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jimmyjimjam
Acolyte

USA
6 Posts

Posted - 26 May 2008 :  00:00:39  Show Profile  Visit jimmyjimjam's Homepage Send jimmyjimjam a Private Message  Reply with Quote  Delete Topic
Im looking to run an old DUNGEON magazine adventure, and want to set it on a small island off the sword coast not far from Neverwinter. Of course it gets very cold up that way--but is it possible that a lighthouse could be on an island up there, or is it too icy throughout the year for something like this to exist for ship navigating?

Kajehase
Great Reader

Sweden
2104 Posts

Posted - 26 May 2008 :  08:18:32  Show Profile Send Kajehase a Private Message  Reply with Quote
We've got plenty of lighthouses off the Swedish coast (which admittedly seem slightly warmer than the Sword Coast, but not by much), so I see no reason why there shouldn't be one.

There is a rumour going around that I have found god. I think is unlikely because I have enough difficulty finding my keys, and there is empirical evidence that they exist.
Terry Pratchett
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Calrond
Learned Scribe

USA
118 Posts

Posted - 26 May 2008 :  15:57:55  Show Profile Send Calrond a Private Message  Reply with Quote
Waterdeep is at about the same latitude as Seattle, with the same climate. We can then assume that Neverwinter, which is 350 miles north of Waterdeep on the Sword Coast has the same climate as places like Campbell Island on the Pacific coast. And on Campbell Island, we find the Campbell Island Lighthouse. And oddly enough, we also find one not far away at a place called Dryad Point. And there are several lighthouses much farther north than these.

So yes, it is possible to have a lighthouse on an island off the coast of Neverwinter.

Edit: And this answer is thanks to the Google search engine and Google Earth.

Edited by - Calrond on 27 May 2008 01:23:36
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MerrikCale
Senior Scribe

USA
947 Posts

Posted - 30 May 2008 :  02:50:17  Show Profile  Visit MerrikCale's Homepage Send MerrikCale a Private Message  Reply with Quote
warm waters keep things a bit warmer than you would expect



When hinges creak in doorless chambers and strange and frightening sounds echo through the halls, whenever candlelights flicker where the air is deathly still, that is the time when ghosts are present, practicing their terror with ghoulish delight.
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Tiggrr
Acolyte

Australia
1 Posts

Posted - 13 Jun 2009 :  12:18:51  Show Profile  Visit Tiggrr's Homepage Send Tiggrr a Private Message  Reply with Quote
My recollection (rusty, probably from the original Savage Frontier) is that Neverwinter is so named because the port never freezes.
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