cannot tell you how magic works according to the new rules as I want nothing to do with them nor the changes they brought along. But some other scribe will be able explain it to you.

Lastly, on all the changes and events that were caused by Mystras demise you will find lots of information here at Candlekeep but also many upset scribes as few here like what the shattering of the Weave caused in the Realms according to the canon lore.

To start with check out
4e FR FAQ and the rather extensive thread 4e FR.

At least the ban has been removed rather efficiently...

Edit note: You should have developed your spells a little sooner, IMHO!

"Das Gras weht im Wind, wenn der Wind weht."

Edited by - Ergdusch on 14 Jun 2008 13:16:52
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Stonwulfe
Seeker

Canada
81 Posts

Posted - 14 Jun 2008 :  16:22:25  Show Profile  Visit Stonwulfe's Homepage Send Stonwulfe a Private Message  Reply with Quote
The most powerful spell in D&D is the cantrip because it takes any number of limitless effects, can achieve almost any end (albeit in in limited form), and every arcane or divine magic user has access to it.

It spreads the knowledge of magic, and encourages its practice. It raises the mundane element of society, and mundane societies in entirety, from the darkness of the base world.

When applied properly, it can be used as a tool of torture, or to capture the element of surprise, or to deceive and add credibility to a lie. It can even be used to amuse children, or frighten adults.

Remember, a first level wizard or sorcerer armed with the right cantrips in an abandoned house can reduce a group of stalwart evil foes many levels higher to bumbling terror by 'animating' the house with movement, mysterious sound, apparitions at the edge of sensation, and objects that are there one moment and vanish the next.
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Nicolai Withander
Master of Realmslore

Denmark
1093 Posts

Posted - 14 Jun 2008 :  17:03:38  Show Profile Send Nicolai Withander a Private Message  Reply with Quote
He he... i see.. im slow! Well we desided in my group not to change to 4th edition. Cause we have spent so much money on 3 and 3,5 ed book that we no way are gonna chance now. SO on that note. I gues Mystra is not dead! Well at least not in our canpaign. And then I can gues again that the ban have not been liftet. So I gues again, again... that my question, have not yet been answered.

Damn I hate Cyric, and he was friends with Midnight at one point. What a backstabing mother#¤%&/&%¤#"!(/&%¤#"... Well thats not gonna happen as long as my character, Melcar, still roams the realms!

**** it, im just gonna try to develop my above lvl 9th spells and se what happens. When it comes down to it. Its my DM who desides and not the scribes at Candlekeep or Wizards of the Coast! But it is always nice to have some good feedback.

Im sure that after I become Chosen of Mystra, and Magister, she'll let me develop them, after all they are protections for her, and for the weave. How could she not want that!
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Ergdusch
Master of Realmslore

Germany
1720 Posts

Posted - 14 Jun 2008 :  23:15:43  Show Profile Send Ergdusch a Private Message  Reply with Quote
Ok, I will answer your questions again without hthe events of the 4th Ed.

If Mystra was to die (and not replaced like the last times) the Weave would indeed shatter, IMHO. Therefore all magic would be out of controll and not even cantrips could be cast reliably. Therefore the ban would be more or less irrilevant.

If someone else would become guardian of the Weave replacing Mystra (before or after her death) this somebody could shape the rules of Magic to his likings and therefore implement other bans or remove old ones.

Questions answered?!

quote:
**** it, im just gonna try to develop my above lvl 9th spells and se what happens. When it comes down to it. Its my DM who desides and not the scribes at Candlekeep or Wizards of the Coast!

That's the spirit! After all, it's your game (and your group). So do what YOU like in your game and don't restrict yourself by some obscure lore in some sourcebook.

"Das Gras weht im Wind, wenn der Wind weht."
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Rinonalyrna Fathomlin
Great Reader

USA
7106 Posts

Posted - 15 Jun 2008 :  18:17:29  Show Profile  Visit Rinonalyrna Fathomlin's Homepage Send Rinonalyrna Fathomlin a Private Message  Reply with Quote
quote:
Originally posted by Stonwulfe

The most powerful spell in D&D is the cantrip because it takes any number of limitless effects, can achieve almost any end (albeit in in limited form), and every arcane or divine magic user has access to it.

It spreads the knowledge of magic, and encourages its practice. It raises the mundane element of society, and mundane societies in entirety, from the darkness of the base world.

When applied properly, it can be used as a tool of torture, or to capture the element of surprise, or to deceive and add credibility to a lie. It can even be used to amuse children, or frighten adults.

Remember, a first level wizard or sorcerer armed with the right cantrips in an abandoned house can reduce a group of stalwart evil foes many levels higher to bumbling terror by 'animating' the house with movement, mysterious sound, apparitions at the edge of sensation, and objects that are there one moment and vanish the next.



I like that answer.

Regarding the Spellplague--it's happening in the canon Realms, but it certainly doesn't have to happen in a home campaign.

"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams."
--Richard Greene (letter to Time)
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