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Quale
Master of Realmslore

1757 Posts

Posted - 24 Aug 2012 :  21:06:52  Show Profile Send Quale a Private Message  Reply with Quote
Inner Sea Bestiary will have several Numerian monsters
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Kajehase
Great Reader

Sweden
2104 Posts

Posted - 24 Aug 2012 :  21:38:24  Show Profile Send Kajehase a Private Message  Reply with Quote
We've gotten the titles of the Worldwound Adventure Path modules:

PART ONE: The Worldwound Incursion
PART TWO: Sword of Valor
PART THREE: Demon's Heresy
PART FOUR: The Midnight Isles
PART FIVE: Herald of the Ivory Labyrinth
PART SIX: City of Locusts

There is a rumour going around that I have found god. I think is unlikely because I have enough difficulty finding my keys, and there is empirical evidence that they exist.
Terry Pratchett
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Kajehase
Great Reader

Sweden
2104 Posts

Posted - 31 Aug 2012 :  09:42:47  Show Profile Send Kajehase a Private Message  Reply with Quote
And now we have the title of the Adventure Path itself: Wrath of the Righteous.

Which has me somewhat giddy for obvious reasons to anyone who clicks that link.

There is a rumour going around that I have found god. I think is unlikely because I have enough difficulty finding my keys, and there is empirical evidence that they exist.
Terry Pratchett

Edited by - Kajehase on 31 Aug 2012 09:43:50
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Quale
Master of Realmslore

1757 Posts

Posted - 31 Aug 2012 :  12:06:15  Show Profile Send Quale a Private Message  Reply with Quote
Congrats, that's a great name, covers everything
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idilippy
Senior Scribe

USA
417 Posts

Posted - 31 Aug 2012 :  18:27:31  Show Profile Send idilippy a Private Message  Reply with Quote
Very cool name, great job! Looks like it will be a fun adventure path!
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 31 Aug 2012 :  18:51:14  Show Profile Send Markustay a Private Message  Reply with Quote
Congrats, Kajehase, Great job (love the name)

EDIT: If they ever have another of these, send me a PM. I'd love to try my hand at something like that.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 31 Aug 2012 19:38:21
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The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 08 Sep 2012 :  07:56:50  Show Profile Send The Sage a Private Message  Reply with Quote
Question for those who are more "up" on their reading of PATHFINDER lore...

Where can I find more information on both the land of Storval Rise, and the barbarians and giants said to populate the region? [That, is beyond the tidbits from the original 2008 campaign setting book.]

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Ayunken-vanzan
Senior Scribe

Germany
657 Posts

Posted - 08 Sep 2012 :  08:47:53  Show Profile  Visit Ayunken-vanzan's Homepage Send Ayunken-vanzan a Private Message  Reply with Quote
Besides the most recent campaign setting: in the Pathfinder Wiki (and here], in The Hook Montain Massacre and in A History of Ashes. See also this and this.

"What mattered our lives now? When our world had been torn from us? Folk wept, or drank, or stood staring out over the land, wondering what new horror each dawn would bring."
Elender Stormfall of Suzail

"Anyone can kill deities, cause plagues, or destroy organizations. It takes real skill to make them live on."
Varl

FR/D&D-Links 2ed Downloads

Edited by - Ayunken-vanzan on 08 Sep 2012 08:48:24
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The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 08 Sep 2012 :  09:39:19  Show Profile Send The Sage a Private Message  Reply with Quote
quote:
Originally posted by Ayunken-vanzan

Besides the most recent campaign setting ...
Which tome is "the most recent campaign setting?"
quote:
... : in the Pathfinder Wiki (and here], in The Hook Montain Massacre and in A History of Ashes. See also this and this.

Ah, these will come in handy. Many thanks Ayunken.

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Kajehase
Great Reader

Sweden
2104 Posts

Posted - 08 Sep 2012 :  13:05:04  Show Profile Send Kajehase a Private Message  Reply with Quote
I would say Ayunken has pointed to the most useful ones - there's also a tidbit (as in, the place gets one mention) in Mythical Monsters Revisited, and a bit more in Varisia, Birthplace of Legends.

The best source for information about the giants in the area would probably be Giants Revisited

And there's a Pathfinder Society Scenario set there, too: King of the Storval Stairs

There is a rumour going around that I have found god. I think is unlikely because I have enough difficulty finding my keys, and there is empirical evidence that they exist.
Terry Pratchett

Edited by - Kajehase on 08 Sep 2012 13:12:06
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Ayunken-vanzan
Senior Scribe

Germany
657 Posts

Posted - 08 Sep 2012 :  13:09:35  Show Profile  Visit Ayunken-vanzan's Homepage Send Ayunken-vanzan a Private Message  Reply with Quote
quote:
Originally posted by The Sage

quote:
Originally posted by Ayunken-vanzan

Besides the most recent campaign setting ...
Which tome is "the most recent campaign setting?"


This one, updated to Pathfinder rules, bigger than the earlier one and containing more (and some changed older) lore.

"What mattered our lives now? When our world had been torn from us? Folk wept, or drank, or stood staring out over the land, wondering what new horror each dawn would bring."
Elender Stormfall of Suzail

"Anyone can kill deities, cause plagues, or destroy organizations. It takes real skill to make them live on."
Varl

FR/D&D-Links 2ed Downloads
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Quale
Master of Realmslore

1757 Posts

Posted - 08 Sep 2012 :  16:28:51  Show Profile Send Quale a Private Message  Reply with Quote
& PF4
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The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 09 Sep 2012 :  02:18:12  Show Profile Send The Sage a Private Message  Reply with Quote
quote:
Originally posted by Ayunken-vanzan

quote:
Originally posted by The Sage

quote:
Originally posted by Ayunken-vanzan

Besides the most recent campaign setting ...
Which tome is "the most recent campaign setting?"


This one, updated to Pathfinder rules, bigger than the earlier one and containing more (and some changed older) lore.

Ah, yes. I don't know why I didn't check that first.

Thanks again, Ayunken.

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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 08 Oct 2012 :  19:01:46  Show Profile Send Markustay a Private Message  Reply with Quote
So here I am, the past few days, doing a lot of thinking. I think its the time of the year that puts me in my dour 'end of an era' mood.

I was thinking about Greyhawk, and how much I loved it. Then the Forgotten Realms came along, and supplanted GH; not just for me, but for many, many people. It was time for something fresh, yet something still generic ('High Fantasy') enough for all of us. I think the idea at some point became that Eberron was supposed to be 'the next great thing". That didn't happen - it became its own thing. Even after they nerfed the hell out of the Realms in 4e, many fans still stuck by it (all of us included).

In 4e they gave us Nentir Vale, and tried to do some sleight-of-hand with the whole 'non-setting' thing (convincing FR, DL, etc players that they could still use the material in the setting of their choice). That also didn't work out so well. Nentir Vale is/was good, but it didn't replace anything. Like Eberron, it developed its own fanbase.

So a little while ago I started thinking that maybe FR has truly 'run its course', and that a new (generic) setting needs to take its place, where new stories can be told and new ideas unfold. I am not happy about that, but I am not happy about a lot of things, and I am a realist... nothing lasts forever.

And then it hit me... Golarion IS the new generic D&D setting. That is where all the old GH-then-FR fans migrated to. Very few fans of GH 'went backwards' after switching to FR, so now I am thinking, it probably won't happen this time either. I had a lot of hope it would, but now I am not so sure its possible. I don't think quality has much to do with it (at this point) - it a matter of trends, and how the world works. You can create the greatest horse-and-buggy in the world, but no-one is going to go back to driving them.

I am starting to feel like a beta-max user. Sure what I have is great... but in the greater scheme of things that just does not matter. The consensus will always win the day. This also doesn't mean I plan to switch... its just an epiphany that what we want doesn't matter at all.

Maybe its because I am throwing out a (working) TV with a built-in VHS tape player today that has me waxing nostalgic, or maybe its the weather, or maybe its something else. I don't know. I just have this feeling that, "The times, they are a changing".

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 09 Oct 2012 09:18:09
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Marc
Senior Scribe

662 Posts

Posted - 09 Oct 2012 :  20:54:52  Show Profile Send Marc a Private Message  Reply with Quote
In the last 4-5 years our group spent a lot of time in Golarion. It is not that good to switch completely, every adventure path had FR elements, my friends demanded them. I've played in the Runelords and Legacy of Fire, and GM-ed the Crimson Throne and Kingmaker. The last few exotic adventure paths were not for our taste. Midgard looks more interesting than Golarion now. But I've decided to migrate back to Sigil, probably for good, doesn't matter if it's cancelled, already imported two NPCs from the Shattered Star.

.
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Marc
Senior Scribe

662 Posts

Posted - 18 Oct 2012 :  19:54:29  Show Profile Send Marc a Private Message  Reply with Quote
Right now finished reading Artifacts and Legends. The Book of the Damned is awesome, equally interesting as the old Codex of the Infinite Planes. I take back what I said about Midgard, had higher expectations from their campaign setting.

.
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Wooly Rupert
Master of Mischief
Moderator

USA
36966 Posts

Posted - 18 Oct 2012 :  22:40:43  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Marc

Right now finished reading Artifacts and Legends. The Book of the Damned is awesome, equally interesting as the old Codex of the Infinite Planes. I take back what I said about Midgard, had higher expectations from their campaign setting.



Just finished Artifacts & Legends a day or two ago, myself. I'm most of the way thru Knights of the Inner Sea right now.

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The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 19 Oct 2012 :  09:31:44  Show Profile Send The Sage a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

quote:
Originally posted by Marc

Right now finished reading Artifacts and Legends. The Book of the Damned is awesome, equally interesting as the old Codex of the Infinite Planes. I take back what I said about Midgard, had higher expectations from their campaign setting.



Just finished Artifacts & Legends a day or two ago, myself. I'm most of the way thru Knights of the Inner Sea right now.

My copy should be on it's way, since it's supposedly just been released on these shores.

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Wooly Rupert
Master of Mischief
Moderator

USA
36966 Posts

Posted - 19 Oct 2012 :  10:51:43  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by The Sage

quote:
Originally posted by Wooly Rupert

quote:
Originally posted by Marc

Right now finished reading Artifacts and Legends. The Book of the Damned is awesome, equally interesting as the old Codex of the Infinite Planes. I take back what I said about Midgard, had higher expectations from their campaign setting.



Just finished Artifacts & Legends a day or two ago, myself. I'm most of the way thru Knights of the Inner Sea right now.

My copy should be on it's way, since it's supposedly just been released on these shores.



You need to get a subscription -- you could have read the pdf by now!

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
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The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 19 Oct 2012 :  16:21:31  Show Profile Send The Sage a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

quote:
Originally posted by The Sage

quote:
Originally posted by Wooly Rupert

quote:
Originally posted by Marc

Right now finished reading Artifacts and Legends. The Book of the Damned is awesome, equally interesting as the old Codex of the Infinite Planes. I take back what I said about Midgard, had higher expectations from their campaign setting.



Just finished Artifacts & Legends a day or two ago, myself. I'm most of the way thru Knights of the Inner Sea right now.

My copy should be on it's way, since it's supposedly just been released on these shores.



You need to get a subscription -- you could have read the pdf by now!

I'm trying to fudge November's budget so I can include at least two subscriptions to start with. Possibly the subscriptions for the Companions and Campaign Setting volumes.

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Candlekeep - The Library of Forgotten Realms Lore
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-- Candlekeep Forum Code of Conduct

Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

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Kajehase
Great Reader

Sweden
2104 Posts

Posted - 20 Oct 2012 :  04:00:25  Show Profile Send Kajehase a Private Message  Reply with Quote
Just as an FYI for you Sage, when you subscribe, the Adventure Path line actually becomes cheaper than the Campaign Setting line.

There is a rumour going around that I have found god. I think is unlikely because I have enough difficulty finding my keys, and there is empirical evidence that they exist.
Terry Pratchett
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The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 20 Oct 2012 :  04:15:24  Show Profile Send The Sage a Private Message  Reply with Quote
quote:
Originally posted by Kajehase

Just as an FYI for you Sage, when you subscribe, the Adventure Path line actually becomes cheaper than the Campaign Setting line.

Ah, okay.

So, overall, how would you suggest I select my subscriptions?

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Candlekeep - The Library of Forgotten Realms Lore
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idilippy
Senior Scribe

USA
417 Posts

Posted - 20 Oct 2012 :  04:41:33  Show Profile Send idilippy a Private Message  Reply with Quote
If you are going to subscribe to just one thing, and pick up the others piecemeal, in my opinion I would definitely subscribe to the Adventure Path if you have even a smidgen of interest in the AP's themselves. The discount is very nice to have if you are going to buy from Paizo: 30% off of the 19.99 cover price of the Adventure Paths themselves is very nice, and the 15% off of everything else you buy from Paizo (except non-Paizo downloadable items) is very, very nice. With the AP subscription you are looking at about 14.00(plus shipping) for the Adventure Path volume (plus a free pdf copy), and 15% off on almost everything else, including whatever your second subscription ends up being. I found that discount very handy when I had the subscription.

Edited by - idilippy on 20 Oct 2012 04:42:20
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Wooly Rupert
Master of Mischief
Moderator

USA
36966 Posts

Posted - 20 Oct 2012 :  05:31:30  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
The Adventure Path subscription is a good one, and the APs often have some good, non-AP related lore in them. That said, if money's tight and you're not planning on running the APs, I'd go with one of the other subscriptions. Either way, you get the pdfs of the print products for free.

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The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 20 Oct 2012 :  06:46:49  Show Profile Send The Sage a Private Message  Reply with Quote
Well, my gold pieces will be tight, at least for the foreseeable [next twelve months] future. And while I don't regularly use published adventures, I have heard that the APs from Paizo often contain lore not published elsewhere.

So, I guess, my query now would be whether an AP subscription is worth it simply for the lore each of these adventure modules are said to contain?

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Candlekeep - The Library of Forgotten Realms Lore
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Wooly Rupert
Master of Mischief
Moderator

USA
36966 Posts

Posted - 20 Oct 2012 :  14:27:43  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by The Sage

Well, my gold pieces will be tight, at least for the foreseeable [next twelve months] future. And while I don't regularly use published adventures, I have heard that the APs from Paizo often contain lore not published elsewhere.

So, I guess, my query now would be whether an AP subscription is worth it simply for the lore each of these adventure modules are said to contain?



I would say to go for the Companions and Campaign Setting stuff, first. More lore for your money.

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Candlekeep - The Library of Forgotten Realms Lore
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idilippy
Senior Scribe

USA
417 Posts

Posted - 20 Oct 2012 :  14:37:39  Show Profile Send idilippy a Private Message  Reply with Quote
I can't tell you how much you would like the APs just for the lore, but you are right in that there usually is a good bit of lore. In "The Haunting of Harrowstone", book one of Carrion Crown (first of a couple of AP volumes here at hand) pages 7 through 55 are all concerned with the adventure. Information and lore that pertains to the adventure is sprinkled throughout (for example, lots of background on the haunted prison which is part of the adventure) but the section is the adventure itself. Pages 56-63 are all about Ravengro, going into detail about the town where the adventure takes place and other than a small table on a Trust mechanic (which falls flat in the adventure) and the city "stat block" is all about the people and town. Page 64 to 69 are all about Haunts, a very interesting mechanic that makes semi-trap like encounters, but spends more time detailing the different haunts than going into lots of lore detail. Page 70-75 is part one of the 6 part Journal/story Guilty Blood which will continue in the other volumes. Pages 76 through 89 are the bestiary pages, which to my mind always feel most like a 2e Monster Manual. Most monsters get Ecology and Habitat and Society sections, and this particular bestiary has a potential character race, changelings which are children of hags and tricked lovers. The last two pages have the outline for the adventure path, and talk about the second issue of the AP which will have information on Pharasma (an excellent section in my opinion), and the Order of the Palantine Eye.

For a newer issue, another I have on hand is book 3 of Skulls and Shackles, "Tempest Rising". After the intro and table of contents pages 6 through 51 concern themselves with the adventure. Page 52 through 57 are an NPC gallery, highlighting NPCs important to or at least introduced in the adventure and include stat blocks, background info, and campaign roles. Page 58 and 59 are Treasures, with magic items that can be found in the adventure given a little detail. Pages 60-65 in this volume also center around a city, Port Peril, and include a map, a gazetteer with small bits about locations, shops, and NPCs, and the city's "stat block". Pages 66-73 are titled "Scourges of the Shackles" and detail other pirates as well as storms. The pirates get one line Alignment, race and gender, and class breakdowns rather than stats, then have an area of operations, ships they command, and a couple paragraphs about them. The storms sections has random weather tables, effects of being caught in a storm, and a little bit about what denizens of the Shackles use to eyeball the weather (calling the scale Verses and measuring the strength of the weather on that). Pages 74-79 are part three of the Journal for this adventure path, while pages 80-91 are all about the bestiary. It ends with a little bit about what to expect in the next month's adventure.

Anyways, long story short there is a good bit of juicy lore in some adventures, as well as some mechanics like haunts and random weather. Each AP is different so I can't tell you for sure that you'll feel the AP was worth it for the lore alone. One thing I would suggest is checking out the latest AP volume in a local store, as part of the Shattered Star Adventure Path and see if you like the ratio of useable lore to adventure. Then check out the back pages to see what is in store for the next part of that adventure path and whether that information sounds like a good use of your money. If not, even without the 15% discount getting a campaign setting or player companion line is still not too expensive. The best thing about the AP discount is being able to pick up back issues of all the stuff you missed at a discount.
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farinal
Learned Scribe

Turkey
270 Posts

Posted - 01 Nov 2012 :  14:16:26  Show Profile Send farinal a Private Message  Reply with Quote
Do you think it's better to play the 3.5 version of Rise of the Runelords or Pathfinder version for FR conversion? And how to convert it to FR best?
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Kajehase
Great Reader

Sweden
2104 Posts

Posted - 01 Nov 2012 :  18:18:11  Show Profile Send Kajehase a Private Message  Reply with Quote
I'd say it doesn't really matter, although the fact that James Jacobs had the opportunity to take in 5 years worth of feedback on the original versions means the Pathfinder RPG version probably works a bit more seamlessly in places.

Personally I'd go with whatever version my group prefers.

There is a rumour going around that I have found god. I think is unlikely because I have enough difficulty finding my keys, and there is empirical evidence that they exist.
Terry Pratchett
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farinal
Learned Scribe

Turkey
270 Posts

Posted - 01 Nov 2012 :  20:28:31  Show Profile Send farinal a Private Message  Reply with Quote
Then I'll probably get the anniversary edition. And any ideas on conversion to FR?
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